wine/dlls/wined3d
2007-12-10 12:36:06 +01:00
..
arb_program_shader.c wined3d: Make the code aware of GL_ARB_texture_rectangle. 2007-11-29 13:36:37 +01:00
baseshader.c wined3d: Initialize output texcoord .w to 1.0 if needed. 2007-12-07 14:54:22 +01:00
basetexture.c wined3d: Make the code aware of GL_ARB_texture_rectangle. 2007-11-29 13:36:37 +01:00
clipper.c d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
context.c wined3d: Add an alpha blending test. 2007-12-07 16:26:43 +01:00
cubetexture.c wined3d: Non power of two texture fixes. 2007-11-14 11:59:21 +01:00
device.c Assorted spelling fixes. 2007-12-08 19:55:39 +01:00
directx.c Assorted spelling fixes. 2007-12-07 16:35:32 +01:00
drawprim.c wined3d: Fix error handling in fixed_get_input(). 2007-12-05 13:47:10 +01:00
glsl_shader.c Assorted spelling fixes. 2007-12-07 16:35:32 +01:00
indexbuffer.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
Makefile.in wined3d: Start of some surface cleanup. 2007-09-18 09:34:08 +02:00
palette.c wined3d: Use standard wine lists for the resource list. 2007-11-20 13:10:46 +01:00
pixelshader.c wined3d: Make the code aware of GL_ARB_texture_rectangle. 2007-11-29 13:36:37 +01:00
query.c wined3d: A more detailed occlusion query test and fixes. 2007-12-07 15:27:11 +01:00
resource.c wined3d: Use standard wine lists for the resource list. 2007-11-20 13:10:46 +01:00
state.c Assorted spelling fixes. 2007-12-07 16:35:32 +01:00
stateblock.c wined3d: Depth stencil fixes. 2007-11-14 11:58:36 +01:00
surface_base.c wined3d: Do not call PreLoad in surface_download_data. 2007-11-16 13:23:02 +01:00
surface_gdi.c wined3d: Do not call PreLoad in surface_download_data. 2007-11-16 13:23:02 +01:00
surface.c wined3d: Improve thread safety in IWineD3DSurfaceImpl_BltOverride. 2007-12-10 12:36:06 +01:00
swapchain.c wined3d: Add a method for querying the gl drawable size of rendertarget. 2007-12-04 14:32:39 +01:00
texture.c wined3d: Activate GL_ARB_texture_rectangle. 2007-11-29 13:36:55 +01:00
utils.c wined3d: Add an alpha blending test. 2007-12-07 16:26:43 +01:00
vertexbuffer.c wined3d: Catch transformed position data that appears at offset 0. 2007-08-17 12:01:38 +02:00
vertexdeclaration.c wined3d: Fix a sign mistake in the code creating the sorted attrib. 2007-11-28 13:40:29 +01:00
vertexshader.c wined3d: Initialize output texcoord .w to 1.0 if needed. 2007-12-07 14:54:22 +01:00
volume.c wined3d: Refuse to create volumes and volume textures if not supported. 2007-11-07 12:07:29 +01:00
volumetexture.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
wined3d_main.c wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection. 2007-10-29 13:04:58 +01:00
wined3d_private_types.h wined3d: Implement texldb. 2007-09-11 13:47:58 +02:00
wined3d_private.h wined3d: A more detailed occlusion query test and fixes. 2007-12-07 15:27:11 +01:00
wined3d.spec d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00