wine/memory/global.c
Alexandre Julliard dba420a731 Release 940201
Tue Feb  1 21:14:47 1994  Bob Amstadt  (bob@pooh)

	* [loader/selector.c]
	Added function CreateNewSegments().  Modified IPCCopySelector
	to allow aliasing to any arbitrary memory space.

	* [memory/global.c]
	Fixed potential bug in GlobalGetFreeSegments().

	* [memory/linear.c]
	Created functions GlobalLinearLock() and GlobalLinearUnlock().

Tue Feb  1 05:51:43 1994  julliard@di.epfl.ch (Alexandre Julliard)

	* [controls/widgets.c]
	Removed CAPTION window class.

	* [loader/cursor.c]
	Bug fix in LoadCursor(): don't allocate memory every time for
	built-in cursors.

	* [windows/clipping.c]
	Invalidate child windows in InvalidateRgn().

	* [windows/defwnd.c]
	Added repaint of the caption when changing window text.

	* [windows/event.c]
	Modified SetCapture() to allow keyboard events while capturing.

	* [windows/message.c]
	New function MSG_GetHardwareMessage(), to do mouse tracking
	without returning control to the Windows program.

	* [windows/nonclient.c]
	A couple of changes in frame drawing for DLGMODALFRAME windows.
	Rewritten window moving code, to use MSG_GetHardwareMessage()
	instead of non-client mouse events (this is the way Windows
	does it), and to send WM_ENTERSIZEMOVE messages.
	Removed WM_NCBUTTONUP and WM_NCMOUSEMOVE handlers.

	* [windows/win.c]
	Allocate temporary structures on the USER heap instead of
	using GlobalAlloc().

	* [windows/winpos.c]
	Added function WINPOS_GetMinMaxInfo() to get sizing informations.

Jan 31, 94 martin2@trgcorp.solucorp.qc.ca (Martin Ayotte)

	* [windows/nonclient.c]
	Call to StdDrawScrollBar() during NC's drawing.
	Call to NC_ScrollBarButtonDown() on NC mouse events WM_LBUTTONDOWN.
	Call to NC_ScrollBarButtonUp() on NC mouse events WM_LBUTTONUP.
	Call to NC_ScrollBarMouseMove() on NC mouse events WM_MOUSEMOVE.

	* [controls/menu.c]
	New GetSubMenu() function.
	Move GetMenu() & SetMenu() functions from 'windows/win.c'.

	* [controls/listbox.c]
	Start changes to satisfy recent changes in scrollbars/windows.

	* [loader/resource.c]
	Put some code in LoadAccelerators() stub.
	New TranslateAccelerator() function.

	* [windows/win.c]
	Remove GetMenu() & SetMenu() functions.
	Call to NC_CreateScrollBars() if required by CreateWindow().

Mon Jan 24 10:40:10 EST 1994 John Richardson (jrichard@cs.uml.edu)

        * [window/win.c]
        Added functions EnumWindows, EnumChildWindows, and helper
        WIN_EnumChildWin.  EnumWindows won't list all wine windows
        because GetDesktopWindow isn't complete.  However, the code
        is in place for it to work correctly and only needs 
        GetDesktopWindow to do so.  

Tue Jan 25 05:51:47 1994  julliard@di.epfl.ch (Alexandre Julliard)

	* [windows/defwnd.c]
	Added handling of activation messages (WM_ACTIVATE,
	WM_NCACTIVATE, WM_MOUSEACTIVATE)

	* [windows/event.c]
	De-activate the window when losing input focus.

	* [windows/focus.c]
	Bug fix in SetFocus().

	* [windows/message.c]
	Added activation of the window on mouse-clicks.

	* [windows/nonclient.c]
	Changed non-client area painting to use the correct colors
	depending upon the activation state.
	Added WM_NCACTIVATE message handling.
	Fixed a couple of bugs in window moving and resizing.

	* [windows/winpos.c]
	Implemented Get/SetActiveWindow().
	Implemented SWP_NOACTIVATE flag in SetWindowPos().

Jan 17, 94 martin2@trgcorp.solucorp.qc.ca (Martin Ayotte)

	* [misc/message.c]
	MessageBox has a CaptionBar for his title except for
		MB_SYSTEMMODAL with MB_ICONHAND.

	* [windows/nonclient.c]
	Call to NC_TrackSysMenu on SysMenu button mouse click.

	* [windows/defwnd.c]
	Call to NC_TrackSysMenu on Alt key (VK_MENU).

	* [controls/menu.c]
	New GetSystemMenu() function.
	New CopySystemMenu() internal function.
	New NC_TrackSysMenu() internal function.

	* [include/windows.h]
	New WM_INITMENU, WM_INITMENUPOPUP, WM_MENUSELECT & WM_MENUCHAR defines.
1994-02-02 06:48:31 +00:00

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static char RCSId[] = "$Id: global.c,v 1.2 1993/07/04 04:04:21 root Exp root $";
static char Copyright[] = "Copyright Robert J. Amstadt, 1993";
#include <stdio.h>
#include <stdlib.h>
#include "prototypes.h"
#include "heap.h"
#include "segmem.h"
GDESC *GlobalList = NULL;
static unsigned short next_unused_handle = 1;
/**********************************************************************
* GlobalGetGDesc
*/
GDESC *GlobalGetGDesc(unsigned int block)
{
GDESC *g;
if (block == 0)
return NULL;
/*
* Find GDESC for this block.
*/
if (block & 0xffff0000)
{
for (g = GlobalList; g != NULL; g = g->next)
if (g->handle > 0 && (unsigned int) g->addr == block)
break;
}
else
{
for (g = GlobalList; g != NULL; g = g->next)
if (g->handle == block)
break;
}
return g;
}
/**********************************************************************
* GlobalGetFreeSegments
*/
GDESC *
GlobalGetFreeSegments(unsigned int flags, int n_segments)
{
struct segment_descriptor_s *s;
GDESC *g;
GDESC *g_start;
GDESC *g_prev;
int count, i;
/*
* Try to find some empty segments in our list.
*/
count = 0;
for (g = GlobalList; g != NULL && count != n_segments; g = g->next)
{
if ((int) g->sequence == -1)
{
if (count > 0)
{
if (g->prev->handle + 8 != g->handle)
count = 0;
else
count++;
}
else
{
g_start = g;
count = 1;
}
}
else if (count)
count = 0;
}
/*
* If we couldn't find enough segments, then we need to create some.
*/
if (count != n_segments)
{
/*
* Find list tail.
*/
g_prev = NULL;
for (g = GlobalList; g != NULL; g = g->next)
g_prev = g;
/*
* Allocate segments.
*/
s = CreateNewSegments(0, 0, 0x10000, n_segments);
if (s == NULL)
{
printf("GlobalGetFreeSegments // bad CreateNewSegments !\n");
return NULL;
}
for (count = 0; count < n_segments; count++, s++)
{
g = (GDESC *) malloc(sizeof(*g));
if (g == NULL) {
printf("GlobalGetFreeSegments // bad GDESC malloc !\n");
return NULL;
}
g->prev = g_prev;
g->next = NULL;
g->handle = s->selector;
g->sequence = -1;
g->addr = s->base_addr;
g->length = s->length;
g->linear_addr = NULL;
g->linear_key = 0;
g->linear_count = 0;
if (!(flags & GLOBAL_FLAGS_MOVEABLE))
g->lock_count = 1;
else
g->lock_count = 0;
if (count == 0) g_start = g;
if (g_prev != NULL)
{
g_prev->next = g;
}
else
GlobalList = g;
g_prev = g;
}
}
/*
* We have all of the segments we need. Let's adjust their contents.
*/
g = g_start;
for (i = 0; i < n_segments; i++, g = g->next)
{
if (g == NULL) {
printf("GlobalGetFreeSegments // bad Segments chain !\n");
return NULL;
}
g->sequence = i + 1;
g->length = n_segments;
g->linear_addr = NULL;
g->linear_key = 0;
g->linear_count = 0;
}
return g_start;
}
/**********************************************************************
* GlobalAlloc
*/
unsigned int
GlobalAlloc(unsigned int flags, unsigned long size)
{
GDESC *g;
GDESC *g_prev;
void *m;
/*
* If this block is fixed or very big we need to allocate entire
* segments.
*/
if (size > 0x8000 || !(flags & GLOBAL_FLAGS_MOVEABLE))
{
int segments = (size >> 16) + 1;
g = GlobalGetFreeSegments(flags, segments);
if (g == NULL)
return 0;
else
return g->handle;
}
/*
* Otherwise we just need a little piece of a segment.
*/
else
{
/*
* Try to allocate from active free lists.
*/
for (g = GlobalList; g != NULL; g = g->next)
{
if (g->handle == 0 && g->sequence == 0)
{
m = HEAP_Alloc((MDESC **) g->addr, 0, size);
if (m != NULL)
break;
}
}
/*
* If we couldn't get the memory there, then we need to create
* a new free list.
*/
if (g == NULL)
{
g = GlobalGetFreeSegments(0, 1);
if (g == NULL)
return 0;
g->handle = 0;
g->sequence = 0;
HEAP_Init((MDESC **) g->addr, (MDESC **) g->addr + 1,
0x10000 - sizeof(MDESC **));
m = HEAP_Alloc((MDESC **) g->addr, flags & GLOBAL_FLAGS_ZEROINIT,
size);
if (m == NULL)
return 0;
}
/*
* Save position of heap descriptor.
*/
g_prev = g;
/*
* We have a new block. Let's create a GDESC entry for it.
*/
g = malloc(sizeof(*g));
#ifdef DEBUG_HEAP
printf("New GDESC %08x\n", g);
#endif
if (g == NULL)
return 0;
g->handle = next_unused_handle;
g->sequence = 0;
g->addr = m;
g->linear_addr = NULL;
g->linear_key = 0;
g->linear_count = 0;
g->length = size;
g->next = g_prev->next;
if (g->next) g->next->prev = g;
g->lock_count = 0;
g_prev->next = g;
g->prev = g_prev;
next_unused_handle++;
if ((next_unused_handle & 7) == 7)
next_unused_handle++;
#ifdef DEBUG_HEAP
printf("GlobalAlloc: returning %04x\n", g->handle);
#endif
return g->handle;
}
}
/**********************************************************************
* GlobalFree
*
* Windows programs will pass a handle in the "block" parameter, but
* this function will also accept a 32-bit address.
*/
unsigned int
GlobalFree(unsigned int block)
{
GDESC *g;
if (block == 0)
return 0;
/*
* Find GDESC for this block.
*/
if (block & 0xffff0000)
{
for (g = GlobalList; g != NULL; g = g->next)
if (g->handle > 0 && (unsigned int) g->addr == block)
break;
}
else
{
for (g = GlobalList; g != NULL; g = g->next)
if (g->handle == block)
break;
}
if (g == NULL)
return block;
/*
* If the sequence number is zero then use HEAP_Free to deallocate
* memory, and throw away this descriptor.
*/
if (g->sequence == 0)
{
HEAP_Free((MDESC **) ((int) g->addr & 0xffff0000), (void *) g->addr);
g->prev->next = g->next;
if (g->next != NULL)
g->next->prev = g->prev;
free(g);
}
/*
* Otherwise just mark these descriptors as free.
*/
else
{
int i, limit;
limit = g->length;
for (i = g->sequence - 1; i < limit && g != NULL; i++, g = g->next)
{
g->sequence = -1;
g->length = 0x10000;
}
}
return 0;
}
/**********************************************************************
* GlobalLock
*
*/
void *
GlobalLock(unsigned int block)
{
GDESC *g;
if (block == 0)
return 0;
/*
* Find GDESC for this block.
*/
for (g = GlobalList; g != NULL; g = g->next)
{
if (g->handle == block)
{
g->lock_count++;
#ifdef DEBUG_HEAP
printf("GlobalLock: returning %08x\n", g->addr);
#endif
return g->addr;
}
}
#ifdef DEBUG_HEAP
printf("GlobalLock: returning %08x\n", 0);
#endif
return NULL;
}
/**********************************************************************
* GlobalUnlock
*
*/
int
GlobalUnlock(unsigned int block)
{
GDESC *g;
if (block == 0)
return 0;
/*
* Find GDESC for this block.
*/
for (g = GlobalList; g != NULL; g = g->next)
{
if (g->handle == block && g->lock_count > 0)
{
g->lock_count--;
return 0;
}
}
return 1;
}
/**********************************************************************
* GlobalFlags
*
*/
unsigned int
GlobalFlags(unsigned int block)
{
GDESC *g;
if (block == 0)
return 0;
/*
* Find GDESC for this block.
*/
for (g = GlobalList; g != NULL; g = g->next)
{
if (g->handle == block)
return g->lock_count;
}
return 0;
}
/**********************************************************************
* GlobalSize
*
*/
unsigned int
GlobalSize(unsigned int block)
{
GDESC *g;
if (block == 0)
return 0;
/*
* Find GDESC for this block.
*/
for (g = GlobalList; g != NULL; g = g->next)
{
if (g->handle == block)
return g->length;
}
return 0;
}
/**********************************************************************
* GlobalHandle
*
* This routine is not strictly correct. MS Windows creates a selector
* for every locked global block. We do not. If the allocation is small
* enough, we only give out a little piece of a selector. Thus this
* function cannot be implemented.
*/
unsigned int
GlobalHandle(unsigned int selector)
{
GDESC *g;
if (selector == 0)
return 0;
/*
* Find GDESC for this block.
*/
for (g = GlobalList; g != NULL; g = g->next)
{
if (g->handle == selector)
{
if (g->sequence > 0)
return g->handle;
else
{
fprintf(stderr, "Attempt to get a handle "
"from a selector to a far heap.\n");
return 0;
}
}
}
return 0;
}
/**********************************************************************
* GlobalCompact
*
*/
unsigned int
GlobalCompact(unsigned int desired)
{
GDESC *g;
unsigned char free_map[512];
unsigned int max_selector_used = 0;
unsigned int i;
unsigned int selector;
int current_free;
int max_free;
/*
* Initialize free list to all items not controlled by GlobalAlloc()
*/
for (i = 0; i < 512; i++)
free_map[i] = -1;
/*
* Traverse table looking for used and free selectors.
*/
for (g = GlobalList; g != NULL; g = g->next)
{
/*
* Check for free segments.
*/
if (g->sequence == -1)
{
free_map[g->handle >> 3] = 1;
if (g->handle > max_selector_used)
max_selector_used = g->handle;
}
/*
* Check for heap allocated segments.
*/
else if (g->handle == 0)
{
selector = (unsigned int) g->addr >> 16;
free_map[selector >> 3] = 0;
if (selector > max_selector_used)
max_selector_used = selector;
}
}
/*
* All segments past the biggest selector used are free.
*/
for (i = (max_selector_used >> 3) + 1; i < 512; i++)
free_map[i] = 1;
/*
* Find the largest free block of segments
*/
current_free = 0;
max_free = 0;
for (i = 0; i < 512; i++)
{
if (free_map[i] == 1)
{
current_free++;
}
else
{
if (current_free > max_free)
max_free = current_free;
current_free = 0;
}
}
return max_free << 16;
}
/**********************************************************************
* GlobalReAlloc
*
*/
unsigned int
GlobalReAlloc(unsigned int block, unsigned int new_size, unsigned int flags)
{
GDESC *g;
unsigned int n_segments;
int i;
if (block == 0)
return 0;
/*
* Find GDESC for this block.
*/
for (g = GlobalList; g != NULL; g = g->next)
{
if (g->handle == block)
break;
}
if (g == NULL)
return 0;
/*
* If this is a heap allocated block, then use HEAP_ReAlloc() to
* reallocate the block. If this fails, call GlobalAlloc() to get
* a new block.
*/
if (g->sequence == 0)
{
MDESC **free_list;
void *p;
free_list = (MDESC **) ((unsigned int) g->addr & 0xffff0000);
p = HEAP_ReAlloc(free_list, g->addr, new_size, flags) ;
if (p == NULL)
{
unsigned int handle = GlobalAlloc(flags, new_size);
if (handle == 0)
return 0;
p = GlobalLock(handle);
memcpy(p, g->addr, g->length);
GlobalUnlock(handle);
GlobalFree(g->handle);
return handle;
}
else
{
g->addr = p;
g->length = new_size;
return g->handle;
}
}
/*
* Otherwise, we need to do the work ourselves. First verify the
* handle.
*/
else
{
if (g->sequence != 1)
return 0;
/*
* Do we need more memory? Segments are in ascending order in
* the GDESC list.
*/
n_segments = (new_size >> 16) + 1;
if (n_segments > g->length)
{
GDESC *g_new;
GDESC *g_start = g;
int old_segments = g_start->length;
unsigned short next_handle = g_start->handle;
for (i = 1; i <= n_segments; i++, g = g->next)
{
/*
* If we run into a block allocated to something else,
* try GlobalGetFreeSegments() and memcpy(). (Yuk!)
*/
if (g->sequence != i || g->handle != next_handle)
{
g = GlobalGetFreeSegments(flags, n_segments);
if (g == NULL)
return 0;
memcpy(g->addr, g_start->addr,
g_start->length << 16);
GlobalFree(block);
return g->handle;
}
/*
* Otherwise this block is used by us or free. So,
* snatch it. If this block is new and we are supposed to
* zero init, then do some erasing.
*/
if (g->sequence == -1 && (flags & GLOBAL_FLAGS_ZEROINIT))
memset(g->addr, 0, 0x10000);
g->sequence = i;
g->length = n_segments;
next_handle += 8;
/*
* If the next descriptor is non-existant, then use
* GlobalGetFreeSegments to create them.
*/
if (i != n_segments && g->next == NULL)
{
g_new = GlobalGetFreeSegments(flags, n_segments - i);
if (g_new == NULL)
return 0;
GlobalFree(g_new->handle);
}
}
return g_start->handle;
}
/*
* Do we need less memory?
*/
else if (n_segments < g->length)
{
GDESC *g_free;
g_free = g;
for (i = 0; i < n_segments; i++)
{
if (g_free->sequence != i + 1)
return 0;
g_free = g_free->next;
}
}
/*
* We already have exactly the right amount of memory.
*/
else
return block;
}
/*
* If we fall through it must be an error.
*/
return 0;
}
/**********************************************************************
* GlobalQuickAlloc
*/
void *
GlobalQuickAlloc(int size)
{
unsigned int hmem;
hmem = GlobalAlloc(GLOBAL_FLAGS_MOVEABLE, size);
if (hmem == 0)
return NULL;
else
return GlobalLock(hmem);
}
/**********************************************************************
* GlobalHandleFromPointer
*/
unsigned int
GlobalHandleFromPointer(void *block)
{
GDESC *g;
if (block == NULL)
return 0;
/*
* Find GDESC for this block.
*/
for (g = GlobalList; g != NULL; g = g->next)
if (g->handle > 0 && g->addr == block)
break;
if (g == NULL)
return 0;
else
return g->handle;
}