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https://github.com/reactos/wine.git
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1235 lines
46 KiB
C
1235 lines
46 KiB
C
/*
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* DirectDraw helper functions
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*
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* Copyright (c) 1997-2000 Marcus Meissner
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* Copyright (c) 1998 Lionel Ulmer
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* Copyright (c) 2000 TransGaming Technologies Inc.
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* Copyright (c) 2006 Stefan Dösinger
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#define NONAMELESSUNION
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#include "ddraw_private.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
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static void DDRAW_dump_pixelformat(const DDPIXELFORMAT *pf);
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/*****************************************************************************
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* PixelFormat_WineD3DtoDD
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*
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* Converts an WINED3DFORMAT value into a DDPIXELFORMAT structure
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*
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* Params:
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* DDPixelFormat: Address of the structure to write the pixel format to
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* WineD3DFormat: Source format
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*
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*****************************************************************************/
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void
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PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat,
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WINED3DFORMAT WineD3DFormat)
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{
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DWORD Size = DDPixelFormat->dwSize;
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TRACE("Converting WINED3DFORMAT %d to DDRAW\n", WineD3DFormat);
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if(Size==0) return;
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memset(DDPixelFormat, 0x00, Size);
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DDPixelFormat->dwSize = Size;
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switch(WineD3DFormat)
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{
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case WINED3DFMT_B8G8R8_UNORM:
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DDPixelFormat->dwFlags = DDPF_RGB;
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DDPixelFormat->dwFourCC = 0;
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DDPixelFormat->u1.dwRGBBitCount = 24;
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DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
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DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
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DDPixelFormat->u4.dwBBitMask = 0x000000ff;
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DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
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break;
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case WINED3DFMT_B8G8R8A8_UNORM:
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DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
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DDPixelFormat->dwFourCC = 0;
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DDPixelFormat->u1.dwRGBBitCount = 32;
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DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
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DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
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DDPixelFormat->u4.dwBBitMask = 0x000000ff;
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DDPixelFormat->u5.dwRGBAlphaBitMask = 0xff000000;
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break;
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case WINED3DFMT_B8G8R8X8_UNORM:
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DDPixelFormat->dwFlags = DDPF_RGB;
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DDPixelFormat->dwFourCC = 0;
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DDPixelFormat->u1.dwRGBBitCount = 32;
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DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
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DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
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DDPixelFormat->u4.dwBBitMask = 0x000000ff;
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DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
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break;
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case WINED3DFMT_R8G8B8X8_UNORM:
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DDPixelFormat->dwFlags = DDPF_RGB;
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DDPixelFormat->dwFourCC = 0;
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DDPixelFormat->u1.dwRGBBitCount = 32;
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DDPixelFormat->u2.dwRBitMask = 0x000000ff;
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DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
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DDPixelFormat->u4.dwBBitMask = 0x00ff0000;
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DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
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break;
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case WINED3DFMT_B5G6R5_UNORM:
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DDPixelFormat->dwFlags = DDPF_RGB;
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DDPixelFormat->dwFourCC = 0;
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DDPixelFormat->u1.dwRGBBitCount = 16;
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DDPixelFormat->u2.dwRBitMask = 0xF800;
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DDPixelFormat->u3.dwGBitMask = 0x07E0;
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DDPixelFormat->u4.dwBBitMask = 0x001F;
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DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
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break;
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case WINED3DFMT_B5G5R5X1_UNORM:
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DDPixelFormat->dwFlags = DDPF_RGB;
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DDPixelFormat->dwFourCC = 0;
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DDPixelFormat->u1.dwRGBBitCount = 16;
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DDPixelFormat->u2.dwRBitMask = 0x7C00;
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DDPixelFormat->u3.dwGBitMask = 0x03E0;
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DDPixelFormat->u4.dwBBitMask = 0x001F;
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DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
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break;
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case WINED3DFMT_B5G5R5A1_UNORM:
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DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
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DDPixelFormat->dwFourCC = 0;
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DDPixelFormat->u1.dwRGBBitCount = 16;
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DDPixelFormat->u2.dwRBitMask = 0x7C00;
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DDPixelFormat->u3.dwGBitMask = 0x03E0;
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DDPixelFormat->u4.dwBBitMask = 0x001F;
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DDPixelFormat->u5.dwRGBAlphaBitMask = 0x8000;
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break;
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case WINED3DFMT_B4G4R4A4_UNORM:
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DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
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DDPixelFormat->dwFourCC = 0;
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DDPixelFormat->u1.dwRGBBitCount = 16;
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DDPixelFormat->u2.dwRBitMask = 0x0F00;
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DDPixelFormat->u3.dwGBitMask = 0x00F0;
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DDPixelFormat->u4.dwBBitMask = 0x000F;
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DDPixelFormat->u5.dwRGBAlphaBitMask = 0xF000;
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break;
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case WINED3DFMT_B2G3R3_UNORM:
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DDPixelFormat->dwFlags = DDPF_RGB;
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DDPixelFormat->dwFourCC = 0;
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DDPixelFormat->u1.dwRGBBitCount = 8;
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DDPixelFormat->u2.dwRBitMask = 0xE0;
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DDPixelFormat->u3.dwGBitMask = 0x1C;
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DDPixelFormat->u4.dwBBitMask = 0x03;
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DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
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break;
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case WINED3DFMT_P8_UINT:
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DDPixelFormat->dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB;
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DDPixelFormat->dwFourCC = 0;
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DDPixelFormat->u1.dwRGBBitCount = 8;
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DDPixelFormat->u2.dwRBitMask = 0x00;
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DDPixelFormat->u3.dwGBitMask = 0x00;
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DDPixelFormat->u4.dwBBitMask = 0x00;
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break;
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case WINED3DFMT_A8_UNORM:
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DDPixelFormat->dwFlags = DDPF_ALPHA;
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DDPixelFormat->dwFourCC = 0;
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DDPixelFormat->u1.dwAlphaBitDepth = 8;
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DDPixelFormat->u2.dwRBitMask = 0x0;
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DDPixelFormat->u3.dwZBitMask = 0x0;
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DDPixelFormat->u4.dwStencilBitMask = 0x0;
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DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
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break;
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case WINED3DFMT_B2G3R3A8_UNORM:
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DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
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DDPixelFormat->dwFourCC = 0;
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DDPixelFormat->u1.dwRGBBitCount = 16;
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DDPixelFormat->u2.dwRBitMask = 0x00E0;
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DDPixelFormat->u3.dwGBitMask = 0x001C;
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DDPixelFormat->u4.dwBBitMask = 0x0003;
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DDPixelFormat->u5.dwRGBAlphaBitMask = 0xF000;
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break;
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case WINED3DFMT_B4G4R4X4_UNORM:
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DDPixelFormat->dwFlags = DDPF_RGB;
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DDPixelFormat->dwFourCC = 0;
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DDPixelFormat->u1.dwRGBBitCount = 16;
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DDPixelFormat->u2.dwRBitMask = 0x0F00;
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DDPixelFormat->u3.dwGBitMask = 0x00F0;
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DDPixelFormat->u4.dwBBitMask = 0x000F;
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DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
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return;
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/* How are Z buffer bit depth and Stencil buffer bit depth related?
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*/
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case WINED3DFMT_D16_UNORM:
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DDPixelFormat->dwFlags = DDPF_ZBUFFER;
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DDPixelFormat->dwFourCC = 0;
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DDPixelFormat->u1.dwZBufferBitDepth = 16;
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DDPixelFormat->u2.dwStencilBitDepth = 0;
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DDPixelFormat->u3.dwZBitMask = 0x0000FFFF;
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DDPixelFormat->u4.dwStencilBitMask = 0x0;
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DDPixelFormat->u5.dwRGBZBitMask = 0x00000000;
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break;
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case WINED3DFMT_D32_UNORM:
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DDPixelFormat->dwFlags = DDPF_ZBUFFER;
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DDPixelFormat->dwFourCC = 0;
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DDPixelFormat->u1.dwZBufferBitDepth = 32;
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DDPixelFormat->u2.dwStencilBitDepth = 0;
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DDPixelFormat->u3.dwZBitMask = 0xFFFFFFFF;
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DDPixelFormat->u4.dwStencilBitMask = 0x0;
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DDPixelFormat->u5.dwRGBZBitMask = 0x00000000;
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break;
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case WINED3DFMT_S4X4_UINT_D24_UNORM:
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DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
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DDPixelFormat->dwFourCC = 0;
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/* Should I set dwZBufferBitDepth to 32 here? */
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DDPixelFormat->u1.dwZBufferBitDepth = 32;
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DDPixelFormat->u2.dwStencilBitDepth = 4;
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DDPixelFormat->u3.dwZBitMask = 0x00FFFFFF;
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DDPixelFormat->u4.dwStencilBitMask = 0x0F000000;
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DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
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break;
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case WINED3DFMT_D24_UNORM_S8_UINT:
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DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
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DDPixelFormat->dwFourCC = 0;
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/* Should I set dwZBufferBitDepth to 32 here? */
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DDPixelFormat->u1.dwZBufferBitDepth = 32;
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DDPixelFormat->u2.dwStencilBitDepth = 8;
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DDPixelFormat->u3.dwZBitMask = 0x00FFFFFFFF;
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DDPixelFormat->u4.dwStencilBitMask = 0xFF000000;
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DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
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break;
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case WINED3DFMT_X8D24_UNORM:
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DDPixelFormat->dwFlags = DDPF_ZBUFFER;
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DDPixelFormat->dwFourCC = 0;
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DDPixelFormat->u1.dwZBufferBitDepth = 32;
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DDPixelFormat->u2.dwStencilBitDepth = 0;
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DDPixelFormat->u3.dwZBitMask = 0x00FFFFFFFF;
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DDPixelFormat->u4.dwStencilBitMask = 0x00000000;
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DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
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break;
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case WINED3DFMT_S1_UINT_D15_UNORM:
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DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
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DDPixelFormat->dwFourCC = 0;
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DDPixelFormat->u1.dwZBufferBitDepth = 16;
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DDPixelFormat->u2.dwStencilBitDepth = 1;
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DDPixelFormat->u3.dwZBitMask = 0x7fff;
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DDPixelFormat->u4.dwStencilBitMask = 0x8000;
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DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
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break;
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case WINED3DFMT_UYVY:
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case WINED3DFMT_YUY2:
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DDPixelFormat->u1.dwYUVBitCount = 16;
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DDPixelFormat->dwFlags = DDPF_FOURCC;
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DDPixelFormat->dwFourCC = WineD3DFormat;
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break;
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case WINED3DFMT_YV12:
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DDPixelFormat->u1.dwYUVBitCount = 12;
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DDPixelFormat->dwFlags = DDPF_FOURCC;
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DDPixelFormat->dwFourCC = WineD3DFormat;
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break;
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case WINED3DFMT_DXT1:
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case WINED3DFMT_DXT2:
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case WINED3DFMT_DXT3:
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case WINED3DFMT_DXT4:
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case WINED3DFMT_DXT5:
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case WINED3DFMT_MULTI2_ARGB8:
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case WINED3DFMT_G8R8_G8B8:
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case WINED3DFMT_R8G8_B8G8:
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DDPixelFormat->dwFlags = DDPF_FOURCC;
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DDPixelFormat->dwFourCC = WineD3DFormat;
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break;
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/* Luminance */
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case WINED3DFMT_L8_UNORM:
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DDPixelFormat->dwFlags = DDPF_LUMINANCE;
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DDPixelFormat->dwFourCC = 0;
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DDPixelFormat->u1.dwLuminanceBitCount = 8;
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DDPixelFormat->u2.dwLuminanceBitMask = 0xff;
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DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
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DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
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DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
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break;
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case WINED3DFMT_L4A4_UNORM:
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DDPixelFormat->dwFlags = DDPF_ALPHAPIXELS | DDPF_LUMINANCE;
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DDPixelFormat->dwFourCC = 0;
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DDPixelFormat->u1.dwLuminanceBitCount = 4;
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DDPixelFormat->u2.dwLuminanceBitMask = 0x0f;
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DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
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DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
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DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xf0;
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break;
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case WINED3DFMT_L8A8_UNORM:
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DDPixelFormat->dwFlags = DDPF_ALPHAPIXELS | DDPF_LUMINANCE;
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DDPixelFormat->dwFourCC = 0;
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DDPixelFormat->u1.dwLuminanceBitCount = 16;
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DDPixelFormat->u2.dwLuminanceBitMask = 0x00ff;
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DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
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DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
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DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xff00;
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break;
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/* Bump mapping */
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case WINED3DFMT_R8G8_SNORM:
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DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
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DDPixelFormat->dwFourCC = 0;
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DDPixelFormat->u1.dwBumpBitCount = 16;
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DDPixelFormat->u2.dwBumpDuBitMask = 0x000000ff;
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DDPixelFormat->u3.dwBumpDvBitMask = 0x0000ff00;
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DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x00000000;
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DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
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break;
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case WINED3DFMT_R5G5_SNORM_L6_UNORM:
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DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
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DDPixelFormat->dwFourCC = 0;
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DDPixelFormat->u1.dwBumpBitCount = 16;
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DDPixelFormat->u2.dwBumpDuBitMask = 0x0000001f;
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DDPixelFormat->u3.dwBumpDvBitMask = 0x000003e0;
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DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0000fc00;
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DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
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break;
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case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
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DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
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DDPixelFormat->dwFourCC = 0;
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DDPixelFormat->u1.dwBumpBitCount = 32;
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DDPixelFormat->u2.dwBumpDuBitMask = 0x000000ff;
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DDPixelFormat->u3.dwBumpDvBitMask = 0x0000ff00;
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DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x00ff0000;
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DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
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break;
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default:
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ERR("Can't translate this Pixelformat %d\n", WineD3DFormat);
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}
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if(TRACE_ON(ddraw)) {
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TRACE("Returning: ");
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DDRAW_dump_pixelformat(DDPixelFormat);
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}
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}
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/*****************************************************************************
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* PixelFormat_DD2WineD3D
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*
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* Reads a DDPIXELFORMAT structure and returns the equal WINED3DFORMAT
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*
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* Params:
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* DDPixelFormat: The source format
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*
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* Returns:
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* The WINED3DFORMAT equal to the DDraw format
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* WINED3DFMT_UNKNOWN if a matching format wasn't found
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*****************************************************************************/
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WINED3DFORMAT
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PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat)
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{
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TRACE("Convert a DirectDraw Pixelformat to a WineD3D Pixelformat\n");
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if(TRACE_ON(ddraw))
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{
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DDRAW_dump_pixelformat(DDPixelFormat);
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}
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if(DDPixelFormat->dwFlags & DDPF_PALETTEINDEXED8)
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{
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return WINED3DFMT_P8_UINT;
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}
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else if(DDPixelFormat->dwFlags & (DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4) )
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{
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FIXME("DDPF_PALETTEINDEXED1 to DDPF_PALETTEINDEXED4 are not supported by WineD3D (yet). Returning WINED3DFMT_P8\n");
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return WINED3DFMT_P8_UINT;
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}
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else if(DDPixelFormat->dwFlags & DDPF_RGB)
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{
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switch(DDPixelFormat->u1.dwRGBBitCount)
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{
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case 8:
|
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/* This is the only format that can match here */
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return WINED3DFMT_B2G3R3_UNORM;
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case 16:
|
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/* Read the Color masks */
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if( (DDPixelFormat->u2.dwRBitMask == 0xF800) &&
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(DDPixelFormat->u3.dwGBitMask == 0x07E0) &&
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(DDPixelFormat->u4.dwBBitMask == 0x001F) )
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{
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return WINED3DFMT_B5G6R5_UNORM;
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}
|
|
|
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if( (DDPixelFormat->u2.dwRBitMask == 0x7C00) &&
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(DDPixelFormat->u3.dwGBitMask == 0x03E0) &&
|
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(DDPixelFormat->u4.dwBBitMask == 0x001F) )
|
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{
|
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if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
|
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(DDPixelFormat->u5.dwRGBAlphaBitMask == 0x8000))
|
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return WINED3DFMT_B5G5R5A1_UNORM;
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else
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return WINED3DFMT_B5G5R5X1_UNORM;
|
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}
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|
|
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if( (DDPixelFormat->u2.dwRBitMask == 0x0F00) &&
|
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(DDPixelFormat->u3.dwGBitMask == 0x00F0) &&
|
|
(DDPixelFormat->u4.dwBBitMask == 0x000F) )
|
|
{
|
|
if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
|
|
(DDPixelFormat->u5.dwRGBAlphaBitMask == 0xF000))
|
|
return WINED3DFMT_B4G4R4A4_UNORM;
|
|
else
|
|
return WINED3DFMT_B4G4R4X4_UNORM;
|
|
}
|
|
|
|
if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
|
|
(DDPixelFormat->u5.dwRGBAlphaBitMask == 0xFF00) &&
|
|
(DDPixelFormat->u2.dwRBitMask == 0x00E0) &&
|
|
(DDPixelFormat->u3.dwGBitMask == 0x001C) &&
|
|
(DDPixelFormat->u4.dwBBitMask == 0x0003) )
|
|
{
|
|
return WINED3DFMT_B2G3R3A8_UNORM;
|
|
}
|
|
ERR("16 bit RGB Pixel format does not match\n");
|
|
return WINED3DFMT_UNKNOWN;
|
|
|
|
case 24:
|
|
return WINED3DFMT_B8G8R8_UNORM;
|
|
|
|
case 32:
|
|
/* Read the Color masks */
|
|
if( (DDPixelFormat->u2.dwRBitMask == 0x00FF0000) &&
|
|
(DDPixelFormat->u3.dwGBitMask == 0x0000FF00) &&
|
|
(DDPixelFormat->u4.dwBBitMask == 0x000000FF) )
|
|
{
|
|
if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
|
|
(DDPixelFormat->u5.dwRGBAlphaBitMask == 0xFF000000))
|
|
return WINED3DFMT_B8G8R8A8_UNORM;
|
|
else
|
|
return WINED3DFMT_B8G8R8X8_UNORM;
|
|
|
|
}
|
|
ERR("32 bit RGB pixel format does not match\n");
|
|
|
|
default:
|
|
ERR("Invalid dwRGBBitCount in Pixelformat structure\n");
|
|
return WINED3DFMT_UNKNOWN;
|
|
}
|
|
}
|
|
else if( (DDPixelFormat->dwFlags & DDPF_ALPHA) )
|
|
{
|
|
/* Alpha only Pixelformat */
|
|
switch(DDPixelFormat->u1.dwAlphaBitDepth)
|
|
{
|
|
case 1:
|
|
case 2:
|
|
case 4:
|
|
ERR("Unsupported Alpha-Only bit depth 0x%x\n", DDPixelFormat->u1.dwAlphaBitDepth);
|
|
case 8:
|
|
return WINED3DFMT_A8_UNORM;
|
|
|
|
default:
|
|
ERR("Invalid AlphaBitDepth in Alpha-Only Pixelformat\n");
|
|
return WINED3DFMT_UNKNOWN;
|
|
}
|
|
}
|
|
else if(DDPixelFormat->dwFlags & DDPF_LUMINANCE)
|
|
{
|
|
/* Luminance-only or luminance-alpha */
|
|
if(DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS)
|
|
{
|
|
/* Luminance with Alpha */
|
|
switch(DDPixelFormat->u1.dwLuminanceBitCount)
|
|
{
|
|
case 4:
|
|
if(DDPixelFormat->u1.dwAlphaBitDepth == 4)
|
|
return WINED3DFMT_L4A4_UNORM;
|
|
ERR("Unknown Alpha / Luminance bit depth combination\n");
|
|
return WINED3DFMT_UNKNOWN;
|
|
|
|
case 6:
|
|
ERR("A luminance Pixelformat shouldn't have 6 luminance bits. Returning D3DFMT_L6V5U5 for now!!\n");
|
|
return WINED3DFMT_R5G5_SNORM_L6_UNORM;
|
|
|
|
case 8:
|
|
if(DDPixelFormat->u1.dwAlphaBitDepth == 8)
|
|
return WINED3DFMT_L8A8_UNORM;
|
|
ERR("Unknown Alpha / Lumincase bit depth combination\n");
|
|
return WINED3DFMT_UNKNOWN;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* Luminance-only */
|
|
switch(DDPixelFormat->u1.dwLuminanceBitCount)
|
|
{
|
|
case 6:
|
|
ERR("A luminance Pixelformat shouldn't have 6 luminance bits. Returning D3DFMT_L6V5U5 for now!!\n");
|
|
return WINED3DFMT_R5G5_SNORM_L6_UNORM;
|
|
|
|
case 8:
|
|
return WINED3DFMT_L8_UNORM;
|
|
|
|
default:
|
|
ERR("Unknown luminance-only bit depth 0x%x\n", DDPixelFormat->u1.dwLuminanceBitCount);
|
|
return WINED3DFMT_UNKNOWN;
|
|
}
|
|
}
|
|
}
|
|
else if(DDPixelFormat->dwFlags & DDPF_ZBUFFER)
|
|
{
|
|
/* Z buffer */
|
|
if(DDPixelFormat->dwFlags & DDPF_STENCILBUFFER)
|
|
{
|
|
switch(DDPixelFormat->u1.dwZBufferBitDepth)
|
|
{
|
|
case 8:
|
|
FIXME("8 Bits Z+Stencil buffer pixelformat is not supported. Returning WINED3DFMT_UNKNOWN\n");
|
|
return WINED3DFMT_UNKNOWN;
|
|
|
|
case 15:
|
|
FIXME("15 bit depth buffer not handled yet, assuming 16 bit\n");
|
|
case 16:
|
|
if(DDPixelFormat->u2.dwStencilBitDepth == 1)
|
|
return WINED3DFMT_S1_UINT_D15_UNORM;
|
|
|
|
FIXME("Don't know how to handle a 16 bit Z buffer with %d bit stencil buffer pixelformat\n", DDPixelFormat->u2.dwStencilBitDepth);
|
|
return WINED3DFMT_UNKNOWN;
|
|
|
|
case 24:
|
|
FIXME("Don't know how to handle a 24 bit depth buffer with stencil bits\n");
|
|
return WINED3DFMT_D24_UNORM_S8_UINT;
|
|
|
|
case 32:
|
|
if(DDPixelFormat->u2.dwStencilBitDepth == 8)
|
|
return WINED3DFMT_D24_UNORM_S8_UINT;
|
|
else
|
|
return WINED3DFMT_S4X4_UINT_D24_UNORM;
|
|
|
|
default:
|
|
ERR("Unknown Z buffer depth %d\n", DDPixelFormat->u1.dwZBufferBitDepth);
|
|
return WINED3DFMT_UNKNOWN;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch(DDPixelFormat->u1.dwZBufferBitDepth)
|
|
{
|
|
case 8:
|
|
ERR("8 Bit Z buffers are not supported. Trying a 16 Bit one\n");
|
|
return WINED3DFMT_D16_UNORM;
|
|
|
|
case 16:
|
|
return WINED3DFMT_D16_UNORM;
|
|
|
|
case 24:
|
|
FIXME("24 Bit depth buffer, treating like a 32 bit one\n");
|
|
case 32:
|
|
if(DDPixelFormat->u3.dwZBitMask == 0x00FFFFFF) {
|
|
return WINED3DFMT_X8D24_UNORM;
|
|
} else if(DDPixelFormat->u3.dwZBitMask == 0xFFFFFFFF) {
|
|
return WINED3DFMT_D32_UNORM;
|
|
}
|
|
FIXME("Unhandled 32 bit depth buffer bitmasks, returning WINED3DFMT_D24X8\n");
|
|
return WINED3DFMT_X8D24_UNORM; /* That's most likely to make games happy */
|
|
|
|
default:
|
|
ERR("Unsupported Z buffer depth %d\n", DDPixelFormat->u1.dwZBufferBitDepth);
|
|
return WINED3DFMT_UNKNOWN;
|
|
}
|
|
}
|
|
}
|
|
else if(DDPixelFormat->dwFlags & DDPF_FOURCC)
|
|
{
|
|
if(DDPixelFormat->dwFourCC == MAKEFOURCC('U', 'Y', 'V', 'Y'))
|
|
{
|
|
return WINED3DFMT_UYVY;
|
|
}
|
|
if(DDPixelFormat->dwFourCC == MAKEFOURCC('Y', 'U', 'Y', '2'))
|
|
{
|
|
return WINED3DFMT_YUY2;
|
|
}
|
|
if(DDPixelFormat->dwFourCC == MAKEFOURCC('Y', 'V', '1', '2'))
|
|
{
|
|
return WINED3DFMT_YV12;
|
|
}
|
|
if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '1'))
|
|
{
|
|
return WINED3DFMT_DXT1;
|
|
}
|
|
if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '2'))
|
|
{
|
|
return WINED3DFMT_DXT2;
|
|
}
|
|
if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '3'))
|
|
{
|
|
return WINED3DFMT_DXT3;
|
|
}
|
|
if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '4'))
|
|
{
|
|
return WINED3DFMT_DXT4;
|
|
}
|
|
if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '5'))
|
|
{
|
|
return WINED3DFMT_DXT5;
|
|
}
|
|
if(DDPixelFormat->dwFourCC == MAKEFOURCC('G', 'R', 'G', 'B'))
|
|
{
|
|
return WINED3DFMT_G8R8_G8B8;
|
|
}
|
|
if(DDPixelFormat->dwFourCC == MAKEFOURCC('R', 'G', 'B', 'G'))
|
|
{
|
|
return WINED3DFMT_R8G8_B8G8;
|
|
}
|
|
return WINED3DFMT_UNKNOWN; /* Abuse this as an error value */
|
|
}
|
|
else if(DDPixelFormat->dwFlags & DDPF_BUMPDUDV)
|
|
{
|
|
if( (DDPixelFormat->u1.dwBumpBitCount == 16 ) &&
|
|
(DDPixelFormat->u2.dwBumpDuBitMask == 0x000000ff) &&
|
|
(DDPixelFormat->u3.dwBumpDvBitMask == 0x0000ff00) &&
|
|
(DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x00000000) )
|
|
{
|
|
return WINED3DFMT_R8G8_SNORM;
|
|
}
|
|
else if ( (DDPixelFormat->u1.dwBumpBitCount == 16 ) &&
|
|
(DDPixelFormat->u2.dwBumpDuBitMask == 0x0000001f) &&
|
|
(DDPixelFormat->u3.dwBumpDvBitMask == 0x000003e0) &&
|
|
(DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x0000fc00) )
|
|
{
|
|
return WINED3DFMT_R5G5_SNORM_L6_UNORM;
|
|
}
|
|
else if ( (DDPixelFormat->u1.dwBumpBitCount == 32 ) &&
|
|
(DDPixelFormat->u2.dwBumpDuBitMask == 0x000000ff) &&
|
|
(DDPixelFormat->u3.dwBumpDvBitMask == 0x0000ff00) &&
|
|
(DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x00ff0000) )
|
|
{
|
|
return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
|
|
}
|
|
}
|
|
|
|
ERR("Unknown Pixelformat!\n");
|
|
return WINED3DFMT_UNKNOWN;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* Various dumping functions.
|
|
*
|
|
* They write the contents of a specific function to a TRACE.
|
|
*
|
|
*****************************************************************************/
|
|
static void
|
|
DDRAW_dump_DWORD(const void *in)
|
|
{
|
|
TRACE("%d\n", *((const DWORD *) in));
|
|
}
|
|
static void
|
|
DDRAW_dump_PTR(const void *in)
|
|
{
|
|
TRACE("%p\n", *((const void * const*) in));
|
|
}
|
|
static void
|
|
DDRAW_dump_DDCOLORKEY(const DDCOLORKEY *ddck)
|
|
{
|
|
TRACE("Low : %d - High : %d\n", ddck->dwColorSpaceLowValue, ddck->dwColorSpaceHighValue);
|
|
}
|
|
|
|
static void DDRAW_dump_flags_nolf(DWORD flags, const flag_info* names,
|
|
size_t num_names)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i=0; i < num_names; i++)
|
|
if ((flags & names[i].val) || /* standard flag value */
|
|
((!flags) && (!names[i].val))) /* zero value only */
|
|
TRACE("%s ", names[i].name);
|
|
}
|
|
|
|
static void DDRAW_dump_flags(DWORD flags, const flag_info* names, size_t num_names)
|
|
{
|
|
DDRAW_dump_flags_nolf(flags, names, num_names);
|
|
TRACE("\n");
|
|
}
|
|
|
|
void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in)
|
|
{
|
|
static const flag_info flags[] = {
|
|
FE(DDSCAPS_RESERVED1),
|
|
FE(DDSCAPS_ALPHA),
|
|
FE(DDSCAPS_BACKBUFFER),
|
|
FE(DDSCAPS_COMPLEX),
|
|
FE(DDSCAPS_FLIP),
|
|
FE(DDSCAPS_FRONTBUFFER),
|
|
FE(DDSCAPS_OFFSCREENPLAIN),
|
|
FE(DDSCAPS_OVERLAY),
|
|
FE(DDSCAPS_PALETTE),
|
|
FE(DDSCAPS_PRIMARYSURFACE),
|
|
FE(DDSCAPS_PRIMARYSURFACELEFT),
|
|
FE(DDSCAPS_SYSTEMMEMORY),
|
|
FE(DDSCAPS_TEXTURE),
|
|
FE(DDSCAPS_3DDEVICE),
|
|
FE(DDSCAPS_VIDEOMEMORY),
|
|
FE(DDSCAPS_VISIBLE),
|
|
FE(DDSCAPS_WRITEONLY),
|
|
FE(DDSCAPS_ZBUFFER),
|
|
FE(DDSCAPS_OWNDC),
|
|
FE(DDSCAPS_LIVEVIDEO),
|
|
FE(DDSCAPS_HWCODEC),
|
|
FE(DDSCAPS_MODEX),
|
|
FE(DDSCAPS_MIPMAP),
|
|
FE(DDSCAPS_RESERVED2),
|
|
FE(DDSCAPS_ALLOCONLOAD),
|
|
FE(DDSCAPS_VIDEOPORT),
|
|
FE(DDSCAPS_LOCALVIDMEM),
|
|
FE(DDSCAPS_NONLOCALVIDMEM),
|
|
FE(DDSCAPS_STANDARDVGAMODE),
|
|
FE(DDSCAPS_OPTIMIZED)
|
|
};
|
|
static const flag_info flags2[] = {
|
|
FE(DDSCAPS2_HARDWAREDEINTERLACE),
|
|
FE(DDSCAPS2_HINTDYNAMIC),
|
|
FE(DDSCAPS2_HINTSTATIC),
|
|
FE(DDSCAPS2_TEXTUREMANAGE),
|
|
FE(DDSCAPS2_RESERVED1),
|
|
FE(DDSCAPS2_RESERVED2),
|
|
FE(DDSCAPS2_OPAQUE),
|
|
FE(DDSCAPS2_HINTANTIALIASING),
|
|
FE(DDSCAPS2_CUBEMAP),
|
|
FE(DDSCAPS2_CUBEMAP_POSITIVEX),
|
|
FE(DDSCAPS2_CUBEMAP_NEGATIVEX),
|
|
FE(DDSCAPS2_CUBEMAP_POSITIVEY),
|
|
FE(DDSCAPS2_CUBEMAP_NEGATIVEY),
|
|
FE(DDSCAPS2_CUBEMAP_POSITIVEZ),
|
|
FE(DDSCAPS2_CUBEMAP_NEGATIVEZ),
|
|
FE(DDSCAPS2_MIPMAPSUBLEVEL),
|
|
FE(DDSCAPS2_D3DTEXTUREMANAGE),
|
|
FE(DDSCAPS2_DONOTPERSIST),
|
|
FE(DDSCAPS2_STEREOSURFACELEFT)
|
|
};
|
|
|
|
DDRAW_dump_flags_nolf(in->dwCaps, flags, sizeof(flags)/sizeof(flags[0]));
|
|
DDRAW_dump_flags(in->dwCaps2, flags2, sizeof(flags2)/sizeof(flags2[0]));
|
|
}
|
|
|
|
static void
|
|
DDRAW_dump_DDSCAPS(const DDSCAPS *in)
|
|
{
|
|
DDSCAPS2 in_bis;
|
|
|
|
in_bis.dwCaps = in->dwCaps;
|
|
in_bis.dwCaps2 = 0;
|
|
in_bis.dwCaps3 = 0;
|
|
in_bis.dwCaps4 = 0;
|
|
|
|
DDRAW_dump_DDSCAPS2(&in_bis);
|
|
}
|
|
|
|
static void
|
|
DDRAW_dump_pixelformat_flag(DWORD flagmask)
|
|
{
|
|
static const flag_info flags[] =
|
|
{
|
|
FE(DDPF_ALPHAPIXELS),
|
|
FE(DDPF_ALPHA),
|
|
FE(DDPF_FOURCC),
|
|
FE(DDPF_PALETTEINDEXED4),
|
|
FE(DDPF_PALETTEINDEXEDTO8),
|
|
FE(DDPF_PALETTEINDEXED8),
|
|
FE(DDPF_RGB),
|
|
FE(DDPF_COMPRESSED),
|
|
FE(DDPF_RGBTOYUV),
|
|
FE(DDPF_YUV),
|
|
FE(DDPF_ZBUFFER),
|
|
FE(DDPF_PALETTEINDEXED1),
|
|
FE(DDPF_PALETTEINDEXED2),
|
|
FE(DDPF_ZPIXELS)
|
|
};
|
|
|
|
DDRAW_dump_flags_nolf(flagmask, flags, sizeof(flags)/sizeof(flags[0]));
|
|
}
|
|
|
|
static void
|
|
DDRAW_dump_members(DWORD flags,
|
|
const void* data,
|
|
const member_info* mems,
|
|
size_t num_mems)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i=0; i < num_mems; i++)
|
|
{
|
|
if (mems[i].val & flags)
|
|
{
|
|
TRACE(" - %s : ", mems[i].name);
|
|
mems[i].func((const char *)data + mems[i].offset);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
DDRAW_dump_pixelformat(const DDPIXELFORMAT *pf)
|
|
{
|
|
TRACE("( ");
|
|
DDRAW_dump_pixelformat_flag(pf->dwFlags);
|
|
if (pf->dwFlags & DDPF_FOURCC)
|
|
{
|
|
TRACE(", dwFourCC code '%c%c%c%c' (0x%08x) - %d bits per pixel",
|
|
(unsigned char)( pf->dwFourCC &0xff),
|
|
(unsigned char)((pf->dwFourCC>> 8)&0xff),
|
|
(unsigned char)((pf->dwFourCC>>16)&0xff),
|
|
(unsigned char)((pf->dwFourCC>>24)&0xff),
|
|
pf->dwFourCC,
|
|
pf->u1.dwYUVBitCount
|
|
);
|
|
}
|
|
if (pf->dwFlags & DDPF_RGB)
|
|
{
|
|
const char *cmd;
|
|
TRACE(", RGB bits: %d, ", pf->u1.dwRGBBitCount);
|
|
switch (pf->u1.dwRGBBitCount)
|
|
{
|
|
case 4: cmd = "%1lx"; break;
|
|
case 8: cmd = "%02lx"; break;
|
|
case 16: cmd = "%04lx"; break;
|
|
case 24: cmd = "%06lx"; break;
|
|
case 32: cmd = "%08lx"; break;
|
|
default: ERR("Unexpected bit depth !\n"); cmd = "%d"; break;
|
|
}
|
|
TRACE(" R "); TRACE(cmd, pf->u2.dwRBitMask);
|
|
TRACE(" G "); TRACE(cmd, pf->u3.dwGBitMask);
|
|
TRACE(" B "); TRACE(cmd, pf->u4.dwBBitMask);
|
|
if (pf->dwFlags & DDPF_ALPHAPIXELS)
|
|
{
|
|
TRACE(" A "); TRACE(cmd, pf->u5.dwRGBAlphaBitMask);
|
|
}
|
|
if (pf->dwFlags & DDPF_ZPIXELS)
|
|
{
|
|
TRACE(" Z "); TRACE(cmd, pf->u5.dwRGBZBitMask);
|
|
}
|
|
}
|
|
if (pf->dwFlags & DDPF_ZBUFFER)
|
|
{
|
|
TRACE(", Z bits : %d", pf->u1.dwZBufferBitDepth);
|
|
}
|
|
if (pf->dwFlags & DDPF_ALPHA)
|
|
{
|
|
TRACE(", Alpha bits : %d", pf->u1.dwAlphaBitDepth);
|
|
}
|
|
if (pf->dwFlags & DDPF_BUMPDUDV)
|
|
{
|
|
const char *cmd = "%08lx";
|
|
TRACE(", Bump bits: %d, ", pf->u1.dwBumpBitCount);
|
|
TRACE(" U "); TRACE(cmd, pf->u2.dwBumpDuBitMask);
|
|
TRACE(" V "); TRACE(cmd, pf->u3.dwBumpDvBitMask);
|
|
TRACE(" L "); TRACE(cmd, pf->u4.dwBumpLuminanceBitMask);
|
|
}
|
|
TRACE(")\n");
|
|
}
|
|
|
|
void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd)
|
|
{
|
|
#define STRUCT DDSURFACEDESC2
|
|
static const member_info members[] =
|
|
{
|
|
ME(DDSD_HEIGHT, DDRAW_dump_DWORD, dwHeight),
|
|
ME(DDSD_WIDTH, DDRAW_dump_DWORD, dwWidth),
|
|
ME(DDSD_PITCH, DDRAW_dump_DWORD, u1 /* lPitch */),
|
|
ME(DDSD_LINEARSIZE, DDRAW_dump_DWORD, u1 /* dwLinearSize */),
|
|
ME(DDSD_BACKBUFFERCOUNT, DDRAW_dump_DWORD, dwBackBufferCount),
|
|
ME(DDSD_MIPMAPCOUNT, DDRAW_dump_DWORD, u2 /* dwMipMapCount */),
|
|
ME(DDSD_ZBUFFERBITDEPTH, DDRAW_dump_DWORD, u2 /* dwZBufferBitDepth */), /* This is for 'old-style' D3D */
|
|
ME(DDSD_REFRESHRATE, DDRAW_dump_DWORD, u2 /* dwRefreshRate */),
|
|
ME(DDSD_ALPHABITDEPTH, DDRAW_dump_DWORD, dwAlphaBitDepth),
|
|
ME(DDSD_LPSURFACE, DDRAW_dump_PTR, lpSurface),
|
|
ME(DDSD_CKDESTOVERLAY, DDRAW_dump_DDCOLORKEY, u3 /* ddckCKDestOverlay */),
|
|
ME(DDSD_CKDESTBLT, DDRAW_dump_DDCOLORKEY, ddckCKDestBlt),
|
|
ME(DDSD_CKSRCOVERLAY, DDRAW_dump_DDCOLORKEY, ddckCKSrcOverlay),
|
|
ME(DDSD_CKSRCBLT, DDRAW_dump_DDCOLORKEY, ddckCKSrcBlt),
|
|
ME(DDSD_PIXELFORMAT, DDRAW_dump_pixelformat, u4 /* ddpfPixelFormat */)
|
|
};
|
|
static const member_info members_caps[] =
|
|
{
|
|
ME(DDSD_CAPS, DDRAW_dump_DDSCAPS, ddsCaps)
|
|
};
|
|
static const member_info members_caps2[] =
|
|
{
|
|
ME(DDSD_CAPS, DDRAW_dump_DDSCAPS2, ddsCaps)
|
|
};
|
|
#undef STRUCT
|
|
|
|
if (NULL == lpddsd)
|
|
{
|
|
TRACE("(null)\n");
|
|
}
|
|
else
|
|
{
|
|
if (lpddsd->dwSize >= sizeof(DDSURFACEDESC2))
|
|
{
|
|
DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members_caps2, 1);
|
|
}
|
|
else
|
|
{
|
|
DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members_caps, 1);
|
|
}
|
|
DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members,
|
|
sizeof(members)/sizeof(members[0]));
|
|
}
|
|
}
|
|
|
|
void
|
|
dump_D3DMATRIX(const D3DMATRIX *mat)
|
|
{
|
|
TRACE(" %f %f %f %f\n", mat->_11, mat->_12, mat->_13, mat->_14);
|
|
TRACE(" %f %f %f %f\n", mat->_21, mat->_22, mat->_23, mat->_24);
|
|
TRACE(" %f %f %f %f\n", mat->_31, mat->_32, mat->_33, mat->_34);
|
|
TRACE(" %f %f %f %f\n", mat->_41, mat->_42, mat->_43, mat->_44);
|
|
}
|
|
|
|
DWORD
|
|
get_flexible_vertex_size(DWORD d3dvtVertexType)
|
|
{
|
|
DWORD size = 0;
|
|
DWORD i;
|
|
|
|
if (d3dvtVertexType & D3DFVF_NORMAL) size += 3 * sizeof(D3DVALUE);
|
|
if (d3dvtVertexType & D3DFVF_DIFFUSE) size += sizeof(DWORD);
|
|
if (d3dvtVertexType & D3DFVF_SPECULAR) size += sizeof(DWORD);
|
|
if (d3dvtVertexType & D3DFVF_RESERVED1) size += sizeof(DWORD);
|
|
switch (d3dvtVertexType & D3DFVF_POSITION_MASK)
|
|
{
|
|
case D3DFVF_XYZ: size += 3 * sizeof(D3DVALUE); break;
|
|
case D3DFVF_XYZRHW: size += 4 * sizeof(D3DVALUE); break;
|
|
case D3DFVF_XYZB1: size += 4 * sizeof(D3DVALUE); break;
|
|
case D3DFVF_XYZB2: size += 5 * sizeof(D3DVALUE); break;
|
|
case D3DFVF_XYZB3: size += 6 * sizeof(D3DVALUE); break;
|
|
case D3DFVF_XYZB4: size += 7 * sizeof(D3DVALUE); break;
|
|
case D3DFVF_XYZB5: size += 8 * sizeof(D3DVALUE); break;
|
|
default: ERR("Unexpected position mask\n");
|
|
}
|
|
for (i = 0; i < GET_TEXCOUNT_FROM_FVF(d3dvtVertexType); i++)
|
|
{
|
|
size += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i) * sizeof(D3DVALUE);
|
|
}
|
|
|
|
return size;
|
|
}
|
|
|
|
void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS* pIn, DDSCAPS2* pOut)
|
|
{
|
|
/* 2 adds three additional caps fields to the end. Both versions
|
|
* are unversioned. */
|
|
pOut->dwCaps = pIn->dwCaps;
|
|
pOut->dwCaps2 = 0;
|
|
pOut->dwCaps3 = 0;
|
|
pOut->dwCaps4 = 0;
|
|
}
|
|
|
|
void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2* pIn, DDDEVICEIDENTIFIER* pOut)
|
|
{
|
|
/* 2 adds a dwWHQLLevel field to the end. Both structures are
|
|
* unversioned. */
|
|
memcpy(pOut, pIn, sizeof(*pOut));
|
|
}
|
|
|
|
void DDRAW_dump_cooperativelevel(DWORD cooplevel)
|
|
{
|
|
static const flag_info flags[] =
|
|
{
|
|
FE(DDSCL_FULLSCREEN),
|
|
FE(DDSCL_ALLOWREBOOT),
|
|
FE(DDSCL_NOWINDOWCHANGES),
|
|
FE(DDSCL_NORMAL),
|
|
FE(DDSCL_ALLOWMODEX),
|
|
FE(DDSCL_EXCLUSIVE),
|
|
FE(DDSCL_SETFOCUSWINDOW),
|
|
FE(DDSCL_SETDEVICEWINDOW),
|
|
FE(DDSCL_CREATEDEVICEWINDOW)
|
|
};
|
|
|
|
if (TRACE_ON(ddraw))
|
|
{
|
|
TRACE(" - ");
|
|
DDRAW_dump_flags(cooplevel, flags, sizeof(flags)/sizeof(flags[0]));
|
|
}
|
|
}
|
|
|
|
void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps)
|
|
{
|
|
static const flag_info flags1[] =
|
|
{
|
|
FE(DDCAPS_3D),
|
|
FE(DDCAPS_ALIGNBOUNDARYDEST),
|
|
FE(DDCAPS_ALIGNSIZEDEST),
|
|
FE(DDCAPS_ALIGNBOUNDARYSRC),
|
|
FE(DDCAPS_ALIGNSIZESRC),
|
|
FE(DDCAPS_ALIGNSTRIDE),
|
|
FE(DDCAPS_BLT),
|
|
FE(DDCAPS_BLTQUEUE),
|
|
FE(DDCAPS_BLTFOURCC),
|
|
FE(DDCAPS_BLTSTRETCH),
|
|
FE(DDCAPS_GDI),
|
|
FE(DDCAPS_OVERLAY),
|
|
FE(DDCAPS_OVERLAYCANTCLIP),
|
|
FE(DDCAPS_OVERLAYFOURCC),
|
|
FE(DDCAPS_OVERLAYSTRETCH),
|
|
FE(DDCAPS_PALETTE),
|
|
FE(DDCAPS_PALETTEVSYNC),
|
|
FE(DDCAPS_READSCANLINE),
|
|
FE(DDCAPS_STEREOVIEW),
|
|
FE(DDCAPS_VBI),
|
|
FE(DDCAPS_ZBLTS),
|
|
FE(DDCAPS_ZOVERLAYS),
|
|
FE(DDCAPS_COLORKEY),
|
|
FE(DDCAPS_ALPHA),
|
|
FE(DDCAPS_COLORKEYHWASSIST),
|
|
FE(DDCAPS_NOHARDWARE),
|
|
FE(DDCAPS_BLTCOLORFILL),
|
|
FE(DDCAPS_BANKSWITCHED),
|
|
FE(DDCAPS_BLTDEPTHFILL),
|
|
FE(DDCAPS_CANCLIP),
|
|
FE(DDCAPS_CANCLIPSTRETCHED),
|
|
FE(DDCAPS_CANBLTSYSMEM)
|
|
};
|
|
static const flag_info flags2[] =
|
|
{
|
|
FE(DDCAPS2_CERTIFIED),
|
|
FE(DDCAPS2_NO2DDURING3DSCENE),
|
|
FE(DDCAPS2_VIDEOPORT),
|
|
FE(DDCAPS2_AUTOFLIPOVERLAY),
|
|
FE(DDCAPS2_CANBOBINTERLEAVED),
|
|
FE(DDCAPS2_CANBOBNONINTERLEAVED),
|
|
FE(DDCAPS2_COLORCONTROLOVERLAY),
|
|
FE(DDCAPS2_COLORCONTROLPRIMARY),
|
|
FE(DDCAPS2_CANDROPZ16BIT),
|
|
FE(DDCAPS2_NONLOCALVIDMEM),
|
|
FE(DDCAPS2_NONLOCALVIDMEMCAPS),
|
|
FE(DDCAPS2_NOPAGELOCKREQUIRED),
|
|
FE(DDCAPS2_WIDESURFACES),
|
|
FE(DDCAPS2_CANFLIPODDEVEN),
|
|
FE(DDCAPS2_CANBOBHARDWARE),
|
|
FE(DDCAPS2_COPYFOURCC),
|
|
FE(DDCAPS2_PRIMARYGAMMA),
|
|
FE(DDCAPS2_CANRENDERWINDOWED),
|
|
FE(DDCAPS2_CANCALIBRATEGAMMA),
|
|
FE(DDCAPS2_FLIPINTERVAL),
|
|
FE(DDCAPS2_FLIPNOVSYNC),
|
|
FE(DDCAPS2_CANMANAGETEXTURE),
|
|
FE(DDCAPS2_TEXMANINNONLOCALVIDMEM),
|
|
FE(DDCAPS2_STEREO),
|
|
FE(DDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL)
|
|
};
|
|
static const flag_info flags3[] =
|
|
{
|
|
FE(DDCKEYCAPS_DESTBLT),
|
|
FE(DDCKEYCAPS_DESTBLTCLRSPACE),
|
|
FE(DDCKEYCAPS_DESTBLTCLRSPACEYUV),
|
|
FE(DDCKEYCAPS_DESTBLTYUV),
|
|
FE(DDCKEYCAPS_DESTOVERLAY),
|
|
FE(DDCKEYCAPS_DESTOVERLAYCLRSPACE),
|
|
FE(DDCKEYCAPS_DESTOVERLAYCLRSPACEYUV),
|
|
FE(DDCKEYCAPS_DESTOVERLAYONEACTIVE),
|
|
FE(DDCKEYCAPS_DESTOVERLAYYUV),
|
|
FE(DDCKEYCAPS_SRCBLT),
|
|
FE(DDCKEYCAPS_SRCBLTCLRSPACE),
|
|
FE(DDCKEYCAPS_SRCBLTCLRSPACEYUV),
|
|
FE(DDCKEYCAPS_SRCBLTYUV),
|
|
FE(DDCKEYCAPS_SRCOVERLAY),
|
|
FE(DDCKEYCAPS_SRCOVERLAYCLRSPACE),
|
|
FE(DDCKEYCAPS_SRCOVERLAYCLRSPACEYUV),
|
|
FE(DDCKEYCAPS_SRCOVERLAYONEACTIVE),
|
|
FE(DDCKEYCAPS_SRCOVERLAYYUV),
|
|
FE(DDCKEYCAPS_NOCOSTOVERLAY)
|
|
};
|
|
static const flag_info flags4[] =
|
|
{
|
|
FE(DDFXCAPS_BLTALPHA),
|
|
FE(DDFXCAPS_OVERLAYALPHA),
|
|
FE(DDFXCAPS_BLTARITHSTRETCHYN),
|
|
FE(DDFXCAPS_BLTARITHSTRETCHY),
|
|
FE(DDFXCAPS_BLTMIRRORLEFTRIGHT),
|
|
FE(DDFXCAPS_BLTMIRRORUPDOWN),
|
|
FE(DDFXCAPS_BLTROTATION),
|
|
FE(DDFXCAPS_BLTROTATION90),
|
|
FE(DDFXCAPS_BLTSHRINKX),
|
|
FE(DDFXCAPS_BLTSHRINKXN),
|
|
FE(DDFXCAPS_BLTSHRINKY),
|
|
FE(DDFXCAPS_BLTSHRINKYN),
|
|
FE(DDFXCAPS_BLTSTRETCHX),
|
|
FE(DDFXCAPS_BLTSTRETCHXN),
|
|
FE(DDFXCAPS_BLTSTRETCHY),
|
|
FE(DDFXCAPS_BLTSTRETCHYN),
|
|
FE(DDFXCAPS_OVERLAYARITHSTRETCHY),
|
|
FE(DDFXCAPS_OVERLAYARITHSTRETCHYN),
|
|
FE(DDFXCAPS_OVERLAYSHRINKX),
|
|
FE(DDFXCAPS_OVERLAYSHRINKXN),
|
|
FE(DDFXCAPS_OVERLAYSHRINKY),
|
|
FE(DDFXCAPS_OVERLAYSHRINKYN),
|
|
FE(DDFXCAPS_OVERLAYSTRETCHX),
|
|
FE(DDFXCAPS_OVERLAYSTRETCHXN),
|
|
FE(DDFXCAPS_OVERLAYSTRETCHY),
|
|
FE(DDFXCAPS_OVERLAYSTRETCHYN),
|
|
FE(DDFXCAPS_OVERLAYMIRRORLEFTRIGHT),
|
|
FE(DDFXCAPS_OVERLAYMIRRORUPDOWN)
|
|
};
|
|
static const flag_info flags5[] =
|
|
{
|
|
FE(DDFXALPHACAPS_BLTALPHAEDGEBLEND),
|
|
FE(DDFXALPHACAPS_BLTALPHAPIXELS),
|
|
FE(DDFXALPHACAPS_BLTALPHAPIXELSNEG),
|
|
FE(DDFXALPHACAPS_BLTALPHASURFACES),
|
|
FE(DDFXALPHACAPS_BLTALPHASURFACESNEG),
|
|
FE(DDFXALPHACAPS_OVERLAYALPHAEDGEBLEND),
|
|
FE(DDFXALPHACAPS_OVERLAYALPHAPIXELS),
|
|
FE(DDFXALPHACAPS_OVERLAYALPHAPIXELSNEG),
|
|
FE(DDFXALPHACAPS_OVERLAYALPHASURFACES),
|
|
FE(DDFXALPHACAPS_OVERLAYALPHASURFACESNEG)
|
|
};
|
|
static const flag_info flags6[] =
|
|
{
|
|
FE(DDPCAPS_4BIT),
|
|
FE(DDPCAPS_8BITENTRIES),
|
|
FE(DDPCAPS_8BIT),
|
|
FE(DDPCAPS_INITIALIZE),
|
|
FE(DDPCAPS_PRIMARYSURFACE),
|
|
FE(DDPCAPS_PRIMARYSURFACELEFT),
|
|
FE(DDPCAPS_ALLOW256),
|
|
FE(DDPCAPS_VSYNC),
|
|
FE(DDPCAPS_1BIT),
|
|
FE(DDPCAPS_2BIT),
|
|
FE(DDPCAPS_ALPHA),
|
|
};
|
|
static const flag_info flags7[] =
|
|
{
|
|
FE(DDSVCAPS_RESERVED1),
|
|
FE(DDSVCAPS_RESERVED2),
|
|
FE(DDSVCAPS_RESERVED3),
|
|
FE(DDSVCAPS_RESERVED4),
|
|
FE(DDSVCAPS_STEREOSEQUENTIAL),
|
|
};
|
|
|
|
TRACE(" - dwSize : %d\n", lpcaps->dwSize);
|
|
TRACE(" - dwCaps : "); DDRAW_dump_flags(lpcaps->dwCaps, flags1, sizeof(flags1)/sizeof(flags1[0]));
|
|
TRACE(" - dwCaps2 : "); DDRAW_dump_flags(lpcaps->dwCaps2, flags2, sizeof(flags2)/sizeof(flags2[0]));
|
|
TRACE(" - dwCKeyCaps : "); DDRAW_dump_flags(lpcaps->dwCKeyCaps, flags3, sizeof(flags3)/sizeof(flags3[0]));
|
|
TRACE(" - dwFXCaps : "); DDRAW_dump_flags(lpcaps->dwFXCaps, flags4, sizeof(flags4)/sizeof(flags4[0]));
|
|
TRACE(" - dwFXAlphaCaps : "); DDRAW_dump_flags(lpcaps->dwFXAlphaCaps, flags5, sizeof(flags5)/sizeof(flags5[0]));
|
|
TRACE(" - dwPalCaps : "); DDRAW_dump_flags(lpcaps->dwPalCaps, flags6, sizeof(flags6)/sizeof(flags6[0]));
|
|
TRACE(" - dwSVCaps : "); DDRAW_dump_flags(lpcaps->dwSVCaps, flags7, sizeof(flags7)/sizeof(flags7[0]));
|
|
TRACE("...\n");
|
|
TRACE(" - dwNumFourCCCodes : %d\n", lpcaps->dwNumFourCCCodes);
|
|
TRACE(" - dwCurrVisibleOverlays : %d\n", lpcaps->dwCurrVisibleOverlays);
|
|
TRACE(" - dwMinOverlayStretch : %d\n", lpcaps->dwMinOverlayStretch);
|
|
TRACE(" - dwMaxOverlayStretch : %d\n", lpcaps->dwMaxOverlayStretch);
|
|
TRACE("...\n");
|
|
TRACE(" - ddsCaps : "); DDRAW_dump_DDSCAPS2(&lpcaps->ddsCaps);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* multiply_matrix
|
|
*
|
|
* Multiplies 2 4x4 matrices src1 and src2, and stores the result in dest.
|
|
*
|
|
* Params:
|
|
* dest: Pointer to the destination matrix
|
|
* src1: Pointer to the first source matrix
|
|
* src2: Pointer to the second source matrix
|
|
*
|
|
*****************************************************************************/
|
|
void
|
|
multiply_matrix(D3DMATRIX *dest,
|
|
const D3DMATRIX *src1,
|
|
const D3DMATRIX *src2)
|
|
{
|
|
D3DMATRIX temp;
|
|
|
|
/* Now do the multiplication 'by hand'.
|
|
I know that all this could be optimised, but this will be done later :-) */
|
|
temp._11 = (src1->_11 * src2->_11) + (src1->_21 * src2->_12) + (src1->_31 * src2->_13) + (src1->_41 * src2->_14);
|
|
temp._21 = (src1->_11 * src2->_21) + (src1->_21 * src2->_22) + (src1->_31 * src2->_23) + (src1->_41 * src2->_24);
|
|
temp._31 = (src1->_11 * src2->_31) + (src1->_21 * src2->_32) + (src1->_31 * src2->_33) + (src1->_41 * src2->_34);
|
|
temp._41 = (src1->_11 * src2->_41) + (src1->_21 * src2->_42) + (src1->_31 * src2->_43) + (src1->_41 * src2->_44);
|
|
|
|
temp._12 = (src1->_12 * src2->_11) + (src1->_22 * src2->_12) + (src1->_32 * src2->_13) + (src1->_42 * src2->_14);
|
|
temp._22 = (src1->_12 * src2->_21) + (src1->_22 * src2->_22) + (src1->_32 * src2->_23) + (src1->_42 * src2->_24);
|
|
temp._32 = (src1->_12 * src2->_31) + (src1->_22 * src2->_32) + (src1->_32 * src2->_33) + (src1->_42 * src2->_34);
|
|
temp._42 = (src1->_12 * src2->_41) + (src1->_22 * src2->_42) + (src1->_32 * src2->_43) + (src1->_42 * src2->_44);
|
|
|
|
temp._13 = (src1->_13 * src2->_11) + (src1->_23 * src2->_12) + (src1->_33 * src2->_13) + (src1->_43 * src2->_14);
|
|
temp._23 = (src1->_13 * src2->_21) + (src1->_23 * src2->_22) + (src1->_33 * src2->_23) + (src1->_43 * src2->_24);
|
|
temp._33 = (src1->_13 * src2->_31) + (src1->_23 * src2->_32) + (src1->_33 * src2->_33) + (src1->_43 * src2->_34);
|
|
temp._43 = (src1->_13 * src2->_41) + (src1->_23 * src2->_42) + (src1->_33 * src2->_43) + (src1->_43 * src2->_44);
|
|
|
|
temp._14 = (src1->_14 * src2->_11) + (src1->_24 * src2->_12) + (src1->_34 * src2->_13) + (src1->_44 * src2->_14);
|
|
temp._24 = (src1->_14 * src2->_21) + (src1->_24 * src2->_22) + (src1->_34 * src2->_23) + (src1->_44 * src2->_24);
|
|
temp._34 = (src1->_14 * src2->_31) + (src1->_24 * src2->_32) + (src1->_34 * src2->_33) + (src1->_44 * src2->_34);
|
|
temp._44 = (src1->_14 * src2->_41) + (src1->_24 * src2->_42) + (src1->_34 * src2->_43) + (src1->_44 * src2->_44);
|
|
|
|
/* And copy the new matrix in the good storage.. */
|
|
memcpy(dest, &temp, 16 * sizeof(D3DVALUE));
|
|
}
|
|
|
|
void multiply_matrix_D3D_way(D3DMATRIX* result, const D3DMATRIX *m1, const D3DMATRIX *m2)
|
|
{
|
|
D3DMATRIX temp;
|
|
|
|
temp._11 = m1->_11 * m2->_11 + m1->_12 * m2->_21 + m1->_13 * m2->_31 + m1->_14 * m2->_41;
|
|
temp._12 = m1->_11 * m2->_12 + m1->_12 * m2->_22 + m1->_13 * m2->_32 + m1->_14 * m2->_42;
|
|
temp._13 = m1->_11 * m2->_13 + m1->_12 * m2->_23 + m1->_13 * m2->_33 + m1->_14 * m2->_43;
|
|
temp._14 = m1->_11 * m2->_14 + m1->_12 * m2->_24 + m1->_13 * m2->_34 + m1->_14 * m2->_44;
|
|
temp._21 = m1->_21 * m2->_11 + m1->_22 * m2->_21 + m1->_23 * m2->_31 + m1->_24 * m2->_41;
|
|
temp._22 = m1->_21 * m2->_12 + m1->_22 * m2->_22 + m1->_23 * m2->_32 + m1->_24 * m2->_42;
|
|
temp._23 = m1->_21 * m2->_13 + m1->_22 * m2->_23 + m1->_23 * m2->_33 + m1->_24 * m2->_43;
|
|
temp._24 = m1->_21 * m2->_14 + m1->_22 * m2->_24 + m1->_23 * m2->_34 + m1->_24 * m2->_44;
|
|
temp._31 = m1->_31 * m2->_11 + m1->_32 * m2->_21 + m1->_33 * m2->_31 + m1->_34 * m2->_41;
|
|
temp._32 = m1->_31 * m2->_12 + m1->_32 * m2->_22 + m1->_33 * m2->_32 + m1->_34 * m2->_42;
|
|
temp._33 = m1->_31 * m2->_13 + m1->_32 * m2->_23 + m1->_33 * m2->_33 + m1->_34 * m2->_43;
|
|
temp._34 = m1->_31 * m2->_14 + m1->_32 * m2->_24 + m1->_33 * m2->_34 + m1->_34 * m2->_44;
|
|
temp._41 = m1->_41 * m2->_11 + m1->_42 * m2->_21 + m1->_43 * m2->_31 + m1->_44 * m2->_41;
|
|
temp._42 = m1->_41 * m2->_12 + m1->_42 * m2->_22 + m1->_43 * m2->_32 + m1->_44 * m2->_42;
|
|
temp._43 = m1->_41 * m2->_13 + m1->_42 * m2->_23 + m1->_43 * m2->_33 + m1->_44 * m2->_43;
|
|
temp._44 = m1->_41 * m2->_14 + m1->_42 * m2->_24 + m1->_43 * m2->_34 + m1->_44 * m2->_44;
|
|
|
|
*result = temp;
|
|
}
|
|
|
|
HRESULT
|
|
hr_ddraw_from_wined3d(HRESULT hr)
|
|
{
|
|
switch(hr)
|
|
{
|
|
case WINED3DERR_INVALIDCALL: return DDERR_INVALIDPARAMS;
|
|
default: return hr;
|
|
}
|
|
}
|