mirror of
https://github.com/reactos/wine.git
synced 2024-12-03 01:12:25 +00:00
c3116c5e61
to follow the namespace conventions and make it clear that they are drivers and not dlls. Moved the graphics driver configuration to HKLM\Software\Wine\Drivers.
116 lines
3.3 KiB
C
116 lines
3.3 KiB
C
/* Direct3D 8
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "config.h"
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "winreg.h"
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#include "wingdi.h"
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#include "winuser.h"
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#include "wine/debug.h"
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#include "d3d8.h"
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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int num_lock = 0;
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void (*wine_tsx11_lock_ptr)(void) = NULL;
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void (*wine_tsx11_unlock_ptr)(void) = NULL;
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int vs_mode = VS_HW; /* Hardware by default */
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int ps_mode = PS_NONE; /* Disabled by default */
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HRESULT WINAPI D3D8GetSWInfo(void)
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{
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FIXME("(void): stub\n");
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return 0;
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}
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void WINAPI DebugSetMute(void)
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{
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/* nothing to do */
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}
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IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion)
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{
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IDirect3D8Impl *object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D8Impl));
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object->lpVtbl = &Direct3D8_Vtbl;
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object->direct3d8 = object;
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object->ref = 1;
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object->WineD3D = WineDirect3DCreate(SDKVersion, 8, (IUnknown *)object);
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TRACE("SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p\n", SDKVersion, object, object->WineD3D);
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return (IDirect3D8 *)object;
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}
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/* At process attach */
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BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
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{
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TRACE("D3D8 DLLMain Reason=%ld\n", fdwReason);
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if (fdwReason == DLL_PROCESS_ATTACH)
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{
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HMODULE mod;
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char buffer[32];
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DWORD size = sizeof(buffer);
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HKEY hkey = 0;
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DisableThreadLibraryCalls(hInstDLL);
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mod = GetModuleHandleA( "winex11.drv" );
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if (mod)
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{
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wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
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wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
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}
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if ( !RegOpenKeyA( HKEY_LOCAL_MACHINE, "Software\\Wine\\Direct3D", &hkey) )
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{
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if ( !RegQueryValueExA( hkey, "VertexShaderMode", 0, NULL, buffer, &size) )
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{
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if (!strcmp(buffer,"none"))
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{
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TRACE("Disable vertex shaders\n");
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vs_mode = VS_NONE;
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}
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else if (!strcmp(buffer,"emulation"))
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{
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TRACE("Force SW vertex shaders\n");
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vs_mode = VS_SW;
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}
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}
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if ( !RegQueryValueExA( hkey, "PixelShaderMode", 0, NULL, buffer, &size) )
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{
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if (!strcmp(buffer,"enabled"))
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{
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TRACE("Allow pixel shaders\n");
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ps_mode = PS_HW;
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}
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}
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}
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if (vs_mode == VS_HW)
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TRACE("Allow HW vertex shaders\n");
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if (ps_mode == PS_NONE)
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TRACE("Disable pixel shaders\n");
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}
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return TRUE;
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}
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