mirror of
https://github.com/reactos/wine.git
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1235 lines
46 KiB
C
1235 lines
46 KiB
C
/*
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* Direct3D private include file
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*
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* Copyright (c) 1998-2004 Lionel Ulmer
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* Copyright (c) 2002-2005 Christian Costa
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*
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* This file contains all the structure that are not exported
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* through d3d.h and all common macros.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __GRAPHICS_WINE_D3D_PRIVATE_H
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#define __GRAPHICS_WINE_D3D_PRIVATE_H
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/* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "wingdi.h"
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#include "d3d.h"
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#define MAX_TEXTURES 8
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#define MAX_LIGHTS 16
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#define HIGHEST_RENDER_STATE 152
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#define HIGHEST_TEXTURE_STAGE_STATE 24
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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typedef struct IDirect3DLightImpl IDirect3DLightImpl;
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typedef struct IDirect3DMaterialImpl IDirect3DMaterialImpl;
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typedef struct IDirect3DViewportImpl IDirect3DViewportImpl;
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typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
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typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
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#include "ddraw_private.h"
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typedef struct STATEBLOCKFLAGS {
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BOOL render_state[HIGHEST_RENDER_STATE];
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BOOL texture_stage_state[MAX_TEXTURES][HIGHEST_TEXTURE_STAGE_STATE];
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} STATEBLOCKFLAGS;
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typedef struct STATEBLOCK {
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STATEBLOCKFLAGS set_flags;
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DWORD render_state[HIGHEST_RENDER_STATE];
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DWORD texture_stage_state[MAX_TEXTURES][HIGHEST_TEXTURE_STAGE_STATE];
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} STATEBLOCK;
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/*****************************************************************************
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* IDirect3DLight implementation structure
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*/
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struct IDirect3DLightImpl
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{
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ICOM_VFIELD_MULTI(IDirect3DLight);
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LONG ref;
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/* IDirect3DLight fields */
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IDirectDrawImpl *d3d;
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/* If this light is active for one viewport, put the viewport here */
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IDirect3DViewportImpl *active_viewport;
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D3DLIGHT2 light;
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D3DLIGHT7 light7;
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DWORD dwLightIndex;
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/* Chained list used for adding / removing from viewports */
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IDirect3DLightImpl *next;
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/* Activation function */
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void (*activate)(IDirect3DLightImpl*);
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void (*desactivate)(IDirect3DLightImpl*);
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void (*update)(IDirect3DLightImpl*);
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};
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/*****************************************************************************
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* IDirect3DMaterial implementation structure
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*/
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struct IDirect3DMaterialImpl
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{
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ICOM_VFIELD_MULTI(IDirect3DMaterial3);
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ICOM_VFIELD_MULTI(IDirect3DMaterial2);
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ICOM_VFIELD_MULTI(IDirect3DMaterial);
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LONG ref;
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/* IDirect3DMaterial2 fields */
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IDirectDrawImpl *d3d;
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IDirect3DDeviceImpl *active_device;
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D3DMATERIAL mat;
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void (*activate)(IDirect3DMaterialImpl* this);
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};
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/*****************************************************************************
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* IDirect3DViewport implementation structure
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*/
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struct IDirect3DViewportImpl
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{
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ICOM_VFIELD_MULTI(IDirect3DViewport3);
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LONG ref;
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/* IDirect3DViewport fields */
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IDirectDrawImpl *d3d;
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/* If this viewport is active for one device, put the device here */
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IDirect3DDeviceImpl *active_device;
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DWORD num_lights;
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DWORD map_lights;
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int use_vp2;
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union {
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D3DVIEWPORT vp1;
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D3DVIEWPORT2 vp2;
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} viewports;
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/* Activation function */
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void (*activate)(IDirect3DViewportImpl*);
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/* Field used to chain viewports together */
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IDirect3DViewportImpl *next;
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/* Lights list */
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IDirect3DLightImpl *lights;
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/* Background material */
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IDirect3DMaterialImpl *background;
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};
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/*****************************************************************************
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* IDirect3DExecuteBuffer implementation structure
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*/
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struct IDirect3DExecuteBufferImpl
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{
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ICOM_VFIELD_MULTI(IDirect3DExecuteBuffer);
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LONG ref;
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/* IDirect3DExecuteBuffer fields */
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IDirectDrawImpl *d3d;
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IDirect3DDeviceImpl* d3ddev;
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D3DEXECUTEBUFFERDESC desc;
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D3DEXECUTEDATA data;
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/* This buffer will store the transformed vertices */
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void* vertex_data;
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WORD* indices;
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int nb_indices;
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/* This flags is set to TRUE if we allocated ourselves the
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data buffer */
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BOOL need_free;
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void (*execute)(IDirect3DExecuteBufferImpl* this,
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IDirect3DDeviceImpl* dev,
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IDirect3DViewportImpl* vp);
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};
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/* Internal structure to store the state of the clipping planes */
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typedef struct d3d7clippingplane
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{
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D3DVALUE plane[4];
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} d3d7clippingplane;
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/*****************************************************************************
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* IDirect3DDevice implementation structure
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*/
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#define WORLDMAT_CHANGED (0x00000001 << 0)
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#define VIEWMAT_CHANGED (0x00000001 << 1)
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#define PROJMAT_CHANGED (0x00000001 << 2)
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#define TEXMAT0_CHANGED (0x00000001 << 3)
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#define TEXMAT1_CHANGED (0x00000001 << 4)
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#define TEXMAT2_CHANGED (0x00000001 << 5)
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#define TEXMAT3_CHANGED (0x00000001 << 6)
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#define TEXMAT4_CHANGED (0x00000001 << 7)
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#define TEXMAT5_CHANGED (0x00000001 << 8)
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#define TEXMAT6_CHANGED (0x00000001 << 9)
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#define TEXMAT7_CHANGED (0x00000001 << 10)
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struct IDirect3DDeviceImpl
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{
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ICOM_VFIELD_MULTI(IDirect3DDevice7);
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ICOM_VFIELD_MULTI(IDirect3DDevice3);
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ICOM_VFIELD_MULTI(IDirect3DDevice2);
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ICOM_VFIELD_MULTI(IDirect3DDevice);
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LONG ref;
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/* Version of the Direct3D object from which the device has been created */
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DWORD version;
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/* IDirect3DDevice fields */
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IDirectDrawImpl *d3d;
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IDirectDrawSurfaceImpl *surface;
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IDirect3DViewportImpl *viewport_list;
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IDirect3DViewportImpl *current_viewport;
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D3DVIEWPORT7 active_viewport;
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IDirectDrawSurfaceImpl *current_texture[MAX_TEXTURES];
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IDirectDrawSurfaceImpl *current_zbuffer;
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/* Current transformation matrices */
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D3DMATRIX *world_mat;
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D3DMATRIX *view_mat;
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D3DMATRIX *proj_mat;
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D3DMATRIX *tex_mat[MAX_TEXTURES];
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BOOLEAN tex_mat_is_identity[MAX_TEXTURES];
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/* Current material used in D3D7 mode */
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D3DMATERIAL7 current_material;
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/* Light state */
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DWORD material;
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/* Light parameters */
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DWORD num_set_lights;
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DWORD max_active_lights;
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LPD3DLIGHT7 light_parameters;
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DWORD *active_lights;
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/* Clipping planes */
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DWORD max_clipping_planes;
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d3d7clippingplane *clipping_planes;
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void (*set_context)(IDirect3DDeviceImpl*);
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HRESULT (*clear)(IDirect3DDeviceImpl *This,
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DWORD dwCount,
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LPD3DRECT lpRects,
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DWORD dwFlags,
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DWORD dwColor,
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D3DVALUE dvZ,
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DWORD dwStencil);
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void (*matrices_updated)(IDirect3DDeviceImpl *This, DWORD matrices);
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void (*set_matrices)(IDirect3DDeviceImpl *This, DWORD matrices,
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D3DMATRIX *world_mat, D3DMATRIX *view_mat, D3DMATRIX *proj_mat);
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void (*flush_to_framebuffer)(IDirect3DDeviceImpl *This, LPCRECT pRect, IDirectDrawSurfaceImpl *surf);
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STATEBLOCK state_block;
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/* Used to prevent locks and rendering to overlap */
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CRITICAL_SECTION crit;
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/* Rendering functions */
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D3DPRIMITIVETYPE primitive_type;
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DWORD vertex_type;
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DWORD render_flags;
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DWORD nb_vertices;
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LPBYTE vertex_buffer;
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DWORD vertex_size;
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DWORD buffer_size;
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};
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/*****************************************************************************
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* IDirect3DVertexBuffer implementation structure
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*/
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struct IDirect3DVertexBufferImpl
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{
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ICOM_VFIELD_MULTI(IDirect3DVertexBuffer7);
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ICOM_VFIELD_MULTI(IDirect3DVertexBuffer);
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LONG ref;
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IDirectDrawImpl *d3d;
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D3DVERTEXBUFFERDESC desc;
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LPVOID *vertices;
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DWORD vertex_buffer_size;
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BOOLEAN processed;
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};
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/* Various dump and helper functions */
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#define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
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(((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
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#define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
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(((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
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extern const char *_get_renderstate(D3DRENDERSTATETYPE type);
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extern void dump_D3DMATERIAL7(LPD3DMATERIAL7 lpMat);
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extern void dump_D3DCOLORVALUE(D3DCOLORVALUE *lpCol);
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extern void dump_D3DLIGHT7(LPD3DLIGHT7 lpLight);
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extern void dump_DPFLAGS(DWORD dwFlags);
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extern void dump_D3DMATRIX(D3DMATRIX *mat);
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extern void dump_D3DVECTOR(D3DVECTOR *lpVec);
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extern void dump_flexible_vertex(DWORD d3dvtVertexType);
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extern DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
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extern void convert_FVF_to_strided_data(DWORD d3dvtVertexType, LPVOID lpvVertices, D3DDRAWPRIMITIVESTRIDEDDATA *strided, DWORD dwStartVertex);
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extern void dump_D3DVOP(DWORD dwVertexOp);
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extern void dump_D3DPV(DWORD dwFlags);
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extern void multiply_matrix(LPD3DMATRIX,LPD3DMATRIX,LPD3DMATRIX);
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extern void InitDefaultStateBlock(STATEBLOCK* lpStateBlock, int version);
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extern const float id_mat[16];
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/*****************************************************************************
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* IDirect3D object methods
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*/
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HRESULT WINAPI
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Main_IDirect3DImpl_7_EnumDevices(LPDIRECT3D7 iface,
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LPD3DENUMDEVICESCALLBACK7 lpEnumDevicesCallback,
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LPVOID lpUserArg);
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HRESULT WINAPI
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Main_IDirect3DImpl_7_CreateDevice(LPDIRECT3D7 iface,
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REFCLSID rclsid,
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LPDIRECTDRAWSURFACE7 lpDDS,
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LPDIRECT3DDEVICE7* lplpD3DDevice);
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HRESULT WINAPI
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Main_IDirect3DImpl_7_3T_CreateVertexBuffer(LPDIRECT3D7 iface,
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LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc,
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LPDIRECT3DVERTEXBUFFER7* lplpD3DVertBuf,
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DWORD dwFlags);
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HRESULT WINAPI
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Main_IDirect3DImpl_7_3T_EnumZBufferFormats(LPDIRECT3D7 iface,
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REFCLSID riidDevice,
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LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,
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LPVOID lpContext);
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HRESULT WINAPI
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Main_IDirect3DImpl_7_3T_EvictManagedTextures(LPDIRECT3D7 iface);
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HRESULT WINAPI
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Main_IDirect3DImpl_3_2T_1T_EnumDevices(LPDIRECT3D3 iface,
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LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback,
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LPVOID lpUserArg);
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HRESULT WINAPI
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Main_IDirect3DImpl_3_2T_1T_CreateLight(LPDIRECT3D3 iface,
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LPDIRECT3DLIGHT* lplpDirect3DLight,
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IUnknown* pUnkOuter);
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HRESULT WINAPI
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Main_IDirect3DImpl_3_2T_1T_CreateMaterial(LPDIRECT3D3 iface,
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LPDIRECT3DMATERIAL3* lplpDirect3DMaterial3,
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IUnknown* pUnkOuter);
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HRESULT WINAPI
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Main_IDirect3DImpl_3_2T_1T_CreateViewport(LPDIRECT3D3 iface,
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LPDIRECT3DVIEWPORT3* lplpD3DViewport3,
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IUnknown* pUnkOuter);
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HRESULT WINAPI
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Main_IDirect3DImpl_3_2T_1T_FindDevice(LPDIRECT3D3 iface,
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LPD3DFINDDEVICESEARCH lpD3DDFS,
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LPD3DFINDDEVICERESULT lpD3DFDR);
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HRESULT WINAPI
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Main_IDirect3DImpl_3_CreateDevice(LPDIRECT3D3 iface,
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REFCLSID rclsid,
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LPDIRECTDRAWSURFACE4 lpDDS,
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LPDIRECT3DDEVICE3* lplpD3DDevice3,
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LPUNKNOWN lpUnk);
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HRESULT WINAPI
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Thunk_IDirect3DImpl_3_CreateVertexBuffer(LPDIRECT3D3 iface,
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LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc,
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LPDIRECT3DVERTEXBUFFER* lplpD3DVertBuf,
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DWORD dwFlags,
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LPUNKNOWN lpUnk);
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HRESULT WINAPI
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Thunk_IDirect3DImpl_2_CreateMaterial(LPDIRECT3D2 iface,
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LPDIRECT3DMATERIAL2* lplpDirect3DMaterial2,
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IUnknown* pUnkOuter);
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HRESULT WINAPI
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Thunk_IDirect3DImpl_2_CreateViewport(LPDIRECT3D2 iface,
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LPDIRECT3DVIEWPORT2* lplpD3DViewport2,
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IUnknown* pUnkOuter);
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HRESULT WINAPI
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Main_IDirect3DImpl_2_CreateDevice(LPDIRECT3D2 iface,
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REFCLSID rclsid,
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LPDIRECTDRAWSURFACE lpDDS,
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LPDIRECT3DDEVICE2* lplpD3DDevice2);
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HRESULT WINAPI
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Main_IDirect3DImpl_1_Initialize(LPDIRECT3D iface,
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REFIID riid);
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HRESULT WINAPI
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Thunk_IDirect3DImpl_1_CreateMaterial(LPDIRECT3D iface,
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LPDIRECT3DMATERIAL* lplpDirect3DMaterial,
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IUnknown* pUnkOuter);
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HRESULT WINAPI
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Thunk_IDirect3DImpl_1_CreateViewport(LPDIRECT3D iface,
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LPDIRECT3DVIEWPORT* lplpD3DViewport,
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IUnknown* pUnkOuter);
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HRESULT WINAPI
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Main_IDirect3DImpl_1_FindDevice(LPDIRECT3D iface,
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LPD3DFINDDEVICESEARCH lpD3DDFS,
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LPD3DFINDDEVICERESULT lplpD3DDevice);
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HRESULT WINAPI
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Thunk_IDirect3DImpl_7_QueryInterface(LPDIRECT3D7 iface,
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REFIID riid,
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LPVOID* obp);
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HRESULT WINAPI
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Thunk_IDirect3DImpl_3_QueryInterface(LPDIRECT3D3 iface,
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REFIID riid,
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LPVOID* obp);
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HRESULT WINAPI
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Thunk_IDirect3DImpl_2_QueryInterface(LPDIRECT3D2 iface,
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REFIID riid,
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LPVOID* obp);
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HRESULT WINAPI
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Thunk_IDirect3DImpl_1_QueryInterface(LPDIRECT3D iface,
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REFIID riid,
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LPVOID* obp);
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ULONG WINAPI
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Thunk_IDirect3DImpl_7_AddRef(LPDIRECT3D7 iface);
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ULONG WINAPI
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Thunk_IDirect3DImpl_3_AddRef(LPDIRECT3D3 iface);
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ULONG WINAPI
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Thunk_IDirect3DImpl_2_AddRef(LPDIRECT3D2 iface);
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ULONG WINAPI
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Thunk_IDirect3DImpl_1_AddRef(LPDIRECT3D iface);
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ULONG WINAPI
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Thunk_IDirect3DImpl_7_Release(LPDIRECT3D7 iface);
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ULONG WINAPI
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Thunk_IDirect3DImpl_3_Release(LPDIRECT3D3 iface);
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ULONG WINAPI
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Thunk_IDirect3DImpl_2_Release(LPDIRECT3D2 iface);
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ULONG WINAPI
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Thunk_IDirect3DImpl_1_Release(LPDIRECT3D iface);
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HRESULT WINAPI
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Thunk_IDirect3DImpl_3_EnumZBufferFormats(LPDIRECT3D3 iface,
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REFCLSID riidDevice,
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LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,
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LPVOID lpContext);
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HRESULT WINAPI
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Thunk_IDirect3DImpl_3_EvictManagedTextures(LPDIRECT3D3 iface);
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HRESULT WINAPI
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Thunk_IDirect3DImpl_2_EnumDevices(LPDIRECT3D2 iface,
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LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback,
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LPVOID lpUserArg);
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HRESULT WINAPI
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Thunk_IDirect3DImpl_1_EnumDevices(LPDIRECT3D iface,
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LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback,
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LPVOID lpUserArg);
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HRESULT WINAPI
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Thunk_IDirect3DImpl_2_CreateLight(LPDIRECT3D2 iface,
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LPDIRECT3DLIGHT* lplpDirect3DLight,
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IUnknown* pUnkOuter);
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HRESULT WINAPI
|
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Thunk_IDirect3DImpl_1_CreateLight(LPDIRECT3D iface,
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LPDIRECT3DLIGHT* lplpDirect3DLight,
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IUnknown* pUnkOuter);
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HRESULT WINAPI
|
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Thunk_IDirect3DImpl_1_FindDevice(LPDIRECT3D iface,
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LPD3DFINDDEVICESEARCH lpD3DDFS,
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LPD3DFINDDEVICERESULT lplpD3DDevice);
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|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DImpl_2_FindDevice(LPDIRECT3D2 iface,
|
|
LPD3DFINDDEVICESEARCH lpD3DDFS,
|
|
LPD3DFINDDEVICERESULT lpD3DFDR);
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice object methods
|
|
*/
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_3T_2T_1T_QueryInterface(LPDIRECT3DDEVICE7 iface,
|
|
REFIID riid,
|
|
LPVOID* obp);
|
|
|
|
ULONG WINAPI
|
|
Main_IDirect3DDeviceImpl_7_3T_2T_1T_AddRef(LPDIRECT3DDEVICE7 iface);
|
|
|
|
ULONG WINAPI
|
|
Main_IDirect3DDeviceImpl_7_3T_2T_1T_Release(LPDIRECT3DDEVICE7 iface);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_GetCaps(LPDIRECT3DDEVICE7 iface,
|
|
LPD3DDEVICEDESC7 lpD3DHELDevDesc);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_3T_EnumTextureFormats(LPDIRECT3DDEVICE7 iface,
|
|
LPD3DENUMPIXELFORMATSCALLBACK lpD3DEnumPixelProc,
|
|
LPVOID lpArg);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_3T_2T_1T_BeginScene(LPDIRECT3DDEVICE7 iface);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_3T_2T_1T_EndScene(LPDIRECT3DDEVICE7 iface);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_3T_2T_1T_GetDirect3D(LPDIRECT3DDEVICE7 iface,
|
|
LPDIRECT3D7* lplpDirect3D3);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_3T_2T_SetRenderTarget(LPDIRECT3DDEVICE7 iface,
|
|
LPDIRECTDRAWSURFACE7 lpNewRenderTarget,
|
|
DWORD dwFlags);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_3T_2T_GetRenderTarget(LPDIRECT3DDEVICE7 iface,
|
|
LPDIRECTDRAWSURFACE7* lplpRenderTarget);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_Clear(LPDIRECT3DDEVICE7 iface,
|
|
DWORD dwCount,
|
|
LPD3DRECT lpRects,
|
|
DWORD dwFlags,
|
|
D3DCOLOR dwColor,
|
|
D3DVALUE dvZ,
|
|
DWORD dwStencil);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_3T_2T_SetTransform(LPDIRECT3DDEVICE7 iface,
|
|
D3DTRANSFORMSTATETYPE dtstTransformStateType,
|
|
LPD3DMATRIX lpD3DMatrix);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_3T_2T_GetTransform(LPDIRECT3DDEVICE7 iface,
|
|
D3DTRANSFORMSTATETYPE dtstTransformStateType,
|
|
LPD3DMATRIX lpD3DMatrix);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_SetViewport(LPDIRECT3DDEVICE7 iface,
|
|
LPD3DVIEWPORT7 lpData);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_3T_2T_MultiplyTransform(LPDIRECT3DDEVICE7 iface,
|
|
D3DTRANSFORMSTATETYPE dtstTransformStateType,
|
|
LPD3DMATRIX lpD3DMatrix);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_GetViewport(LPDIRECT3DDEVICE7 iface,
|
|
LPD3DVIEWPORT7 lpData);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_SetMaterial(LPDIRECT3DDEVICE7 iface,
|
|
LPD3DMATERIAL7 lpMat);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_GetMaterial(LPDIRECT3DDEVICE7 iface,
|
|
LPD3DMATERIAL7 lpMat);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_SetLight(LPDIRECT3DDEVICE7 iface,
|
|
DWORD dwLightIndex,
|
|
LPD3DLIGHT7 lpLight);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_GetLight(LPDIRECT3DDEVICE7 iface,
|
|
DWORD dwLightIndex,
|
|
LPD3DLIGHT7 lpLight);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_3T_2T_SetRenderState(LPDIRECT3DDEVICE7 iface,
|
|
D3DRENDERSTATETYPE dwRenderStateType,
|
|
DWORD dwRenderState);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_3T_2T_GetRenderState(LPDIRECT3DDEVICE7 iface,
|
|
D3DRENDERSTATETYPE dwRenderStateType,
|
|
LPDWORD lpdwRenderState);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_BeginStateBlock(LPDIRECT3DDEVICE7 iface);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_EndStateBlock(LPDIRECT3DDEVICE7 iface,
|
|
LPDWORD lpdwBlockHandle);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_PreLoad(LPDIRECT3DDEVICE7 iface,
|
|
LPDIRECTDRAWSURFACE7 lpddsTexture);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_3T_DrawPrimitive(LPDIRECT3DDEVICE7 iface,
|
|
D3DPRIMITIVETYPE d3dptPrimitiveType,
|
|
DWORD d3dvtVertexType,
|
|
LPVOID lpvVertices,
|
|
DWORD dwVertexCount,
|
|
DWORD dwFlags);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitive(LPDIRECT3DDEVICE7 iface,
|
|
D3DPRIMITIVETYPE d3dptPrimitiveType,
|
|
DWORD d3dvtVertexType,
|
|
LPVOID lpvVertices,
|
|
DWORD dwVertexCount,
|
|
LPWORD dwIndices,
|
|
DWORD dwIndexCount,
|
|
DWORD dwFlags);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_3T_2T_SetClipStatus(LPDIRECT3DDEVICE7 iface,
|
|
LPD3DCLIPSTATUS lpD3DClipStatus);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_3T_2T_GetClipStatus(LPDIRECT3DDEVICE7 iface,
|
|
LPD3DCLIPSTATUS lpD3DClipStatus);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_3T_DrawPrimitiveStrided(LPDIRECT3DDEVICE7 iface,
|
|
D3DPRIMITIVETYPE d3dptPrimitiveType,
|
|
DWORD dwVertexType,
|
|
LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,
|
|
DWORD dwVertexCount,
|
|
DWORD dwFlags);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveStrided(LPDIRECT3DDEVICE7 iface,
|
|
D3DPRIMITIVETYPE d3dptPrimitiveType,
|
|
DWORD dwVertexType,
|
|
LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,
|
|
DWORD dwVertexCount,
|
|
LPWORD lpIndex,
|
|
DWORD dwIndexCount,
|
|
DWORD dwFlags);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_3T_DrawPrimitiveVB(LPDIRECT3DDEVICE7 iface,
|
|
D3DPRIMITIVETYPE d3dptPrimitiveType,
|
|
LPDIRECT3DVERTEXBUFFER7 lpD3DVertexBuf,
|
|
DWORD dwStartVertex,
|
|
DWORD dwNumVertices,
|
|
DWORD dwFlags);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveVB(LPDIRECT3DDEVICE7 iface,
|
|
D3DPRIMITIVETYPE d3dptPrimitiveType,
|
|
LPDIRECT3DVERTEXBUFFER7 lpD3DVertexBuf,
|
|
DWORD dwStartVertex,
|
|
DWORD dwNumVertices,
|
|
LPWORD lpwIndices,
|
|
DWORD dwIndexCount,
|
|
DWORD dwFlags);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_3T_ComputeSphereVisibility(LPDIRECT3DDEVICE7 iface,
|
|
LPD3DVECTOR lpCenters,
|
|
LPD3DVALUE lpRadii,
|
|
DWORD dwNumSpheres,
|
|
DWORD dwFlags,
|
|
LPDWORD lpdwReturnValues);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_3T_GetTexture(LPDIRECT3DDEVICE7 iface,
|
|
DWORD dwStage,
|
|
LPDIRECTDRAWSURFACE7* lpTexture);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_3T_SetTexture(LPDIRECT3DDEVICE7 iface,
|
|
DWORD dwStage,
|
|
LPDIRECTDRAWSURFACE7 lpTexture);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_3T_GetTextureStageState(LPDIRECT3DDEVICE7 iface,
|
|
DWORD dwStage,
|
|
D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,
|
|
LPDWORD lpdwState);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_3T_SetTextureStageState(LPDIRECT3DDEVICE7 iface,
|
|
DWORD dwStage,
|
|
D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,
|
|
DWORD dwState);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_3T_ValidateDevice(LPDIRECT3DDEVICE7 iface,
|
|
LPDWORD lpdwPasses);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_ApplyStateBlock(LPDIRECT3DDEVICE7 iface,
|
|
DWORD dwBlockHandle);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_CaptureStateBlock(LPDIRECT3DDEVICE7 iface,
|
|
DWORD dwBlockHandle);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_DeleteStateBlock(LPDIRECT3DDEVICE7 iface,
|
|
DWORD dwBlockHandle);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_CreateStateBlock(LPDIRECT3DDEVICE7 iface,
|
|
D3DSTATEBLOCKTYPE d3dsbType,
|
|
LPDWORD lpdwBlockHandle);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_Load(LPDIRECT3DDEVICE7 iface,
|
|
LPDIRECTDRAWSURFACE7 lpDestTex,
|
|
LPPOINT lpDestPoint,
|
|
LPDIRECTDRAWSURFACE7 lpSrcTex,
|
|
LPRECT lprcSrcRect,
|
|
DWORD dwFlags);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_LightEnable(LPDIRECT3DDEVICE7 iface,
|
|
DWORD dwLightIndex,
|
|
BOOL bEnable);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_GetLightEnable(LPDIRECT3DDEVICE7 iface,
|
|
DWORD dwLightIndex,
|
|
BOOL* pbEnable);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_SetClipPlane(LPDIRECT3DDEVICE7 iface,
|
|
DWORD dwIndex,
|
|
D3DVALUE* pPlaneEquation);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_GetClipPlane(LPDIRECT3DDEVICE7 iface,
|
|
DWORD dwIndex,
|
|
D3DVALUE* pPlaneEquation);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_7_GetInfo(LPDIRECT3DDEVICE7 iface,
|
|
DWORD dwDevInfoID,
|
|
LPVOID pDevInfoStruct,
|
|
DWORD dwSize);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_3_2T_1T_GetCaps(LPDIRECT3DDEVICE3 iface,
|
|
LPD3DDEVICEDESC lpD3DHWDevDesc,
|
|
LPD3DDEVICEDESC lpD3DHELDevDesc);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_3_2T_1T_GetStats(LPDIRECT3DDEVICE3 iface,
|
|
LPD3DSTATS lpD3DStats);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_3_2T_1T_AddViewport(LPDIRECT3DDEVICE3 iface,
|
|
LPDIRECT3DVIEWPORT3 lpDirect3DViewport3);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_3_2T_1T_DeleteViewport(LPDIRECT3DDEVICE3 iface,
|
|
LPDIRECT3DVIEWPORT3 lpDirect3DViewport3);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_3_2T_1T_NextViewport(LPDIRECT3DDEVICE3 iface,
|
|
LPDIRECT3DVIEWPORT3 lpDirect3DViewport3,
|
|
LPDIRECT3DVIEWPORT3* lplpDirect3DViewport3,
|
|
DWORD dwFlags);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_3_2T_SetCurrentViewport(LPDIRECT3DDEVICE3 iface,
|
|
LPDIRECT3DVIEWPORT3 lpDirect3DViewport3);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_3_2T_GetCurrentViewport(LPDIRECT3DDEVICE3 iface,
|
|
LPDIRECT3DVIEWPORT3* lplpDirect3DViewport3);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_3_Begin(LPDIRECT3DDEVICE3 iface,
|
|
D3DPRIMITIVETYPE d3dptPrimitiveType,
|
|
DWORD dwVertexTypeDesc,
|
|
DWORD dwFlags);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_3_BeginIndexed(LPDIRECT3DDEVICE3 iface,
|
|
D3DPRIMITIVETYPE d3dptPrimitiveType,
|
|
DWORD d3dvtVertexType,
|
|
LPVOID lpvVertices,
|
|
DWORD dwNumVertices,
|
|
DWORD dwFlags);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_3_2T_Vertex(LPDIRECT3DDEVICE3 iface,
|
|
LPVOID lpVertexType);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_3_2T_Index(LPDIRECT3DDEVICE3 iface,
|
|
WORD wVertexIndex);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_3_2T_End(LPDIRECT3DDEVICE3 iface,
|
|
DWORD dwFlags);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_3_2T_GetLightState(LPDIRECT3DDEVICE3 iface,
|
|
D3DLIGHTSTATETYPE dwLightStateType,
|
|
LPDWORD lpdwLightState);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_3_2T_SetLightState(LPDIRECT3DDEVICE3 iface,
|
|
D3DLIGHTSTATETYPE dwLightStateType,
|
|
DWORD dwLightState);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_2_1T_SwapTextureHandles(LPDIRECT3DDEVICE2 iface,
|
|
LPDIRECT3DTEXTURE2 lpD3DTex1,
|
|
LPDIRECT3DTEXTURE2 lpD3DTex2);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_2_1T_EnumTextureFormats(LPDIRECT3DDEVICE2 iface,
|
|
LPD3DENUMTEXTUREFORMATSCALLBACK lpD3DEnumTextureProc,
|
|
LPVOID lpArg);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_2_Begin(LPDIRECT3DDEVICE2 iface,
|
|
D3DPRIMITIVETYPE d3dpt,
|
|
D3DVERTEXTYPE dwVertexTypeDesc,
|
|
DWORD dwFlags);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_2_BeginIndexed(LPDIRECT3DDEVICE2 iface,
|
|
D3DPRIMITIVETYPE d3dptPrimitiveType,
|
|
D3DVERTEXTYPE d3dvtVertexType,
|
|
LPVOID lpvVertices,
|
|
DWORD dwNumVertices,
|
|
DWORD dwFlags);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_2_DrawPrimitive(LPDIRECT3DDEVICE2 iface,
|
|
D3DPRIMITIVETYPE d3dptPrimitiveType,
|
|
D3DVERTEXTYPE d3dvtVertexType,
|
|
LPVOID lpvVertices,
|
|
DWORD dwVertexCount,
|
|
DWORD dwFlags);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_2_DrawIndexedPrimitive(LPDIRECT3DDEVICE2 iface,
|
|
D3DPRIMITIVETYPE d3dptPrimitiveType,
|
|
D3DVERTEXTYPE d3dvtVertexType,
|
|
LPVOID lpvVertices,
|
|
DWORD dwVertexCount,
|
|
LPWORD dwIndices,
|
|
DWORD dwIndexCount,
|
|
DWORD dwFlags);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_1_Initialize(LPDIRECT3DDEVICE iface,
|
|
LPDIRECT3D lpDirect3D,
|
|
LPGUID lpGUID,
|
|
LPD3DDEVICEDESC lpD3DDVDesc);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_1_CreateExecuteBuffer(LPDIRECT3DDEVICE iface,
|
|
LPD3DEXECUTEBUFFERDESC lpDesc,
|
|
LPDIRECT3DEXECUTEBUFFER* lplpDirect3DExecuteBuffer,
|
|
IUnknown* pUnkOuter);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_1_Execute(LPDIRECT3DDEVICE iface,
|
|
LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer,
|
|
LPDIRECT3DVIEWPORT lpDirect3DViewport,
|
|
DWORD dwFlags);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_1_Pick(LPDIRECT3DDEVICE iface,
|
|
LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer,
|
|
LPDIRECT3DVIEWPORT lpDirect3DViewport,
|
|
DWORD dwFlags,
|
|
LPD3DRECT lpRect);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_1_GetPickRecords(LPDIRECT3DDEVICE iface,
|
|
LPDWORD lpCount,
|
|
LPD3DPICKRECORD lpD3DPickRec);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_1_CreateMatrix(LPDIRECT3DDEVICE iface,
|
|
LPD3DMATRIXHANDLE lpD3DMatHandle);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_1_SetMatrix(LPDIRECT3DDEVICE iface,
|
|
D3DMATRIXHANDLE D3DMatHandle,
|
|
LPD3DMATRIX lpD3DMatrix);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_1_GetMatrix(LPDIRECT3DDEVICE iface,
|
|
D3DMATRIXHANDLE D3DMatHandle,
|
|
LPD3DMATRIX lpD3DMatrix);
|
|
|
|
HRESULT WINAPI
|
|
Main_IDirect3DDeviceImpl_1_DeleteMatrix(LPDIRECT3DDEVICE iface,
|
|
D3DMATRIXHANDLE D3DMatHandle);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_3_QueryInterface(LPDIRECT3DDEVICE3 iface,
|
|
REFIID riid,
|
|
LPVOID* obp);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_2_QueryInterface(LPDIRECT3DDEVICE2 iface,
|
|
REFIID riid,
|
|
LPVOID* obp);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_1_QueryInterface(LPDIRECT3DDEVICE iface,
|
|
REFIID riid,
|
|
LPVOID* obp);
|
|
|
|
ULONG WINAPI
|
|
Thunk_IDirect3DDeviceImpl_3_AddRef(LPDIRECT3DDEVICE3 iface);
|
|
|
|
ULONG WINAPI
|
|
Thunk_IDirect3DDeviceImpl_2_AddRef(LPDIRECT3DDEVICE2 iface);
|
|
|
|
ULONG WINAPI
|
|
Thunk_IDirect3DDeviceImpl_1_AddRef(LPDIRECT3DDEVICE iface);
|
|
|
|
ULONG WINAPI
|
|
Thunk_IDirect3DDeviceImpl_3_Release(LPDIRECT3DDEVICE3 iface);
|
|
|
|
ULONG WINAPI
|
|
Thunk_IDirect3DDeviceImpl_2_Release(LPDIRECT3DDEVICE2 iface);
|
|
|
|
ULONG WINAPI
|
|
Thunk_IDirect3DDeviceImpl_1_Release(LPDIRECT3DDEVICE iface);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_2_AddViewport(LPDIRECT3DDEVICE2 iface,
|
|
LPDIRECT3DVIEWPORT2 lpDirect3DViewport2);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_1_AddViewport(LPDIRECT3DDEVICE iface,
|
|
LPDIRECT3DVIEWPORT lpDirect3DViewport);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_2_DeleteViewport(LPDIRECT3DDEVICE2 iface,
|
|
LPDIRECT3DVIEWPORT2 lpDirect3DViewport2);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_1_DeleteViewport(LPDIRECT3DDEVICE iface,
|
|
LPDIRECT3DVIEWPORT lpDirect3DViewport);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_2_NextViewport(LPDIRECT3DDEVICE2 iface,
|
|
LPDIRECT3DVIEWPORT2 lpDirect3DViewport2,
|
|
LPDIRECT3DVIEWPORT2* lplpDirect3DViewport2,
|
|
DWORD dwFlags);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_1_NextViewport(LPDIRECT3DDEVICE iface,
|
|
LPDIRECT3DVIEWPORT lpDirect3DViewport,
|
|
LPDIRECT3DVIEWPORT* lplpDirect3DViewport,
|
|
DWORD dwFlags);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_3_GetDirect3D(LPDIRECT3DDEVICE3 iface,
|
|
LPDIRECT3D3* lplpDirect3D3);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_2_GetDirect3D(LPDIRECT3DDEVICE2 iface,
|
|
LPDIRECT3D2* lplpDirect3D2);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_1_GetDirect3D(LPDIRECT3DDEVICE iface,
|
|
LPDIRECT3D* lplpDirect3D);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport(LPDIRECT3DDEVICE2 iface,
|
|
LPDIRECT3DVIEWPORT2 lpDirect3DViewport2);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport(LPDIRECT3DDEVICE2 iface,
|
|
LPDIRECT3DVIEWPORT2* lpDirect3DViewport2);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats(LPDIRECT3DDEVICE3 iface,
|
|
LPD3DENUMPIXELFORMATSCALLBACK lpD3DEnumPixelProc,
|
|
LPVOID lpArg);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_3_BeginScene(LPDIRECT3DDEVICE3 iface);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_2_BeginScene(LPDIRECT3DDEVICE2 iface);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_1_BeginScene(LPDIRECT3DDEVICE iface);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_3_EndScene(LPDIRECT3DDEVICE3 iface);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_2_EndScene(LPDIRECT3DDEVICE2 iface);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_1_EndScene(LPDIRECT3DDEVICE iface);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_3_SetTransform(LPDIRECT3DDEVICE3 iface,
|
|
D3DTRANSFORMSTATETYPE dtstTransformStateType,
|
|
LPD3DMATRIX lpD3DMatrix);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_2_SetTransform(LPDIRECT3DDEVICE2 iface,
|
|
D3DTRANSFORMSTATETYPE dtstTransformStateType,
|
|
LPD3DMATRIX lpD3DMatrix);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_3_GetTransform(LPDIRECT3DDEVICE3 iface,
|
|
D3DTRANSFORMSTATETYPE dtstTransformStateType,
|
|
LPD3DMATRIX lpD3DMatrix);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_2_GetTransform(LPDIRECT3DDEVICE2 iface,
|
|
D3DTRANSFORMSTATETYPE dtstTransformStateType,
|
|
LPD3DMATRIX lpD3DMatrix);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_3_MultiplyTransform(LPDIRECT3DDEVICE3 iface,
|
|
D3DTRANSFORMSTATETYPE dtstTransformStateType,
|
|
LPD3DMATRIX lpD3DMatrix);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_2_MultiplyTransform(LPDIRECT3DDEVICE2 iface,
|
|
D3DTRANSFORMSTATETYPE dtstTransformStateType,
|
|
LPD3DMATRIX lpD3DMatrix);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_3_SetRenderState(LPDIRECT3DDEVICE3 iface,
|
|
D3DRENDERSTATETYPE dwRenderStateType,
|
|
DWORD dwRenderState);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_2_SetRenderState(LPDIRECT3DDEVICE2 iface,
|
|
D3DRENDERSTATETYPE dwRenderStateType,
|
|
DWORD dwRenderState);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_3_GetRenderState(LPDIRECT3DDEVICE3 iface,
|
|
D3DRENDERSTATETYPE dwRenderStateType,
|
|
LPDWORD lpdwRenderState);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_2_GetRenderState(LPDIRECT3DDEVICE2 iface,
|
|
D3DRENDERSTATETYPE dwRenderStateType,
|
|
LPDWORD lpdwRenderState);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_3_DrawPrimitive(LPDIRECT3DDEVICE3 iface,
|
|
D3DPRIMITIVETYPE d3dptPrimitiveType,
|
|
DWORD d3dvtVertexType,
|
|
LPVOID lpvVertices,
|
|
DWORD dwVertexCount,
|
|
DWORD dwFlags);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive(LPDIRECT3DDEVICE3 iface,
|
|
D3DPRIMITIVETYPE d3dptPrimitiveType,
|
|
DWORD d3dvtVertexType,
|
|
LPVOID lpvVertices,
|
|
DWORD dwVertexCount,
|
|
LPWORD dwIndices,
|
|
DWORD dwIndexCount,
|
|
DWORD dwFlags);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_3_SetClipStatus(LPDIRECT3DDEVICE3 iface,
|
|
LPD3DCLIPSTATUS lpD3DClipStatus);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_2_SetClipStatus(LPDIRECT3DDEVICE2 iface,
|
|
LPD3DCLIPSTATUS lpD3DClipStatus);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_3_GetClipStatus(LPDIRECT3DDEVICE3 iface,
|
|
LPD3DCLIPSTATUS lpD3DClipStatus);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_2_GetClipStatus(LPDIRECT3DDEVICE2 iface,
|
|
LPD3DCLIPSTATUS lpD3DClipStatus);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided(LPDIRECT3DDEVICE3 iface,
|
|
D3DPRIMITIVETYPE d3dptPrimitiveType,
|
|
DWORD dwVertexType,
|
|
LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,
|
|
DWORD dwVertexCount,
|
|
DWORD dwFlags);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(LPDIRECT3DDEVICE3 iface,
|
|
D3DPRIMITIVETYPE d3dptPrimitiveType,
|
|
DWORD dwVertexType,
|
|
LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,
|
|
DWORD dwVertexCount,
|
|
LPWORD lpIndex,
|
|
DWORD dwIndexCount,
|
|
DWORD dwFlags);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility(LPDIRECT3DDEVICE3 iface,
|
|
LPD3DVECTOR lpCenters,
|
|
LPD3DVALUE lpRadii,
|
|
DWORD dwNumSpheres,
|
|
DWORD dwFlags,
|
|
LPDWORD lpdwReturnValues);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_3_GetTextureStageState(LPDIRECT3DDEVICE3 iface,
|
|
DWORD dwStage,
|
|
D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,
|
|
LPDWORD lpdwState);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_3_SetTextureStageState(LPDIRECT3DDEVICE3 iface,
|
|
DWORD dwStage,
|
|
D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,
|
|
DWORD dwState);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_3_ValidateDevice(LPDIRECT3DDEVICE3 iface,
|
|
LPDWORD lpdwPasses);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_2_GetCaps(LPDIRECT3DDEVICE2 iface,
|
|
LPD3DDEVICEDESC lpD3DHWDevDesc,
|
|
LPD3DDEVICEDESC lpD3DHELDevDesc);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_1_GetCaps(LPDIRECT3DDEVICE iface,
|
|
LPD3DDEVICEDESC lpD3DHWDevDesc,
|
|
LPD3DDEVICEDESC lpD3DHELDevDesc);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles(LPDIRECT3DDEVICE iface,
|
|
LPDIRECT3DTEXTURE lpD3Dtex1,
|
|
LPDIRECT3DTEXTURE lpD3DTex2);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_2_GetStats(LPDIRECT3DDEVICE2 iface,
|
|
LPD3DSTATS lpD3DStats);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_1_GetStats(LPDIRECT3DDEVICE iface,
|
|
LPD3DSTATS lpD3DStats);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_3_SetRenderTarget(LPDIRECT3DDEVICE3 iface,
|
|
LPDIRECTDRAWSURFACE4 lpNewRenderTarget,
|
|
DWORD dwFlags);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_3_GetRenderTarget(LPDIRECT3DDEVICE3 iface,
|
|
LPDIRECTDRAWSURFACE4* lplpRenderTarget);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_2_SetRenderTarget(LPDIRECT3DDEVICE2 iface,
|
|
LPDIRECTDRAWSURFACE lpNewRenderTarget,
|
|
DWORD dwFlags);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_2_GetRenderTarget(LPDIRECT3DDEVICE2 iface,
|
|
LPDIRECTDRAWSURFACE* lplpRenderTarget);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_2_Vertex(LPDIRECT3DDEVICE2 iface,
|
|
LPVOID lpVertexType);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_2_Index(LPDIRECT3DDEVICE2 iface,
|
|
WORD wVertexIndex);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_2_End(LPDIRECT3DDEVICE2 iface,
|
|
DWORD dwFlags);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_2_GetLightState(LPDIRECT3DDEVICE2 iface,
|
|
D3DLIGHTSTATETYPE dwLightStateType,
|
|
LPDWORD lpdwLightState);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_2_SetLightState(LPDIRECT3DDEVICE2 iface,
|
|
D3DLIGHTSTATETYPE dwLightStateType,
|
|
DWORD dwLightState);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats(LPDIRECT3DDEVICE iface,
|
|
LPD3DENUMTEXTUREFORMATSCALLBACK lpD3DEnumTextureProc,
|
|
LPVOID lpArg);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_3_SetTexture(LPDIRECT3DDEVICE3 iface,
|
|
DWORD dwStage,
|
|
LPDIRECT3DTEXTURE2 lpTexture2);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB(LPDIRECT3DDEVICE3 iface,
|
|
D3DPRIMITIVETYPE d3dptPrimitiveType,
|
|
LPDIRECT3DVERTEXBUFFER lpD3DVertexBuf,
|
|
DWORD dwStartVertex,
|
|
DWORD dwNumVertices,
|
|
DWORD dwFlags);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(LPDIRECT3DDEVICE3 iface,
|
|
D3DPRIMITIVETYPE d3dptPrimitiveType,
|
|
LPDIRECT3DVERTEXBUFFER lpD3DVertexBuf,
|
|
LPWORD lpwIndices,
|
|
DWORD dwIndexCount,
|
|
DWORD dwFlags);
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DDeviceImpl_3_GetTexture(LPDIRECT3DDEVICE3 iface,
|
|
DWORD dwStage,
|
|
LPDIRECT3DTEXTURE2* lplpTexture2);
|
|
|
|
#endif /* __GRAPHICS_WINE_D3D_PRIVATE_H */
|