mirror of
https://github.com/reactos/wine.git
synced 2024-11-28 22:20:26 +00:00
298 lines
8.3 KiB
Plaintext
298 lines
8.3 KiB
Plaintext
/*
|
|
* Copyright 2014 Jacek Caban for CodeWeavers
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
import "oaidl.idl";
|
|
import "ocidl.idl";
|
|
import "dxgi1_2.idl";
|
|
import "d3dcommon.idl";
|
|
import "d3d11.idl";
|
|
|
|
typedef enum D3D11_LOGIC_OP {
|
|
D3D11_LOGIC_OP_CLEAR = 0,
|
|
D3D11_LOGIC_OP_SET,
|
|
D3D11_LOGIC_OP_COPY,
|
|
D3D11_LOGIC_OP_COPY_INVERTED,
|
|
D3D11_LOGIC_OP_NOOP,
|
|
D3D11_LOGIC_OP_INVERT,
|
|
D3D11_LOGIC_OP_AND,
|
|
D3D11_LOGIC_OP_NAND,
|
|
D3D11_LOGIC_OP_OR,
|
|
D3D11_LOGIC_OP_NOR,
|
|
D3D11_LOGIC_OP_XOR,
|
|
D3D11_LOGIC_OP_EQUIV,
|
|
D3D11_LOGIC_OP_AND_REVERSE,
|
|
D3D11_LOGIC_OP_AND_INVERTED,
|
|
D3D11_LOGIC_OP_OR_REVERSE,
|
|
D3D11_LOGIC_OP_OR_INVERTED
|
|
} D3D11_LOGIC_OP;
|
|
|
|
typedef struct _D3D11_RENDER_TARGET_BLEND_DESC1 {
|
|
BOOL BlendEnable;
|
|
BOOL LogicOpEnable;
|
|
D3D11_BLEND SrcBlend;
|
|
D3D11_BLEND DestBlend;
|
|
D3D11_BLEND_OP BlendOp;
|
|
D3D11_BLEND SrcBlendAlpha;
|
|
D3D11_BLEND DestBlendAlpha;
|
|
D3D11_BLEND_OP BlendOpAlpha;
|
|
D3D11_LOGIC_OP LogicOp;
|
|
UINT8 RenderTargetWriteMask;
|
|
} D3D11_RENDER_TARGET_BLEND_DESC1;
|
|
|
|
typedef struct _D3D11_BLEND_DESC1 {
|
|
BOOL AlphaToCoverageEnable;
|
|
BOOL IndependentBlendEnable;
|
|
D3D11_RENDER_TARGET_BLEND_DESC1 RenderTarget[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
|
|
} D3D11_BLEND_DESC1;
|
|
|
|
typedef struct _D3D11_RASTERIZER_DESC1 {
|
|
D3D11_FILL_MODE FillMode;
|
|
D3D11_CULL_MODE CullMode;
|
|
BOOL FrontCounterClockwise;
|
|
INT DepthBias;
|
|
FLOAT DepthBiasClamp;
|
|
FLOAT SlopeScaledDepthBias;
|
|
BOOL DepthClipEnable;
|
|
BOOL ScissorEnable;
|
|
BOOL MultisampleEnable;
|
|
BOOL AntialiasedLineEnable;
|
|
UINT ForcedSampleCount;
|
|
} D3D11_RASTERIZER_DESC1;
|
|
|
|
[
|
|
uuid(cc86fabe-da55-401d-85e7-e3c9de2877e9),
|
|
object,
|
|
local,
|
|
pointer_default(unique)
|
|
]
|
|
interface ID3D11BlendState1 : ID3D11BlendState
|
|
{
|
|
void GetDesc1(D3D11_BLEND_DESC1 *pDesc);
|
|
}
|
|
|
|
[
|
|
uuid(5c1e0d8a-7c23-48f9-8c59-a92958ceff11),
|
|
object,
|
|
local,
|
|
pointer_default(unique)
|
|
]
|
|
interface ID3DDeviceContextState : ID3D11DeviceChild
|
|
{
|
|
}
|
|
|
|
[
|
|
uuid(bb2c6faa-b5fb-4082-8e6b-388b8cfa90e1),
|
|
object,
|
|
local,
|
|
pointer_default(unique)
|
|
]
|
|
interface ID3D11DeviceContext1 : ID3D11DeviceContext
|
|
{
|
|
void CopySubresourceRegion1(
|
|
ID3D11Resource *pDstResource,
|
|
UINT DstSubresource,
|
|
UINT DstX,
|
|
UINT DstY,
|
|
UINT DstZ,
|
|
ID3D11Resource *pSrcResource,
|
|
UINT SrcSubresource,
|
|
const D3D11_BOX *pSrcBox,
|
|
UINT CopyFlags);
|
|
|
|
void UpdateSubresource1(
|
|
ID3D11Resource *pDstResource,
|
|
UINT DstSubresource,
|
|
const D3D11_BOX *pDstBox,
|
|
const void *pSrcData,
|
|
UINT SrcRowPitch,
|
|
UINT SrcDepthPitch,
|
|
UINT CopyFlags);
|
|
|
|
void DiscardResource(ID3D11Resource *pResource);
|
|
|
|
void DiscardView(ID3D11View *pResourceView);
|
|
|
|
void VSSetConstantBuffers1(
|
|
UINT StartSlot,
|
|
UINT NumBuffers,
|
|
ID3D11Buffer *const *ppConstantBuffers,
|
|
const UINT *pFirstConstant,
|
|
const UINT *pNumConstants);
|
|
|
|
void HSSetConstantBuffers1(
|
|
UINT StartSlot,
|
|
UINT NumBuffers,
|
|
ID3D11Buffer *const *ppConstantBuffers,
|
|
const UINT *pFirstConstant,
|
|
const UINT *pNumConstants);
|
|
|
|
void DSSetConstantBuffers1(
|
|
UINT StartSlot,
|
|
UINT NumBuffers,
|
|
ID3D11Buffer *const *ppConstantBuffers,
|
|
const UINT *pFirstConstant,
|
|
const UINT *pNumConstants);
|
|
|
|
void GSSetConstantBuffers1(
|
|
UINT StartSlot,
|
|
UINT NumBuffers,
|
|
ID3D11Buffer *const *ppConstantBuffers,
|
|
const UINT *pFirstConstant,
|
|
const UINT *pNumConstants);
|
|
|
|
void PSSetConstantBuffers1(
|
|
UINT StartSlot,
|
|
UINT NumBuffers,
|
|
ID3D11Buffer *const *ppConstantBuffers,
|
|
const UINT *pFirstConstant,
|
|
const UINT *pNumConstants);
|
|
|
|
void CSSetConstantBuffers1(
|
|
UINT StartSlot,
|
|
UINT NumBuffers,
|
|
ID3D11Buffer *const *ppConstantBuffers,
|
|
const UINT *pFirstConstant,
|
|
const UINT *pNumConstants);
|
|
|
|
void VSGetConstantBuffers1(
|
|
UINT StartSlot,
|
|
UINT NumBuffers,
|
|
ID3D11Buffer **ppConstantBuffers,
|
|
UINT *pFirstConstant,
|
|
UINT *pNumConstants);
|
|
|
|
void HSGetConstantBuffers1(
|
|
UINT StartSlot,
|
|
UINT NumBuffers,
|
|
ID3D11Buffer **ppConstantBuffers,
|
|
UINT *pFirstConstant,
|
|
UINT *pNumConstants);
|
|
|
|
void DSGetConstantBuffers1(
|
|
UINT StartSlot,
|
|
UINT NumBuffers,
|
|
ID3D11Buffer **ppConstantBuffers,
|
|
UINT *pFirstConstant,
|
|
UINT *pNumConstants);
|
|
|
|
void GSGetConstantBuffers1(
|
|
UINT StartSlot,
|
|
UINT NumBuffers,
|
|
ID3D11Buffer **ppConstantBuffers,
|
|
UINT *pFirstConstant,
|
|
UINT *pNumConstants);
|
|
|
|
void PSGetConstantBuffers1(
|
|
UINT StartSlot,
|
|
UINT NumBuffers,
|
|
ID3D11Buffer **ppConstantBuffers,
|
|
UINT *pFirstConstant,
|
|
UINT *pNumConstants);
|
|
|
|
void CSGetConstantBuffers1(
|
|
UINT StartSlot,
|
|
UINT NumBuffers,
|
|
ID3D11Buffer **ppConstantBuffers,
|
|
UINT *pFirstConstant,
|
|
UINT *pNumConstants);
|
|
|
|
void SwapDeviceContextState(
|
|
ID3DDeviceContextState *pState,
|
|
ID3DDeviceContextState **ppPreviousState);
|
|
|
|
void ClearView(
|
|
ID3D11View *pView,
|
|
const FLOAT Color[4],
|
|
const D3D11_RECT *pRect,
|
|
UINT NumRects);
|
|
|
|
void DiscardView1(
|
|
ID3D11View *pResourceView,
|
|
const D3D11_RECT *pRects,
|
|
UINT NumRects);
|
|
}
|
|
|
|
[
|
|
uuid(b2daad8b-03d4-4dbf-95eb-32ab4b63d0ab),
|
|
object,
|
|
local,
|
|
pointer_default(unique)
|
|
]
|
|
interface ID3DUserDefinedAnnotation : IUnknown
|
|
{
|
|
INT BeginEvent(LPCWSTR Name);
|
|
INT EndEvent();
|
|
void SetMarker(LPCWSTR Name);
|
|
BOOL GetStatus();
|
|
}
|
|
|
|
[
|
|
uuid(1217d7a6-5039-418c-b042-9cbe256afd6e),
|
|
object,
|
|
local,
|
|
pointer_default(unique)
|
|
]
|
|
interface ID3D11RasterizerState1 : ID3D11RasterizerState
|
|
{
|
|
void GetDesc1(D3D11_RASTERIZER_DESC1 *pDesc);
|
|
}
|
|
|
|
[
|
|
uuid(a04bfb29-08ef-43d6-a49c-a9bdbdcbe686),
|
|
object,
|
|
local,
|
|
pointer_default(unique)
|
|
]
|
|
interface ID3D11Device1 : ID3D11Device
|
|
{
|
|
void GetImmediateContext1(
|
|
ID3D11DeviceContext1 **ppImmediateContext);
|
|
|
|
HRESULT CreateDeferredContext1(
|
|
UINT ContextFlags,
|
|
ID3D11DeviceContext1 **ppDeferredContext);
|
|
|
|
HRESULT CreateBlendState1(
|
|
const D3D11_BLEND_DESC1 *pBlendStateDesc,
|
|
ID3D11BlendState1 **ppBlendState);
|
|
|
|
HRESULT CreateRasterizerState1(
|
|
const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
|
|
ID3D11RasterizerState1 **ppRasterizerState);
|
|
|
|
HRESULT CreateDeviceContextState(
|
|
UINT Flags,
|
|
const D3D_FEATURE_LEVEL *pFeatureLevels,
|
|
UINT FeatureLevels,
|
|
UINT SDKVersion,
|
|
REFIID EmulatedInterface,
|
|
D3D_FEATURE_LEVEL *pChosenFeatureLevel,
|
|
ID3DDeviceContextState **ppContextState);
|
|
|
|
HRESULT OpenSharedResource1(
|
|
HANDLE hResource,
|
|
REFIID returnedInterface,
|
|
void **ppResource);
|
|
|
|
HRESULT OpenSharedResourceByName(
|
|
LPCWSTR lpName,
|
|
DWORD dwDesiredAccess,
|
|
REFIID returnedInterface,
|
|
void **ppResource);
|
|
}
|