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e31ae92630
- beginning of shaders support (Vertex and Pixel Shaders 1.1 on DirectX8) - beginning of D3DX8 support the D3D8 utility API (very basic, only the core header)
20 lines
385 B
Makefile
20 lines
385 B
Makefile
TOPSRCDIR = @top_srcdir@
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TOPOBJDIR = ../..
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SRCDIR = @srcdir@
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VPATH = @srcdir@
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MODULE = d3dx8.dll
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IMPORTS = d3d8 user32 gdi32 kernel32
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EXTRAINCL = @X_CFLAGS@
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EXTRALIBS = $(LIBUUID) @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
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LDDLLFLAGS = @LDDLLFLAGS@
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SYMBOLFILE = $(MODULE).tmp.o
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C_SRCS = \
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d3dx8_main.c \
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d3dxbuffer.c
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@MAKE_DLL_RULES@
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### Dependencies:
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