wine/dlls/wined3d
2006-05-22 11:41:23 +02:00
..
.gitignore Renamed all .cvsignore files to .gitignore. 2005-11-26 13:10:33 +01:00
baseshader.c wined3d: Clean up register use maps. 2006-05-22 11:40:38 +02:00
basetexture.c wined3d: QueryInterface corrections. 2006-05-05 20:23:41 +02:00
cubetexture.c wined3d: QueryInterface corrections. 2006-05-05 20:23:41 +02:00
device.c wined3d: Sort of oversized surface support. 2006-05-20 14:06:09 +02:00
directx.c wined3d: Add more device caps. 2006-05-20 14:05:38 +02:00
drawprim.c wined3d: Allow use of pixel shaders with drawStridedSlow. 2006-05-22 11:40:00 +02:00
indexbuffer.c wined3d: QueryInterface corrections. 2006-05-05 20:23:41 +02:00
Makefile.in wined3d: Implement IWineGDISurface. 2006-05-15 14:02:03 +02:00
palette.c wined3d: Update the device palette if the primary palette is changed. 2006-05-10 11:23:08 +02:00
pixelshader.c wined3d: Simplify input/output modifier line handling. 2006-05-22 11:41:23 +02:00
query.c janitorial: Remove redundant NULL pointer checks before HeapFree'ing them. 2006-05-10 11:31:41 +02:00
resource.c wined3d: QueryInterface corrections. 2006-05-05 20:23:41 +02:00
stateblock.c wined3d: Fix incorrect sizeof. 2006-05-15 16:04:07 +02:00
surface_gdi.c wined3d: Implement IWineGDISurface. 2006-05-15 14:02:03 +02:00
surface.c wined3d: Sort of oversized surface support. 2006-05-20 14:06:09 +02:00
swapchain.c wined3d: Support for single buffering. 2006-05-15 14:02:18 +02:00
texture.c wined3d: QueryInterface corrections. 2006-05-05 20:23:41 +02:00
utils.c wined3d: Add missing render states to the dumping function. 2006-05-16 12:41:51 +02:00
vertexbuffer.c wined3d: QueryInterface corrections. 2006-05-05 20:23:41 +02:00
vertexdeclaration.c wined3d: QueryInterface corrections. 2006-05-05 20:23:41 +02:00
vertexshader.c wined3d: Only run parse_decl_usage on vshader INPUT registers. 2006-05-22 11:38:55 +02:00
volume.c wined3d: Initialize volume format. 2006-05-11 12:11:42 +02:00
volumetexture.c wined3d: QueryInterface corrections. 2006-05-05 20:23:41 +02:00
wined3d_main.c wined3d: Check registry for UseGLSL enabled. 2006-05-18 16:40:32 +02:00
wined3d_private.h wined3d: Clean up register use maps. 2006-05-22 11:40:38 +02:00
wined3d.spec WineDirect3DCreate has 3 args in the source. 2005-03-21 10:52:32 +00:00