wine/dlls/d3d10core
2015-02-24 12:36:02 +09:00
..
tests d3d10core: Implement d3d10_texture2d_SetPrivateDataInterface(). 2015-02-24 12:36:00 +09:00
async.c
buffer.c
d3d10core_main.c
d3d10core_private.h d3d10core: Implement d3d10_texture2d_GetPrivateData(). 2015-02-24 12:36:02 +09:00
d3d10core.spec
device.c d3d10core: Implement d3d10_device_GetPrivateData(). 2015-02-24 12:35:54 +09:00
inputlayout.c wined3d: Add support for appending vertex declaration elements. 2015-02-13 18:53:17 +09:00
Makefile.in
shader.c
state.c wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
texture.c d3d10core: Implement d3d10_texture2d_GetPrivateData(). 2015-02-24 12:36:02 +09:00
utils.c d3d10core: Implement d3d10_texture2d_GetPrivateData(). 2015-02-24 12:36:02 +09:00
version.rc
view.c wined3d: Keep a reference to the resource in shader resource views. 2014-12-01 11:00:23 +01:00