mirror of
https://github.com/reactos/wine.git
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ab88743c25
HKCU\Software\Wine for consistency.
99 lines
3.2 KiB
C
99 lines
3.2 KiB
C
/*
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* Direct3D wine internal interface main
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*
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* Copyright 2002-2003 The wine-d3d team
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* Copyright 2002-2003 Raphael Junqueira
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* Copyright 2004 Jason Edmeades
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include "initguid.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(wine_d3d);
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int num_lock = 0;
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void (*wine_tsx11_lock_ptr)(void) = NULL;
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void (*wine_tsx11_unlock_ptr)(void) = NULL;
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int vs_mode = VS_HW; /* Hardware by default */
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int ps_mode = PS_NONE; /* Disabled by default */
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IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion, IUnknown *parent) {
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IWineD3DImpl* object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DImpl));
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object->lpVtbl = &IWineD3D_Vtbl;
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object->dxVersion = dxVersion;
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object->ref = 1;
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object->parent = parent;
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TRACE("Created WineD3D object @ %p for d3d%d support\n", object, dxVersion);
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return (IWineD3D *)object;
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}
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/* At process attach */
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BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
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{
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TRACE("WineD3D DLLMain Reason=%ld\n", fdwReason);
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if (fdwReason == DLL_PROCESS_ATTACH)
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{
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HMODULE mod;
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char buffer[32];
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DWORD size = sizeof(buffer);
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HKEY hkey = 0;
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DisableThreadLibraryCalls(hInstDLL);
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mod = GetModuleHandleA( "winex11.drv" );
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if (mod)
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{
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wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
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wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
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}
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/* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
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if ( !RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey) )
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{
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if ( !RegQueryValueExA( hkey, "VertexShaderMode", 0, NULL, buffer, &size) )
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{
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if (!strcmp(buffer,"none"))
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{
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TRACE("Disable vertex shaders\n");
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vs_mode = VS_NONE;
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}
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else if (!strcmp(buffer,"emulation"))
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{
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TRACE("Force SW vertex shaders\n");
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vs_mode = VS_SW;
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}
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}
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if ( !RegQueryValueExA( hkey, "PixelShaderMode", 0, NULL, buffer, &size) )
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{
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if (!strcmp(buffer,"enabled"))
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{
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TRACE("Allow pixel shaders\n");
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ps_mode = PS_HW;
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}
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}
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}
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if (vs_mode == VS_HW)
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TRACE("Allow HW vertex shaders\n");
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if (ps_mode == PS_NONE)
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TRACE("Disable pixel shaders\n");
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}
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return TRUE;
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}
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