wine/dlls/d3d8
2014-06-11 16:14:56 +02:00
..
tests d3d8/tests: Add a test for D3DUSAGE_WRITEONLY. 2014-06-11 16:14:56 +02:00
buffer.c d3d8: Use the private store api for buffers. 2014-03-21 17:36:20 +01:00
d3d8_main.c d3d8: Remove unnecessary DllMain implementation. 2014-05-15 19:04:50 +02:00
d3d8_private.h d3d8: Use the private store api for buffers. 2014-03-21 17:36:20 +01:00
d3d8.spec
device.c d3d8: Introduce a resource structure. 2014-03-21 17:36:17 +01:00
directx.c wined3d: Remove the version parameter. 2014-03-20 19:04:37 +01:00
Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
shader.c d3d8: Added missing hyphen in WARN message. 2013-12-23 11:54:31 +01:00
surface.c d3d8: Use the private store api for surfaces. 2014-03-21 17:36:30 +01:00
swapchain.c d3d8: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-07 15:48:18 +01:00
texture.c d3d8: Use the private store api for textures. 2014-03-21 17:36:28 +01:00
version.rc
vertexdeclaration.c d3d8: Get rid of the wined3d_usage_t typedef. 2012-05-24 20:08:49 +02:00
volume.c d3d8: Use the private store api for volumes. 2014-03-21 17:36:23 +01:00