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f692d44607
Split out process creation from thread creation. Changed server initialisation to ensure that we always have a current thread.
79 lines
3.0 KiB
C
79 lines
3.0 KiB
C
/*
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* Wine server threads
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*
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* Copyright (C) 1998 Alexandre Julliard
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*/
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#ifndef __WINE_SERVER_THREAD_H
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#define __WINE_SERVER_THREAD_H
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#ifndef __WINE_SERVER__
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#error This file can only be used in the Wine server
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#endif
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#include "server/object.h"
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/* thread structure */
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struct process;
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struct thread_wait;
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struct thread_apc;
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struct mutex;
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enum run_state { STARTING, RUNNING, TERMINATED };
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struct thread
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{
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struct object obj; /* object header */
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struct thread *next; /* system-wide thread list */
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struct thread *prev;
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struct thread *proc_next; /* per-process thread list */
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struct thread *proc_prev;
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struct process *process;
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struct mutex *mutex; /* list of currently owned mutexes */
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struct thread_wait *wait; /* current wait condition if sleeping */
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struct thread_apc *apc; /* list of async procedure calls */
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int apc_count; /* number of outstanding APCs */
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int error; /* current error code */
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enum run_state state; /* running state */
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int exit_code; /* thread exit code */
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int client_fd; /* client fd for socket communications */
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int unix_pid; /* Unix pid of client */
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int priority; /* priority level */
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int affinity; /* affinity mask */
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int suspend; /* suspend count */
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enum request last_req; /* last request received (for debugging) */
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};
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extern struct thread *current;
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/* thread functions */
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extern void create_initial_thread( int fd );
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extern struct thread *create_thread( int fd, void *pid, int suspend, int inherit, int *handle );
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extern struct thread *get_thread_from_id( void *id );
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extern struct thread *get_thread_from_handle( int handle, unsigned int access );
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extern void get_thread_info( struct thread *thread,
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struct get_thread_info_reply *reply );
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extern void set_thread_info( struct thread *thread,
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struct set_thread_info_request *req );
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extern int suspend_thread( struct thread *thread );
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extern int resume_thread( struct thread *thread );
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extern int send_reply( struct thread *thread, int pass_fd,
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int n, ... /* arg_1, len_1, ..., arg_n, len_n */ );
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extern int add_queue( struct object *obj, struct wait_queue_entry *entry );
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extern void remove_queue( struct object *obj, struct wait_queue_entry *entry );
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extern int thread_queue_apc( struct thread *thread, void *func, void *param );
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extern void kill_thread( struct thread *thread, int exit_code );
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extern void thread_killed( struct thread *thread, int exit_code );
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extern void thread_timeout(void);
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extern void sleep_on( struct thread *thread, int count, int *handles,
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int flags, int timeout );
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extern void wake_up( struct object *obj, int max );
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#define GET_ERROR() (current->error)
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#define SET_ERROR(err) (current->error = (err))
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#define CLEAR_ERROR() (current->error = 0)
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#endif /* __WINE_SERVER_THREAD_H */
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