mirror of
https://github.com/reactos/wine.git
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608 lines
19 KiB
C
608 lines
19 KiB
C
/*
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* Copyright 2008 Stefan Dösinger
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* Copyright 2009 Matteo Bruni
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* Copyright 2010 Rico Schüller
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __WINE_D3DCOMPILER_PRIVATE_H
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#define __WINE_D3DCOMPILER_PRIVATE_H
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#include "wine/debug.h"
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#include "wine/list.h"
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#include "wine/rbtree.h"
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#define COBJMACROS
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#include "windef.h"
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#include "winbase.h"
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#include "objbase.h"
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#include "d3dcompiler.h"
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/*
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* This doesn't belong here, but for some functions it is possible to return that value,
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* see http://msdn.microsoft.com/en-us/library/bb205278%28v=VS.85%29.aspx
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* The original definition is in D3DX10core.h.
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*/
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#define D3DERR_INVALIDCALL 0x8876086c
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/* TRACE helper functions */
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const char *debug_d3dcompiler_d3d_blob_part(D3D_BLOB_PART part) DECLSPEC_HIDDEN;
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const char *debug_d3dcompiler_shader_variable_class(D3D_SHADER_VARIABLE_CLASS c) DECLSPEC_HIDDEN;
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const char *debug_d3dcompiler_shader_variable_type(D3D_SHADER_VARIABLE_TYPE t) DECLSPEC_HIDDEN;
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/* Shader assembler definitions */
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typedef enum _shader_type {
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ST_VERTEX,
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ST_PIXEL,
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} shader_type;
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typedef enum BWRITER_COMPARISON_TYPE {
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BWRITER_COMPARISON_NONE,
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BWRITER_COMPARISON_GT,
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BWRITER_COMPARISON_EQ,
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BWRITER_COMPARISON_GE,
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BWRITER_COMPARISON_LT,
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BWRITER_COMPARISON_NE,
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BWRITER_COMPARISON_LE
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} BWRITER_COMPARISON_TYPE;
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struct constant {
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DWORD regnum;
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union {
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float f;
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INT i;
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BOOL b;
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DWORD d;
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} value[4];
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};
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struct shader_reg {
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DWORD type;
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DWORD regnum;
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struct shader_reg *rel_reg;
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DWORD srcmod;
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union {
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DWORD swizzle;
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DWORD writemask;
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} u;
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};
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struct instruction {
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DWORD opcode;
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DWORD dstmod;
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DWORD shift;
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BWRITER_COMPARISON_TYPE comptype;
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BOOL has_dst;
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struct shader_reg dst;
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struct shader_reg *src;
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unsigned int num_srcs; /* For freeing the rel_regs */
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BOOL has_predicate;
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struct shader_reg predicate;
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BOOL coissue;
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};
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struct declaration {
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DWORD usage, usage_idx;
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DWORD regnum;
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DWORD mod;
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DWORD writemask;
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BOOL builtin;
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};
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struct samplerdecl {
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DWORD type;
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DWORD regnum;
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DWORD mod;
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};
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#define INSTRARRAY_INITIAL_SIZE 8
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struct bwriter_shader {
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shader_type type;
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/* Shader version selected */
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DWORD version;
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/* Local constants. Every constant that is not defined below is loaded from
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* the global constant set at shader runtime
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*/
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struct constant **constF;
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struct constant **constI;
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struct constant **constB;
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unsigned int num_cf, num_ci, num_cb;
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/* Declared input and output varyings */
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struct declaration *inputs, *outputs;
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unsigned int num_inputs, num_outputs;
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struct samplerdecl *samplers;
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unsigned int num_samplers;
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/* Are special pixel shader 3.0 registers declared? */
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BOOL vPos, vFace;
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/* Array of shader instructions - The shader code itself */
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struct instruction **instr;
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unsigned int num_instrs, instr_alloc_size;
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};
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static inline LPVOID asm_alloc(SIZE_T size) {
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return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
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}
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static inline LPVOID asm_realloc(LPVOID ptr, SIZE_T size) {
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return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
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}
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static inline BOOL asm_free(LPVOID ptr) {
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return HeapFree(GetProcessHeap(), 0, ptr);
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}
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struct asm_parser;
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/* This structure is only used in asmshader.y, but since the .l file accesses the semantic types
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* too it has to know it as well
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*/
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struct rel_reg {
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BOOL has_rel_reg;
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DWORD type;
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DWORD additional_offset;
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DWORD rel_regnum;
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DWORD swizzle;
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};
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#define MAX_SRC_REGS 4
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struct src_regs {
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struct shader_reg reg[MAX_SRC_REGS];
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unsigned int count;
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};
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struct asmparser_backend {
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void (*constF)(struct asm_parser *This, DWORD reg, float x, float y, float z, float w);
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void (*constI)(struct asm_parser *This, DWORD reg, INT x, INT y, INT z, INT w);
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void (*constB)(struct asm_parser *This, DWORD reg, BOOL x);
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void (*dstreg)(struct asm_parser *This, struct instruction *instr,
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const struct shader_reg *dst);
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void (*srcreg)(struct asm_parser *This, struct instruction *instr, int num,
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const struct shader_reg *src);
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void (*predicate)(struct asm_parser *This,
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const struct shader_reg *predicate);
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void (*coissue)(struct asm_parser *This);
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void (*dcl_output)(struct asm_parser *This, DWORD usage, DWORD num,
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const struct shader_reg *reg);
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void (*dcl_input)(struct asm_parser *This, DWORD usage, DWORD num,
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DWORD mod, const struct shader_reg *reg);
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void (*dcl_sampler)(struct asm_parser *This, DWORD samptype, DWORD mod,
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DWORD regnum, unsigned int line_no);
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void (*end)(struct asm_parser *This);
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void (*instr)(struct asm_parser *This, DWORD opcode, DWORD mod, DWORD shift,
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BWRITER_COMPARISON_TYPE comp, const struct shader_reg *dst,
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const struct src_regs *srcs, int expectednsrcs);
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};
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struct instruction *alloc_instr(unsigned int srcs) DECLSPEC_HIDDEN;
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BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr) DECLSPEC_HIDDEN;
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BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, float z, float w) DECLSPEC_HIDDEN;
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BOOL add_constI(struct bwriter_shader *shader, DWORD reg, INT x, INT y, INT z, INT w) DECLSPEC_HIDDEN;
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BOOL add_constB(struct bwriter_shader *shader, DWORD reg, BOOL x) DECLSPEC_HIDDEN;
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BOOL record_declaration(struct bwriter_shader *shader, DWORD usage, DWORD usage_idx,
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DWORD mod, BOOL output, DWORD regnum, DWORD writemask, BOOL builtin) DECLSPEC_HIDDEN;
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BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD mod, DWORD regnum) DECLSPEC_HIDDEN;
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#define MESSAGEBUFFER_INITIAL_SIZE 256
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struct asm_parser {
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/* The function table of the parser implementation */
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const struct asmparser_backend *funcs;
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/* Private data follows */
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struct bwriter_shader *shader;
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unsigned int m3x3pad_count;
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enum parse_status {
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PARSE_SUCCESS = 0,
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PARSE_WARN = 1,
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PARSE_ERR = 2
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} status;
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char *messages;
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unsigned int messagesize;
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unsigned int messagecapacity;
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unsigned int line_no;
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};
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extern struct asm_parser asm_ctx DECLSPEC_HIDDEN;
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void create_vs10_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
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void create_vs11_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
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void create_vs20_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
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void create_vs2x_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
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void create_vs30_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
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void create_ps10_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
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void create_ps11_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
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void create_ps12_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
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void create_ps13_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
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void create_ps14_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
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void create_ps20_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
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void create_ps2x_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
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void create_ps30_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
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struct bwriter_shader *parse_asm_shader(char **messages) DECLSPEC_HIDDEN;
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#ifdef __GNUC__
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#define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
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#else
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#define PRINTF_ATTR(fmt,args)
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#endif
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void asmparser_message(struct asm_parser *ctx, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
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void set_parse_status(struct asm_parser *ctx, enum parse_status status) DECLSPEC_HIDDEN;
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/* A reasonable value as initial size */
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#define BYTECODEBUFFER_INITIAL_SIZE 32
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struct bytecode_buffer {
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DWORD *data;
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DWORD size;
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DWORD alloc_size;
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/* For tracking rare out of memory situations without passing
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* return values around everywhere
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*/
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HRESULT state;
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};
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struct bc_writer; /* Predeclaration for use in vtable parameters */
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typedef void (*instr_writer)(struct bc_writer *This,
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const struct instruction *instr,
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struct bytecode_buffer *buffer);
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struct bytecode_backend {
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void (*header)(struct bc_writer *This, const struct bwriter_shader *shader,
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struct bytecode_buffer *buffer);
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void (*end)(struct bc_writer *This, const struct bwriter_shader *shader,
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struct bytecode_buffer *buffer);
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void (*srcreg)(struct bc_writer *This, const struct shader_reg *reg,
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struct bytecode_buffer *buffer);
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void (*dstreg)(struct bc_writer *This, const struct shader_reg *reg,
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struct bytecode_buffer *buffer, DWORD shift, DWORD mod);
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void (*opcode)(struct bc_writer *This, const struct instruction *instr,
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DWORD token, struct bytecode_buffer *buffer);
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const struct instr_handler_table {
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DWORD opcode;
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instr_writer func;
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} *instructions;
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};
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/* Bytecode writing stuff */
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struct bc_writer {
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const struct bytecode_backend *funcs;
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/* Avoid result checking */
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HRESULT state;
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DWORD version;
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/* Vertex shader varying mapping */
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DWORD oPos_regnum;
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DWORD oD_regnum[2];
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DWORD oT_regnum[8];
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DWORD oFog_regnum;
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DWORD oFog_mask;
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DWORD oPts_regnum;
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DWORD oPts_mask;
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/* Pixel shader specific members */
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DWORD t_regnum[8];
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DWORD v_regnum[2];
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};
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/* Debug utility routines */
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const char *debug_print_srcmod(DWORD mod) DECLSPEC_HIDDEN;
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const char *debug_print_dstmod(DWORD mod) DECLSPEC_HIDDEN;
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const char *debug_print_shift(DWORD shift) DECLSPEC_HIDDEN;
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const char *debug_print_dstreg(const struct shader_reg *reg) DECLSPEC_HIDDEN;
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const char *debug_print_srcreg(const struct shader_reg *reg) DECLSPEC_HIDDEN;
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const char *debug_print_comp(DWORD comp) DECLSPEC_HIDDEN;
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const char *debug_print_opcode(DWORD opcode) DECLSPEC_HIDDEN;
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/* Used to signal an incorrect swizzle/writemask */
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#define SWIZZLE_ERR ~0U
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/*
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Enumerations and defines used in the bytecode writer
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intermediate representation
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*/
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typedef enum _BWRITERSHADER_INSTRUCTION_OPCODE_TYPE {
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BWRITERSIO_NOP,
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BWRITERSIO_MOV,
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BWRITERSIO_ADD,
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BWRITERSIO_SUB,
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BWRITERSIO_MAD,
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BWRITERSIO_MUL,
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BWRITERSIO_RCP,
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BWRITERSIO_RSQ,
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BWRITERSIO_DP3,
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BWRITERSIO_DP4,
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BWRITERSIO_MIN,
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BWRITERSIO_MAX,
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BWRITERSIO_SLT,
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BWRITERSIO_SGE,
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BWRITERSIO_EXP,
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BWRITERSIO_LOG,
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BWRITERSIO_LIT,
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BWRITERSIO_DST,
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BWRITERSIO_LRP,
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BWRITERSIO_FRC,
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BWRITERSIO_M4x4,
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BWRITERSIO_M4x3,
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BWRITERSIO_M3x4,
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BWRITERSIO_M3x3,
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BWRITERSIO_M3x2,
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BWRITERSIO_CALL,
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BWRITERSIO_CALLNZ,
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BWRITERSIO_LOOP,
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BWRITERSIO_RET,
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BWRITERSIO_ENDLOOP,
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BWRITERSIO_LABEL,
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BWRITERSIO_DCL,
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BWRITERSIO_POW,
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BWRITERSIO_CRS,
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BWRITERSIO_SGN,
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BWRITERSIO_ABS,
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BWRITERSIO_NRM,
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BWRITERSIO_SINCOS,
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BWRITERSIO_REP,
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BWRITERSIO_ENDREP,
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BWRITERSIO_IF,
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BWRITERSIO_IFC,
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BWRITERSIO_ELSE,
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BWRITERSIO_ENDIF,
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BWRITERSIO_BREAK,
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BWRITERSIO_BREAKC,
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BWRITERSIO_MOVA,
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BWRITERSIO_DEFB,
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BWRITERSIO_DEFI,
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BWRITERSIO_TEXCOORD,
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BWRITERSIO_TEXKILL,
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BWRITERSIO_TEX,
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BWRITERSIO_TEXBEM,
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BWRITERSIO_TEXBEML,
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BWRITERSIO_TEXREG2AR,
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BWRITERSIO_TEXREG2GB,
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BWRITERSIO_TEXM3x2PAD,
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BWRITERSIO_TEXM3x2TEX,
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BWRITERSIO_TEXM3x3PAD,
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BWRITERSIO_TEXM3x3TEX,
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BWRITERSIO_TEXM3x3SPEC,
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BWRITERSIO_TEXM3x3VSPEC,
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BWRITERSIO_EXPP,
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BWRITERSIO_LOGP,
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BWRITERSIO_CND,
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BWRITERSIO_DEF,
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BWRITERSIO_TEXREG2RGB,
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BWRITERSIO_TEXDP3TEX,
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BWRITERSIO_TEXM3x2DEPTH,
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BWRITERSIO_TEXDP3,
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BWRITERSIO_TEXM3x3,
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BWRITERSIO_TEXDEPTH,
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BWRITERSIO_CMP,
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BWRITERSIO_BEM,
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BWRITERSIO_DP2ADD,
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BWRITERSIO_DSX,
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BWRITERSIO_DSY,
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BWRITERSIO_TEXLDD,
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BWRITERSIO_SETP,
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BWRITERSIO_TEXLDL,
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BWRITERSIO_BREAKP,
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BWRITERSIO_TEXLDP,
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BWRITERSIO_TEXLDB,
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BWRITERSIO_PHASE,
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BWRITERSIO_COMMENT,
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BWRITERSIO_END,
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} BWRITERSHADER_INSTRUCTION_OPCODE_TYPE;
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typedef enum _BWRITERSHADER_PARAM_REGISTER_TYPE {
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BWRITERSPR_TEMP,
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BWRITERSPR_INPUT,
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BWRITERSPR_CONST,
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BWRITERSPR_ADDR,
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BWRITERSPR_TEXTURE,
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BWRITERSPR_RASTOUT,
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BWRITERSPR_ATTROUT,
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BWRITERSPR_TEXCRDOUT,
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BWRITERSPR_OUTPUT,
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BWRITERSPR_CONSTINT,
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BWRITERSPR_COLOROUT,
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BWRITERSPR_DEPTHOUT,
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BWRITERSPR_SAMPLER,
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BWRITERSPR_CONSTBOOL,
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BWRITERSPR_LOOP,
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BWRITERSPR_MISCTYPE,
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BWRITERSPR_LABEL,
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BWRITERSPR_PREDICATE
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} BWRITERSHADER_PARAM_REGISTER_TYPE;
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typedef enum _BWRITERVS_RASTOUT_OFFSETS
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{
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BWRITERSRO_POSITION,
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BWRITERSRO_FOG,
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BWRITERSRO_POINT_SIZE
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} BWRITERVS_RASTOUT_OFFSETS;
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#define BWRITERSP_WRITEMASK_0 0x1 /* .x r */
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#define BWRITERSP_WRITEMASK_1 0x2 /* .y g */
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#define BWRITERSP_WRITEMASK_2 0x4 /* .z b */
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#define BWRITERSP_WRITEMASK_3 0x8 /* .w a */
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#define BWRITERSP_WRITEMASK_ALL 0xf /* all */
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typedef enum _BWRITERSHADER_PARAM_DSTMOD_TYPE {
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BWRITERSPDM_NONE = 0,
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BWRITERSPDM_SATURATE = 1,
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BWRITERSPDM_PARTIALPRECISION = 2,
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BWRITERSPDM_MSAMPCENTROID = 4,
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} BWRITERSHADER_PARAM_DSTMOD_TYPE;
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typedef enum _BWRITERSAMPLER_TEXTURE_TYPE {
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BWRITERSTT_UNKNOWN = 0,
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BWRITERSTT_1D = 1,
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BWRITERSTT_2D = 2,
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BWRITERSTT_CUBE = 3,
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BWRITERSTT_VOLUME = 4,
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} BWRITERSAMPLER_TEXTURE_TYPE;
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#define BWRITERSI_TEXLD_PROJECT 1
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#define BWRITERSI_TEXLD_BIAS 2
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typedef enum _BWRITERSHADER_PARAM_SRCMOD_TYPE {
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BWRITERSPSM_NONE = 0,
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BWRITERSPSM_NEG,
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BWRITERSPSM_BIAS,
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BWRITERSPSM_BIASNEG,
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BWRITERSPSM_SIGN,
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BWRITERSPSM_SIGNNEG,
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BWRITERSPSM_COMP,
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BWRITERSPSM_X2,
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BWRITERSPSM_X2NEG,
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BWRITERSPSM_DZ,
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BWRITERSPSM_DW,
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BWRITERSPSM_ABS,
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BWRITERSPSM_ABSNEG,
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BWRITERSPSM_NOT,
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} BWRITERSHADER_PARAM_SRCMOD_TYPE;
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#define BWRITER_SM1_VS 0xfffe
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#define BWRITER_SM1_PS 0xffff
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#define BWRITERPS_VERSION(major, minor) ((BWRITER_SM1_PS << 16) | ((major) << 8) | (minor))
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#define BWRITERVS_VERSION(major, minor) ((BWRITER_SM1_VS << 16) | ((major) << 8) | (minor))
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#define BWRITERVS_SWIZZLE_SHIFT 16
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#define BWRITERVS_SWIZZLE_MASK (0xFF << BWRITERVS_SWIZZLE_SHIFT)
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#define BWRITERVS_X_X (0 << BWRITERVS_SWIZZLE_SHIFT)
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#define BWRITERVS_X_Y (1 << BWRITERVS_SWIZZLE_SHIFT)
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#define BWRITERVS_X_Z (2 << BWRITERVS_SWIZZLE_SHIFT)
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#define BWRITERVS_X_W (3 << BWRITERVS_SWIZZLE_SHIFT)
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#define BWRITERVS_Y_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 2))
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#define BWRITERVS_Y_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 2))
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#define BWRITERVS_Y_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 2))
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#define BWRITERVS_Y_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 2))
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#define BWRITERVS_Z_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 4))
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#define BWRITERVS_Z_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 4))
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#define BWRITERVS_Z_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 4))
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#define BWRITERVS_Z_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 4))
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#define BWRITERVS_W_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 6))
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#define BWRITERVS_W_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 6))
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#define BWRITERVS_W_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 6))
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#define BWRITERVS_W_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 6))
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#define BWRITERVS_NOSWIZZLE (BWRITERVS_X_X | BWRITERVS_Y_Y | BWRITERVS_Z_Z | BWRITERVS_W_W)
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#define BWRITERVS_SWIZZLE_X (BWRITERVS_X_X | BWRITERVS_Y_X | BWRITERVS_Z_X | BWRITERVS_W_X)
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#define BWRITERVS_SWIZZLE_Y (BWRITERVS_X_Y | BWRITERVS_Y_Y | BWRITERVS_Z_Y | BWRITERVS_W_Y)
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#define BWRITERVS_SWIZZLE_Z (BWRITERVS_X_Z | BWRITERVS_Y_Z | BWRITERVS_Z_Z | BWRITERVS_W_Z)
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#define BWRITERVS_SWIZZLE_W (BWRITERVS_X_W | BWRITERVS_Y_W | BWRITERVS_Z_W | BWRITERVS_W_W)
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typedef enum _BWRITERDECLUSAGE {
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BWRITERDECLUSAGE_POSITION,
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BWRITERDECLUSAGE_BLENDWEIGHT,
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BWRITERDECLUSAGE_BLENDINDICES,
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BWRITERDECLUSAGE_NORMAL,
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BWRITERDECLUSAGE_PSIZE,
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BWRITERDECLUSAGE_TEXCOORD,
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BWRITERDECLUSAGE_TANGENT,
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BWRITERDECLUSAGE_BINORMAL,
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BWRITERDECLUSAGE_TESSFACTOR,
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BWRITERDECLUSAGE_POSITIONT,
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BWRITERDECLUSAGE_COLOR,
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BWRITERDECLUSAGE_FOG,
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BWRITERDECLUSAGE_DEPTH,
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BWRITERDECLUSAGE_SAMPLE
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} BWRITERDECLUSAGE;
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/* ps 1.x texture registers mappings */
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#define T0_REG 2
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#define T1_REG 3
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#define T2_REG 4
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#define T3_REG 5
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struct bwriter_shader *SlAssembleShader(const char *text, char **messages) DECLSPEC_HIDDEN;
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DWORD SlWriteBytecode(const struct bwriter_shader *shader, int dxversion, DWORD **result) DECLSPEC_HIDDEN;
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void SlDeleteShader(struct bwriter_shader *shader) DECLSPEC_HIDDEN;
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#define MAKE_TAG(ch0, ch1, ch2, ch3) \
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((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
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((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
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#define TAG_Aon9 MAKE_TAG('A', 'o', 'n', '9')
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#define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
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#define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
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#define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
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#define TAG_OSG5 MAKE_TAG('O', 'S', 'G', '5')
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#define TAG_PCSG MAKE_TAG('P', 'C', 'S', 'G')
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#define TAG_RDEF MAKE_TAG('R', 'D', 'E', 'F')
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#define TAG_SDBG MAKE_TAG('S', 'D', 'B', 'G')
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#define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
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#define TAG_SHEX MAKE_TAG('S', 'H', 'E', 'X')
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#define TAG_STAT MAKE_TAG('S', 'T', 'A', 'T')
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#define TAG_XNAP MAKE_TAG('X', 'N', 'A', 'P')
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#define TAG_XNAS MAKE_TAG('X', 'N', 'A', 'S')
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|
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struct dxbc_section
|
|
{
|
|
DWORD tag;
|
|
const char *data;
|
|
DWORD data_size;
|
|
};
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|
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struct dxbc
|
|
{
|
|
UINT size;
|
|
UINT count;
|
|
struct dxbc_section *sections;
|
|
};
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|
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HRESULT dxbc_write_blob(struct dxbc *dxbc, ID3DBlob **blob) DECLSPEC_HIDDEN;
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void dxbc_destroy(struct dxbc *dxbc) DECLSPEC_HIDDEN;
|
|
HRESULT dxbc_parse(const char *data, SIZE_T data_size, struct dxbc *dxbc) DECLSPEC_HIDDEN;
|
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HRESULT dxbc_add_section(struct dxbc *dxbc, DWORD tag, const char *data, DWORD data_size) DECLSPEC_HIDDEN;
|
|
HRESULT dxbc_init(struct dxbc *dxbc, DWORD count) DECLSPEC_HIDDEN;
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|
|
|
static inline void read_dword(const char **ptr, DWORD *d)
|
|
{
|
|
memcpy(d, *ptr, sizeof(*d));
|
|
*ptr += sizeof(*d);
|
|
}
|
|
|
|
static inline void write_dword(char **ptr, DWORD d)
|
|
{
|
|
memcpy(*ptr, &d, sizeof(d));
|
|
*ptr += sizeof(d);
|
|
}
|
|
|
|
void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
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|
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#endif /* __WINE_D3DCOMPILER_PRIVATE_H */
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