wine/dlls/dsound
Maarten Lankhorst ef0a0d8b86 Revert "dsound: Only initialize one guid for capture and renderer."
Reverts b474649e0e. Some games use
pointers to the guid rather than copying the guid even after the
enumeration function returns. Allocating on the stack breaks those
games.
2010-01-06 09:54:18 +01:00
..
tests dsound: Fix a memory leak in the tests. 2009-12-18 11:47:52 +01:00
buffer.c dsound: Move buffer property sets to buffer.c. 2009-12-07 14:46:03 +01:00
capture.c Revert "dsound: Only initialize one guid for capture and renderer." 2010-01-06 09:54:18 +01:00
dsound_convert.c
dsound_main.c Revert "dsound: Only initialize one guid for capture and renderer." 2010-01-06 09:54:18 +01:00
dsound_private.h Revert "dsound: Only initialize one guid for capture and renderer." 2010-01-06 09:54:18 +01:00
dsound.c Revert "dsound: Only initialize one guid for capture and renderer." 2010-01-06 09:54:18 +01:00
dsound.spec
duplex.c dsound: Don't use DirectSoundDevice calls directly. 2009-11-30 16:25:11 +01:00
Makefile.in
mixer.c
primary.c dsound: Fix an invalid pointer cast. 2009-12-31 12:12:15 +01:00
propset.c Revert "dsound: Only initialize one guid for capture and renderer." 2010-01-06 09:54:18 +01:00
regsvr.c
sound3d.c
version.rc