mirror of
https://github.com/reactos/wine.git
synced 2024-11-25 12:49:45 +00:00
7a49e82dac
- store the result of the Interlocked functions and use only this.
237 lines
8.8 KiB
C
237 lines
8.8 KiB
C
/*
|
|
* IDirect3DPixelShader9 implementation
|
|
*
|
|
* Copyright 2002-2003 Jason Edmeades
|
|
* Raphael Junqueira
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "config.h"
|
|
#include "d3d9_private.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
|
|
|
|
/* IDirect3DPixelShader9 IUnknown parts follow: */
|
|
HRESULT WINAPI IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 iface, REFIID riid, LPVOID* ppobj) {
|
|
IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
|
|
|
|
if (IsEqualGUID(riid, &IID_IUnknown)
|
|
|| IsEqualGUID(riid, &IID_IDirect3DPixelShader9)) {
|
|
IDirect3DPixelShader9Impl_AddRef(iface);
|
|
*ppobj = This;
|
|
return D3D_OK;
|
|
}
|
|
|
|
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
ULONG WINAPI IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 iface) {
|
|
IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
|
|
ULONG ref = InterlockedIncrement(&This->ref);
|
|
|
|
TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
|
|
|
|
return ref;
|
|
}
|
|
|
|
ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface) {
|
|
IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
|
|
ULONG ref = InterlockedDecrement(&This->ref);
|
|
|
|
TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
|
|
|
|
if (ref == 0) {
|
|
HeapFree(GetProcessHeap(), 0, This);
|
|
}
|
|
return ref;
|
|
}
|
|
|
|
/* IDirect3DPixelShader9 Interface follow: */
|
|
HRESULT WINAPI IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9 iface, IDirect3DDevice9** ppDevice) {
|
|
IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
|
|
TRACE("(%p) : returning %p\n", This, This->Device);
|
|
*ppDevice = (LPDIRECT3DDEVICE9) This->Device;
|
|
IDirect3DDevice9Impl_AddRef(*ppDevice);
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface, VOID* pData, UINT* pSizeOfData) {
|
|
IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
|
|
FIXME("(%p): stub\n", This);
|
|
return D3D_OK;
|
|
}
|
|
|
|
|
|
IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl =
|
|
{
|
|
IDirect3DPixelShader9Impl_QueryInterface,
|
|
IDirect3DPixelShader9Impl_AddRef,
|
|
IDirect3DPixelShader9Impl_Release,
|
|
IDirect3DPixelShader9Impl_GetDevice,
|
|
IDirect3DPixelShader9Impl_GetFunction
|
|
};
|
|
|
|
|
|
/* IDirect3DDevice9 IDirect3DPixelShader9 Methods follow: */
|
|
HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
FIXME("(%p) : stub\n", This);
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
|
|
This->UpdateStateBlock->PixelShader = pShader;
|
|
This->UpdateStateBlock->Changed.pixelShader = TRUE;
|
|
This->UpdateStateBlock->Set.pixelShader = TRUE;
|
|
|
|
/* Handle recording of state blocks */
|
|
if (This->isRecordingState) {
|
|
TRACE("Recording... not performing anything\n");
|
|
return D3D_OK;
|
|
}
|
|
/**
|
|
* TODO: merge HAL shaders context switching from prototype
|
|
*/
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
TRACE("(%p) : GetPixelShader returning %p\n", This, This->StateBlock->PixelShader);
|
|
*ppShader = This->StateBlock->PixelShader;
|
|
IDirect3DPixelShader9Impl_AddRef(*ppShader);
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
|
|
if (Register + Vector4fCount > D3D_VSHADER_MAX_CONSTANTS) {
|
|
ERR("(%p) : SetPixelShaderConstant C[%u] invalid\n", This, Register);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
if (NULL == pConstantData) {
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
if (Vector4fCount > 1) {
|
|
CONST FLOAT* f = pConstantData;
|
|
UINT i;
|
|
TRACE("(%p) : SetPixelShaderConstant C[%u..%u]=\n", This, Register, Register + Vector4fCount - 1);
|
|
for (i = 0; i < Vector4fCount; ++i) {
|
|
TRACE("{%f, %f, %f, %f}\n", f[0], f[1], f[2], f[3]);
|
|
f += 4;
|
|
}
|
|
} else {
|
|
const FLOAT* f = (const FLOAT*) pConstantData;
|
|
TRACE("(%p) : SetPixelShaderConstant, C[%u]={%f, %f, %f, %f}\n", This, Register, f[0], f[1], f[2], f[3]);
|
|
}
|
|
This->UpdateStateBlock->Changed.pixelShaderConstant = TRUE;
|
|
memcpy(&This->UpdateStateBlock->pixelShaderConstantF[Register], pConstantData, Vector4fCount * 4 * sizeof(FLOAT));
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT Register, float* pConstantData, UINT Vector4fCount) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
|
|
TRACE("(%p) : C[%u] count=%u\n", This, Register, Vector4fCount);
|
|
if (Register + Vector4fCount > D3D_VSHADER_MAX_CONSTANTS) {
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
if (NULL == pConstantData) {
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
memcpy(pConstantData, &This->UpdateStateBlock->pixelShaderConstantF[Register], Vector4fCount * 4 * sizeof(FLOAT));
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
|
|
if (Register + Vector4iCount > D3D_VSHADER_MAX_CONSTANTS) {
|
|
ERR("(%p) : SetPixelShaderConstantI C[%u] invalid\n", This, Register);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
if (NULL == pConstantData) {
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
if (Vector4iCount > 1) {
|
|
CONST int* f = pConstantData;
|
|
UINT i;
|
|
TRACE("(%p) : SetPixelShaderConstantI C[%u..%u]=\n", This, Register, Register + Vector4iCount - 1);
|
|
for (i = 0; i < Vector4iCount; ++i) {
|
|
TRACE("{%d, %d, %d, %d}\n", f[0], f[1], f[2], f[3]);
|
|
f += 4;
|
|
}
|
|
} else {
|
|
CONST int* f = pConstantData;
|
|
TRACE("(%p) : SetPixelShaderConstantI, C[%u]={%i, %i, %i, %i}\n", This, Register, f[0], f[1], f[2], f[3]);
|
|
}
|
|
This->UpdateStateBlock->Changed.pixelShaderConstant = TRUE;
|
|
memcpy(&This->UpdateStateBlock->pixelShaderConstantI[Register], pConstantData, Vector4iCount * 4 * sizeof(int));
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT Register, int* pConstantData, UINT Vector4iCount) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
|
|
TRACE("(%p) : C[%u] count=%u\n", This, Register, Vector4iCount);
|
|
if (Register + Vector4iCount > D3D_VSHADER_MAX_CONSTANTS) {
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
if (NULL == pConstantData) {
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
memcpy(pConstantData, &This->UpdateStateBlock->pixelShaderConstantI[Register], Vector4iCount * 4 * sizeof(FLOAT));
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
UINT i;
|
|
|
|
if (Register + BoolCount > D3D_VSHADER_MAX_CONSTANTS) {
|
|
ERR("(%p) : SetPixelShaderConstantB C[%u] invalid\n", This, Register);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
if (NULL == pConstantData) {
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
if (BoolCount > 1) {
|
|
CONST BOOL* f = pConstantData;
|
|
TRACE("(%p) : SetPixelShaderConstantB C[%u..%u]=\n", This, Register, Register + BoolCount - 1);
|
|
for (i = 0; i < BoolCount; ++i) {
|
|
TRACE("{%u}\n", f[i]);
|
|
}
|
|
} else {
|
|
CONST BOOL* f = pConstantData;
|
|
TRACE("(%p) : SetPixelShaderConstantB, C[%u]={%u}\n", This, Register, f[0]);
|
|
}
|
|
This->UpdateStateBlock->Changed.pixelShaderConstant = TRUE;
|
|
for (i = 0; i < BoolCount; ++i) {
|
|
This->UpdateStateBlock->pixelShaderConstantB[Register] = pConstantData[i];
|
|
}
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT Register, BOOL* pConstantData, UINT BoolCount) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
FIXME("(%p) : stub\n", This);
|
|
return D3D_OK;
|
|
}
|