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7a49e82dac
- store the result of the Interlocked functions and use only this.
180 lines
6.9 KiB
C
180 lines
6.9 KiB
C
/*
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* IDirect3DVolume9 implementation
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*
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* Copyright 2002-2005 Jason Edmeades
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* Raphael Junqueira
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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/* IDirect3DVolume9 IUnknown parts follow: */
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HRESULT WINAPI IDirect3DVolume9Impl_QueryInterface(LPDIRECT3DVOLUME9 iface, REFIID riid, LPVOID* ppobj) {
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IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3DVolume9)) {
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IDirect3DVolume9Impl_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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return E_NOINTERFACE;
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}
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ULONG WINAPI IDirect3DVolume9Impl_AddRef(LPDIRECT3DVOLUME9 iface) {
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IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
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return ref;
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}
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ULONG WINAPI IDirect3DVolume9Impl_Release(LPDIRECT3DVOLUME9 iface) {
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IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
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if (ref == 0) {
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IWineD3DVolume_Release(This->wineD3DVolume);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/* IDirect3DVolume9 Interface follow: */
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HRESULT WINAPI IDirect3DVolume9Impl_GetDevice(LPDIRECT3DVOLUME9 iface, IDirect3DDevice9** ppDevice) {
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IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
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IWineD3DDevice *myDevice = NULL;
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IWineD3DVolume_GetDevice(This->wineD3DVolume, &myDevice);
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IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
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IWineD3DDevice_Release(myDevice);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DVolume9Impl_SetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
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IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
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return IWineD3DVolume_SetPrivateData(This->wineD3DVolume, refguid, pData, SizeOfData, Flags);
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}
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HRESULT WINAPI IDirect3DVolume9Impl_GetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
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IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
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return IWineD3DVolume_GetPrivateData(This->wineD3DVolume, refguid, pData, pSizeOfData);
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}
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HRESULT WINAPI IDirect3DVolume9Impl_FreePrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid) {
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IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
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return IWineD3DVolume_FreePrivateData(This->wineD3DVolume, refguid);
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}
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HRESULT WINAPI IDirect3DVolume9Impl_GetContainer(LPDIRECT3DVOLUME9 iface, REFIID riid, void** ppContainer) {
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IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
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HRESULT res;
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IUnknown *IWineContainer = NULL;
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res = IWineD3DVolume_GetContainer(This->wineD3DVolume, riid, (void **)&IWineContainer);
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/* If this works, the only valid container is a child of resource (volumetexture) */
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if (res == D3D_OK && NULL != ppContainer) {
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IWineD3DResource_GetParent((IWineD3DResource *)IWineContainer, (IUnknown **)ppContainer);
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IWineD3DResource_Release((IWineD3DResource *)IWineContainer);
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}
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return res;
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}
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HRESULT WINAPI IDirect3DVolume9Impl_GetDesc(LPDIRECT3DVOLUME9 iface, D3DVOLUME_DESC* pDesc) {
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IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
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WINED3DVOLUME_DESC wined3ddesc;
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UINT tmpInt = -1;
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/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
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wined3ddesc.Format = &pDesc->Format;
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wined3ddesc.Type = &pDesc->Type;
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wined3ddesc.Usage = &pDesc->Usage;
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wined3ddesc.Pool = &pDesc->Pool;
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wined3ddesc.Size = &tmpInt;
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wined3ddesc.Width = &pDesc->Width;
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wined3ddesc.Height = &pDesc->Height;
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wined3ddesc.Depth = &pDesc->Depth;
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return IWineD3DVolume_GetDesc(This->wineD3DVolume, &wined3ddesc);
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}
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HRESULT WINAPI IDirect3DVolume9Impl_LockBox(LPDIRECT3DVOLUME9 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
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IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
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return IWineD3DVolume_LockBox(This->wineD3DVolume, pLockedVolume, pBox, Flags);
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}
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HRESULT WINAPI IDirect3DVolume9Impl_UnlockBox(LPDIRECT3DVOLUME9 iface) {
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IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
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return IWineD3DVolume_UnlockBox(This->wineD3DVolume);
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}
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IDirect3DVolume9Vtbl Direct3DVolume9_Vtbl =
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{
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IDirect3DVolume9Impl_QueryInterface,
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IDirect3DVolume9Impl_AddRef,
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IDirect3DVolume9Impl_Release,
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IDirect3DVolume9Impl_GetDevice,
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IDirect3DVolume9Impl_SetPrivateData,
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IDirect3DVolume9Impl_GetPrivateData,
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IDirect3DVolume9Impl_FreePrivateData,
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IDirect3DVolume9Impl_GetContainer,
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IDirect3DVolume9Impl_GetDesc,
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IDirect3DVolume9Impl_LockBox,
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IDirect3DVolume9Impl_UnlockBox
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};
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/* Internal function called back during the CreateVolumeTexture */
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HRESULT WINAPI D3D9CB_CreateVolume(IUnknown *pDevice, UINT Width, UINT Height, UINT Depth,
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D3DFORMAT Format, D3DPOOL Pool, DWORD Usage,
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IWineD3DVolume **ppVolume,
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HANDLE * pSharedHandle) {
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IDirect3DVolume9Impl *object;
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)pDevice;
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HRESULT hrc = D3D_OK;
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/* Allocate the storage for the device */
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolume9Impl));
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if (NULL == object) {
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FIXME("Allocation of memory failed\n");
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*ppVolume = NULL;
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return D3DERR_OUTOFVIDEOMEMORY;
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}
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object->lpVtbl = &Direct3DVolume9_Vtbl;
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object->ref = 1;
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hrc = IWineD3DDevice_CreateVolume(This->WineD3DDevice, Width, Height, Depth, Usage, Format,
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Pool, ppVolume, pSharedHandle, (IUnknown *)object);
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if (hrc != D3D_OK) {
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/* free up object */
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FIXME("(%p) call to IWineD3DDevice_CreateVolume failed\n", This);
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HeapFree(GetProcessHeap(), 0, object);
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*ppVolume = NULL;
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} else {
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*ppVolume = (IWineD3DVolume *)object;
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}
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return hrc;
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}
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