wine/dlls/wined3d
Matteo Bruni af55ae1379 wined3d: Don't flag WINED3D_SHADER_CONST_FFP_PROJ on transformed <-> untransformed vdecl change.
It's unnecessary since the vertex shader is going to change and
shader_glsl_select() flags all the constants used by the shader anyway.
2015-06-19 20:30:10 +09:00
..
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c wined3d: Handle per-vertex point size in the GLSL FFP replacement. 2015-06-17 20:01:19 +09:00
cs.c
device.c
directx.c wined3d: Make use of the EXT_BLEND_SUBTRACT flag. 2015-06-17 20:01:20 +09:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Don't flag WINED3D_SHADER_CONST_FFP_PROJ on transformed <-> untransformed vdecl change. 2015-06-19 20:30:10 +09:00
Makefile.in
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader_sm1.c
shader_sm4.c
shader.c
state.c wined3d: Make use of the EXT_BLEND_SUBTRACT flag. 2015-06-17 20:01:20 +09:00
stateblock.c
surface.c
swapchain.c
texture.c
utils.c wined3d: Handle per-vertex point size in the GLSL FFP replacement. 2015-06-17 20:01:19 +09:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d_gl.h wined3d: Make use of the EXT_BLEND_SUBTRACT flag. 2015-06-17 20:01:20 +09:00
wined3d_main.c
wined3d_private.h wined3d: Handle per-vertex point size in the GLSL FFP replacement. 2015-06-17 20:01:19 +09:00
wined3d.spec