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d3ddevice
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Handle texture addressing the D3D7 way.
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2003-01-02 19:43:08 +00:00 |
dclipper
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Removed trailing whitespace.
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2002-05-31 23:06:46 +00:00 |
ddraw
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Enable the application to create first textures and then the D3D
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2003-01-02 19:39:57 +00:00 |
direct3d
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Enable the application to create first textures and then the D3D
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2003-01-02 19:39:57 +00:00 |
dpalette
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Removed the flags fields of IDirectDrawPaletteImpl, as we should use
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2002-07-10 03:05:43 +00:00 |
dsurface
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Enable the application to create first textures and then the D3D
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2003-01-02 19:39:57 +00:00 |
.cvsignore
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Added .spec.def files.
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2002-12-12 22:04:04 +00:00 |
convert.c
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Removed trailing whitespace.
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2002-05-31 23:06:46 +00:00 |
d3d_private.h
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Enable the application to create first textures and then the D3D
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2003-01-02 19:39:57 +00:00 |
d3dcommon.c
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Dump new D3D7 rendering states.
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2002-12-24 00:48:21 +00:00 |
d3dexecutebuffer.c
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Make sure that no files except unknwn.h include wine/obj_base.h
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2002-12-05 20:33:07 +00:00 |
d3dlight.c
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Make sure that no files except unknwn.h include wine/obj_base.h
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2002-12-05 20:33:07 +00:00 |
d3dmaterial.c
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Make sure that no files except unknwn.h include wine/obj_base.h
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2002-12-05 20:33:07 +00:00 |
d3dtexture.c
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Prevent lock-up in paletted texture with no palette case.
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2003-01-02 19:41:25 +00:00 |
d3dvertexbuffer.c
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- rework how texturing is done in the D3D driver
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2002-12-15 01:17:59 +00:00 |
d3dviewport.c
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- actually use the background color when Clear-ing
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2002-12-24 01:07:21 +00:00 |
ddcomimpl.h
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- Clean up all the D3D COM handling (but the underlaying code is still
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2002-11-21 21:04:16 +00:00 |
ddraw_private.h
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Enable the application to create first textures and then the D3D
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2003-01-02 19:39:57 +00:00 |
ddraw.spec
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Made the dll entry point default to DllMain and removed most of the
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2002-11-04 23:53:41 +00:00 |
helper.c
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Added surface dumping function for debug.
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2002-12-19 04:13:46 +00:00 |
main.c
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Made the dll entry point default to DllMain and removed most of the
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2002-11-04 23:53:41 +00:00 |
Makefile.in
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- Clean up all the D3D COM handling (but the underlaying code is still
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2002-11-21 21:04:16 +00:00 |
mesa_private.h
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Enable the application to create first textures and then the D3D
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2003-01-02 19:39:57 +00:00 |
mesa.c
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- factorize Clear method between Viewport and Device
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2002-12-24 01:03:04 +00:00 |
struct_convert.c
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Added LGPL standard comment, and copyright notices where necessary.
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2002-03-09 23:29:33 +00:00 |
version.rc
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Fixed version info.
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2002-06-13 23:49:01 +00:00 |