Oliver Stieber 67f2ad4563 - Volume now inherits Resource. This isn't the way Microsoft implements
the interface but it is more correct way (Microsoft even have a
  resource type of volume).
- Moved usage, format, allocatedMemory and size onto the resource
  class structure.
- Refactored Preload for classes that inherit BaseTexture, preload now
  binds the texture instead of bind texture calling preload, bindTexture
  allocated a glTexture if there isn't one.
- Added two new class static members BaseTexture_CleanUp and
  Resource_CleanUp that should be called by classes that implement
  BaseTexture or Resource.
2005-03-29 19:01:00 +00:00
..
2004-11-23 13:52:46 +00:00
2005-03-23 13:15:18 +00:00
2005-03-23 13:15:18 +00:00
2005-01-24 11:29:44 +00:00
2005-03-24 21:01:35 +00:00
2004-11-23 13:59:34 +00:00