wine/win32/console.c
Marcus Meissner 8bc6e0041c Added a bit magic to CONSOLE_get_input so we don't get single Escapes
from function key escape sequences.
2000-02-20 13:29:25 +00:00

1413 lines
42 KiB
C

/*
* Win32 kernel functions
*
* Copyright 1995 Martin von Loewis and Cameron Heide
* Copyright 1997 Karl Garrison
* Copyright 1998 John Richardson
* Copyright 1998 Marcus Meissner
*/
/* FIXME:
* - Completely lacks SCREENBUFFER interface.
* - No abstraction for something other than xterm.
* - Key input translation shouldn't use VkKeyScan and MapVirtualKey, since
* they are window (USER) driver dependend.
* - Output sometimes is buffered (We switched off buffering by ~ICANON ?)
*/
/* Reference applications:
* - IDA (interactive disassembler) full version 3.75. Works.
* - LYNX/W32. Works mostly, some keys crash it.
*/
#include "config.h"
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <termios.h>
#include <string.h>
#include <sys/ioctl.h>
#include <sys/types.h>
#include <sys/time.h>
#include <fcntl.h>
#include <errno.h>
#ifdef HAVE_SYS_ERRNO_H
#include <sys/errno.h>
#endif
#include <signal.h>
#include <assert.h>
#include "winbase.h"
#include "windef.h"
#include "wingdi.h"
#include "wine/winuser16.h"
#include "wine/keyboard16.h"
#include "thread.h"
#include "file.h"
#include "process.h"
#include "winerror.h"
#include "wincon.h"
#include "heap.h"
#include "server.h"
#include "debugtools.h"
DEFAULT_DEBUG_CHANNEL(console)
/* FIXME: Should be in an internal header file. OK, so which one?
Used by CONSOLE_makecomplex. */
int wine_openpty(int *master, int *slave, char *name,
struct termios *term, struct winsize *winsize);
/****************************************************************************
* CONSOLE_GetPid
*/
static int CONSOLE_GetPid( HANDLE handle )
{
struct get_console_info_request *req = get_req_buffer();
req->handle = handle;
if (server_call( REQ_GET_CONSOLE_INFO )) return 0;
return req->pid;
}
/****************************************************************************
* XTERM_string_to_IR [internal]
*
* Transfers a string read from XTERM to INPUT_RECORDs and adds them to the
* queue. Does translation of vt100 style function keys and xterm-mouse clicks.
*/
static void
CONSOLE_string_to_IR( HANDLE hConsoleInput,unsigned char *buf,int len) {
int j,k;
INPUT_RECORD ir;
DWORD junk;
for (j=0;j<len;j++) {
unsigned char inchar = buf[j];
if (inchar!=27) { /* no escape -> 'normal' keyboard event */
ir.EventType = 1; /* Key_event */
ir.Event.KeyEvent.bKeyDown = 1;
ir.Event.KeyEvent.wRepeatCount = 0;
ir.Event.KeyEvent.dwControlKeyState = 0;
if (inchar & 0x80) {
ir.Event.KeyEvent.dwControlKeyState|=LEFT_ALT_PRESSED;
inchar &= ~0x80;
}
ir.Event.KeyEvent.wVirtualKeyCode = VkKeyScan16(inchar);
if (ir.Event.KeyEvent.wVirtualKeyCode & 0x0100)
ir.Event.KeyEvent.dwControlKeyState|=SHIFT_PRESSED;
if (ir.Event.KeyEvent.wVirtualKeyCode & 0x0200)
ir.Event.KeyEvent.dwControlKeyState|=LEFT_CTRL_PRESSED;
if (ir.Event.KeyEvent.wVirtualKeyCode & 0x0400)
ir.Event.KeyEvent.dwControlKeyState|=LEFT_ALT_PRESSED;
ir.Event.KeyEvent.wVirtualScanCode = MapVirtualKey16(
ir.Event.KeyEvent.wVirtualKeyCode & 0x00ff,
0 /* VirtualKeyCodes to ScanCode */
);
ir.Event.KeyEvent.uChar.AsciiChar = inchar;
if ((inchar==127)||(inchar=='\b')) { /* backspace */
ir.Event.KeyEvent.uChar.AsciiChar = '\b'; /* FIXME: hmm */
ir.Event.KeyEvent.wVirtualScanCode = 0x0e;
ir.Event.KeyEvent.wVirtualKeyCode = VK_BACK;
} else {
if ((inchar=='\n')||(inchar=='\r')) {
ir.Event.KeyEvent.uChar.AsciiChar = '\r';
ir.Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
ir.Event.KeyEvent.wVirtualScanCode = 0x1c;
ir.Event.KeyEvent.dwControlKeyState = 0;
} else {
if (inchar<' ') {
/* FIXME: find good values for ^X */
ir.Event.KeyEvent.wVirtualKeyCode = 0xdead;
ir.Event.KeyEvent.wVirtualScanCode = 0xbeef;
}
}
}
assert(WriteConsoleInputA( hConsoleInput, &ir, 1, &junk ));
ir.Event.KeyEvent.bKeyDown = 0;
assert(WriteConsoleInputA( hConsoleInput, &ir, 1, &junk ));
continue;
}
/* inchar is ESC */
if ((j==len-1) || (buf[j+1]!='[')) {/* add ESCape on its own */
ir.EventType = 1; /* Key_event */
ir.Event.KeyEvent.bKeyDown = 1;
ir.Event.KeyEvent.wRepeatCount = 0;
ir.Event.KeyEvent.wVirtualKeyCode = VkKeyScan16(27);
ir.Event.KeyEvent.wVirtualScanCode = MapVirtualKey16(
ir.Event.KeyEvent.wVirtualKeyCode,0
);
ir.Event.KeyEvent.dwControlKeyState = 0;
ir.Event.KeyEvent.uChar.AsciiChar = 27;
assert(WriteConsoleInputA( hConsoleInput, &ir, 1, &junk ));
ir.Event.KeyEvent.bKeyDown = 0;
assert(WriteConsoleInputA( hConsoleInput, &ir, 1, &junk ));
continue;
}
for (k=j;k<len;k++) {
if (((buf[k]>='A') && (buf[k]<='Z')) ||
((buf[k]>='a') && (buf[k]<='z')) ||
(buf[k]=='~')
)
break;
}
if (k<len) {
int subid,scancode=0;
ir.EventType = 1; /* Key_event */
ir.Event.KeyEvent.bKeyDown = 1;
ir.Event.KeyEvent.wRepeatCount = 0;
ir.Event.KeyEvent.dwControlKeyState = 0;
ir.Event.KeyEvent.wVirtualKeyCode = 0xad; /* FIXME */
ir.Event.KeyEvent.wVirtualScanCode = 0xad; /* FIXME */
ir.Event.KeyEvent.uChar.AsciiChar = 0;
switch (buf[k]) {
case '~':
sscanf(&buf[j+2],"%d",&subid);
switch (subid) {
case 2:/*INS */scancode = 0xe052;break;
case 3:/*DEL */scancode = 0xe053;break;
case 6:/*PGDW*/scancode = 0xe051;break;
case 5:/*PGUP*/scancode = 0xe049;break;
case 11:/*F1 */scancode = 0x003b;break;
case 12:/*F2 */scancode = 0x003c;break;
case 13:/*F3 */scancode = 0x003d;break;
case 14:/*F4 */scancode = 0x003e;break;
case 15:/*F5 */scancode = 0x003f;break;
case 17:/*F6 */scancode = 0x0040;break;
case 18:/*F7 */scancode = 0x0041;break;
case 19:/*F8 */scancode = 0x0042;break;
case 20:/*F9 */scancode = 0x0043;break;
case 21:/*F10 */scancode = 0x0044;break;
case 23:/*F11 */scancode = 0x00d9;break;
case 24:/*F12 */scancode = 0x00da;break;
/* FIXME: Shift-Fx */
default:
FIXME("parse ESC[%d~\n",subid);
break;
}
break;
case 'A': /* Cursor Up */scancode = 0xe048;break;
case 'B': /* Cursor Down */scancode = 0xe050;break;
case 'D': /* Cursor Left */scancode = 0xe04b;break;
case 'C': /* Cursor Right */scancode = 0xe04d;break;
case 'F': /* End */scancode = 0xe04f;break;
case 'H': /* Home */scancode = 0xe047;break;
case 'M':
/* Mouse Button Press (ESCM<button+'!'><x+'!'><y+'!'>) or
* Release (ESCM#<x+'!'><y+'!'>
*/
if (k<len-3) {
ir.EventType = MOUSE_EVENT;
ir.Event.MouseEvent.dwMousePosition.x = buf[k+2]-'!';
ir.Event.MouseEvent.dwMousePosition.y = buf[k+3]-'!';
if (buf[k+1]=='#')
ir.Event.MouseEvent.dwButtonState = 0;
else
ir.Event.MouseEvent.dwButtonState = 1<<(buf[k+1]-' ');
ir.Event.MouseEvent.dwEventFlags = 0; /* FIXME */
assert(WriteConsoleInputA( hConsoleInput, &ir, 1, &junk));
j=k+3;
}
break;
case 'c':
j=k;
break;
}
if (scancode) {
ir.Event.KeyEvent.wVirtualScanCode = scancode;
ir.Event.KeyEvent.wVirtualKeyCode = MapVirtualKey16(scancode,1);
assert(WriteConsoleInputA( hConsoleInput, &ir, 1, &junk ));
ir.Event.KeyEvent.bKeyDown = 0;
assert(WriteConsoleInputA( hConsoleInput, &ir, 1, &junk ));
j=k;
continue;
}
}
}
}
/****************************************************************************
* CONSOLE_get_input (internal)
*
* Reads (nonblocking) as much input events as possible and stores them
* in an internal queue.
*/
static void
CONSOLE_get_input( HANDLE handle, BOOL blockwait )
{
char *buf = HeapAlloc(GetProcessHeap(),0,1);
int len = 0, escape_seen = 0;
while (1)
{
DWORD res;
char inchar;
/* If we have at one time seen escape in this loop, we are
* within an Escape sequence, so wait for a bit more input for the
* rest of the loop.
*/
if (WaitForSingleObject( handle, escape_seen*10 )) break;
if (!ReadFile( handle, &inchar, 1, &res, NULL )) break;
if (!res) /* res 0 but readable means EOF? Hmm. */
break;
buf = HeapReAlloc(GetProcessHeap(),0,buf,len+1);
buf[len++]=inchar;
if (inchar == 27) {
if (len>1) {
/* If we spot an ESC, we flush all up to it
* since we can be sure that we have a complete
* sequence.
*/
CONSOLE_string_to_IR(handle,buf,len-1);
buf = HeapReAlloc(GetProcessHeap(),0,buf,1);
buf[0] = 27;
len = 1;
}
escape_seen = 1;
}
}
CONSOLE_string_to_IR(handle,buf,len);
HeapFree(GetProcessHeap(),0,buf);
}
/******************************************************************************
* SetConsoleCtrlHandler [KERNEL32.459] Adds function to calling process list
*
* PARAMS
* func [I] Address of handler function
* add [I] Handler to add or remove
*
* RETURNS
* Success: TRUE
* Failure: FALSE
*
* CHANGED
* James Sutherland (JamesSutherland@gmx.de)
* Added global variables console_ignore_ctrl_c and handlers[]
* Does not yet do any error checking, or set LastError if failed.
* This doesn't yet matter, since these handlers are not yet called...!
*/
static unsigned int console_ignore_ctrl_c = 0;
static HANDLER_ROUTINE *handlers[]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
BOOL WINAPI SetConsoleCtrlHandler( HANDLER_ROUTINE *func, BOOL add )
{
unsigned int alloc_loop = sizeof(handlers)/sizeof(HANDLER_ROUTINE *);
unsigned int done = 0;
FIXME("(%p,%i) - no error checking or testing yet\n", func, add);
if (!func)
{
console_ignore_ctrl_c = add;
return TRUE;
}
if (add)
{
for (;alloc_loop--;)
if (!handlers[alloc_loop] && !done)
{
handlers[alloc_loop] = func;
done++;
}
if (!done)
FIXME("Out of space on CtrlHandler table\n");
return(done);
}
else
{
for (;alloc_loop--;)
if (handlers[alloc_loop] == func && !done)
{
handlers[alloc_loop] = 0;
done++;
}
if (!done)
WARN("Attempt to remove non-installed CtrlHandler %p\n",
func);
return (done);
}
return (done);
}
/******************************************************************************
* GenerateConsoleCtrlEvent [KERNEL32.275] Simulate a CTRL-C or CTRL-BREAK
*
* PARAMS
* dwCtrlEvent [I] Type of event
* dwProcessGroupID [I] Process group ID to send event to
*
* NOTES
* Doesn't yet work...!
*
* RETURNS
* Success: True
* Failure: False (and *should* [but doesn't] set LastError)
*/
BOOL WINAPI GenerateConsoleCtrlEvent( DWORD dwCtrlEvent,
DWORD dwProcessGroupID )
{
if (dwCtrlEvent != CTRL_C_EVENT && dwCtrlEvent != CTRL_BREAK_EVENT)
{
ERR("invalid event %d for PGID %ld\n",
(unsigned short)dwCtrlEvent, dwProcessGroupID );
return FALSE;
}
if (dwProcessGroupID == GetCurrentProcessId() )
{
FIXME("Attempt to send event %d to self - stub\n",
(unsigned short)dwCtrlEvent );
return FALSE;
}
FIXME("event %d to external PGID %ld - not implemented yet\n",
(unsigned short)dwCtrlEvent, dwProcessGroupID );
return FALSE;
}
/******************************************************************************
* CreateConsoleScreenBuffer [KERNEL32.151] Creates a console screen buffer
*
* PARAMS
* dwDesiredAccess [I] Access flag
* dwShareMode [I] Buffer share mode
* sa [I] Security attributes
* dwFlags [I] Type of buffer to create
* lpScreenBufferData [I] Reserved
*
* NOTES
* Should call SetLastError
*
* RETURNS
* Success: Handle to new console screen buffer
* Failure: INVALID_HANDLE_VALUE
*/
HANDLE WINAPI CreateConsoleScreenBuffer( DWORD dwDesiredAccess,
DWORD dwShareMode, LPSECURITY_ATTRIBUTES sa,
DWORD dwFlags, LPVOID lpScreenBufferData )
{
FIXME("(%ld,%ld,%p,%ld,%p): stub\n",dwDesiredAccess,
dwShareMode, sa, dwFlags, lpScreenBufferData);
SetLastError(ERROR_CALL_NOT_IMPLEMENTED);
return INVALID_HANDLE_VALUE;
}
/***********************************************************************
* GetConsoleScreenBufferInfo (KERNEL32.190)
*/
BOOL WINAPI GetConsoleScreenBufferInfo( HANDLE hConsoleOutput,
LPCONSOLE_SCREEN_BUFFER_INFO csbi )
{
csbi->dwSize.x = 80;
csbi->dwSize.y = 24;
csbi->dwCursorPosition.x = 0;
csbi->dwCursorPosition.y = 0;
csbi->wAttributes = 0;
csbi->srWindow.Left = 0;
csbi->srWindow.Right = 79;
csbi->srWindow.Top = 0;
csbi->srWindow.Bottom = 23;
csbi->dwMaximumWindowSize.x = 80;
csbi->dwMaximumWindowSize.y = 24;
return TRUE;
}
/******************************************************************************
* SetConsoleActiveScreenBuffer [KERNEL32.623] Sets buffer to current console
*
* RETURNS
* Success: TRUE
* Failure: FALSE
*/
BOOL WINAPI SetConsoleActiveScreenBuffer(
HANDLE hConsoleOutput) /* [in] Handle to console screen buffer */
{
FIXME("(%x): stub\n", hConsoleOutput);
return FALSE;
}
/***********************************************************************
* GetLargestConsoleWindowSize (KERNEL32.226)
*/
DWORD WINAPI GetLargestConsoleWindowSize( HANDLE hConsoleOutput )
{
return (DWORD)MAKELONG(80,24);
}
/***********************************************************************
* FreeConsole (KERNEL32.267)
*/
BOOL WINAPI FreeConsole(VOID)
{
return !server_call( REQ_FREE_CONSOLE );
}
/*************************************************************************
* CONSOLE_OpenHandle
*
* Open a handle to the current process console.
*/
HANDLE CONSOLE_OpenHandle( BOOL output, DWORD access, LPSECURITY_ATTRIBUTES sa )
{
int ret = -1;
struct open_console_request *req = get_req_buffer();
req->output = output;
req->access = access;
req->inherit = (sa && (sa->nLength>=sizeof(*sa)) && sa->bInheritHandle);
SetLastError(0);
if (!server_call( REQ_OPEN_CONSOLE )) ret = req->handle;
return ret;
}
/*************************************************************************
* CONSOLE_make_complex [internal]
*
* Turns a CONSOLE kernel object into a complex one.
* (switches from output/input using the terminal where WINE was started to
* its own xterm).
*
* This makes simple commandline tools pipeable, while complex commandline
* tools work without getting messed up by debugoutput.
*
* All other functions should work indedependend from this call.
*
* To test for complex console: pid == 0 -> simple, otherwise complex.
*/
static BOOL CONSOLE_make_complex(HANDLE handle)
{
struct set_console_fd_request *req = get_req_buffer();
struct termios term;
char buf[256];
char c = '\0';
int i,xpid,master,slave,pty_handle;
if (CONSOLE_GetPid( handle )) return TRUE; /* already complex */
MESSAGE("Console: Making console complex (creating an xterm)...\n");
if (tcgetattr(0, &term) < 0) {
/* ignore failure, or we can't run from a script */
}
term.c_lflag = ~(ECHO|ICANON);
if (wine_openpty(&master, &slave, NULL, &term, NULL) < 0)
return FALSE;
if ((xpid=fork()) == 0) {
tcsetattr(slave, TCSADRAIN, &term);
close( slave );
sprintf(buf, "-Sxx%d", master);
/* "-fn vga" for VGA font. Harmless if vga is not present:
* xterm: unable to open font "vga", trying "fixed"....
*/
execlp("xterm", "xterm", buf, "-fn","vga",NULL);
ERR("error creating AllocConsole xterm\n");
exit(1);
}
pty_handle = FILE_DupUnixHandle( slave, GENERIC_READ | GENERIC_WRITE );
close( master );
close( slave );
if (pty_handle == -1) return FALSE;
/* most xterms like to print their window ID when used with -S;
* read it and continue before the user has a chance...
*/
for (i = 0; i < 10000; i++)
{
BOOL ok = ReadFile( pty_handle, &c, 1, NULL, NULL );
if (!ok && !c) usleep(100); /* wait for xterm to be created */
else if (c == '\n') break;
}
if (i == 10000)
{
ERR("can't read xterm WID\n");
CloseHandle( pty_handle );
return FALSE;
}
req->handle = handle;
req->file_handle = pty_handle;
req->pid = xpid;
server_call( REQ_SET_CONSOLE_FD );
CloseHandle( pty_handle );
/* enable mouseclicks */
strcpy( buf, "\033[?1001s\033[?1000h" );
WriteFile(handle,buf,strlen(buf),NULL,NULL);
strcpy( buf, "\033]2;" );
if (GetConsoleTitleA( buf + 4, sizeof(buf) - 5 ))
{
strcat( buf, "\a" );
WriteFile(handle,buf,strlen(buf),NULL,NULL);
}
return TRUE;
}
/***********************************************************************
* AllocConsole (KERNEL32.103)
*
* creates an xterm with a pty to our program
*/
BOOL WINAPI AllocConsole(VOID)
{
struct alloc_console_request *req = get_req_buffer();
HANDLE hStderr;
int handle_in, handle_out;
TRACE("()\n");
req->access = GENERIC_READ | GENERIC_WRITE | SYNCHRONIZE;
req->inherit = FALSE;
if (server_call( REQ_ALLOC_CONSOLE )) return FALSE;
handle_in = req->handle_in;
handle_out = req->handle_out;
if (!DuplicateHandle( GetCurrentProcess(), req->handle_out, GetCurrentProcess(), &hStderr,
0, TRUE, DUPLICATE_SAME_ACCESS ))
{
CloseHandle( handle_in );
CloseHandle( handle_out );
FreeConsole();
return FALSE;
}
/* NT resets the STD_*_HANDLEs on console alloc */
SetStdHandle( STD_INPUT_HANDLE, handle_in );
SetStdHandle( STD_OUTPUT_HANDLE, handle_out );
SetStdHandle( STD_ERROR_HANDLE, hStderr );
SetLastError(ERROR_SUCCESS);
SetConsoleTitleA("Wine Console");
return TRUE;
}
/******************************************************************************
* GetConsoleCP [KERNEL32.295] Returns the OEM code page for the console
*
* RETURNS
* Code page code
*/
UINT WINAPI GetConsoleCP(VOID)
{
return GetACP();
}
/***********************************************************************
* GetConsoleOutputCP (KERNEL32.189)
*/
UINT WINAPI GetConsoleOutputCP(VOID)
{
return GetConsoleCP();
}
/***********************************************************************
* GetConsoleMode (KERNEL32.188)
*/
BOOL WINAPI GetConsoleMode(HANDLE hcon,LPDWORD mode)
{
BOOL ret = FALSE;
struct get_console_mode_request *req = get_req_buffer();
req->handle = hcon;
if (!server_call( REQ_GET_CONSOLE_MODE ))
{
if (mode) *mode = req->mode;
ret = TRUE;
}
return ret;
}
/******************************************************************************
* SetConsoleMode [KERNEL32.628] Sets input mode of console's input buffer
*
* PARAMS
* hcon [I] Handle to console input or screen buffer
* mode [I] Input or output mode to set
*
* RETURNS
* Success: TRUE
* Failure: FALSE
*/
BOOL WINAPI SetConsoleMode( HANDLE hcon, DWORD mode )
{
struct set_console_mode_request *req = get_req_buffer();
req->handle = hcon;
req->mode = mode;
return !server_call( REQ_SET_CONSOLE_MODE );
}
/***********************************************************************
* GetConsoleTitleA (KERNEL32.191)
*/
DWORD WINAPI GetConsoleTitleA(LPSTR title,DWORD size)
{
struct get_console_info_request *req = get_req_buffer();
DWORD ret = 0;
HANDLE hcon;
if ((hcon = CreateFileA( "CONOUT$", GENERIC_READ, 0, NULL,
OPEN_EXISTING, 0, 0 )) == INVALID_HANDLE_VALUE)
return 0;
req->handle = hcon;
if (!server_call( REQ_GET_CONSOLE_INFO ))
{
lstrcpynA( title, req->title, size );
ret = strlen(req->title);
}
CloseHandle( hcon );
return ret;
}
/******************************************************************************
* GetConsoleTitle32W [KERNEL32.192] Retrieves title string for console
*
* PARAMS
* title [O] Address of buffer for title
* size [I] Size of buffer
*
* RETURNS
* Success: Length of string copied
* Failure: 0
*/
DWORD WINAPI GetConsoleTitleW( LPWSTR title, DWORD size )
{
char *tmp;
DWORD ret;
if (!(tmp = HeapAlloc( GetProcessHeap(), 0, size ))) return 0;
ret = GetConsoleTitleA( tmp, size );
lstrcpyAtoW( title, tmp );
HeapFree( GetProcessHeap(), 0, tmp );
return ret;
}
/***********************************************************************
* WriteConsoleA (KERNEL32.729)
*/
BOOL WINAPI WriteConsoleA( HANDLE hConsoleOutput,
LPCVOID lpBuffer,
DWORD nNumberOfCharsToWrite,
LPDWORD lpNumberOfCharsWritten,
LPVOID lpReserved )
{
/* FIXME: should I check if this is a console handle? */
return WriteFile(hConsoleOutput, lpBuffer, nNumberOfCharsToWrite,
lpNumberOfCharsWritten, NULL);
}
#define CADD(c) \
if (bufused==curbufsize-1) \
buffer = HeapReAlloc(GetProcessHeap(),0,buffer,(curbufsize+=100));\
buffer[bufused++]=c;
#define SADD(s) { char *x=s;while (*x) {CADD(*x);x++;}}
/***********************************************************************
* WriteConsoleOutputA (KERNEL32.732)
*/
BOOL WINAPI WriteConsoleOutputA( HANDLE hConsoleOutput,
LPCHAR_INFO lpBuffer,
COORD dwBufferSize,
COORD dwBufferCoord,
LPSMALL_RECT lpWriteRegion)
{
int i,j,off=0,lastattr=-1;
int offbase;
char sbuf[20],*buffer=NULL;
int bufused=0,curbufsize = 100;
DWORD res;
CONSOLE_SCREEN_BUFFER_INFO csbi;
const int colormap[8] = {
0,4,2,6,
1,5,3,7,
};
CONSOLE_make_complex(hConsoleOutput);
buffer = HeapAlloc(GetProcessHeap(),0,curbufsize);
offbase = (dwBufferCoord.y - 1) * dwBufferSize.x +
(dwBufferCoord.x - lpWriteRegion->Left);
TRACE("orig rect top = %d, bottom=%d, left=%d, right=%d\n",
lpWriteRegion->Top,
lpWriteRegion->Bottom,
lpWriteRegion->Left,
lpWriteRegion->Right
);
GetConsoleScreenBufferInfo(hConsoleOutput, &csbi);
sprintf(sbuf,"%c7",27);SADD(sbuf);
/* Step 1. Make (Bottom,Right) offset of intersection with
Screen Buffer */
lpWriteRegion->Bottom = min(lpWriteRegion->Bottom, csbi.dwSize.y-1) -
lpWriteRegion->Top;
lpWriteRegion->Right = min(lpWriteRegion->Right, csbi.dwSize.x-1) -
lpWriteRegion->Left;
/* Step 2. If either offset is negative, then no action
should be performed. (Implies that requested rectangle is
outside the current screen buffer rectangle.) */
if ((lpWriteRegion->Bottom < 0) ||
(lpWriteRegion->Right < 0)) {
/* readjust (Bottom Right) for rectangle */
lpWriteRegion->Bottom += lpWriteRegion->Top;
lpWriteRegion->Right += lpWriteRegion->Left;
TRACE("invisible rect top = %d, bottom=%d, left=%d, right=%d\n",
lpWriteRegion->Top,
lpWriteRegion->Bottom,
lpWriteRegion->Left,
lpWriteRegion->Right
);
HeapFree(GetProcessHeap(),0,buffer);
return TRUE;
}
/* Step 3. Intersect with source rectangle */
lpWriteRegion->Bottom = lpWriteRegion->Top - dwBufferCoord.y +
min(lpWriteRegion->Bottom + dwBufferCoord.y, dwBufferSize.y-1);
lpWriteRegion->Right = lpWriteRegion->Left - dwBufferCoord.x +
min(lpWriteRegion->Right + dwBufferCoord.x, dwBufferSize.x-1);
TRACE("clipped rect top = %d, bottom=%d, left=%d,right=%d\n",
lpWriteRegion->Top,
lpWriteRegion->Bottom,
lpWriteRegion->Left,
lpWriteRegion->Right
);
/* Validate above computations made sense, if not then issue
error and fudge to single character rectangle */
if ((lpWriteRegion->Bottom < lpWriteRegion->Top) ||
(lpWriteRegion->Right < lpWriteRegion->Left)) {
ERR("Invalid clipped rectangle top = %d, bottom=%d, left=%d,right=%d\n",
lpWriteRegion->Top,
lpWriteRegion->Bottom,
lpWriteRegion->Left,
lpWriteRegion->Right
);
lpWriteRegion->Bottom = lpWriteRegion->Top;
lpWriteRegion->Right = lpWriteRegion->Left;
}
/* Now do the real processing and move the characters */
for (i=lpWriteRegion->Top;i<=lpWriteRegion->Bottom;i++) {
offbase += dwBufferSize.x;
sprintf(sbuf,"%c[%d;%dH",27,i+1,lpWriteRegion->Left+1);
SADD(sbuf);
for (j=lpWriteRegion->Left;j<=lpWriteRegion->Right;j++) {
off = j + offbase;
if (lastattr!=lpBuffer[off].Attributes) {
lastattr = lpBuffer[off].Attributes;
sprintf(sbuf,"%c[0;%s3%d;4%dm",
27,
(lastattr & FOREGROUND_INTENSITY)?"1;":"",
colormap[lastattr&7],
colormap[(lastattr&0x70)>>4]
);
/* FIXME: BACKGROUND_INTENSITY */
SADD(sbuf);
}
CADD(lpBuffer[off].Char.AsciiChar);
}
}
sprintf(sbuf,"%c[0m%c8",27,27);SADD(sbuf);
WriteFile(hConsoleOutput,buffer,bufused,&res,NULL);
HeapFree(GetProcessHeap(),0,buffer);
return TRUE;
}
/***********************************************************************
* WriteConsoleW (KERNEL32.577)
*/
BOOL WINAPI WriteConsoleW( HANDLE hConsoleOutput,
LPCVOID lpBuffer,
DWORD nNumberOfCharsToWrite,
LPDWORD lpNumberOfCharsWritten,
LPVOID lpReserved )
{
BOOL ret;
LPSTR xstring=HeapAlloc( GetProcessHeap(), 0, nNumberOfCharsToWrite );
lstrcpynWtoA( xstring, lpBuffer,nNumberOfCharsToWrite);
/* FIXME: should I check if this is a console handle? */
ret= WriteFile(hConsoleOutput, xstring, nNumberOfCharsToWrite,
lpNumberOfCharsWritten, NULL);
HeapFree( GetProcessHeap(), 0, xstring );
return ret;
}
/***********************************************************************
* ReadConsoleA (KERNEL32.419)
*/
BOOL WINAPI ReadConsoleA( HANDLE hConsoleInput,
LPVOID lpBuffer,
DWORD nNumberOfCharsToRead,
LPDWORD lpNumberOfCharsRead,
LPVOID lpReserved )
{
int charsread = 0;
LPSTR xbuf = (LPSTR)lpBuffer;
LPINPUT_RECORD ir;
TRACE("(%d,%p,%ld,%p,%p)\n",
hConsoleInput,lpBuffer,nNumberOfCharsToRead,
lpNumberOfCharsRead,lpReserved
);
CONSOLE_get_input(hConsoleInput,FALSE);
/* FIXME: should we read at least 1 char? The SDK does not say */
while (charsread<nNumberOfCharsToRead)
{
struct read_console_input_request *req = get_req_buffer();
req->handle = hConsoleInput;
req->count = 1;
req->flush = 1;
if (server_call( REQ_READ_CONSOLE_INPUT )) return FALSE;
if (!req->read) break;
ir = (LPINPUT_RECORD)(req+1);
if (!ir->Event.KeyEvent.bKeyDown)
continue;
if (ir->EventType != KEY_EVENT)
continue;
*xbuf++ = ir->Event.KeyEvent.uChar.AsciiChar;
charsread++;
}
if (lpNumberOfCharsRead)
*lpNumberOfCharsRead = charsread;
return TRUE;
}
/***********************************************************************
* ReadConsoleW (KERNEL32.427)
*/
BOOL WINAPI ReadConsoleW( HANDLE hConsoleInput,
LPVOID lpBuffer,
DWORD nNumberOfCharsToRead,
LPDWORD lpNumberOfCharsRead,
LPVOID lpReserved )
{
BOOL ret;
LPSTR buf = (LPSTR)HeapAlloc(GetProcessHeap(), 0, nNumberOfCharsToRead);
ret = ReadConsoleA(
hConsoleInput,
buf,
nNumberOfCharsToRead,
lpNumberOfCharsRead,
lpReserved
);
if (ret)
lstrcpynAtoW(lpBuffer,buf,nNumberOfCharsToRead);
HeapFree( GetProcessHeap(), 0, buf );
return ret;
}
/******************************************************************************
* ReadConsoleInput32A [KERNEL32.569] Reads data from a console
*
* PARAMS
* hConsoleInput [I] Handle to console input buffer
* lpBuffer [O] Address of buffer for read data
* nLength [I] Number of records to read
* lpNumberOfEventsRead [O] Address of number of records read
*
* RETURNS
* Success: TRUE
* Failure: FALSE
*/
BOOL WINAPI ReadConsoleInputA(HANDLE hConsoleInput, LPINPUT_RECORD lpBuffer,
DWORD nLength, LPDWORD lpNumberOfEventsRead)
{
struct read_console_input_request *req = get_req_buffer();
/* loop until we get at least one event */
for (;;)
{
req->handle = hConsoleInput;
req->count = nLength;
req->flush = 1;
if (server_call( REQ_READ_CONSOLE_INPUT )) return FALSE;
if (req->read)
{
memcpy( lpBuffer, req + 1, req->read * sizeof(*lpBuffer) );
if (lpNumberOfEventsRead) *lpNumberOfEventsRead = req->read;
return TRUE;
}
CONSOLE_get_input(hConsoleInput,TRUE);
/*WaitForSingleObject( hConsoleInput, INFINITE32 );*/
}
}
/***********************************************************************
* ReadConsoleInput32W (KERNEL32.570)
*/
BOOL WINAPI ReadConsoleInputW( HANDLE handle, LPINPUT_RECORD buffer,
DWORD count, LPDWORD read )
{
/* FIXME: Fix this if we get UNICODE input. */
return ReadConsoleInputA( handle, buffer, count, read );
}
/***********************************************************************
* FlushConsoleInputBuffer (KERNEL32.132)
*/
BOOL WINAPI FlushConsoleInputBuffer( HANDLE handle )
{
struct read_console_input_request *req = get_req_buffer();
req->handle = handle;
req->count = -1; /* get all records */
req->flush = 1;
return !server_call( REQ_READ_CONSOLE_INPUT );
}
/***********************************************************************
* PeekConsoleInputA (KERNEL32.550)
*
* Gets 'count' first events (or less) from input queue.
*
* Does not need a complex console.
*/
BOOL WINAPI PeekConsoleInputA( HANDLE handle, LPINPUT_RECORD buffer,
DWORD count, LPDWORD read )
{
struct read_console_input_request *req = get_req_buffer();
CONSOLE_get_input(handle,FALSE);
req->handle = handle;
req->count = count;
req->flush = 0;
if (server_call( REQ_READ_CONSOLE_INPUT )) return FALSE;
if (req->read) memcpy( buffer, req + 1, req->read * sizeof(*buffer) );
if (read) *read = req->read;
return TRUE;
}
/***********************************************************************
* PeekConsoleInputW (KERNEL32.551)
*/
BOOL WINAPI PeekConsoleInputW(HANDLE hConsoleInput,
LPINPUT_RECORD pirBuffer,
DWORD cInRecords,
LPDWORD lpcRead)
{
/* FIXME: Hmm. Fix this if we get UNICODE input. */
return PeekConsoleInputA(hConsoleInput,pirBuffer,cInRecords,lpcRead);
}
/******************************************************************************
* WriteConsoleInput32A [KERNEL32.730] Write data to a console input buffer
*
*/
BOOL WINAPI WriteConsoleInputA( HANDLE handle, INPUT_RECORD *buffer,
DWORD count, LPDWORD written )
{
struct write_console_input_request *req = get_req_buffer();
const DWORD max = server_remaining( req + 1 ) / sizeof(INPUT_RECORD);
if (written) *written = 0;
while (count)
{
DWORD len = count < max ? count : max;
req->count = len;
req->handle = handle;
memcpy( req + 1, buffer, len * sizeof(*buffer) );
if (server_call( REQ_WRITE_CONSOLE_INPUT )) return FALSE;
if (written) *written += req->written;
count -= len;
buffer += len;
}
return TRUE;
}
/***********************************************************************
* SetConsoleTitle32A (KERNEL32.476)
*
* Sets the console title.
*
* We do not necessarily need to create a complex console for that,
* but should remember the title and set it on creation of the latter.
* (not fixed at this time).
*/
BOOL WINAPI SetConsoleTitleA(LPCSTR title)
{
struct set_console_info_request *req = get_req_buffer();
HANDLE hcon;
DWORD written;
if ((hcon = CreateFileA( "CONOUT$", GENERIC_READ|GENERIC_WRITE, 0, NULL,
OPEN_EXISTING, 0, 0 )) == INVALID_HANDLE_VALUE)
return FALSE;
req->handle = hcon;
req->mask = SET_CONSOLE_INFO_TITLE;
lstrcpynA( req->title, title, server_remaining(req->title) );
if (server_call( REQ_SET_CONSOLE_INFO )) goto error;
if (CONSOLE_GetPid( hcon ))
{
/* only set title for complex console (own xterm) */
WriteFile( hcon, "\033]2;", 4, &written, NULL );
WriteFile( hcon, title, strlen(title), &written, NULL );
WriteFile( hcon, "\a", 1, &written, NULL );
}
CloseHandle( hcon );
return TRUE;
error:
CloseHandle( hcon );
return FALSE;
}
/******************************************************************************
* SetConsoleTitle32W [KERNEL32.477] Sets title bar string for console
*
* PARAMS
* title [I] Address of new title
*
* NOTES
* This should not be calling the A version
*
* RETURNS
* Success: TRUE
* Failure: FALSE
*/
BOOL WINAPI SetConsoleTitleW( LPCWSTR title )
{
BOOL ret;
LPSTR titleA = HEAP_strdupWtoA( GetProcessHeap(), 0, title );
ret = SetConsoleTitleA(titleA);
HeapFree( GetProcessHeap(), 0, titleA );
return ret;
}
/******************************************************************************
* SetConsoleCursorPosition [KERNEL32.627]
* Sets the cursor position in console
*
* PARAMS
* hConsoleOutput [I] Handle of console screen buffer
* dwCursorPosition [I] New cursor position coordinates
*
* RETURNS STD
*/
BOOL WINAPI SetConsoleCursorPosition( HANDLE hcon, COORD pos )
{
char xbuf[20];
DWORD xlen;
/* make console complex only if we change lines, not just in the line */
if (pos.y)
CONSOLE_make_complex(hcon);
TRACE("%d (%dx%d)\n", hcon, pos.x , pos.y );
/* x are columns, y rows */
if (pos.y)
/* full screen cursor absolute positioning */
sprintf(xbuf,"%c[%d;%dH", 0x1B, pos.y+1, pos.x+1);
else
/* relative cursor positioning in line (\r to go to 0) */
sprintf(xbuf,"\r%c[%dC", 0x1B, pos.x);
/* FIXME: store internal if we start using own console buffers */
WriteFile(hcon,xbuf,strlen(xbuf),&xlen,NULL);
return TRUE;
}
/***********************************************************************
* GetNumberOfConsoleInputEvents (KERNEL32.246)
*/
BOOL WINAPI GetNumberOfConsoleInputEvents(HANDLE hcon,LPDWORD nrofevents)
{
struct read_console_input_request *req = get_req_buffer();
CONSOLE_get_input(hcon,FALSE);
req->handle = hcon;
req->count = -1;
req->flush = 0;
if (server_call( REQ_READ_CONSOLE_INPUT )) return FALSE;
if (nrofevents) *nrofevents = req->read;
return TRUE;
}
/***********************************************************************
* GetNumberOfConsoleMouseButtons (KERNEL32.358)
*/
BOOL WINAPI GetNumberOfConsoleMouseButtons(LPDWORD nrofbuttons)
{
FIXME("(%p): stub\n", nrofbuttons);
*nrofbuttons = 2;
return TRUE;
}
/******************************************************************************
* GetConsoleCursorInfo32 [KERNEL32.296] Gets size and visibility of console
*
* PARAMS
* hcon [I] Handle to console screen buffer
* cinfo [O] Address of cursor information
*
* RETURNS
* Success: TRUE
* Failure: FALSE
*/
BOOL WINAPI GetConsoleCursorInfo( HANDLE hcon, LPCONSOLE_CURSOR_INFO cinfo )
{
struct get_console_info_request *req = get_req_buffer();
req->handle = hcon;
if (server_call( REQ_GET_CONSOLE_INFO )) return FALSE;
if (cinfo)
{
cinfo->dwSize = req->cursor_size;
cinfo->bVisible = req->cursor_visible;
}
return TRUE;
}
/******************************************************************************
* SetConsoleCursorInfo32 [KERNEL32.626] Sets size and visibility of cursor
*
* RETURNS
* Success: TRUE
* Failure: FALSE
*/
BOOL WINAPI SetConsoleCursorInfo(
HANDLE hcon, /* [in] Handle to console screen buffer */
LPCONSOLE_CURSOR_INFO cinfo) /* [in] Address of cursor information */
{
struct set_console_info_request *req = get_req_buffer();
char buf[8];
DWORD xlen;
CONSOLE_make_complex(hcon);
sprintf(buf,"\033[?25%c",cinfo->bVisible?'h':'l');
WriteFile(hcon,buf,strlen(buf),&xlen,NULL);
req->handle = hcon;
req->cursor_size = cinfo->dwSize;
req->cursor_visible = cinfo->bVisible;
req->mask = SET_CONSOLE_INFO_CURSOR;
return !server_call( REQ_SET_CONSOLE_INFO );
}
/******************************************************************************
* SetConsoleWindowInfo [KERNEL32.634] Sets size and position of console
*
* RETURNS
* Success: TRUE
* Failure: FALSE
*/
BOOL WINAPI SetConsoleWindowInfo(
HANDLE hcon, /* [in] Handle to console screen buffer */
BOOL bAbsolute, /* [in] Coordinate type flag */
LPSMALL_RECT window) /* [in] Address of new window rectangle */
{
FIXME("(%x,%d,%p): stub\n", hcon, bAbsolute, window);
return TRUE;
}
/******************************************************************************
* SetConsoleTextAttribute32 [KERNEL32.631] Sets colors for text
*
* Sets the foreground and background color attributes of characters
* written to the screen buffer.
*
* RETURNS
* Success: TRUE
* Failure: FALSE
*/
BOOL WINAPI SetConsoleTextAttribute(HANDLE hConsoleOutput,WORD wAttr)
{
const int colormap[8] = {
0,4,2,6,
1,5,3,7,
};
DWORD xlen;
char buffer[20];
TRACE("(%d,%d)\n",hConsoleOutput,wAttr);
sprintf(buffer,"%c[0;%s3%d;4%dm",
27,
(wAttr & FOREGROUND_INTENSITY)?"1;":"",
colormap[wAttr&7],
colormap[(wAttr&0x70)>>4]
);
WriteFile(hConsoleOutput,buffer,strlen(buffer),&xlen,NULL);
return TRUE;
}
/******************************************************************************
* SetConsoleScreenBufferSize [KERNEL32.630] Changes size of console
*
* PARAMS
* hConsoleOutput [I] Handle to console screen buffer
* dwSize [I] New size in character rows and cols
*
* RETURNS
* Success: TRUE
* Failure: FALSE
*/
BOOL WINAPI SetConsoleScreenBufferSize( HANDLE hConsoleOutput,
COORD dwSize )
{
FIXME("(%d,%dx%d): stub\n",hConsoleOutput,dwSize.x,dwSize.y);
return TRUE;
}
/******************************************************************************
* FillConsoleOutputCharacterA [KERNEL32.242]
*
* PARAMS
* hConsoleOutput [I] Handle to screen buffer
* cCharacter [I] Character to write
* nLength [I] Number of cells to write to
* dwCoord [I] Coords of first cell
* lpNumCharsWritten [O] Pointer to number of cells written
*
* RETURNS
* Success: TRUE
* Failure: FALSE
*/
BOOL WINAPI FillConsoleOutputCharacterA(
HANDLE hConsoleOutput,
BYTE cCharacter,
DWORD nLength,
COORD dwCoord,
LPDWORD lpNumCharsWritten)
{
long count;
DWORD xlen;
SetConsoleCursorPosition(hConsoleOutput,dwCoord);
for(count=0;count<nLength;count++)
WriteFile(hConsoleOutput,&cCharacter,1,&xlen,NULL);
*lpNumCharsWritten = nLength;
return TRUE;
}
/******************************************************************************
* FillConsoleOutputCharacterW [KERNEL32.243] Writes characters to console
*
* PARAMS
* hConsoleOutput [I] Handle to screen buffer
* cCharacter [I] Character to write
* nLength [I] Number of cells to write to
* dwCoord [I] Coords of first cell
* lpNumCharsWritten [O] Pointer to number of cells written
*
* RETURNS
* Success: TRUE
* Failure: FALSE
*/
BOOL WINAPI FillConsoleOutputCharacterW(HANDLE hConsoleOutput,
WCHAR cCharacter,
DWORD nLength,
COORD dwCoord,
LPDWORD lpNumCharsWritten)
{
long count;
DWORD xlen;
SetConsoleCursorPosition(hConsoleOutput,dwCoord);
/* FIXME: not quite correct ... but the lower part of UNICODE char comes
* first
*/
for(count=0;count<nLength;count++)
WriteFile(hConsoleOutput,&cCharacter,1,&xlen,NULL);
*lpNumCharsWritten = nLength;
return TRUE;
}
/******************************************************************************
* FillConsoleOutputAttribute [KERNEL32.241] Sets attributes for console
*
* PARAMS
* hConsoleOutput [I] Handle to screen buffer
* wAttribute [I] Color attribute to write
* nLength [I] Number of cells to write to
* dwCoord [I] Coords of first cell
* lpNumAttrsWritten [O] Pointer to number of cells written
*
* RETURNS
* Success: TRUE
* Failure: FALSE
*/
BOOL WINAPI FillConsoleOutputAttribute( HANDLE hConsoleOutput,
WORD wAttribute, DWORD nLength, COORD dwCoord,
LPDWORD lpNumAttrsWritten)
{
FIXME("(%d,%d,%ld,%dx%d,%p): stub\n", hConsoleOutput,
wAttribute,nLength,dwCoord.x,dwCoord.y,lpNumAttrsWritten);
*lpNumAttrsWritten = nLength;
return TRUE;
}
/******************************************************************************
* ReadConsoleOutputCharacter32A [KERNEL32.573]
*
* BUGS
* Unimplemented
*/
BOOL WINAPI ReadConsoleOutputCharacterA(HANDLE hConsoleOutput,
LPSTR lpstr, DWORD dword, COORD coord, LPDWORD lpdword)
{
FIXME("(%d,%p,%ld,%dx%d,%p): stub\n", hConsoleOutput,lpstr,
dword,coord.x,coord.y,lpdword);
SetLastError(ERROR_CALL_NOT_IMPLEMENTED);
return FALSE;
}
/******************************************************************************
* ScrollConsoleScreenBuffer [KERNEL32.612]
*
* BUGS
* Unimplemented
*/
BOOL WINAPI ScrollConsoleScreenBuffer( HANDLE hConsoleOutput,
LPSMALL_RECT lpScrollRect, LPSMALL_RECT lpClipRect,
COORD dwDestOrigin, LPCHAR_INFO lpFill)
{
FIXME("(%d,%p,%p,%dx%d,%p): stub\n", hConsoleOutput,lpScrollRect,
lpClipRect,dwDestOrigin.x,dwDestOrigin.y,lpFill);
SetLastError(ERROR_CALL_NOT_IMPLEMENTED);
return FALSE;
}