wine/dlls/d3d8
2007-03-12 12:21:49 +01:00
..
tests d3d8/tests: Use skip as is done in the other tests. 2007-03-12 12:21:49 +01:00
basetexture.c
cubetexture.c
d3d8_main.c
d3d8_private.h d3d8: Save the d3d8 vertex declaration. 2007-03-08 11:58:23 +01:00
d3d8.spec
device.c d3d8: Implement IDirect3DDevice8_GetVertexShaderDeclaration. 2007-03-08 11:58:41 +01:00
directx.c wined3d: Fix WINED3DPRESENT_PARAMETERS and use it instead of D3DPRESENT_PARAMETERS. 2007-02-16 12:31:03 +01:00
indexbuffer.c
Makefile.in d3d8: Add an IDirect3DVertexDeclaration8 class to hold the wined3d vertex declaration. 2007-02-14 13:50:57 +01:00
pixelshader.c
resource.c
stateblock.c
surface.c
swapchain.c
texture.c
version.rc
vertexbuffer.c
vertexdeclaration.c d3d8: Save the d3d8 vertex declaration. 2007-03-08 11:58:23 +01:00
vertexshader.c d3d8: Store the d3d8 vertex declaration in the d3d8 vertex shader. 2007-02-14 13:54:17 +01:00
volume.c
volumetexture.c