wine/include/d3dx11async.h
Matteo Bruni f7a1491a5e d3dx11: Implement D3DX11CompileFromMemory().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-15 17:11:52 +09:00

38 lines
1.3 KiB
C

/*
* Copyright 2016 Matteo Bruni for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __D3DX11ASYNC_H__
#define __D3DX11ASYNC_H__
#include "d3dx11.h"
#ifdef __cplusplus
extern "C" {
#endif
HRESULT WINAPI D3DX11CompileFromMemory(const char *data, SIZE_T data_size, const char *filename,
const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entry_point,
const char *target, UINT sflags, UINT eflags, ID3DX11ThreadPump *pump, ID3D10Blob **shader,
ID3D10Blob **error_messages, HRESULT *hresult);
#ifdef __cplusplus
}
#endif
#endif