wine/dlls/ddraw
2003-01-02 19:43:08 +00:00
..
d3ddevice Handle texture addressing the D3D7 way. 2003-01-02 19:43:08 +00:00
dclipper Removed trailing whitespace. 2002-05-31 23:06:46 +00:00
ddraw Enable the application to create first textures and then the D3D 2003-01-02 19:39:57 +00:00
direct3d Enable the application to create first textures and then the D3D 2003-01-02 19:39:57 +00:00
dpalette Removed the flags fields of IDirectDrawPaletteImpl, as we should use 2002-07-10 03:05:43 +00:00
dsurface Enable the application to create first textures and then the D3D 2003-01-02 19:39:57 +00:00
.cvsignore Added .spec.def files. 2002-12-12 22:04:04 +00:00
convert.c Removed trailing whitespace. 2002-05-31 23:06:46 +00:00
d3d_private.h Enable the application to create first textures and then the D3D 2003-01-02 19:39:57 +00:00
d3dcommon.c Dump new D3D7 rendering states. 2002-12-24 00:48:21 +00:00
d3dexecutebuffer.c Make sure that no files except unknwn.h include wine/obj_base.h 2002-12-05 20:33:07 +00:00
d3dlight.c Make sure that no files except unknwn.h include wine/obj_base.h 2002-12-05 20:33:07 +00:00
d3dmaterial.c Make sure that no files except unknwn.h include wine/obj_base.h 2002-12-05 20:33:07 +00:00
d3dtexture.c Prevent lock-up in paletted texture with no palette case. 2003-01-02 19:41:25 +00:00
d3dvertexbuffer.c - rework how texturing is done in the D3D driver 2002-12-15 01:17:59 +00:00
d3dviewport.c - actually use the background color when Clear-ing 2002-12-24 01:07:21 +00:00
ddcomimpl.h - Clean up all the D3D COM handling (but the underlaying code is still 2002-11-21 21:04:16 +00:00
ddraw_private.h Enable the application to create first textures and then the D3D 2003-01-02 19:39:57 +00:00
ddraw.spec Made the dll entry point default to DllMain and removed most of the 2002-11-04 23:53:41 +00:00
helper.c Added surface dumping function for debug. 2002-12-19 04:13:46 +00:00
main.c Made the dll entry point default to DllMain and removed most of the 2002-11-04 23:53:41 +00:00
Makefile.in - Clean up all the D3D COM handling (but the underlaying code is still 2002-11-21 21:04:16 +00:00
mesa_private.h Enable the application to create first textures and then the D3D 2003-01-02 19:39:57 +00:00
mesa.c - factorize Clear method between Viewport and Device 2002-12-24 01:03:04 +00:00
struct_convert.c Added LGPL standard comment, and copyright notices where necessary. 2002-03-09 23:29:33 +00:00
version.rc Fixed version info. 2002-06-13 23:49:01 +00:00