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dd2c7d0d8c
This will allow us the get rid of the swapchain refcounting hacks in d3d9 in particular. This is similar to the way we handle resources that are still in use by a stateblock, but aren't referenced anywhere by the application.
296 lines
12 KiB
C
296 lines
12 KiB
C
/*
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* IDirect3DSwapChain9 implementation
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*
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* Copyright 2002-2003 Jason Edmeades
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* Raphael Junqueira
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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/* IDirect3DSwapChain IUnknown parts follow: */
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static HRESULT WINAPI IDirect3DSwapChain9Impl_QueryInterface(LPDIRECT3DSWAPCHAIN9 iface, REFIID riid, LPVOID* ppobj)
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{
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IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3DSwapChain9)) {
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IDirect3DSwapChain9_AddRef(iface);
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*ppobj = This;
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return S_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IDirect3DSwapChain9Impl_AddRef(LPDIRECT3DSWAPCHAIN9 iface) {
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IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("%p increasing refcount to %u.\n", iface, ref);
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if (ref == 1)
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{
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if (This->parentDevice)
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IDirect3DDevice9Ex_AddRef(This->parentDevice);
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if (!This->isImplicit)
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{
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wined3d_mutex_lock();
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IWineD3DSwapChain_AddRef(This->wineD3DSwapChain);
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wined3d_mutex_unlock();
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}
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}
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return ref;
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}
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static ULONG WINAPI IDirect3DSwapChain9Impl_Release(LPDIRECT3DSWAPCHAIN9 iface) {
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IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
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if (ref == 0) {
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IDirect3DDevice9Ex *parentDevice = This->parentDevice;
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if (!This->isImplicit) {
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wined3d_mutex_lock();
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IWineD3DSwapChain_Destroy(This->wineD3DSwapChain);
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wined3d_mutex_unlock();
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}
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/* Release the device last, as it may cause the device to be destroyed. */
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if (parentDevice) IDirect3DDevice9Ex_Release(parentDevice);
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}
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return ref;
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}
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/* IDirect3DSwapChain9 parts follow: */
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static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DSwapChain9Impl_Present(LPDIRECT3DSWAPCHAIN9 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags) {
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IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
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HRESULT hr;
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TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x.\n",
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iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
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wined3d_mutex_lock();
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hr = IWineD3DSwapChain_Present(This->wineD3DSwapChain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DSwapChain9Impl_GetFrontBufferData(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DSurface9* pDestSurface) {
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IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
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HRESULT hr;
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TRACE("iface %p, surface %p.\n", iface, pDestSurface);
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wined3d_mutex_lock();
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hr = IWineD3DSwapChain_GetFrontBufferData(This->wineD3DSwapChain, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DSwapChain9Impl_GetBackBuffer(IDirect3DSwapChain9 *iface,
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UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
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{
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IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
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IWineD3DSurface *mySurface = NULL;
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HRESULT hr;
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TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
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iface, iBackBuffer, Type, ppBackBuffer);
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wined3d_mutex_lock();
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hr = IWineD3DSwapChain_GetBackBuffer(This->wineD3DSwapChain, iBackBuffer,
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(WINED3DBACKBUFFER_TYPE)Type, &mySurface);
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if (SUCCEEDED(hr) && mySurface)
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{
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*ppBackBuffer = IWineD3DSurface_GetParent(mySurface);
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IDirect3DSurface9_AddRef(*ppBackBuffer);
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IWineD3DSurface_Release(mySurface);
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}
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wined3d_mutex_unlock();
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/* Do not touch the **ppBackBuffer pointer otherwise! (see device test) */
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return hr;
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}
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static HRESULT WINAPI IDirect3DSwapChain9Impl_GetRasterStatus(LPDIRECT3DSWAPCHAIN9 iface, D3DRASTER_STATUS* pRasterStatus) {
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IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
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HRESULT hr;
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TRACE("iface %p, raster_status %p.\n", iface, pRasterStatus);
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wined3d_mutex_lock();
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hr = IWineD3DSwapChain_GetRasterStatus(This->wineD3DSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDisplayMode(LPDIRECT3DSWAPCHAIN9 iface, D3DDISPLAYMODE* pMode) {
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IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
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HRESULT hr;
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TRACE("iface %p, mode %p.\n", iface, pMode);
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wined3d_mutex_lock();
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hr = IWineD3DSwapChain_GetDisplayMode(This->wineD3DSwapChain, (WINED3DDISPLAYMODE *) pMode);
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
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return hr;
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}
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static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDevice(IDirect3DSwapChain9 *iface, IDirect3DDevice9 **device)
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{
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IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
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TRACE("iface %p, device %p.\n", iface, device);
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*device = (IDirect3DDevice9 *)This->parentDevice;
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IDirect3DDevice9_AddRef(*device);
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TRACE("Returning device %p.\n", *device);
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DSwapChain9Impl_GetPresentParameters(LPDIRECT3DSWAPCHAIN9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
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IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
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WINED3DPRESENT_PARAMETERS winePresentParameters;
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HRESULT hr;
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TRACE("iface %p, parameters %p.\n", iface, pPresentationParameters);
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wined3d_mutex_lock();
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hr = IWineD3DSwapChain_GetPresentParameters(This->wineD3DSwapChain, &winePresentParameters);
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wined3d_mutex_unlock();
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pPresentationParameters->BackBufferWidth = winePresentParameters.BackBufferWidth;
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pPresentationParameters->BackBufferHeight = winePresentParameters.BackBufferHeight;
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pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(winePresentParameters.BackBufferFormat);
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pPresentationParameters->BackBufferCount = winePresentParameters.BackBufferCount;
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pPresentationParameters->MultiSampleType = winePresentParameters.MultiSampleType;
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pPresentationParameters->MultiSampleQuality = winePresentParameters.MultiSampleQuality;
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pPresentationParameters->SwapEffect = winePresentParameters.SwapEffect;
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pPresentationParameters->hDeviceWindow = winePresentParameters.hDeviceWindow;
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pPresentationParameters->Windowed = winePresentParameters.Windowed;
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pPresentationParameters->EnableAutoDepthStencil = winePresentParameters.EnableAutoDepthStencil;
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pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(winePresentParameters.AutoDepthStencilFormat);
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pPresentationParameters->Flags = winePresentParameters.Flags;
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pPresentationParameters->FullScreen_RefreshRateInHz = winePresentParameters.FullScreen_RefreshRateInHz;
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pPresentationParameters->PresentationInterval = winePresentParameters.PresentationInterval;
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return hr;
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}
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static const IDirect3DSwapChain9Vtbl Direct3DSwapChain9_Vtbl =
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{
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IDirect3DSwapChain9Impl_QueryInterface,
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IDirect3DSwapChain9Impl_AddRef,
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IDirect3DSwapChain9Impl_Release,
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IDirect3DSwapChain9Impl_Present,
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IDirect3DSwapChain9Impl_GetFrontBufferData,
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IDirect3DSwapChain9Impl_GetBackBuffer,
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IDirect3DSwapChain9Impl_GetRasterStatus,
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IDirect3DSwapChain9Impl_GetDisplayMode,
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IDirect3DSwapChain9Impl_GetDevice,
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IDirect3DSwapChain9Impl_GetPresentParameters
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};
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static void STDMETHODCALLTYPE d3d9_swapchain_wined3d_object_released(void *parent)
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{
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HeapFree(GetProcessHeap(), 0, parent);
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}
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static const struct wined3d_parent_ops d3d9_swapchain_wined3d_parent_ops =
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{
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d3d9_swapchain_wined3d_object_released,
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};
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HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl *device,
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D3DPRESENT_PARAMETERS *present_parameters)
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{
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WINED3DPRESENT_PARAMETERS wined3d_parameters;
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HRESULT hr;
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swapchain->ref = 1;
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swapchain->lpVtbl = &Direct3DSwapChain9_Vtbl;
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wined3d_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
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wined3d_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
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wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
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wined3d_parameters.BackBufferCount = max(1, present_parameters->BackBufferCount);
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wined3d_parameters.MultiSampleType = present_parameters->MultiSampleType;
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wined3d_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
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wined3d_parameters.SwapEffect = present_parameters->SwapEffect;
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wined3d_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
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wined3d_parameters.Windowed = present_parameters->Windowed;
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wined3d_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
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wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
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wined3d_parameters.Flags = present_parameters->Flags;
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wined3d_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
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wined3d_parameters.PresentationInterval = present_parameters->PresentationInterval;
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wined3d_parameters.AutoRestoreDisplayMode = TRUE;
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wined3d_mutex_lock();
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hr = IWineD3DDevice_CreateSwapChain(device->WineD3DDevice, &wined3d_parameters,
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SURFACE_OPENGL, swapchain, &d3d9_swapchain_wined3d_parent_ops,
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&swapchain->wineD3DSwapChain);
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wined3d_mutex_unlock();
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present_parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
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present_parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
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present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
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present_parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
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present_parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
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present_parameters->MultiSampleQuality = wined3d_parameters.MultiSampleQuality;
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present_parameters->SwapEffect = wined3d_parameters.SwapEffect;
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present_parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
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present_parameters->Windowed = wined3d_parameters.Windowed;
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present_parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
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present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
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present_parameters->Flags = wined3d_parameters.Flags;
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present_parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
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present_parameters->PresentationInterval = wined3d_parameters.PresentationInterval;
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if (FAILED(hr))
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{
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WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
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return hr;
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}
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swapchain->parentDevice = (IDirect3DDevice9Ex *)device;
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IDirect3DDevice9Ex_AddRef(swapchain->parentDevice);
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return D3D_OK;
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}
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