mirror of
https://github.com/reactos/wine.git
synced 2024-11-30 23:20:56 +00:00
97 lines
4.3 KiB
C
97 lines
4.3 KiB
C
/*
|
|
* Gameux library private header
|
|
*
|
|
* Copyright (C) 2010 Mariusz Pluciński
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
extern HRESULT GameExplorer_create(IUnknown* pUnkOuter, IUnknown **ppObj) DECLSPEC_HIDDEN;
|
|
extern HRESULT GameStatistics_create(IUnknown* pUnkOuter, IUnknown **ppObj) DECLSPEC_HIDDEN;
|
|
|
|
/*******************************************************************************
|
|
* Helper functions and structures
|
|
*
|
|
* These are helper function and structures, which are used widely in gameux
|
|
* implementation. Details about usage and place of implementation is
|
|
* in description of each function/structure.
|
|
*/
|
|
|
|
/*******************************************************************************
|
|
* struct GAMEUX_GAME_DATA
|
|
*
|
|
* Structure which contains data about single game. It is used to transfer
|
|
* data inside of gameux module in various places.
|
|
*/
|
|
struct GAMEUX_GAME_DATA
|
|
{
|
|
LPWSTR sGDFBinaryPath; /* path to binary containing GDF */
|
|
LPWSTR sGameInstallDirectory; /* directory passed to AddGame/InstallGame methods */
|
|
GAME_INSTALL_SCOPE installScope;/* game's installation scope */
|
|
GUID guidInstanceId; /* game installation instance identifier */
|
|
GUID guidApplicationId; /* game's application identifier */
|
|
BSTR bstrName; /* game's title */
|
|
BSTR bstrDescription; /* game's description */
|
|
};
|
|
/*******************************************************************************
|
|
* GAMEUX_FindGameInstanceId
|
|
*
|
|
* Helper function. Searches for instance identifier of given game in given
|
|
* installation scope. Implemented in gameexplorer.c
|
|
*
|
|
* Parameters:
|
|
* sGDFBinaryPath [I] path to binary containing GDF
|
|
* installScope [I] game install scope to search in
|
|
* pInstanceId [O] instance identifier of given game
|
|
*
|
|
* Returns:
|
|
* S_OK id was returned properly
|
|
* S_FALSE id was not found in the registry
|
|
* E_OUTOFMEMORY problem while memory allocation
|
|
*/
|
|
HRESULT GAMEUX_FindGameInstanceId(
|
|
LPCWSTR sGDFBinaryPath,
|
|
GAME_INSTALL_SCOPE installScope,
|
|
GUID* pInstanceId) DECLSPEC_HIDDEN;
|
|
/*******************************************************************************
|
|
* GAMEUX_buildGameRegistryPath
|
|
*
|
|
* Helper function, builds registry path to key, where game's data are stored.
|
|
* Implemented in gameexplorer.c
|
|
*
|
|
* Parameters:
|
|
* installScope [I] the scope which was used in AddGame/InstallGame call
|
|
* gameInstanceId [I] game instance GUID. If NULL, then only
|
|
* path to scope will be returned
|
|
* lpRegistryPath [O] pointer which will receive address to string
|
|
* containing expected registry path. Path
|
|
* is relative to HKLM registry key. It
|
|
* must be freed by calling HeapFree(GetProcessHeap(), 0, ...)
|
|
*
|
|
* Name of game's registry key always follows patterns below:
|
|
* When game is installed for current user only (installScope is GIS_CURRENT_USER):
|
|
* HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\CurrentVersion\
|
|
* GameUX\[user's security ID]\[game instance ID]
|
|
*
|
|
* When game is installed for all users (installScope is GIS_ALL_USERS):
|
|
* HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\CurrentVersion\
|
|
* GameUX\Games\[game instance ID]
|
|
*
|
|
*
|
|
*/
|
|
HRESULT GAMEUX_buildGameRegistryPath(GAME_INSTALL_SCOPE installScope,
|
|
LPCGUID gameInstanceId,
|
|
LPWSTR* lpRegistryPath) DECLSPEC_HIDDEN;
|