wine/dlls/wined3d/Makefile.in
Stefan Dösinger 86b033bbb9 wined3d: Give the nvts/nvrc code its own pipeline implementation.
This code creates the structures and the pipeline selection, as well
as the caps filling. It does not yet move the actual code around,
since this will be a bigger task.
2008-07-14 11:44:26 +02:00

45 lines
783 B
Makefile

TOPSRCDIR = @top_srcdir@
TOPOBJDIR = ../..
SRCDIR = @srcdir@
VPATH = @srcdir@
MODULE = wined3d.dll
IMPORTLIB = wined3d
IMPORTS = uuid user32 gdi32 advapi32 kernel32
C_SRCS = \
arb_program_shader.c \
ati_fragment_shader.c \
baseshader.c \
basetexture.c \
clipper.c \
context.c \
cubetexture.c \
device.c \
directx.c \
drawprim.c \
glsl_shader.c \
indexbuffer.c \
nvidia_texture_shader.c \
palette.c \
pixelshader.c \
query.c \
resource.c \
state.c \
stateblock.c \
surface_base.c \
surface.c \
surface_gdi.c \
swapchain.c \
texture.c \
utils.c \
vertexbuffer.c \
vertexdeclaration.c \
vertexshader.c \
volume.c \
volumetexture.c \
wined3d_main.c
@MAKE_DLL_RULES@
@DEPENDENCIES@ # everything below this line is overwritten by make depend