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1425941e29
Add #include "config.h" directives where needed.
157 lines
5.0 KiB
C
157 lines
5.0 KiB
C
/* console.h */
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/* Copyright 1998 - Joseph Pranevich */
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/* Include file for definitions pertaining to Wine's text-console
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interface.
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*/
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#ifndef __WINE_CONSOLE_H
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#define __WINE_CONSOLE_H
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#ifndef __WINE_CONFIG_H
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# error You must include config.h to use this header
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#endif
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#include <stdio.h>
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/* Can we compile with curses/ncurses? */
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#if ( (defined(HAVE_LIBNCURSES) || defined(HAVE_LIBCURSES)) && \
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(defined(HAVE_CURSES_H) || defined(HAVE_NCURSES_H)) \
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)
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# define WINE_NCURSES
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#else
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# undef WINE_NCURSES
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#endif
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#define CONSOLE_DEFAULT_DRIVER "tty"
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typedef struct CONSOLE_DRIVER
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{
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void (*init)(void);
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void (*close)(void);
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void (*write)(char, int, int, int);
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void (*moveCursor)(char, char);
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void (*getCursorPosition)(char *, char *);
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void (*getCharacterAtCursor)(char *, int *, int *, int *);
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void (*clearScreen)(void);
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/* Color-control functions */
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int (*allocColor)(int color);
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void (*setBackgroundColor)(int fg, int bg);
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void (*getBackgroundColor)(int *fg, int *bg);
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/* Keyboard Functions */
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int (*checkForKeystroke)(char *, char *);
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void (*getKeystroke)(char *, char *);
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/* Windowing Functions */
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void (*resizeScreen)(int, int);
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void (*notifyResizeScreen)(int, int); /* May be rethought later... */
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/* Accellerator Functions (Screen) */
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void (*clearWindow)(char, char, char, char, int, int);
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void (*scrollUpWindow)(char, char, char, char, char, int, int);
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void (*scrollDownWindow)(char, char, char, char, char, int, int);
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/* Accellerator Functions (Keyboard) */
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char (*getCharacter)(void);
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/* Other functions */
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void (*refresh)(void);
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/* Other data */
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int norefresh;
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FILE *console_out;
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FILE *console_in;
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int x_res;
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int y_res;
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} CONSOLE_device;
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extern CONSOLE_device driver; /* Global driver struct */
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/* Generic defines */
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void CONSOLE_Close(void);
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void CONSOLE_Write(char out, int fg_color, int bg_color, int attribute);
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void CONSOLE_MoveCursor(char row, char col);
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void CONSOLE_ClearWindow(char, char, char, char, int, int);
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void CONSOLE_ScrollUpWindow(char, char, char, char, char, int, int);
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void CONSOLE_ScrollDownWindow(char, char, char, char, char, int, int);
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int CONSOLE_CheckForKeystroke(char *, char*);
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void CONSOLE_GetKeystroke(char *, char *);
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void CONSOLE_GetCursorPosition(char *, char *);
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void CONSOLE_GetCharacterAtCursor(char *, int *, int *, int *);
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void CONSOLE_Refresh(void);
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void CONSOLE_SetRefresh(int);
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int CONSOLE_GetRefresh(void);
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void CONSOLE_ClearScreen(void);
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char CONSOLE_GetCharacter(void);
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void CONSOLE_ResizeScreen(int, int);
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void CONSOLE_NotifyResizeScreen(int, int);
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void CONSOLE_WriteRawString(char *);
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int CONSOLE_AllocColor(int);
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void CONSOLE_SetBackgroundColor(int fg, int bg);
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void CONSOLE_GetBackgroundColor(int *fg, int *bg);
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/* Generic Defines */
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void GENERIC_Start(void);
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void GENERIC_ClearWindow(char, char, char, char, int, int);
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void GENERIC_ScrollUpWindow(char, char, char, char, char, int, int);
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void GENERIC_ScrollDownWindow(char, char, char, char, char, int, int);
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char GENERIC_GetCharacter(void);
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/* TTY specific defines */
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void TTY_Write(char out, int fg_color, int bg_color, int attribute);
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void TTY_Start(void);
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void TTY_GetKeystroke(char *, char *);
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#ifdef WINE_NCURSES
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/* ncurses defines */
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void NCURSES_Write(char out, int fg_color, int bg_color, int attribute);
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void NCURSES_Start(void);
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void NCURSES_Init(void);
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void NCURSES_Close(void);
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int NCURSES_CheckForKeystroke(char *, char *);
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void NCURSES_GetKeystroke(char *, char *);
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void NCURSES_MoveCursor(char ,char);
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void NCURSES_GetCursorPosition(char *, char *);
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void NCURSES_GetCharacterAtCursor(char *, int *, int *, int *);
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void NCURSES_Refresh(void);
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void NCURSES_ClearScreen(void);
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void NCURSES_NotifyResizeScreen(int x, int y);
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int NCURSES_AllocColor(int);
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void NCURSES_SetBackgroundColor(int fg, int bg);
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void NCURSES_GetBackgroundColor(int *fg, int *bg);
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#endif /* WINE_NCURSES */
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/* Xterm specific defines */
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void XTERM_Start(void);
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void XTERM_Close(void);
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void XTERM_Init(void);
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void XTERM_ResizeScreen(int x, int y);
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/* Color defines */
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/* These will eventually be hex triples for dynamic allocation */
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/* Triplets added by A.C. and commented out until the support */
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/* code can be written into the console routines. */
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#define WINE_BLACK 1 /* 0x000000 */
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#define WINE_BLUE 2 /* 0x0000ff */
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#define WINE_GREEN 3 /* 0x008000 */
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#define WINE_CYAN 4 /* 0x00eeee */
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#define WINE_MAGENTA 5 /* 0xcd00cd */
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#define WINE_BROWN 6 /* 0xcd3333 */
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#define WINE_RED 7 /* 0xff0000 */
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#define WINE_LIGHT_GRAY 8 /* 0xc0c0c0 */
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#define WINE_DARK_GRAY 9 /* 0x808080 */
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#define WINE_LIGHT_BLUE 10 /* 0x98f5ff */
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#define WINE_LIGHT_GREEN 11 /* 0x00ff00 */
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#define WINE_LIGHT_RED 12 /* 0xee6363 */
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#define WINE_LIGHT_MAGENTA 13 /* 0xff00ff */
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#define WINE_LIGHT_CYAN 14 /* 0x00ffff */
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#define WINE_YELLOW 15 /* 0xffff00 */
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#define WINE_WHITE 16 /* 0xffffff */
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#endif /* CONSOLE_H */
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