mirror of
https://github.com/reactos/wine.git
synced 2024-11-26 21:20:25 +00:00
172 lines
7.2 KiB
C
172 lines
7.2 KiB
C
/*
|
|
* IDirect3DBaseTexture9 implementation
|
|
*
|
|
* Copyright 2002-2004 Jason Edmeades
|
|
* Raphael Junqueira
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "config.h"
|
|
#include "d3d9_private.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
|
|
|
|
/* IDirect3DBaseTexture9 IUnknown parts follow: */
|
|
HRESULT WINAPI IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
|
|
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
if (IsEqualGUID(riid, &IID_IUnknown)
|
|
|| IsEqualGUID(riid, &IID_IDirect3DResource9)
|
|
|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)) {
|
|
IUnknown_AddRef(iface);
|
|
*ppobj = This;
|
|
return D3D_OK;
|
|
}
|
|
|
|
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
ULONG WINAPI IDirect3DBaseTexture9Impl_AddRef(LPDIRECT3DBASETEXTURE9 iface) {
|
|
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
|
|
ULONG ref = InterlockedIncrement(&This->ref);
|
|
|
|
TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
|
|
|
|
return ref;
|
|
}
|
|
|
|
ULONG WINAPI IDirect3DBaseTexture9Impl_Release(LPDIRECT3DBASETEXTURE9 iface) {
|
|
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
|
|
ULONG ref = InterlockedDecrement(&This->ref);
|
|
|
|
TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
|
|
|
|
if (ref == 0) {
|
|
IWineD3DBaseTexture_Release(This->wineD3DBaseTexture);
|
|
HeapFree(GetProcessHeap(), 0, This);
|
|
}
|
|
return ref;
|
|
}
|
|
|
|
/* IDirect3DBaseTexture9 IDirect3DResource9 Interface follow: */
|
|
HRESULT WINAPI IDirect3DBaseTexture9Impl_GetDevice(LPDIRECT3DBASETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
|
|
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DBaseTexture9Impl_SetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
|
|
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DBaseTexture_SetPrivateData(This->wineD3DBaseTexture, refguid, pData, SizeOfData, Flags);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DBaseTexture9Impl_GetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
|
|
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DBaseTexture_GetPrivateData(This->wineD3DBaseTexture, refguid, pData, pSizeOfData);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DBaseTexture9Impl_FreePrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid) {
|
|
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DBaseTexture_FreePrivateData(This->wineD3DBaseTexture, refguid);
|
|
}
|
|
|
|
DWORD WINAPI IDirect3DBaseTexture9Impl_SetPriority(LPDIRECT3DBASETEXTURE9 iface, DWORD PriorityNew) {
|
|
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DBaseTexture_SetPriority(This->wineD3DBaseTexture, PriorityNew);
|
|
}
|
|
|
|
DWORD WINAPI IDirect3DBaseTexture9Impl_GetPriority(LPDIRECT3DBASETEXTURE9 iface) {
|
|
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DBaseTexture_GetPriority(This->wineD3DBaseTexture);
|
|
}
|
|
|
|
void WINAPI IDirect3DBaseTexture9Impl_PreLoad(LPDIRECT3DBASETEXTURE9 iface) {
|
|
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
IWineD3DBaseTexture_PreLoad(This->wineD3DBaseTexture);
|
|
return ;
|
|
}
|
|
|
|
D3DRESOURCETYPE WINAPI IDirect3DBaseTexture9Impl_GetType(LPDIRECT3DBASETEXTURE9 iface) {
|
|
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DBaseTexture_GetType(This->wineD3DBaseTexture);
|
|
}
|
|
|
|
/* IDirect3DBaseTexture9 Interface follow: */
|
|
DWORD WINAPI IDirect3DBaseTexture9Impl_SetLOD(LPDIRECT3DBASETEXTURE9 iface, DWORD LODNew) {
|
|
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DBaseTexture_SetLOD(This->wineD3DBaseTexture, LODNew);
|
|
}
|
|
|
|
DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface) {
|
|
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DBaseTexture_GetLOD(This->wineD3DBaseTexture);
|
|
}
|
|
|
|
DWORD WINAPI IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface) {
|
|
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DBaseTexture_GetLevelCount(This->wineD3DBaseTexture);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
|
|
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DBaseTexture_SetAutoGenFilterType(This->wineD3DBaseTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
|
|
}
|
|
|
|
D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface) {
|
|
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return (D3DTEXTUREFILTERTYPE) IWineD3DBaseTexture_GetAutoGenFilterType(This->wineD3DBaseTexture);
|
|
}
|
|
|
|
void WINAPI IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface) {
|
|
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IWineD3DBaseTexture_GenerateMipSubLevels(This->wineD3DBaseTexture);
|
|
}
|
|
|
|
const IDirect3DBaseTexture9Vtbl Direct3DBaseTexture9_Vtbl =
|
|
{
|
|
IDirect3DBaseTexture9Impl_QueryInterface,
|
|
IDirect3DBaseTexture9Impl_AddRef,
|
|
IDirect3DBaseTexture9Impl_Release,
|
|
IDirect3DBaseTexture9Impl_GetDevice,
|
|
IDirect3DBaseTexture9Impl_SetPrivateData,
|
|
IDirect3DBaseTexture9Impl_GetPrivateData,
|
|
IDirect3DBaseTexture9Impl_FreePrivateData,
|
|
IDirect3DBaseTexture9Impl_SetPriority,
|
|
IDirect3DBaseTexture9Impl_GetPriority,
|
|
IDirect3DBaseTexture9Impl_PreLoad,
|
|
IDirect3DBaseTexture9Impl_GetType,
|
|
IDirect3DBaseTexture9Impl_SetLOD,
|
|
IDirect3DBaseTexture9Impl_GetLOD,
|
|
IDirect3DBaseTexture9Impl_GetLevelCount,
|
|
IDirect3DBaseTexture9Impl_SetAutoGenFilterType,
|
|
IDirect3DBaseTexture9Impl_GetAutoGenFilterType,
|
|
IDirect3DBaseTexture9Impl_GenerateMipSubLevels
|
|
};
|