mirror of
https://github.com/reactos/wine.git
synced 2024-11-25 20:59:54 +00:00
217fdab78f
The handle count must not be 0 in NtWaitForMultipleObjects (spotted by Troy Rollo).
186 lines
5.7 KiB
C
186 lines
5.7 KiB
C
/*
|
|
* Win32 process and thread synchronisation
|
|
*
|
|
* Copyright 1997 Alexandre Julliard
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "config.h"
|
|
|
|
#include "winbase.h"
|
|
#include "winternl.h"
|
|
#include "../kernel/kernel_private.h" /* FIXME: to be changed when moving file to dlls/kernel */
|
|
|
|
|
|
/***********************************************************************
|
|
* Sleep (KERNEL32.@)
|
|
*/
|
|
VOID WINAPI Sleep( DWORD timeout )
|
|
{
|
|
SleepEx( timeout, FALSE );
|
|
}
|
|
|
|
/******************************************************************************
|
|
* SleepEx (KERNEL32.@)
|
|
*/
|
|
DWORD WINAPI SleepEx( DWORD timeout, BOOL alertable )
|
|
{
|
|
NTSTATUS status;
|
|
|
|
if (timeout == INFINITE) status = NtDelayExecution( alertable, NULL );
|
|
else
|
|
{
|
|
LARGE_INTEGER time;
|
|
|
|
time.QuadPart = timeout * (ULONGLONG)10000;
|
|
time.QuadPart = -time.QuadPart;
|
|
status = NtDelayExecution( alertable, &time );
|
|
}
|
|
if (status != STATUS_USER_APC) status = STATUS_SUCCESS;
|
|
return status;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* WaitForSingleObject (KERNEL32.@)
|
|
*/
|
|
DWORD WINAPI WaitForSingleObject( HANDLE handle, DWORD timeout )
|
|
{
|
|
return WaitForMultipleObjectsEx( 1, &handle, FALSE, timeout, FALSE );
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* WaitForSingleObjectEx (KERNEL32.@)
|
|
*/
|
|
DWORD WINAPI WaitForSingleObjectEx( HANDLE handle, DWORD timeout,
|
|
BOOL alertable )
|
|
{
|
|
return WaitForMultipleObjectsEx( 1, &handle, FALSE, timeout, alertable );
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* WaitForMultipleObjects (KERNEL32.@)
|
|
*/
|
|
DWORD WINAPI WaitForMultipleObjects( DWORD count, const HANDLE *handles,
|
|
BOOL wait_all, DWORD timeout )
|
|
{
|
|
return WaitForMultipleObjectsEx( count, handles, wait_all, timeout, FALSE );
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* WaitForMultipleObjectsEx (KERNEL32.@)
|
|
*/
|
|
DWORD WINAPI WaitForMultipleObjectsEx( DWORD count, const HANDLE *handles,
|
|
BOOL wait_all, DWORD timeout,
|
|
BOOL alertable )
|
|
{
|
|
NTSTATUS status;
|
|
HANDLE hloc[MAXIMUM_WAIT_OBJECTS];
|
|
int i;
|
|
|
|
if (count >= MAXIMUM_WAIT_OBJECTS)
|
|
{
|
|
SetLastError(ERROR_INVALID_PARAMETER);
|
|
return WAIT_FAILED;
|
|
}
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
if ((handles[i] == (HANDLE)STD_INPUT_HANDLE) ||
|
|
(handles[i] == (HANDLE)STD_OUTPUT_HANDLE) ||
|
|
(handles[i] == (HANDLE)STD_ERROR_HANDLE))
|
|
hloc[i] = GetStdHandle( (DWORD)handles[i] );
|
|
else
|
|
hloc[i] = handles[i];
|
|
|
|
/* yes, even screen buffer console handles are waitable, and are
|
|
* handled as a handle to the console itself !!
|
|
*/
|
|
if (is_console_handle(hloc[i]))
|
|
{
|
|
if (!VerifyConsoleIoHandle(hloc[i]))
|
|
{
|
|
return FALSE;
|
|
}
|
|
hloc[i] = GetConsoleInputWaitHandle();
|
|
}
|
|
}
|
|
|
|
if (timeout == INFINITE)
|
|
{
|
|
status = NtWaitForMultipleObjects( count, hloc, wait_all, alertable, NULL );
|
|
}
|
|
else
|
|
{
|
|
LARGE_INTEGER time;
|
|
|
|
time.QuadPart = timeout * (ULONGLONG)10000;
|
|
time.QuadPart = -time.QuadPart;
|
|
status = NtWaitForMultipleObjects( count, hloc, wait_all, alertable, &time );
|
|
}
|
|
|
|
if (HIWORD(status)) /* is it an error code? */
|
|
{
|
|
SetLastError( RtlNtStatusToDosError(status) );
|
|
status = WAIT_FAILED;
|
|
}
|
|
return status;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* WaitForSingleObject (KERNEL.460)
|
|
*/
|
|
DWORD WINAPI WaitForSingleObject16( HANDLE handle, DWORD timeout )
|
|
{
|
|
DWORD retval, mutex_count;
|
|
|
|
ReleaseThunkLock( &mutex_count );
|
|
retval = WaitForSingleObject( handle, timeout );
|
|
RestoreThunkLock( mutex_count );
|
|
return retval;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* WaitForMultipleObjects (KERNEL.461)
|
|
*/
|
|
DWORD WINAPI WaitForMultipleObjects16( DWORD count, const HANDLE *handles,
|
|
BOOL wait_all, DWORD timeout )
|
|
{
|
|
DWORD retval, mutex_count;
|
|
|
|
ReleaseThunkLock( &mutex_count );
|
|
retval = WaitForMultipleObjectsEx( count, handles, wait_all, timeout, FALSE );
|
|
RestoreThunkLock( mutex_count );
|
|
return retval;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* WaitForMultipleObjectsEx (KERNEL.495)
|
|
*/
|
|
DWORD WINAPI WaitForMultipleObjectsEx16( DWORD count, const HANDLE *handles,
|
|
BOOL wait_all, DWORD timeout, BOOL alertable )
|
|
{
|
|
DWORD retval, mutex_count;
|
|
|
|
ReleaseThunkLock( &mutex_count );
|
|
retval = WaitForMultipleObjectsEx( count, handles, wait_all, timeout, alertable );
|
|
RestoreThunkLock( mutex_count );
|
|
return retval;
|
|
}
|