mirror of
https://github.com/reactos/wine.git
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435 lines
35 KiB
C
435 lines
35 KiB
C
/*
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* Fixed function pipeline replacement using GL_NV_register_combiners
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* and GL_NV_texture_shader
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*
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* Copyright 2006 Henri Verbeet
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* Copyright 2008 Stefan Dösinger(for CodeWeavers)
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include <math.h>
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#include <stdio.h>
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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#define GLINFO_LOCATION stateblock->wineD3DDevice->adapter->gl_info
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void nvts_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
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BOOL bumpmap = FALSE;
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if(stage > 0 && (stateblock->textureState[stage - 1][WINED3DTSS_COLOROP] == WINED3DTOP_BUMPENVMAPLUMINANCE ||
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stateblock->textureState[stage - 1][WINED3DTSS_COLOROP] == WINED3DTOP_BUMPENVMAP)) {
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bumpmap = TRUE;
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context->texShaderBumpMap |= (1 << stage);
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} else {
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context->texShaderBumpMap &= ~(1 << stage);
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}
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if(stateblock->textures[stage]) {
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switch(stateblock->textureDimensions[stage]) {
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case GL_TEXTURE_2D:
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glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, bumpmap ? GL_OFFSET_TEXTURE_2D_NV : GL_TEXTURE_2D);
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checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, ...)");
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break;
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case GL_TEXTURE_RECTANGLE_ARB:
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glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, bumpmap ? GL_OFFSET_TEXTURE_2D_NV : GL_TEXTURE_RECTANGLE_ARB);
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checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, ...)");
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break;
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case GL_TEXTURE_3D:
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glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_3D);
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checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_3D)");
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break;
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case GL_TEXTURE_CUBE_MAP_ARB:
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glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_CUBE_MAP_ARB);
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checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_CUBE_MAP_ARB)");
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break;
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}
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} else {
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glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE);
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checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE)");
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}
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}
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static void nvrc_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
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DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / WINED3D_HIGHEST_TEXTURE_STATE;
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DWORD mapped_stage = stateblock->wineD3DDevice->texUnitMap[stage];
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BOOL tex_used = stateblock->wineD3DDevice->fixed_function_usage_map[stage];
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TRACE("Setting color op for stage %d\n", stage);
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if (stateblock->pixelShader && stateblock->wineD3DDevice->ps_selected_mode != SHADER_NONE &&
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((IWineD3DPixelShaderImpl *)stateblock->pixelShader)->baseShader.function) {
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/* Using a pixel shader? Don't care for anything here, the shader applying does it */
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return;
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}
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if (stage != mapped_stage) WARN("Using non 1:1 mapping: %d -> %d!\n", stage, mapped_stage);
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if (mapped_stage != -1) {
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if (GL_SUPPORT(ARB_MULTITEXTURE)) {
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if (tex_used && mapped_stage >= GL_LIMITS(textures)) {
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FIXME("Attempt to enable unsupported stage!\n");
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return;
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}
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GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
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checkGLcall("glActiveTextureARB");
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} else if (stage > 0) {
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WARN("Program using multiple concurrent textures which this opengl implementation doesn't support\n");
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return;
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}
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}
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if(stateblock->lowest_disabled_stage > 0) {
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glEnable(GL_REGISTER_COMBINERS_NV);
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GL_EXTCALL(glCombinerParameteriNV(GL_NUM_GENERAL_COMBINERS_NV, stateblock->lowest_disabled_stage));
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} else {
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glDisable(GL_REGISTER_COMBINERS_NV);
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}
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if(stage >= stateblock->lowest_disabled_stage) {
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TRACE("Stage disabled\n");
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if (mapped_stage != -1) {
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/* Disable everything here */
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glDisable(GL_TEXTURE_2D);
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checkGLcall("glDisable(GL_TEXTURE_2D)");
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glDisable(GL_TEXTURE_3D);
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checkGLcall("glDisable(GL_TEXTURE_3D)");
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if(GL_SUPPORT(ARB_TEXTURE_CUBE_MAP)) {
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glDisable(GL_TEXTURE_CUBE_MAP_ARB);
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checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
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}
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if(GL_SUPPORT(ARB_TEXTURE_RECTANGLE)) {
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glDisable(GL_TEXTURE_RECTANGLE_ARB);
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checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
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}
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if(GL_SUPPORT(NV_TEXTURE_SHADER2) && mapped_stage < GL_LIMITS(textures)) {
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glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE);
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}
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}
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/* All done */
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return;
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}
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/* The sampler will also activate the correct texture dimensions, so no need to do it here
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* if the sampler for this stage is dirty
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*/
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if(!isStateDirty(context, STATE_SAMPLER(stage))) {
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if (tex_used) {
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if(GL_SUPPORT(NV_TEXTURE_SHADER2)) {
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nvts_activate_dimensions(stage, stateblock, context);
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} else {
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texture_activate_dimensions(stage, stateblock, context);
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}
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}
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}
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/* Set the texture combiners */
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set_tex_op_nvrc((IWineD3DDevice *)stateblock->wineD3DDevice, FALSE, stage,
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stateblock->textureState[stage][WINED3DTSS_COLOROP],
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stateblock->textureState[stage][WINED3DTSS_COLORARG1],
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stateblock->textureState[stage][WINED3DTSS_COLORARG2],
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stateblock->textureState[stage][WINED3DTSS_COLORARG0],
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mapped_stage,
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stateblock->textureState[stage][WINED3DTSS_RESULTARG]);
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/* In register combiners bump mapping is done in the stage AFTER the one that has the bump map operation set,
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* thus the texture shader may have to be updated
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*/
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if(GL_SUPPORT(NV_TEXTURE_SHADER2)) {
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BOOL usesBump = (stateblock->textureState[stage][WINED3DTSS_COLOROP] == WINED3DTOP_BUMPENVMAPLUMINANCE ||
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stateblock->textureState[stage][WINED3DTSS_COLOROP] == WINED3DTOP_BUMPENVMAP) ? TRUE : FALSE;
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BOOL usedBump = (context->texShaderBumpMap & 1 << (stage + 1)) ? TRUE : FALSE;
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if(usesBump != usedBump) {
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GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage + 1));
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checkGLcall("glActiveTextureARB");
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nvts_activate_dimensions(stage + 1, stateblock, context);
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GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
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checkGLcall("glActiveTextureARB");
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}
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}
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}
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void nvts_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
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DWORD sampler = state - STATE_SAMPLER(0);
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DWORD mapped_stage = stateblock->wineD3DDevice->texUnitMap[sampler];
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/* No need to enable / disable anything here for unused samplers. The tex_colorop
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* handler takes care. Also no action is needed with pixel shaders, or if tex_colorop
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* will take care of this business
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*/
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if(mapped_stage == -1 || mapped_stage >= GL_LIMITS(textures)) return;
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if(sampler >= stateblock->lowest_disabled_stage) return;
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if(use_ps(stateblock->wineD3DDevice)) return;
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if(isStateDirty(context, STATE_TEXTURESTAGE(sampler, WINED3DTSS_COLOROP))) return;
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nvts_activate_dimensions(sampler, stateblock, context);
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}
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static void nvts_bumpenvmat(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
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DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / WINED3D_HIGHEST_TEXTURE_STATE;
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float mat[2][2];
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if(GL_SUPPORT(NV_TEXTURE_SHADER2)) {
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/* Direct3D sets the matrix in the stage reading the perturbation map. The result is used to
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* offset the destination stage(always stage + 1 in d3d). In GL_NV_texture_shader, the bump
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* map offsetting is done in the stage reading the bump mapped texture, and the perturbation
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* map is read from a specified source stage(always stage - 1 for d3d). Thus set the matrix
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* for stage + 1. Keep the nvrc tex unit mapping in mind too
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*/
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DWORD mapped_stage = stateblock->wineD3DDevice->texUnitMap[stage + 1];
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if(mapped_stage < GL_LIMITS(textures)) {
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GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
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checkGLcall("GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage))");
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/* We can't just pass a pointer to the stateblock to GL due to the different matrix
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* format(column major vs row major)
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*/
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mat[0][0] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT00]);
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mat[1][0] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT01]);
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mat[0][1] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT10]);
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mat[1][1] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT11]);
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glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, (float *) mat);
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checkGLcall("glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, mat)");
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}
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}
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}
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static void nvrc_texfactor(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
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float col[4];
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D3DCOLORTOGLFLOAT4(stateblock->renderState[WINED3DRS_TEXTUREFACTOR], col);
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GL_EXTCALL(glCombinerParameterfvNV(GL_CONSTANT_COLOR0_NV, &col[0]));
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}
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#undef GLINFO_LOCATION
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#define GLINFO_LOCATION (*gl_info)
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static void nvrc_enable(IWineD3DDevice *iface, BOOL enable) { }
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static void nvts_enable(IWineD3DDevice *iface, BOOL enable) {
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if(enable) {
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glEnable(GL_TEXTURE_SHADER_NV);
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checkGLcall("glEnable(GL_TEXTURE_SHADER_NV)");
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} else {
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glDisable(GL_TEXTURE_SHADER_NV);
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checkGLcall("glDisable(GL_TEXTURE_SHADER_NV)");
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}
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}
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static void nvrc_fragment_get_caps(WINED3DDEVTYPE devtype, WineD3D_GL_Info *gl_info, struct fragment_caps *pCaps) {
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pCaps->TextureOpCaps = WINED3DTEXOPCAPS_ADD |
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WINED3DTEXOPCAPS_ADDSIGNED |
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WINED3DTEXOPCAPS_ADDSIGNED2X |
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WINED3DTEXOPCAPS_MODULATE |
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WINED3DTEXOPCAPS_MODULATE2X |
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WINED3DTEXOPCAPS_MODULATE4X |
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WINED3DTEXOPCAPS_SELECTARG1 |
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WINED3DTEXOPCAPS_SELECTARG2 |
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WINED3DTEXOPCAPS_DISABLE |
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WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA |
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WINED3DTEXOPCAPS_BLENDTEXTUREALPHA |
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WINED3DTEXOPCAPS_BLENDFACTORALPHA |
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WINED3DTEXOPCAPS_BLENDCURRENTALPHA |
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WINED3DTEXOPCAPS_LERP |
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WINED3DTEXOPCAPS_SUBTRACT |
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WINED3DTEXOPCAPS_ADDSMOOTH |
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WINED3DTEXOPCAPS_MULTIPLYADD |
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WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
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WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
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WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM |
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WINED3DTEXOPCAPS_DOTPRODUCT3 |
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WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR |
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WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA;
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if(GL_SUPPORT(NV_TEXTURE_SHADER2)) {
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/* Bump mapping is supported already in NV_TEXTURE_SHADER, but that extension does
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* not support 3D textures. This asks for trouble if an app uses both bump mapping
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* and 3D textures. It also allows us to keep the code simpler by having texture
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* shaders constantly enabled.
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*/
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pCaps->TextureOpCaps |= WINED3DTEXOPCAPS_BUMPENVMAP;
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/* TODO: Luminance bump map? */
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}
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#if 0
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/* FIXME: Add
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pCaps->TextureOpCaps |= WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE
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WINED3DTEXOPCAPS_PREMODULATE */
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#endif
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pCaps->MaxTextureBlendStages = GL_LIMITS(texture_stages);
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pCaps->MaxSimultaneousTextures = GL_LIMITS(textures);
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pCaps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_TSSARGTEMP;
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/* The caps below can be supported but aren't handled yet in utils.c 'd3dta_to_combiner_input', disable them until support is fixed */
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#if 0
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if (GL_SUPPORT(NV_REGISTER_COMBINERS2))
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pCaps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_PERSTAGECONSTANT;
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#endif
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}
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static HRESULT nvrc_fragment_alloc(IWineD3DDevice *iface) { return WINED3D_OK; }
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static void nvrc_fragment_free(IWineD3DDevice *iface) {}
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/* Two fixed function pipeline implementations using GL_NV_register_combiners and
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* GL_NV_texture_shader. The nvts_fragment_pipeline assumes that both extensions
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* are available(geforce 3 and newer), while nvrc_fragment_pipeline uses only the
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* register combiners extension(Pre-GF3).
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*/
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const struct StateEntryTemplate nvrc_fragmentstate_template[] = {
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{ STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
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{ STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG1), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
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{ STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG2), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
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{ STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), { STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), tex_alphaop }, 0 },
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{ STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG1), { STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), tex_alphaop }, 0 },
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{ STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG2), { STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), tex_alphaop }, 0 },
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{ STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat }, 0 },
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{ STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT01), { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat }, 0 },
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{ STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT10), { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat }, 0 },
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{ STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT11), { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat }, 0 },
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{ STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG0), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
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{ STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG0), { STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), tex_alphaop }, 0 },
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{ STATE_TEXTURESTAGE(0, WINED3DTSS_RESULTARG), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
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{ STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), { STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
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{ STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG1), { STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
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{ STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG2), { STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
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{ STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), { STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), tex_alphaop }, 0 },
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{ STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG1), { STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), tex_alphaop }, 0 },
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{ STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG2), { STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), tex_alphaop }, 0 },
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{ STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat }, 0 },
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{ STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT01), { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat }, 0 },
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{ STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT10), { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat }, 0 },
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{ STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT11), { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat }, 0 },
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{ STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG0), { STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
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{ STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG0), { STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), tex_alphaop }, 0 },
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{ STATE_TEXTURESTAGE(1, WINED3DTSS_RESULTARG), { STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
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{ STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), { STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
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{ STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG1), { STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
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{ STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG2), { STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
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{ STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), { STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), tex_alphaop }, 0 },
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{ STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG1), { STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), tex_alphaop }, 0 },
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{ STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG2), { STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), tex_alphaop }, 0 },
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{ STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat }, 0 },
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{ STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT01), { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat }, 0 },
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{ STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT10), { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat }, 0 },
|
|
{ STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT11), { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat }, 0 },
|
|
{ STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG0), { STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
|
|
{ STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG0), { STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), tex_alphaop }, 0 },
|
|
{ STATE_TEXTURESTAGE(2, WINED3DTSS_RESULTARG), { STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
|
|
{ STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), { STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
|
|
{ STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG1), { STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
|
|
{ STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG2), { STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
|
|
{ STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), { STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), tex_alphaop }, 0 },
|
|
{ STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG1), { STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), tex_alphaop }, 0 },
|
|
{ STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG2), { STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), tex_alphaop }, 0 },
|
|
{ STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat }, 0 },
|
|
{ STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT01), { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat }, 0 },
|
|
{ STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT10), { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat }, 0 },
|
|
{ STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT11), { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat }, 0 },
|
|
{ STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG0), { STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
|
|
{ STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG0), { STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), tex_alphaop }, 0 },
|
|
{ STATE_TEXTURESTAGE(3, WINED3DTSS_RESULTARG), { STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
|
|
{ STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), { STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
|
|
{ STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG1), { STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
|
|
{ STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG2), { STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
|
|
{ STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), { STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), tex_alphaop }, 0 },
|
|
{ STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG1), { STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), tex_alphaop }, 0 },
|
|
{ STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG2), { STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), tex_alphaop }, 0 },
|
|
{ STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat }, 0 },
|
|
{ STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT01), { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat }, 0 },
|
|
{ STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT10), { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat }, 0 },
|
|
{ STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT11), { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat }, 0 },
|
|
{ STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG0), { STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
|
|
{ STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG0), { STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), tex_alphaop }, 0 },
|
|
{ STATE_TEXTURESTAGE(4, WINED3DTSS_RESULTARG), { STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
|
|
{ STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), { STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
|
|
{ STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG1), { STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
|
|
{ STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG2), { STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
|
|
{ STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), { STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), tex_alphaop }, 0 },
|
|
{ STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG1), { STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), tex_alphaop }, 0 },
|
|
{ STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG2), { STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), tex_alphaop }, 0 },
|
|
{ STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat }, 0 },
|
|
{ STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT01), { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat }, 0 },
|
|
{ STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT10), { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat }, 0 },
|
|
{ STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT11), { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat }, 0 },
|
|
{ STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG0), { STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
|
|
{ STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG0), { STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), tex_alphaop }, 0 },
|
|
{ STATE_TEXTURESTAGE(5, WINED3DTSS_RESULTARG), { STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
|
|
{ STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), { STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
|
|
{ STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG1), { STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
|
|
{ STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG2), { STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
|
|
{ STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), { STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), tex_alphaop }, 0 },
|
|
{ STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG1), { STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), tex_alphaop }, 0 },
|
|
{ STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG2), { STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), tex_alphaop }, 0 },
|
|
{ STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat }, 0 },
|
|
{ STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT01), { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat }, 0 },
|
|
{ STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT10), { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat }, 0 },
|
|
{ STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT11), { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat }, 0 },
|
|
{ STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG0), { STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
|
|
{ STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG0), { STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), tex_alphaop }, 0 },
|
|
{ STATE_TEXTURESTAGE(6, WINED3DTSS_RESULTARG), { STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
|
|
{ STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), { STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
|
|
{ STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG1), { STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
|
|
{ STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG2), { STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
|
|
{ STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), { STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), tex_alphaop }, 0 },
|
|
{ STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG1), { STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), tex_alphaop }, 0 },
|
|
{ STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG2), { STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), tex_alphaop }, 0 },
|
|
{ STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat }, 0 },
|
|
{ STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT01), { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat }, 0 },
|
|
{ STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT10), { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat }, 0 },
|
|
{ STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT11), { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), nvts_bumpenvmat }, 0 },
|
|
{ STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG0), { STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
|
|
{ STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG0), { STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), tex_alphaop }, 0 },
|
|
{ STATE_TEXTURESTAGE(7, WINED3DTSS_RESULTARG), { STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), nvrc_colorop }, 0 },
|
|
{ STATE_PIXELSHADER, { STATE_PIXELSHADER, apply_pixelshader }, 0 },
|
|
{ STATE_RENDER(WINED3DRS_SRGBWRITEENABLE), { STATE_PIXELSHADER, apply_pixelshader }, 0 },
|
|
{ STATE_RENDER(WINED3DRS_TEXTUREFACTOR), { STATE_RENDER(WINED3DRS_TEXTUREFACTOR), nvrc_texfactor }, 0 },
|
|
{ STATE_SAMPLER(0), { STATE_SAMPLER(0), nvts_texdim }, NV_TEXTURE_SHADER2 },
|
|
{ STATE_SAMPLER(0), { STATE_SAMPLER(0), sampler_texdim }, 0 },
|
|
{ STATE_SAMPLER(1), { STATE_SAMPLER(1), nvts_texdim }, NV_TEXTURE_SHADER2 },
|
|
{ STATE_SAMPLER(1), { STATE_SAMPLER(1), sampler_texdim }, 0 },
|
|
{ STATE_SAMPLER(2), { STATE_SAMPLER(2), nvts_texdim }, NV_TEXTURE_SHADER2 },
|
|
{ STATE_SAMPLER(2), { STATE_SAMPLER(2), sampler_texdim }, 0 },
|
|
{ STATE_SAMPLER(3), { STATE_SAMPLER(3), nvts_texdim }, NV_TEXTURE_SHADER2 },
|
|
{ STATE_SAMPLER(3), { STATE_SAMPLER(3), sampler_texdim }, 0 },
|
|
{ STATE_SAMPLER(4), { STATE_SAMPLER(4), nvts_texdim }, NV_TEXTURE_SHADER2 },
|
|
{ STATE_SAMPLER(4), { STATE_SAMPLER(4), sampler_texdim }, 0 },
|
|
{ STATE_SAMPLER(5), { STATE_SAMPLER(5), nvts_texdim }, NV_TEXTURE_SHADER2 },
|
|
{ STATE_SAMPLER(5), { STATE_SAMPLER(5), sampler_texdim }, 0 },
|
|
{ STATE_SAMPLER(6), { STATE_SAMPLER(6), nvts_texdim }, NV_TEXTURE_SHADER2 },
|
|
{ STATE_SAMPLER(6), { STATE_SAMPLER(6), sampler_texdim }, 0 },
|
|
{ STATE_SAMPLER(7), { STATE_SAMPLER(7), nvts_texdim }, NV_TEXTURE_SHADER2 },
|
|
{ STATE_SAMPLER(7), { STATE_SAMPLER(7), sampler_texdim }, 0 },
|
|
{0 /* Terminate */, { 0, 0 }, 0 },
|
|
};
|
|
|
|
const struct fragment_pipeline nvts_fragment_pipeline = {
|
|
nvts_enable,
|
|
nvrc_fragment_get_caps,
|
|
nvrc_fragment_alloc,
|
|
nvrc_fragment_free,
|
|
nvrc_fragmentstate_template
|
|
};
|
|
|
|
const struct fragment_pipeline nvrc_fragment_pipeline = {
|
|
nvrc_enable,
|
|
nvrc_fragment_get_caps,
|
|
nvrc_fragment_alloc,
|
|
nvrc_fragment_free,
|
|
nvrc_fragmentstate_template
|
|
};
|