mirror of
https://github.com/reactos/wine.git
synced 2024-12-12 05:45:56 +00:00
e37c6e18d0
headers (with help from Dimitrie O. Paun).
258 lines
9.9 KiB
C
258 lines
9.9 KiB
C
/*
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* IDirect3DVolumeTexture9 implementation
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*
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* Copyright 2002-2003 Jason Edmeades
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* Raphael Junqueira
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "winuser.h"
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#include "wingdi.h"
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#include "wine/debug.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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/* IDirect3DVolumeTexture9 IUnknown parts follow: */
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HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
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ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3DResource9)
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|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
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|| IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) {
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IDirect3DVolumeTexture9Impl_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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return E_NOINTERFACE;
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}
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ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface) {
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ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
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TRACE("(%p) : AddRef from %ld\n", This, This->ref);
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return ++(This->ref);
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}
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ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface) {
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ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
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ULONG ref = --This->ref;
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UINT i;
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TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
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if (ref == 0) {
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for (i = 0; i < This->levels; i++) {
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if (This->volumes[i] != NULL) {
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TRACE("(%p) : Releasing volume %p\n", This, This->volumes[i]);
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IDirect3DVolume9Impl_Release((LPDIRECT3DVOLUME9) This->volumes[i]);
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}
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}
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */
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HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
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ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
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return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
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}
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HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
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ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
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ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) {
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ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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}
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DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) {
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ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
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return IDirect3DResource9Impl_SetPriority((LPDIRECT3DRESOURCE9) This, PriorityNew);
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}
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DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) {
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ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
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return IDirect3DResource9Impl_GetPriority((LPDIRECT3DRESOURCE9) This);
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}
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void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) {
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ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
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FIXME("(%p) : stub\n", This);
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return ;
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}
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D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) {
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ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
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return IDirect3DResource9Impl_GetType((LPDIRECT3DRESOURCE9) This);
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}
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/* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */
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DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) {
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ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
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return IDirect3DBaseTexture9Impl_SetLOD((LPDIRECT3DBASETEXTURE9) This, LODNew);
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}
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DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) {
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ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
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return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This);
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}
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DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) {
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ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
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return IDirect3DBaseTexture9Impl_GetLevelCount((LPDIRECT3DBASETEXTURE9) This);
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}
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HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
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ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
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return IDirect3DBaseTexture9Impl_SetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This, FilterType);
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}
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D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) {
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ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
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return IDirect3DBaseTexture9Impl_GetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This);
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}
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void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) {
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ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
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FIXME("(%p) : stub\n", This);
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return ;
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}
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/* IDirect3DVolumeTexture9 Interface follow: */
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HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
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ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
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if (Level < This->levels) {
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TRACE("(%p) Level (%d)\n", This, Level);
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return IDirect3DVolume9Impl_GetDesc((LPDIRECT3DVOLUME9) This->volumes[Level], pDesc);
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} else {
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FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
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return D3DERR_INVALIDCALL;
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}
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel) {
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ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
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if (Level < This->levels) {
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*ppVolumeLevel = (LPDIRECT3DVOLUME9) This->volumes[Level];
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IDirect3DVolume9Impl_AddRef((LPDIRECT3DVOLUME9) *ppVolumeLevel);
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TRACE("(%p) -> level(%d) returning volume@%p\n", This, Level, *ppVolumeLevel);
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} else {
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FIXME("(%p) Level(%d) overflow Levels(%d)\n", This, Level, This->levels);
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return D3DERR_INVALIDCALL;
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}
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
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HRESULT hr;
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ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
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if (Level < This->levels) {
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/**
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* Not dirtified while Surfaces don't notify dirtification
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* This->Dirty = TRUE;
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*/
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hr = IDirect3DVolume9Impl_LockBox((LPDIRECT3DVOLUME9) This->volumes[Level], pLockedVolume, pBox, Flags);
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TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr);
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} else {
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FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
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return D3DERR_INVALIDCALL;
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}
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return hr;
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}
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HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level) {
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HRESULT hr;
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ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
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if (Level < This->levels) {
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hr = IDirect3DVolume9Impl_UnlockBox((LPDIRECT3DVOLUME9) This->volumes[Level]);
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TRACE("(%p) -> level(%d) success(%lu)\n", This, Level, hr);
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} else {
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FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
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return D3DERR_INVALIDCALL;
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}
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return hr;
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}
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HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) {
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ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
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FIXME("(%p) : stub\n", This);
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This->Dirty = TRUE;
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return D3D_OK;
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}
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ICOM_VTABLE(IDirect3DVolumeTexture9) Direct3DVolumeTexture9_Vtbl =
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{
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ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
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IDirect3DVolumeTexture9Impl_QueryInterface,
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IDirect3DVolumeTexture9Impl_AddRef,
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IDirect3DVolumeTexture9Impl_Release,
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IDirect3DVolumeTexture9Impl_GetDevice,
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IDirect3DVolumeTexture9Impl_SetPrivateData,
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IDirect3DVolumeTexture9Impl_GetPrivateData,
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IDirect3DVolumeTexture9Impl_FreePrivateData,
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IDirect3DVolumeTexture9Impl_SetPriority,
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IDirect3DVolumeTexture9Impl_GetPriority,
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IDirect3DVolumeTexture9Impl_PreLoad,
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IDirect3DVolumeTexture9Impl_GetType,
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IDirect3DVolumeTexture9Impl_SetLOD,
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IDirect3DVolumeTexture9Impl_GetLOD,
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IDirect3DVolumeTexture9Impl_GetLevelCount,
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IDirect3DVolumeTexture9Impl_SetAutoGenFilterType,
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IDirect3DVolumeTexture9Impl_GetAutoGenFilterType,
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IDirect3DVolumeTexture9Impl_GenerateMipSubLevels,
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IDirect3DVolumeTexture9Impl_GetLevelDesc,
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IDirect3DVolumeTexture9Impl_GetVolumeLevel,
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IDirect3DVolumeTexture9Impl_LockBox,
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IDirect3DVolumeTexture9Impl_UnlockBox,
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IDirect3DVolumeTexture9Impl_AddDirtyBox
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};
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/* IDirect3DDevice9 IDirect3DVolumeTexture9 Methods follow: */
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HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface,
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UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
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D3DFORMAT Format, D3DPOOL Pool,
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IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) {
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ICOM_THIS(IDirect3DDevice9Impl,iface);
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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}
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