wine/dlls/wined3d
2009-07-20 13:35:15 +02:00
..
arb_program_shader.c wined3d: Don't activate a context unless we need one. 2009-07-20 12:23:07 +02:00
ati_fragment_shader.c wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info. 2009-07-17 11:22:07 +02:00
baseshader.c wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info. 2009-07-17 11:22:07 +02:00
basetexture.c
buffer.c wined3d: Fix some cast-qual warnings. 2009-07-09 11:38:07 +02:00
clipper.c
context.c wined3d: Set the highest dirty marker after marking shader constants dirty. 2009-07-20 12:23:14 +02:00
cubetexture.c wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info. 2009-07-17 11:22:07 +02:00
device.c wined3d: Skip some unnecessary FBO binds. 2009-07-20 13:35:11 +02:00
directx.c wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info. 2009-07-17 11:22:07 +02:00
drawprim.c wined3d: checkGLcall() doesn't need a \n. 2009-07-07 11:50:22 +02:00
gl_compat.c wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info. 2009-07-17 11:22:07 +02:00
glsl_shader.c wined3d: Don't activate a context unless we need one. 2009-07-20 12:23:07 +02:00
Makefile.in makefiles: Regenerate the source lists using make_makefiles. 2009-07-03 13:26:38 +02:00
nvidia_texture_shader.c wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info. 2009-07-17 11:22:07 +02:00
palette.c
pixelshader.c
query.c wined3d: checkGLcall() doesn't need a \n. 2009-07-07 11:50:22 +02:00
resource.c
shader_sm1.c wined3d: Recognize SM4 arrays. 2009-07-16 16:03:23 +02:00
shader_sm4.c wined3d: Recognize the SM4 log opcode. 2009-07-20 13:35:07 +02:00
state.c wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info. 2009-07-17 11:22:07 +02:00
stateblock.c
surface_base.c wined3d: Implement a A8R8G8B8 to X8R8G8B8 surface format converter. 2009-07-08 20:14:21 +02:00
surface_gdi.c wined3d: Get rid of struct glDescriptor. 2009-07-10 12:13:24 +02:00
surface.c wined3d: Always use context_bind_fbo() to change the framebuffer binding. 2009-07-17 11:22:07 +02:00
swapchain_base.c
swapchain_gdi.c
swapchain.c wined3d: Get rid of struct glDescriptor. 2009-07-10 12:13:24 +02:00
texture.c wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info. 2009-07-17 11:22:07 +02:00
utils.c wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info. 2009-07-17 11:22:07 +02:00
vertexdeclaration.c
vertexshader.c wined3d: Use flags for driver quirks. 2009-07-01 11:41:44 +02:00
view.c
volume.c
volumetexture.c wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info. 2009-07-17 11:22:07 +02:00
wined3d_gl.h wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info. 2009-07-17 11:22:07 +02:00
wined3d_main.c
wined3d_private.h wined3d: Remove an unused struct member. 2009-07-20 13:35:15 +02:00
wined3d.spec