.. |
arb_program_shader.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
ati_fragment_shader.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
buffer.c
|
wined3d: Invalidate the entire buffer on maps with WINED3DLOCK_DISCARD.
|
2012-06-12 17:27:43 +02:00 |
context.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
device.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
directx.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
drawprim.c
|
wined3d: Use NAN.
|
2012-05-30 17:17:59 +02:00 |
gl_compat.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
glsl_shader.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
Makefile.in
|
ddraw: Move clipper handling to ddraw.
|
2011-12-13 18:58:37 +01:00 |
nvidia_texture_shader.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
palette.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
query.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
resource.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
shader_sm1.c
|
|
|
shader_sm4.c
|
wined3d: Recognize the SM4 xor opcode.
|
2011-11-22 10:52:33 +01:00 |
shader.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
state.c
|
wined3d: Set undefined vertex attributes to 0.0.
|
2012-06-12 17:27:39 +02:00 |
stateblock.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
surface.c
|
wined3d: Make some surface functions static.
|
2012-06-12 11:11:16 +02:00 |
swapchain.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
texture.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
utils.c
|
wined3d: Use NAN.
|
2012-05-30 17:17:59 +02:00 |
version.rc
|
|
|
vertexdeclaration.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
view.c
|
|
|
volume.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
wined3d_gl.h
|
wined3d: Trace the minimum buffer map alignment in wined3d_adapter_init_gl_caps().
|
2011-11-24 17:10:03 +01:00 |
wined3d_main.c
|
wined3d: Avoid sizeof on structs with variable length arrays.
|
2012-06-13 12:09:36 +02:00 |
wined3d_private.h
|
wined3d: Make some surface functions static.
|
2012-06-12 11:11:16 +02:00 |
wined3d.spec
|
wined3d: The wined3d object doesn't need a parent.
|
2012-05-03 11:18:00 +02:00 |