mirror of
https://github.com/reactos/wine.git
synced 2024-12-10 21:04:37 +00:00
680 lines
24 KiB
Perl
Executable File
680 lines
24 KiB
Perl
Executable File
#!/usr/bin/perl -w
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# This script is called thus :
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#
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# make_opengl path_to_spec_file opengl_version
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#
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# - path_to_spec_file is the path to the directory where the OpenGL
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# spec files are located. These files are part of the OpenGL
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# sample implementation CVS tree and are located in
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# CVS_ROOT/projects/ogl-sample/main/doc/registry/specs.
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# You can find them on the web at the following URL :
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# http://oss.sgi.com/cgi-bin/cvsweb.cgi/projects/ogl-sample/main/doc/registry/specs/
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#
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# - opengl_version is the OpenGL version emulated by the library
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# (can be 1.0 to 1.2).
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#
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# This script generates the three following files :
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#
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# - opengl32.spec : the spec file giving all the exported functions
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# of the OpenGL32.DLL library. These functions are the one an
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# application can directly link to (and are all the functions
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# defined in the OpenGL core for the version defined by
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# 'opengl_version').
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#
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# - opengl_norm.c : this file contains the thunks for all OpenGL
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# functions that are defined in 'opengl32.spec'. The corresponding
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# functions NEED to be defined in Linux's libGL or the library
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# won't be able to be linked in.
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#
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# - opengl_ext.c : in this file are stored thunks for ALL possible
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# OpenGL extensions (at least, all the extensions that are defined
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# in the OpenGL extension registry). Contrary to 'opengl_norm.c',
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# you do not need to have these extensions in your libGL to have
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# OpenGL work (as they are resolved at run-time using
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# glXGetProcAddressARB).
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#
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# Copyright 2000 Lionel Ulmer
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#
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# This library is free software; you can redistribute it and/or
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# modify it under the terms of the GNU Lesser General Public
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# License as published by the Free Software Foundation; either
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# version 2.1 of the License, or (at your option) any later version.
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#
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# This library is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public
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# License along with this library; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#
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#
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# Files to generate
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#
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$spec_file = "opengl32.spec";
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$norm_file = "opengl_norm.c";
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$ext_file = "opengl_ext.c";
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# Set to 0 for removing the ENTER / LEAVE GL calls
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$gen_thread_safe = 1;
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# Prefix used for the local variables
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$ext_prefix = "func_";
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# If set to 1, generate TRACEs for each OpenGL function
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$gen_traces = 1;
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#
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# List of categories to put in the 'opengl_norm.c' file
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#
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%cat_1_0 = ( "display-list" => 1,
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"drawing" => 1,
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"drawing-control" => 1,
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"feedback" => 1,
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"framebuf" => 1,
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"misc" => 1,
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"modeling" => 1,
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"pixel-op" => 1,
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"pixel-rw" => 1,
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"state-req" => 1,
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"xform" => 1 );
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%cat_1_1 = ( %cat_1_0,
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"1_1" => 1 );
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%cat_1_2 = ( %cat_1_1,
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"VERSION_1_2" => 1 );
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%norm_categories = ();
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#
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# This hash table gives the conversion between OpenGL types and what
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# is used by the TRACE printfs
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#
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%debug_conv =
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("GLbitfield" => "%d",
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"GLboolean" => "%d",
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"GLbyte" => "%d",
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"GLclampd" => "%f",
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"GLclampf" => "%f",
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"GLdouble" => "%f",
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"GLenum" => "%d",
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"GLfloat" => "%f",
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"GLint" => "%d",
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"GLshort" => "%d",
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"GLsizei" => "%d",
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"GLstring" => "%s",
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"GLubyte" => "%d",
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"GLuint" => "%d",
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"GLushort" => "%d",
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"GLhalfNV" => "%d",
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"GLintptrARB" => "%d",
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"GLsizeiptrARB" => "%d",
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"GLvoid" => "(void)",
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"_GLfuncptr" => "%p");
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#
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# This hash table gives the conversion between OpenGL types and what
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# is used in the .spec file
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#
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%arg_conv =
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("GLbitfield" => [ "long", 4 ],
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"GLboolean" => [ "long", 4 ],
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"GLbyte" => [ "long", 4 ],
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"GLclampd" => [ "double", 8 ],
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"GLclampf" => [ "long", 4 ],
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"GLdouble" => [ "double", 8 ],
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"GLenum" => [ "long", 4 ],
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"GLfloat" => [ "long", 4 ],
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"GLint" => [ "long", 4 ],
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"GLshort" => [ "long", 4 ],
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"GLsizei" => [ "long", 4 ],
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"GLstring" => [ "str", 4 ],
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"GLubyte" => [ "long", 4 ],
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"GLuint" => [ "long", 4 ],
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"GLushort" => [ "long", 4 ],
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"GLhalfNV" => [ "long", 4 ],
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"GLintptrARB" => [ "long", 4 ],
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"GLsizeiptrARB" => [ "long", 4 ],
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"GLvoid" => [ "void", 4 ],
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"_GLfuncptr" => [ "ptr", 4 ]);
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#
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# Used to convert some types
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#
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sub ConvertType {
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my ($type) = @_;
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%hash = ( "GLstring" => "const GLubyte *",
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"GLintptrARB" => "ptrdiff_t",
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"GLsizeiptrARB" => "ptrdiff_t",
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"GLhalfNV" => "unsigned short" );
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foreach $org (keys %hash) {
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if ($type =~ /$org/) {
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($before, $after) = ($type =~ /^(.*)$org(.*)$/);
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return "$before$hash{$org}$after";
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}
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}
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return $type;
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}
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#
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# This functions generates the thunk for a given function.
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#
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sub GenerateThunk {
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my ($func_ref, $comment, $prefix, $thread_safe) = @_;
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my ($ret) = ("");
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my ($call_arg) = ("");
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my ($trace_arg) = ("");
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# If for opengl_norm.c, generate a nice heading otherwise Patrik won't be happy :-)
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# Patrik says: Well I would be even happier if a (OPENGL32.@) was added as well. Done. :-)
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if ($comment eq 1) {
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$ret = $ret . "/***********************************************************************\n";
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$ret = $ret . " * " . $func_ref->[0] . " (OPENGL32.@)\n";
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$ret = $ret . " */\n";
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}
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$ret = $ret . ConvertType($func_ref->[1]) . " WINAPI wine_" . $func_ref->[0] . "( ";
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for ($i = 0; $i <= $#{@{$func_ref->[2]}}; $i++) {
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$type = $func_ref->[2]->[$i]->[0];
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$name = $func_ref->[2]->[$i]->[1];
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$ret = $ret . ConvertType($type) . " $name";
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$call_arg = $call_arg . "$name";
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if ($type =~ /\*/) {
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$trace_arg = $trace_arg . "%p";
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} else {
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$trace_arg = $trace_arg . $debug_conv{$type};
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}
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if ($i != $#{@{$func_ref->[2]}}) {
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$ret = $ret . ", ";
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$call_arg = $call_arg . ", ";
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$trace_arg = $trace_arg . ", ";
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} else {
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$ret = $ret . " ";
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$call_arg = $call_arg . " ";
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}
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}
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$ret = $ret . ") {\n";
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if ($func_ref->[1] ne "void") {
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$ret = $ret . " " . ConvertType($func_ref->[1]) . " ret_value;\n";
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}
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if ($gen_traces) {
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$ret = $ret . " TRACE(\"(" . $trace_arg . ")\\n\"";
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if ($trace_arg ne "") {
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$ret = $ret . ", " . $call_arg;
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}
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$ret = $ret . ");\n";
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}
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if ($thread_safe) {
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$ret = $ret . " ENTER_GL();\n";
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}
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$ret = $ret . " ";
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if ($func_ref->[1] ne "void") {
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$ret = $ret . "ret_value = ";
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}
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$ret = $ret . $prefix . $func_ref->[0] . "( " . $call_arg . ");\n";
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if ($thread_safe) {
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$ret = $ret . " LEAVE_GL();\n";
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}
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if ($func_ref->[1] ne "void") {
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$ret = $ret . " return ret_value;\n"
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}
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$ret = $ret . "}\n";
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# Return this string....
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$ret;
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}
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#
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# Extract and checks the number of arguments
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#
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if ($#ARGV != 1) {
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die "Usage : make_opengl OpenGL_registry_location OpenGL_version.\n";
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}
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$registry_path = shift @ARGV;
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$version = shift @ARGV;
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if ($version eq "1.0") {
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%norm_categories = %cat_1_0;
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} elsif ($version eq "1.1") {
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%norm_categories = %cat_1_1;
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} elsif ($version eq "1.2") {
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%norm_categories = %cat_1_2;
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} else {
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die "OpenGL version incorrect. Should be one of '1.0', '1.1' or '1.2'.\n";
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}
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#
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# Open the registry files
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#
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open(TYPES, $registry_path . "/gl.tm") || die "Could not open 'gl.tm'. Please check your path the the registry files.\n";
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open(REGISTRY, $registry_path . "/gl.spec") || die "Could not open 'gl.spec'. Please check your path the the registry files.\n";
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#
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# First, create a mapping between the pseudo types used in the spec file
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# and OpenGL types using the 'gl.tm' file.
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#
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%pseudo_to_opengl = ();
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while ($line = <TYPES>) {
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if ($line !~ /\w*\#/) {
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($pseudo, $opengl) = ($line =~ /(\w*),\*,\*,\s*(.*),\*,\*/);
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$pseudo_to_opengl{$pseudo} = $opengl;
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}
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}
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# This is to override the 'void' -> '*' bogus conversion
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$pseudo_to_opengl{"void"} = "void";
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# This is a bug in the spec file...
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$pseudo_to_opengl{"FfdTargetSGIX"} = "GLint";
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$pseudo_to_opengl{"FfdMaskSGIX"} = "GLint";
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$pseudo_to_opengl{"IglooFunctionSelectSGIX"} = "GLint";
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$pseudo_to_opengl{"IglooParameterSGIX"} = "GLint";
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#
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# Then, create the list of all OpenGL functions using the 'gl.spec'
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# file. This will create two hash-tables, one with all the function
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# whose category matches the one listed in '@norm_categories', the other
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# with all other functions.
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#
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# An element of the hash table is a reference to an array with these
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# elements :
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#
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# - function name
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#
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# - return type
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#
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# - reference to an array giving the list of arguments (an empty array
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# for a 'void' function).
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#
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# The list of arguments is itself an array of reference to arrays. Each
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# of these arrays represents the argument type and the argument name.
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#
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# An example :
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#
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# void glBitmap( GLsizei width, GLsizei height,
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# GLfloat xorig, GLfloat yorig,
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# GLfloat xmove, GLfloat ymove,
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# const GLubyte *bitmap );
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#
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# Would give something like that :
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#
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# [ "glBitmap",
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# "void",
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# [ [ "GLsizei", "width" ],
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# [ "GLsizei", "height" ],
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# [ "GLfloat", "xorig" ],
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# [ "GLfloat", "yorig" ],
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# [ "GLfloat", "xmove" ],
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# [ "GLfloat", "ymove" ],
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# [ "GLubyte *", "bitmap"] ] ];
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#
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%norm_functions = ();
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#
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# This stores various extensions NOT part of the GL extension registry but still
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# implemented by most OpenGL libraries out there...
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#
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%ext_functions =
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( "glDeleteBufferRegion" => [ "glDeleteBufferRegion", "void", [ [ "GLenum", "region" ] ], "glDeleteBufferRegion" ],
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"glReadBufferRegion" => [ "glReadBufferRegion", "void", [ [ "GLenum", "region" ],
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[ "GLint", "x" ],
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[ "GLint", "y" ],
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[ "GLsizei", "width" ],
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[ "GLsizei", "height" ] ], "glReadBufferRegion" ],
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"glDrawBufferRegion" => [ "glDrawBufferRegion", "void", [ [ "GLenum", "region" ],
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[ "GLint", "x" ],
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[ "GLint", "y" ],
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[ "GLsizei", "width" ],
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[ "GLsizei", "height" ],
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[ "GLint", "xDest" ],
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[ "GLint", "yDest" ] ], "glDrawBufferRegion" ],
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"glBufferRegionEnabled" => [ "glBufferRegionEnabled", "GLuint", [ ], "glBufferRegionEnabled" ],
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"glNewBufferRegion" => [ "glNewBufferRegion", "GLuint", [ [ "GLenum", "type" ] ], "glNewBufferRegion" ],
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"glMTexCoord2fSGIS" => [ "glMTexCoord2fSGIS", "void", [ [ "GLenum", "target" ],
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[ "GLfloat", "s" ],
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[ "GLfloat", "t" ] ], "glMTexCoord2fSGIS" ],
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"glMTexCoord2fvSGIS" => [ "glMTexCoord2fvSGIS", "void", [ [ "GLenum", "target" ],
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[ "GLfloat *", "v" ] ], "glMTexCoord2fvSGIS" ],
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"glMultiTexCoord1dSGIS" => [ "glMultiTexCoord1dSGIS", "void", [ [ "GLenum", "target" ],
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[ "GLdouble", "s" ] ], "glMultiTexCoord1dSGIS" ],
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"glMultiTexCoord1dvSGIS" => [ "glMultiTexCoord1dvSGIS", "void", [ [ "GLenum", "target" ],
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[ "GLdouble *", "v" ] ], "glMultiTexCoord1dvSGIS" ],
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"glMultiTexCoord1fSGIS" => [ "glMultiTexCoord1fSGIS", "void", [ [ "GLenum", "target" ],
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[ "GLfloat", "s" ] ], "glMultiTexCoord1fSGIS" ],
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"glMultiTexCoord1fvSGIS" => [ "glMultiTexCoord1fvSGIS", "void", [ [ "GLenum", "target" ],
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[ "const GLfloat *", "v" ] ], "glMultiTexCoord1fvSGIS" ],
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"glMultiTexCoord1iSGIS" => [ "glMultiTexCoord1iSGIS", "void", [ [ "GLenum", "target" ],
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[ "GLint", "s" ] ], "glMultiTexCoord1iSGIS" ],
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"glMultiTexCoord1ivSGIS" => [ "glMultiTexCoord1ivSGIS", "void", [ [ "GLenum", "target" ],
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[ "GLint *", "v" ] ], "glMultiTexCoord1ivSGIS" ],
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"glMultiTexCoord1sSGIS" => [ "glMultiTexCoord1sSGIS", "void", [ [ "GLenum", "target" ],
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[ "GLshort", "s" ] ], "glMultiTexCoord1sSGIS" ],
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"glMultiTexCoord1svSGIS" => [ "glMultiTexCoord1svSGIS", "void", [ [ "GLenum", "target" ],
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[ "GLshort *", "v" ] ], "glMultiTexCoord1svSGIS" ],
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"glMultiTexCoord2dSGIS" => [ "glMultiTexCoord2dSGIS", "void", [ [ "GLenum", "target" ],
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[ "GLdouble", "s"],
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[ "GLdouble", "t" ] ], "glMultiTexCoord2dSGIS" ],
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"glMultiTexCoord2dvSGIS" => [ "glMultiTexCoord2dvSGIS", "void", [ [ "GLenum", "target" ],
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[ "GLdouble *", "v" ] ], "glMultiTexCoord2dvSGIS" ],
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"glMultiTexCoord2fSGIS" => [ "glMultiTexCoord2fSGIS", "void", [ [ "GLenum", "target" ],
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[ "GLfloat", "s" ],
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[ "GLfloat", "t" ] ], "glMultiTexCoord2fSGIS" ],
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"glMultiTexCoord2fvSGIS" => [ "glMultiTexCoord2fvSGIS", "void", [ [ "GLenum", "target" ],
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[ "GLfloat *", "v" ] ], "glMultiTexCoord2fvSGIS" ],
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"glMultiTexCoord2iSGIS" => [ "glMultiTexCoord2iSGIS", "void", [ [ "GLenum", "target" ],
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[ "GLint", "s" ],
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[ "GLint", "t" ] ], "glMultiTexCoord2iSGIS" ],
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"glMultiTexCoord2ivSGIS" => [ "glMultiTexCoord2ivSGIS", "void", [ [ "GLenum", "target" ],
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[ "GLint *", "v" ] ], "glMultiTexCoord2ivSGIS" ],
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"glMultiTexCoord2sSGIS" => [ "glMultiTexCoord2sSGIS", "void", [ [ "GLenum", "target" ],
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[ "GLshort", "s" ],
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[ "GLshort", "t" ] ], "glMultiTexCoord2sSGIS" ],
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"glMultiTexCoord2svSGIS" => [ "glMultiTexCoord2svSGIS", "void", [ [ "GLenum", "target" ],
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[ "GLshort *", "v" ] ], "glMultiTexCoord2svSGIS" ],
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"glMultiTexCoord3dSGIS" => [ "glMultiTexCoord3dSGIS", "void", [ [ "GLenum", "target" ],
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[ "GLdouble", "s" ],
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[ "GLdouble", "t" ],
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[ "GLdouble", "r" ] ], "glMultiTexCoord3dSGIS" ],
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"glMultiTexCoord3dvSGIS" => [ "glMultiTexCoord3dvSGIS", "void", [ [ "GLenum", "target" ],
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[ "GLdouble *", "v" ] ], "glMultiTexCoord3dvSGIS" ],
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"glMultiTexCoord3fSGIS" => [ "glMultiTexCoord3fSGIS", "void", [ [ "GLenum", "target" ],
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[ "GLfloat", "s" ],
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[ "GLfloat", "t" ],
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[ "GLfloat", "r" ] ], "glMultiTexCoord3fSGIS" ],
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"glMultiTexCoord3fvSGIS" => [ "glMultiTexCoord3fvSGIS", "void", [ [ "GLenum", "target" ],
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[ "GLfloat *", "v" ] ], "glMultiTexCoord3fvSGIS" ],
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"glMultiTexCoord3iSGIS" => [ "glMultiTexCoord3iSGIS", "void", [ [ "GLenum", "target" ],
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[ "GLint", "s" ],
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[ "GLint", "t" ],
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[ "GLint", "r" ] ], "glMultiTexCoord3iSGIS" ],
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"glMultiTexCoord3ivSGIS" => [ "glMultiTexCoord3ivSGIS", "void", [ [ "GLenum", "target" ],
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[ "GLint *", "v" ] ], "glMultiTexCoord3ivSGIS" ],
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"glMultiTexCoord3sSGIS" => [ "glMultiTexCoord3sSGIS", "void", [ [ "GLenum", "target" ],
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[ "GLshort", "s" ],
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[ "GLshort", "t" ],
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[ "GLshort", "r" ] ], "glMultiTexCoord3sSGIS" ],
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"glMultiTexCoord3svSGIS" => [ "glMultiTexCoord3svSGIS", "void", [ [ "GLenum", "target" ],
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[ "GLshort *", "v" ] ], "glMultiTexCoord3svSGIS" ],
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"glMultiTexCoord4dSGIS" => [ "glMultiTexCoord4dSGIS", "void", [ [ "GLenum", "target" ],
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[ "GLdouble", "s" ],
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[ "GLdouble", "t" ],
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[ "GLdouble", "r" ],
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[ "GLdouble", "q" ] ], "glMultiTexCoord4dSGIS" ],
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"glMultiTexCoord4dvSGIS" => [ "glMultiTexCoord4dvSGIS", "void", [ [ "GLenum", "target" ],
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[ "GLdouble *", "v" ] ], "glMultiTexCoord4dvSGIS" ],
|
|
"glMultiTexCoord4fSGIS" => [ "glMultiTexCoord4fSGIS", "void", [ [ "GLenum", "target" ],
|
|
[ "GLfloat", "s" ],
|
|
[ "GLfloat", "t" ],
|
|
[ "GLfloat", "r" ],
|
|
[ "GLfloat", "q" ] ], "glMultiTexCoord4fSGIS" ],
|
|
"glMultiTexCoord4fvSGIS" => [ "glMultiTexCoord4fvSGIS", "void", [ [ "GLenum", "target" ],
|
|
[ "GLfloat *", "v" ] ], "glMultiTexCoord4fvSGIS" ],
|
|
"glMultiTexCoord4iSGIS" => [ "glMultiTexCoord4iSGIS", "void", [ [ "GLenum", "target" ],
|
|
[ "GLint", "s" ],
|
|
[ "GLint", "t" ],
|
|
[ "GLint", "r" ],
|
|
[ "GLint", "q" ] ], "glMultiTexCoord4iSGIS" ],
|
|
"glMultiTexCoord4ivSGIS" => [ "glMultiTexCoord4ivSGIS", "void", [ [ "GLenum", "target" ],
|
|
[ "GLint *", "v" ] ], "glMultiTexCoord4ivSGIS" ],
|
|
"glMultiTexCoord4sSGIS" => [ "glMultiTexCoord4sSGIS", "void", [ [ "GLenum", "target" ],
|
|
[ "GLshort", "s" ],
|
|
[ "GLshort", "t" ],
|
|
[ "GLshort", "r" ],
|
|
[ "GLshort", "q" ] ], "glMultiTexCoord4sSGIS" ],
|
|
"glMultiTexCoord4svSGIS" => [ "glMultiTexCoord4svSGIS", "void", [ [ "GLenum", "target" ],
|
|
[ "GLshort *", "v" ] ], "glMultiTexCoord4svSGIS" ],
|
|
"glMultiTexCoordPointerSGIS" => [ "glMultiTexCoordPointerSGIS", "void", [ [ "GLenum", "target" ],
|
|
[ "GLint", "size" ],
|
|
[ "GLenum", "type" ],
|
|
[ "GLsizei", "stride" ],
|
|
[ "GLvoid *", "pointer" ] ], "glMultiTexCoordPointerSGIS" ],
|
|
"glSelectTextureSGIS" => [ "glSelectTextureSGIS", "void", [ [ "GLenum", "target" ] ], "glSelectTextureSGIS" ],
|
|
"glSelectTextureCoordSetSGIS" => [ "glSelectTextureCoordSetSGIS", "void", [ [ "GLenum", "target" ] ], "glSelectTextureCoordSetSGIS" ],
|
|
"wglAllocateMemoryNV" => [ "wglAllocateMemoryNV", "void *", [ [ "GLsizei", "size" ],
|
|
[ "GLfloat", "readfreq" ],
|
|
[ "GLfloat", "writefreq"],
|
|
[ "GLfloat", "priority" ] ], "glXAllocateMemoryNV" ],
|
|
"wglFreeMemoryNV" => [ "wglFreeMemoryNV", "void", [ [ "GLvoid *", "pointer" ] ], "glXFreeMemoryNV" ]
|
|
);
|
|
|
|
|
|
while ($line = <REGISTRY>) {
|
|
if ($line =~ /^\w*\(.*\)/) {
|
|
# Get the function name (NOTE: the 'gl' prefix needs to be added later)
|
|
($funcname, $args) = ($line =~ /^(\w*)\((.*)\)/);
|
|
# and the argument names
|
|
@arg_names = split /\s*,\s*/, $args;
|
|
|
|
# After get :
|
|
# - the return type
|
|
# - the argument types
|
|
# - the category the function belongs
|
|
%arg_types = ();
|
|
$category = "";
|
|
$ret_type = "";
|
|
while (1) {
|
|
$line = <REGISTRY>;
|
|
unless (defined($line)) {
|
|
last;
|
|
} elsif ($line =~ /^\s*$/) {
|
|
if (($category eq "") || ($ret_type eq "")) {
|
|
die "Missing 'category' line in function $funcname.\n";
|
|
}
|
|
last;
|
|
} elsif ($line =~ /\t*return\t*(\w*)/) {
|
|
($ret_type) = ($line =~ /\t*return\s*(\w*)/);
|
|
$ret_type = $pseudo_to_opengl{$ret_type};
|
|
unless (defined($ret_type)) {
|
|
die "Unsupported return type in function $funcname\n";
|
|
}
|
|
} elsif ($line =~ /^\t*category/) {
|
|
($category) = ($line =~ /^\t*category\s*([\w-]*)/);
|
|
} elsif ($line =~ /^\t*param/) {
|
|
($name, $base_type, $ext) = ($line =~ /\t*param\s*(\w*)\s*(\w*) (.*)/);
|
|
$ptr = 0;
|
|
unless (defined($name)) {
|
|
chomp $line;
|
|
die "Broken spec file line $line in function $funcname\n";
|
|
}
|
|
|
|
if ($ext =~ /array/) {
|
|
# This is a pointer
|
|
$ptr = 1;
|
|
} elsif ($ext =~ /value/) {
|
|
# And this a 'normal' value
|
|
$ptr = 0;
|
|
} else {
|
|
chomp $line;
|
|
die "Unsupported type : $line in function $funcname\n";
|
|
}
|
|
# Get the 'real' type and append a '*' in case of a pointer
|
|
$type = $pseudo_to_opengl{$base_type};
|
|
unless (defined($type)) {
|
|
chomp $line;
|
|
die "Unsupported return type in function $funcname for type $base_type (line $line)\n";
|
|
}
|
|
if ($ptr) {
|
|
$type = $type . "*";
|
|
}
|
|
|
|
$arg_types{$name} = $type;
|
|
}
|
|
}
|
|
|
|
# Now, build the argument reference
|
|
$arg_ref = [ ];
|
|
for ($i = 0; $i <= $#arg_names; $i++) {
|
|
unless (defined($arg_types{$arg_names[$i]})) {
|
|
print "@arg_names\n";
|
|
foreach (sort keys %arg_types) {
|
|
print "$_ => $arg_types{$_}\n";
|
|
}
|
|
die "Undefined type for $arg_names[$i] in function $funcname\n";
|
|
}
|
|
|
|
push @$arg_ref, [ $arg_types{$arg_names[$i]}, $arg_names[$i] ];
|
|
}
|
|
$func_ref = [ "gl" . $funcname,
|
|
$ret_type,
|
|
$arg_ref,
|
|
"gl" . $funcname ];
|
|
|
|
# Now, put in one or the other hash table
|
|
if ($norm_categories{$category}) {
|
|
$norm_functions{"gl" . $funcname} = $func_ref;
|
|
} else {
|
|
$ext_functions{"gl" . $funcname} = $func_ref;
|
|
}
|
|
}
|
|
}
|
|
|
|
#
|
|
# Clean up the input files
|
|
#
|
|
close(TYPES);
|
|
close(REGISTRY);
|
|
|
|
#
|
|
# Now, generate the output files. First, the spec file.
|
|
#
|
|
open(SPEC, ">" . $spec_file);
|
|
|
|
print SPEC "@ stdcall wglCreateContext(long)
|
|
@ stdcall wglCreateLayerContext(long long)
|
|
@ stdcall wglCopyContext(long long long)
|
|
@ stdcall wglDeleteContext(long)
|
|
@ stdcall wglDescribeLayerPlane(long long long long ptr)
|
|
@ stdcall wglGetCurrentContext()
|
|
@ stdcall wglGetCurrentDC()
|
|
@ stdcall wglGetExtensionsStringEXT()
|
|
@ stdcall wglGetExtensionsStringARB(long)
|
|
@ stdcall wglGetLayerPaletteEntries(long long long long ptr)
|
|
@ stdcall wglGetProcAddress(str)
|
|
@ stdcall wglMakeCurrent(long long)
|
|
@ stdcall wglRealizeLayerPalette(long long long)
|
|
@ stdcall wglSetLayerPaletteEntries(long long long long ptr)
|
|
@ stdcall wglShareLists(long long)
|
|
@ stdcall wglSwapLayerBuffers(long long)
|
|
@ stdcall wglUseFontBitmapsA(long long long long)
|
|
@ stdcall wglUseFontOutlinesA(long long long long long long long ptr)
|
|
@ stub glGetLevelParameterfv
|
|
@ stub glGetLevelParameteriv
|
|
@ stub wglUseFontBitmapsW
|
|
@ stub wglUseFontOutlinesW
|
|
@ stub wglGetDefaultProcAddress
|
|
@ stdcall wglChoosePixelFormat(long ptr) gdi32.ChoosePixelFormat
|
|
@ stdcall wglDescribePixelFormat(long long long ptr) gdi32.DescribePixelFormat
|
|
@ stdcall wglGetPixelFormat(long) gdi32.GetPixelFormat
|
|
@ stdcall wglSetPixelFormat(long long ptr) gdi32.SetPixelFormat
|
|
@ stdcall wglSwapBuffers(long) gdi32.SwapBuffers
|
|
";
|
|
|
|
foreach (sort keys %norm_functions) {
|
|
$func_name = $norm_functions{$_}->[0];
|
|
print SPEC "@ stdcall $func_name( ";
|
|
for ($i = 0; $i <= $#{@{$norm_functions{$_}->[2]}}; $i++) {
|
|
$type = $norm_functions{$_}->[2]->[$i]->[0];
|
|
if ($type =~ /\*/) {
|
|
print SPEC "ptr ";
|
|
} elsif (defined($arg_conv{$type})) {
|
|
print SPEC "$@$arg_conv{$type}[0] ";
|
|
} else {
|
|
die "No convertion for GL type $type...\n";
|
|
}
|
|
}
|
|
print SPEC ") wine_$func_name\n";
|
|
}
|
|
close(SPEC);
|
|
|
|
#
|
|
# After the spec file, the opengl_norm.c file
|
|
#
|
|
open(NORM, ">" . $norm_file);
|
|
print NORM "
|
|
/* Auto-generated file... Do not edit ! */
|
|
|
|
#include \"config.h\"
|
|
#include \"opengl_ext.h\"
|
|
#include \"wine/debug.h\"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(opengl);
|
|
";
|
|
foreach (sort keys %norm_functions) {
|
|
$string = GenerateThunk($norm_functions{$_}, 1, "", $gen_thread_safe);
|
|
|
|
print NORM "\n$string";
|
|
}
|
|
close(NORM);
|
|
|
|
#
|
|
# Finally, more complex, the opengl_ext.c file
|
|
#
|
|
open(EXT, ">" . $ext_file);
|
|
print EXT "
|
|
/* Auto-generated file... Do not edit ! */
|
|
|
|
#include \"config.h\"
|
|
#include \"opengl_ext.h\"
|
|
#include \"wine/debug.h\"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(opengl);
|
|
|
|
";
|
|
|
|
# First, generate the function pointers
|
|
foreach (sort keys %ext_functions) {
|
|
$func_ref = $ext_functions{$_};
|
|
print EXT $func_ref->[1] . " (*" . $ext_prefix . $func_ref->[0] . ")( ";
|
|
for ($i = 0; $i <= $#{@{$func_ref->[2]}}; $i++) {
|
|
$type = ConvertType($func_ref->[2]->[$i]->[0]);
|
|
print EXT "$type";
|
|
if ($i != $#{@{$func_ref->[2]}}) {
|
|
print EXT ", ";
|
|
} else {
|
|
print EXT " ";
|
|
}
|
|
}
|
|
print EXT ") = (void *) 0xdeadbeef;\n";
|
|
}
|
|
|
|
# Then, the function prototypes
|
|
print EXT "\n\n/* The function prototypes */\n";
|
|
foreach (sort keys %ext_functions) {
|
|
$func_ref = $ext_functions{$_};
|
|
print EXT $func_ref->[1] . " WINAPI " . "wine_" . $func_ref->[0] . "( ";
|
|
for ($i = 0; $i <= $#{@{$func_ref->[2]}}; $i++) {
|
|
$type = ConvertType($func_ref->[2]->[$i]->[0]);
|
|
print EXT "$type";
|
|
if ($i != $#{@{$func_ref->[2]}}) {
|
|
print EXT ", ";
|
|
} else {
|
|
print EXT " ";
|
|
}
|
|
}
|
|
print EXT ");\n";
|
|
}
|
|
|
|
# Then the table giving the string <-> function correspondance */
|
|
print EXT "\n\n/* The table giving the correspondance between names and functions */\n";
|
|
@tmp = keys %ext_functions;
|
|
print EXT "int extension_registry_size = " . ($#tmp + 1) . ";\n";
|
|
print EXT "OpenGL_extension extension_registry[" . ($#tmp + 1) . "] = {\n";
|
|
$i = 0;
|
|
foreach (sort keys %ext_functions) {
|
|
$func_ref = $ext_functions{$_};
|
|
print EXT " { \"" . $func_ref->[0] . "\", \"" . $func_ref->[3] . "\", (void *) wine_" . $func_ref->[0] . ", (void **) (&" . $ext_prefix . $func_ref->[0] . ") }";
|
|
if ($i != $#tmp) {
|
|
print EXT ",";
|
|
}
|
|
$i++;
|
|
print EXT "\n";
|
|
}
|
|
print EXT "};\n";
|
|
|
|
# And, finally, the thunks themselves....
|
|
print EXT "\n/* The thunks themselves....*/";
|
|
foreach (sort keys %ext_functions) {
|
|
$string = GenerateThunk($ext_functions{$_}, 0, $ext_prefix, $gen_thread_safe);
|
|
|
|
print EXT "\n$string";
|
|
}
|
|
close(EXT);
|