mirror of
https://github.com/reactos/wine.git
synced 2024-11-26 21:20:25 +00:00
58fdd892c6
show that windows doesn't set the result to NULL on error.
200 lines
7.8 KiB
C
200 lines
7.8 KiB
C
/*
|
|
* IDirect3DPixelShader9 implementation
|
|
*
|
|
* Copyright 2002-2003 Jason Edmeades
|
|
* Raphael Junqueira
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "config.h"
|
|
#include "d3d9_private.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
|
|
|
|
/* IDirect3DPixelShader9 IUnknown parts follow: */
|
|
HRESULT WINAPI IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 iface, REFIID riid, LPVOID* ppobj) {
|
|
IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
|
|
|
|
if (IsEqualGUID(riid, &IID_IUnknown)
|
|
|| IsEqualGUID(riid, &IID_IDirect3DPixelShader9)) {
|
|
IUnknown_AddRef(iface);
|
|
*ppobj = This;
|
|
return D3D_OK;
|
|
}
|
|
|
|
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
ULONG WINAPI IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 iface) {
|
|
IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
|
|
ULONG ref = InterlockedIncrement(&This->ref);
|
|
|
|
TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
|
|
|
|
return ref;
|
|
}
|
|
|
|
ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface) {
|
|
IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
|
|
ULONG ref = InterlockedDecrement(&This->ref);
|
|
|
|
TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
|
|
|
|
if (ref == 0) {
|
|
IWineD3DPixelShader_Release(This->wineD3DPixelShader);
|
|
HeapFree(GetProcessHeap(), 0, This);
|
|
}
|
|
return ref;
|
|
}
|
|
|
|
/* IDirect3DPixelShader9 Interface follow: */
|
|
HRESULT WINAPI IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9 iface, IDirect3DDevice9** ppDevice) {
|
|
IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
|
|
IWineD3DDevice *myDevice = NULL;
|
|
|
|
TRACE("(%p) : Relay\n", This);
|
|
|
|
IWineD3DPixelShader_GetDevice(This->wineD3DPixelShader, &myDevice);
|
|
IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
|
|
IWineD3DDevice_Release(myDevice);
|
|
TRACE("(%p) returing (%p)", This, *ppDevice);
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface, VOID* pData, UINT* pSizeOfData) {
|
|
IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
|
|
TRACE("(%p) Relay\n", This);
|
|
return IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, pSizeOfData);
|
|
}
|
|
|
|
|
|
const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl =
|
|
{
|
|
/* IUnknown */
|
|
IDirect3DPixelShader9Impl_QueryInterface,
|
|
IDirect3DPixelShader9Impl_AddRef,
|
|
IDirect3DPixelShader9Impl_Release,
|
|
/* IDirect3DPixelShader9 */
|
|
IDirect3DPixelShader9Impl_GetDevice,
|
|
IDirect3DPixelShader9Impl_GetFunction
|
|
};
|
|
|
|
|
|
/* IDirect3DDevice9 IDirect3DPixelShader9 Methods follow: */
|
|
HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
IDirect3DPixelShader9Impl *object;
|
|
HRESULT hrc = D3D_OK;
|
|
|
|
FIXME("(%p) Relay (disabled)\n", This);
|
|
|
|
if (ppShader == NULL) {
|
|
TRACE("(%p) Invalid call\n", This);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
|
|
if (NULL == object) {
|
|
FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
object->ref = 1;
|
|
object->lpVtbl = &Direct3DPixelShader9_Vtbl;
|
|
hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, &object->wineD3DPixelShader , (IUnknown *)object);
|
|
if (hrc != D3D_OK) {
|
|
|
|
/* free up object */
|
|
FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
|
|
HeapFree(GetProcessHeap(), 0 , object);
|
|
} else {
|
|
*ppShader = (IDirect3DPixelShader9*) object;
|
|
TRACE("(%p) : Created pixel shader %p\n", This, object);
|
|
}
|
|
|
|
TRACE("(%p) : returning %p\n", This, *ppShader);
|
|
return hrc;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
IDirect3DPixelShader9Impl *shader = (IDirect3DPixelShader9Impl *)pShader;
|
|
TRACE("(%p) Relay\n", This);
|
|
IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
IWineD3DPixelShader *object;
|
|
|
|
HRESULT hrc = D3D_OK;
|
|
TRACE("(%p) Relay\n", This);
|
|
if (ppShader == NULL) {
|
|
TRACE("(%p) Invalid call\n", This);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
|
|
if (hrc == D3D_OK && object != NULL) {
|
|
hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)ppShader);
|
|
IWineD3DPixelShader_Release(object);
|
|
} else {
|
|
*ppShader = NULL;
|
|
}
|
|
|
|
TRACE("(%p) : returning %p\n", This, *ppShader);
|
|
return hrc;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n", This);
|
|
return IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT Register, float* pConstantData, UINT Vector4fCount) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n", This);
|
|
return IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n", This);
|
|
return IWineD3DDevice_SetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT Register, int* pConstantData, UINT Vector4iCount) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n", This);
|
|
return IWineD3DDevice_GetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n", This);
|
|
return IWineD3DDevice_SetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT Register, BOOL* pConstantData, UINT BoolCount) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) Relay\n", This);
|
|
return IWineD3DDevice_GetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
|
|
}
|