wine/dlls/dplayx/dplayx_main.c
Peter Hunnisett 88d89f93ea - Added dplayx LibMain for initialization of all dplayx 'global' data
- Added start for global data manipulation
- TODO list updated
- Added some missing header file definitions
- Added the ansi versions of dplay and dplobby
- Fixed invalid macro for IDirectPlay4
- Cleaned up compiler warnings
- More implementation, bug fixes and critical region protection
1999-11-04 02:17:03 +00:00

59 lines
1.1 KiB
C

/*
* DPLAYX.DLL LibMain
*
* Copyright 1999 - Peter Hunnisett
*
* contact <hunnise@nortelnetworks.com>
*/
#include "winbase.h"
#include "debugtools.h"
#include "dplayx_global.h"
DEFAULT_DEBUG_CHANNEL(dplay)
static DWORD DPLAYX_dwProcessesAttached = 0;
BOOL WINAPI DPLAYX_LibMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
{
switch ( fdwReason )
{
case DLL_PROCESS_ATTACH:
{
if ( DPLAYX_dwProcessesAttached == 0 )
{
/* First instance perform construction of global processor data */
DPLAYX_ConstructData();
}
DPLAYX_dwProcessesAttached++;
break;
}
case DLL_PROCESS_DETACH:
{
DPLAYX_dwProcessesAttached--;
if ( DPLAYX_dwProcessesAttached == 0 )
{
/* Last instance perform destruction of global processor data */
DPLAYX_DestructData();
}
break;
}
case DLL_THREAD_ATTACH: /* Do nothing */
case DLL_THREAD_DETACH: /* Do nothing */
break;
default:
break;
}
return TRUE;
}