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428 lines
16 KiB
C
428 lines
16 KiB
C
/*
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* Copyright (C) 2009 Tony Wasserka
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "wine/debug.h"
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#include "wine/unicode.h"
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#include "d3dx9_36_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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/************************************************************
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* D3DXGetImageInfoFromFileInMemory
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*
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* Fills a D3DXIMAGE_INFO structure with info about an image
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*
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* PARAMS
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* data [I] pointer to the image file data
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* datasize [I] size of the passed data
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* info [O] pointer to the destination structure
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*
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* RETURNS
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* Success: D3D_OK, if info is not NULL and data and datasize make up a valid image file or
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* if info is NULL and data and datasize are not NULL
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* Failure: D3DXERR_INVALIDDATA, if data is no valid image file and datasize and info are not NULL
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* D3DERR_INVALIDCALL, if data is NULL or
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* if datasize is 0
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*
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* NOTES
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* datasize may be bigger than the actual file size
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*
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*/
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HRESULT WINAPI D3DXGetImageInfoFromFileInMemory(LPCVOID data, UINT datasize, D3DXIMAGE_INFO *info)
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{
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FIXME("stub\n");
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if(data && datasize && !info) return D3D_OK;
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if( !data || !datasize ) return D3DERR_INVALIDCALL;
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return E_NOTIMPL;
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}
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/************************************************************
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* D3DXGetImageInfoFromFile
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*
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* RETURNS
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* Success: D3D_OK, if we successfully load a valid image file or
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* if we successfully load a file which is no valid image and info is NULL
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* Failure: D3DXERR_INVALIDDATA, if we fail to load file or
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* if file is not a valid image file and info is not NULL
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* D3DERR_INVALIDCALL, if file is NULL
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*
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*/
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HRESULT WINAPI D3DXGetImageInfoFromFileA(LPCSTR file, D3DXIMAGE_INFO *info)
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{
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LPWSTR widename;
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HRESULT hr;
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int strlength;
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TRACE("(void): relay\n");
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if( !file ) return D3DERR_INVALIDCALL;
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strlength = MultiByteToWideChar(CP_ACP, 0, file, -1, NULL, 0);
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widename = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, strlength * sizeof(WCHAR));
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MultiByteToWideChar(CP_ACP, 0, file, -1, widename, strlength);
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hr = D3DXGetImageInfoFromFileW(widename, info);
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HeapFree(GetProcessHeap(), 0, widename);
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return hr;
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}
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HRESULT WINAPI D3DXGetImageInfoFromFileW(LPCWSTR file, D3DXIMAGE_INFO *info)
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{
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HRESULT hr;
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DWORD size;
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LPVOID buffer;
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TRACE("(void): relay\n");
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if( !file ) return D3DERR_INVALIDCALL;
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hr = map_view_of_file(file, &buffer, &size);
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if(FAILED(hr)) return D3DXERR_INVALIDDATA;
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hr = D3DXGetImageInfoFromFileInMemory(buffer, size, info);
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UnmapViewOfFile(buffer);
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return hr;
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}
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/************************************************************
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* D3DXGetImageInfoFromResource
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*
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* RETURNS
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* Success: D3D_OK, if resource is a valid image file
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* Failure: D3DXERR_INVALIDDATA, if resource is no valid image file or NULL or
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* if we fail to load resource
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*
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*/
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HRESULT WINAPI D3DXGetImageInfoFromResourceA(HMODULE module, LPCSTR resource, D3DXIMAGE_INFO *info)
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{
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HRSRC resinfo;
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TRACE("(void)\n");
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resinfo = FindResourceA(module, resource, (LPCSTR)RT_RCDATA);
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if(resinfo) {
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LPVOID buffer;
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HRESULT hr;
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DWORD size;
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hr = load_resource_into_memory(module, resinfo, &buffer, &size);
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if(FAILED(hr)) return D3DXERR_INVALIDDATA;
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return D3DXGetImageInfoFromFileInMemory(buffer, size, info);
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}
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resinfo = FindResourceA(module, resource, (LPCSTR)RT_BITMAP);
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if(resinfo) {
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FIXME("Implement loading bitmaps from resource type RT_BITMAP\n");
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return E_NOTIMPL;
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}
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return D3DXERR_INVALIDDATA;
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}
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HRESULT WINAPI D3DXGetImageInfoFromResourceW(HMODULE module, LPCWSTR resource, D3DXIMAGE_INFO *info)
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{
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HRSRC resinfo;
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TRACE("(void)\n");
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resinfo = FindResourceW(module, resource, (LPCWSTR)RT_RCDATA);
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if(resinfo) {
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LPVOID buffer;
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HRESULT hr;
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DWORD size;
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hr = load_resource_into_memory(module, resinfo, &buffer, &size);
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if(FAILED(hr)) return D3DXERR_INVALIDDATA;
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return D3DXGetImageInfoFromFileInMemory(buffer, size, info);
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}
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resinfo = FindResourceW(module, resource, (LPCWSTR)RT_BITMAP);
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if(resinfo) {
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FIXME("Implement loading bitmaps from resource type RT_BITMAP\n");
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return E_NOTIMPL;
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}
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return D3DXERR_INVALIDDATA;
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}
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/************************************************************
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* D3DXLoadSurfaceFromFileInMemory
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*
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* Loads data from a given buffer into a surface and fills a given
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* D3DXIMAGE_INFO structure with info about the source data.
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*
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* PARAMS
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* pDestSurface [I] pointer to the surface
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* pDestPalette [I] palette to use
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* pDestRect [I] to be filled area of the surface
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* pSrcData [I] pointer to the source data
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* SrcDataSize [I] size of the source data in bytes
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* pSrcRect [I] area of the source data to load
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* dwFilter [I] filter to apply on stretching
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* Colorkey [I] colorkey
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* pSrcInfo [O] pointer to a D3DXIMAGE_INFO structure
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*
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* RETURNS
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* Success: D3D_OK
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* Failure: D3DERR_INVALIDCALL, if pDestSurface or pSrcData or SrcDataSize are NULL
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* D3DXERR_INVALIDDATA, if pSrcData is no valid image file
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*
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*/
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HRESULT WINAPI D3DXLoadSurfaceFromFileInMemory(LPDIRECT3DSURFACE9 pDestSurface,
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CONST PALETTEENTRY *pDestPalette,
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CONST RECT *pDestRect,
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LPCVOID pSrcData,
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UINT SrcDataSize,
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CONST RECT *pSrcRect,
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DWORD dwFilter,
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D3DCOLOR Colorkey,
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D3DXIMAGE_INFO *pSrcInfo)
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{
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FIXME("stub\n");
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if( !pDestSurface || !pSrcData | !SrcDataSize ) return D3DERR_INVALIDCALL;
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return E_NOTIMPL;
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}
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/************************************************************
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* D3DXLoadSurfaceFromFile
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*/
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HRESULT WINAPI D3DXLoadSurfaceFromFileA(LPDIRECT3DSURFACE9 pDestSurface,
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CONST PALETTEENTRY *pDestPalette,
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CONST RECT *pDestRect,
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LPCSTR pSrcFile,
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CONST RECT *pSrcRect,
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DWORD dwFilter,
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D3DCOLOR Colorkey,
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D3DXIMAGE_INFO *pSrcInfo)
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{
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LPWSTR pWidename;
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HRESULT hr;
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int strlength;
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TRACE("(void): relay\n");
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if( !pSrcFile || !pDestSurface ) return D3DERR_INVALIDCALL;
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strlength = MultiByteToWideChar(CP_ACP, 0, pSrcFile, -1, NULL, 0);
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pWidename = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, strlength * sizeof(WCHAR));
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MultiByteToWideChar(CP_ACP, 0, pSrcFile, -1, pWidename, strlength);
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hr = D3DXLoadSurfaceFromFileW(pDestSurface, pDestPalette, pDestRect, pWidename, pSrcRect, dwFilter, Colorkey, pSrcInfo);
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HeapFree(GetProcessHeap(), 0, pWidename);
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return hr;
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}
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HRESULT WINAPI D3DXLoadSurfaceFromFileW(LPDIRECT3DSURFACE9 pDestSurface,
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CONST PALETTEENTRY *pDestPalette,
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CONST RECT *pDestRect,
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LPCWSTR pSrcFile,
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CONST RECT *pSrcRect,
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DWORD Filter,
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D3DCOLOR Colorkey,
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D3DXIMAGE_INFO *pSrcInfo)
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{
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HRESULT hr;
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DWORD dwSize;
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LPVOID pBuffer;
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TRACE("(void): relay\n");
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if( !pSrcFile || !pDestSurface ) return D3DERR_INVALIDCALL;
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hr = map_view_of_file(pSrcFile, &pBuffer, &dwSize);
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if(FAILED(hr)) return D3DXERR_INVALIDDATA;
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hr = D3DXLoadSurfaceFromFileInMemory(pDestSurface, pDestPalette, pDestRect, pBuffer, dwSize, pSrcRect, Filter, Colorkey, pSrcInfo);
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UnmapViewOfFile(pBuffer);
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return hr;
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}
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/************************************************************
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* D3DXLoadSurfaceFromResource
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*/
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HRESULT WINAPI D3DXLoadSurfaceFromResourceA(LPDIRECT3DSURFACE9 pDestSurface,
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CONST PALETTEENTRY *pDestPalette,
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CONST RECT *pDestRect,
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HMODULE hSrcModule,
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LPCSTR pResource,
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CONST RECT *pSrcRect,
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DWORD dwFilter,
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D3DCOLOR Colorkey,
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D3DXIMAGE_INFO *pSrcInfo)
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{
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HRSRC hResInfo;
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TRACE("(void): relay\n");
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if( !pDestSurface ) return D3DERR_INVALIDCALL;
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hResInfo = FindResourceA(hSrcModule, pResource, (LPCSTR)RT_RCDATA);
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if(hResInfo) {
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LPVOID pBuffer;
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HRESULT hr;
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DWORD dwSize;
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hr = load_resource_into_memory(hSrcModule, hResInfo, &pBuffer, &dwSize);
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if(FAILED(hr)) return D3DXERR_INVALIDDATA;
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return D3DXLoadSurfaceFromFileInMemory(pDestSurface, pDestPalette, pDestRect, pBuffer, dwSize, pSrcRect, dwFilter, Colorkey, pSrcInfo);
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}
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hResInfo = FindResourceA(hSrcModule, pResource, (LPCSTR)RT_BITMAP);
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if(hResInfo) {
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FIXME("Implement loading bitmaps from resource type RT_BITMAP\n");
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return E_NOTIMPL;
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}
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return D3DXERR_INVALIDDATA;
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}
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HRESULT WINAPI D3DXLoadSurfaceFromResourceW(LPDIRECT3DSURFACE9 pDestSurface,
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CONST PALETTEENTRY *pDestPalette,
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CONST RECT *pDestRect,
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HMODULE hSrcModule,
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LPCWSTR pResource,
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CONST RECT *pSrcRect,
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DWORD dwFilter,
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D3DCOLOR Colorkey,
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D3DXIMAGE_INFO *pSrcInfo)
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{
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HRSRC hResInfo;
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TRACE("(void): relay\n");
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if( !pDestSurface ) return D3DERR_INVALIDCALL;
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hResInfo = FindResourceW(hSrcModule, pResource, (LPCWSTR)RT_RCDATA);
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if(hResInfo) {
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LPVOID pBuffer;
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HRESULT hr;
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DWORD dwSize;
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hr = load_resource_into_memory(hSrcModule, hResInfo, &pBuffer, &dwSize);
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if(FAILED(hr)) return D3DXERR_INVALIDDATA;
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return D3DXLoadSurfaceFromFileInMemory(pDestSurface, pDestPalette, pDestRect, pBuffer, dwSize, pSrcRect, dwFilter, Colorkey, pSrcInfo);
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}
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hResInfo = FindResourceW(hSrcModule, pResource, (LPCWSTR)RT_BITMAP);
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if(hResInfo) {
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FIXME("Implement loading bitmaps from resource type RT_BITMAP\n");
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return E_NOTIMPL;
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}
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return D3DXERR_INVALIDDATA;
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}
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/************************************************************
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* D3DXLoadSurfaceFromMemory
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*
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* Loads data from a given memory chunk into a surface,
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* applying any of the specified filters.
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*
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* PARAMS
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* pDestSurface [I] pointer to the surface
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* pDestPalette [I] palette to use
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* pDestRect [I] to be filled area of the surface
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* pSrcMemory [I] pointer to the source data
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* SrcFormat [I] format of the source pixel data
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* SrcPitch [I] number of bytes in a row
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* pSrcPalette [I] palette used in the source image
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* pSrcRect [I] area of the source data to load
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* dwFilter [I] filter to apply on stretching
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* Colorkey [I] colorkey
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*
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* RETURNS
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* Success: D3D_OK, if we successfully load the pixel data into our surface or
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* if pSrcMemory is NULL but the other parameters are valid
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* Failure: D3DERR_INVALIDCALL, if pDestSurface, SrcPitch or pSrcRect are NULL or
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* if SrcFormat is an invalid format (other than D3DFMT_UNKNOWN)
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* D3DXERR_INVALIDDATA, if we fail to lock pDestSurface
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* E_FAIL, if SrcFormat is D3DFMT_UNKNOWN or the dimensions of pSrcRect are invalid
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*
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* NOTES
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* pSrcRect specifies the dimensions of the source data
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*
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*/
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HRESULT WINAPI D3DXLoadSurfaceFromMemory(LPDIRECT3DSURFACE9 pDestSurface,
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CONST PALETTEENTRY *pDestPalette,
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CONST RECT *pDestRect,
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LPCVOID pSrcMemory,
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D3DFORMAT SrcFormat,
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UINT SrcPitch,
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CONST PALETTEENTRY *pSrcPalette,
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CONST RECT *pSrcRect,
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DWORD dwFilter,
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D3DCOLOR Colorkey)
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{
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TRACE("stub\n");
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if( !pDestSurface || !pSrcMemory || !pSrcRect ) return D3DERR_INVALIDCALL;
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if(SrcFormat == D3DFMT_UNKNOWN || pSrcRect->left >= pSrcRect->right || pSrcRect->top >= pSrcRect->bottom) return E_FAIL;
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return E_NOTIMPL;
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}
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/************************************************************
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* D3DXLoadSurfaceFromSurface
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*
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* Copies the contents from one surface to another, performing any required
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* format conversion, resizing or filtering.
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*
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* PARAMS
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* pDestSurface [I] pointer to the destination surface
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* pDestPalette [I] palette to use
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* pDestRect [I] to be filled area of the surface
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* pSrcSurface [I] pointer to the source surface
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* pSrcPalette [I] palette used for the source surface
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* pSrcRect [I] area of the source data to load
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* dwFilter [I] filter to apply on resizing
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* Colorkey [I] any ARGB value or 0 to disable color-keying
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*
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* RETURNS
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* Success: D3D_OK
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* Failure: D3DERR_INVALIDCALL, if pDestSurface or pSrcSurface are NULL
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* D3DXERR_INVALIDDATA, if one of the surfaces is not lockable
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*
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*/
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HRESULT WINAPI D3DXLoadSurfaceFromSurface(LPDIRECT3DSURFACE9 pDestSurface,
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CONST PALETTEENTRY *pDestPalette,
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CONST RECT *pDestRect,
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LPDIRECT3DSURFACE9 pSrcSurface,
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CONST PALETTEENTRY *pSrcPalette,
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CONST RECT *pSrcRect,
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DWORD dwFilter,
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D3DCOLOR Colorkey)
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{
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RECT rect;
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D3DLOCKED_RECT lock;
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D3DSURFACE_DESC SrcDesc;
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HRESULT hr;
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TRACE("(void): relay\n");
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if( !pDestSurface || !pSrcSurface ) return D3DERR_INVALIDCALL;
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IDirect3DSurface9_GetDesc(pSrcSurface, &SrcDesc);
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if( !pSrcRect ) SetRect(&rect, 0, 0, SrcDesc.Width, SrcDesc.Height);
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else rect = *pSrcRect;
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hr = IDirect3DSurface9_LockRect(pSrcSurface, &lock, NULL, D3DLOCK_READONLY);
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if(FAILED(hr)) return D3DXERR_INVALIDDATA;
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hr = D3DXLoadSurfaceFromMemory(pDestSurface, pDestPalette, pDestRect,
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lock.pBits, SrcDesc.Format, lock.Pitch,
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pSrcPalette, &rect, dwFilter, Colorkey);
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IDirect3DSurface9_UnlockRect(pSrcSurface);
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return hr;
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}
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