.. |
arb_program_shader.c
|
wined3d: Keep better track of where we're using wined3d contexts.
|
2009-10-28 11:15:19 +01:00 |
ati_fragment_shader.c
|
wined3d: Get rid of GL_LIMITS.
|
2009-10-22 10:46:05 +02:00 |
baseshader.c
|
wined3d: Move common shader fields to IWineD3DBaseShaderClass.
|
2009-09-25 15:14:35 +02:00 |
basetexture.c
|
wined3d: Keep better track of where we're using wined3d contexts.
|
2009-10-28 11:15:19 +01:00 |
buffer.c
|
wined3d: Keep better track of where we're using wined3d contexts.
|
2009-10-28 11:15:19 +01:00 |
clipper.c
|
|
|
context.c
|
wined3d: Rename DestroyContext() to context_destroy().
|
2009-10-28 11:16:05 +01:00 |
cubetexture.c
|
wined3d: Keep better track of where we're using wined3d contexts.
|
2009-10-28 11:15:19 +01:00 |
device.c
|
wined3d: Rename DestroyContext() to context_destroy().
|
2009-10-28 11:16:05 +01:00 |
directx.c
|
wined3d: Restore the thread's previous GL context in WineD3D_ReleaseFakeGLContext().
|
2009-10-27 10:55:35 +01:00 |
drawprim.c
|
wined3d: Keep better track of where we're using wined3d contexts.
|
2009-10-28 11:15:19 +01:00 |
gl_compat.c
|
wined3d: Rename WineD3DContext to struct wined3d_context.
|
2009-08-03 15:01:48 +02:00 |
glsl_shader.c
|
wined3d: Keep better track of where we're using wined3d contexts.
|
2009-10-28 11:15:19 +01:00 |
Makefile.in
|
makefiles: Regenerate the source lists using make_makefiles.
|
2009-07-03 13:26:38 +02:00 |
nvidia_texture_shader.c
|
wined3d: Get rid of GL_LIMITS.
|
2009-10-22 10:46:05 +02:00 |
palette.c
|
wined3d: Get rid of some asserts.
|
2009-06-22 12:59:16 +02:00 |
pixelshader.c
|
wined3d: Use the shader backend reported constant limit outside the shader backend.
|
2009-10-26 11:41:43 +01:00 |
query.c
|
wined3d: Keep better track of where we're using wined3d contexts.
|
2009-10-28 11:15:19 +01:00 |
resource.c
|
wined3d: Move "parent_ops" to IWineD3DResourceClass.
|
2009-09-18 08:55:33 -05:00 |
shader_sm1.c
|
wined3d: Refuse to parse shaders with an invalid version token.
|
2009-10-26 11:20:39 +01:00 |
shader_sm4.c
|
wined3d: Add WINED3D_SM4_OP_MIN.
|
2009-08-28 11:54:49 +02:00 |
state.c
|
wined3d: Get rid of GL_LIMITS.
|
2009-10-22 10:46:05 +02:00 |
stateblock.c
|
wined3d: Use the shader backend reported constant limit outside the shader backend.
|
2009-10-26 11:41:43 +01:00 |
surface_base.c
|
wined3d: Use the DXGI naming convention for all formats.
|
2009-09-25 15:15:44 +02:00 |
surface_gdi.c
|
wined3d: Use the DXGI naming convention for all formats.
|
2009-09-25 15:15:44 +02:00 |
surface.c
|
wined3d: Keep better track of where we're using wined3d contexts.
|
2009-10-28 11:15:19 +01:00 |
swapchain_base.c
|
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
|
2009-09-16 13:04:32 -05:00 |
swapchain_gdi.c
|
wined3d: Free the context array in IWineGDISwapChainImpl_Destroy() (Valgrind).
|
2009-10-22 10:46:20 +02:00 |
swapchain.c
|
wined3d: Rename DestroyContext() to context_destroy().
|
2009-10-28 11:16:05 +01:00 |
texture.c
|
wined3d: Keep better track of where we're using wined3d contexts.
|
2009-10-28 11:15:19 +01:00 |
utils.c
|
wined3d: Store PCI IDs in wined3d_driver_info instead of wined3d_gl_info.
|
2009-10-27 10:54:50 +01:00 |
vertexdeclaration.c
|
wined3d: Remove some redundant code in IWineD3DVertexDeclarationImpl_Release().
|
2009-09-28 12:38:25 +02:00 |
vertexshader.c
|
wined3d: Use the shader backend reported constant limit outside the shader backend.
|
2009-10-26 11:41:43 +01:00 |
view.c
|
|
|
volume.c
|
wined3d: Track GL texture states in a separate structure.
|
2009-09-23 13:24:16 +02:00 |
volumetexture.c
|
wined3d: Keep better track of where we're using wined3d contexts.
|
2009-10-28 11:15:19 +01:00 |
wined3d_gl.h
|
wined3d: Store PCI IDs in wined3d_driver_info instead of wined3d_gl_info.
|
2009-10-27 10:54:50 +01:00 |
wined3d_main.c
|
wined3d: Get rid of a redundant strcpy().
|
2009-09-17 10:09:10 -05:00 |
wined3d_private.h
|
wined3d: Rename DestroyContext() to context_destroy().
|
2009-10-28 11:16:05 +01:00 |
wined3d.spec
|
d3d8: Use a wined3d cs for wined3d locking.
|
2009-08-25 11:12:17 +02:00 |