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arb_program_shader.c
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Revert "wined3d: Simplify the get_write_mask and get_swizzle functions."
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2007-01-02 13:21:47 +01:00 |
baseshader.c
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wined3d: Remove dead code in shader_get_registers_used().
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2006-12-29 20:55:16 +01:00 |
basetexture.c
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Revert "wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4."
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2006-12-29 11:35:57 +01:00 |
cubetexture.c
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d3d: Callback infrastructure for implicit surface destruction in IWineD3DCubeTexture.
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2006-12-06 12:38:51 +01:00 |
device.c
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wined3d: Remove d3ddevice_set_ortho.
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2007-01-03 11:19:55 +01:00 |
directx.c
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Use GetDC instead of CreateDC where possible.
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2007-01-02 17:16:36 +01:00 |
drawprim.c
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wined3d: Remove d3ddevice_set_ortho.
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2007-01-03 11:19:55 +01:00 |
glsl_shader.c
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wined3d: Sampler variables wrongly named 'shader'.
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2007-01-03 11:01:26 +01:00 |
indexbuffer.c
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Makefile.in
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wined3d: Create the state table.
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2006-12-07 21:10:07 +01:00 |
palette.c
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pixelshader.c
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wined3d: Cast-qual warnings fix.
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2006-11-27 13:43:10 +01:00 |
query.c
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resource.c
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state.c
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wined3d: Remove d3ddevice_set_ortho.
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2007-01-03 11:19:55 +01:00 |
stateblock.c
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wined3d: Remove IWineD3DDevice_ApplyStateChanges.
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2007-01-02 12:22:04 +01:00 |
surface_gdi.c
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wined3d: Remove IWineD3DSurface_GetContainerParent.
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2006-12-18 12:02:17 +01:00 |
surface.c
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wined3d: Select a proper texture unit in LockRect and dirtify the state.
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2007-01-03 11:20:06 +01:00 |
swapchain.c
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Use GetDC instead of CreateDC where possible.
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2007-01-02 17:16:36 +01:00 |
texture.c
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d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture.
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2006-12-06 12:38:37 +01:00 |
utils.c
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wined3d: Add WINED3DRS_STIPPLEPATTERNxy.
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2006-12-19 16:53:44 +01:00 |
vertexbuffer.c
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wined3d: Use the baseVertexIndex in the stateblock.
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2007-01-03 11:02:51 +01:00 |
vertexdeclaration.c
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wined3d: Make some data const.
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2006-12-14 20:11:41 +01:00 |
vertexshader.c
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wined3d: Cast-qual warnings fix.
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2006-11-27 13:43:10 +01:00 |
volume.c
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wined3d: Remove IWineD3DVolume_GetContainerParent.
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2006-12-18 12:02:28 +01:00 |
volumetexture.c
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d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture.
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2006-12-06 12:39:14 +01:00 |
wined3d_main.c
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wined3d: Add FBO support for offscreen rendering.
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2006-11-17 18:14:13 +01:00 |
wined3d_private_types.h
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wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes.
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2006-11-17 18:14:25 +01:00 |
wined3d_private.h
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wined3d: Remove d3ddevice_set_ortho.
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2007-01-03 11:19:55 +01:00 |
wined3d.spec
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