wine/dlls/wined3d
2007-02-14 13:56:50 +01:00
..
arb_program_shader.c d3d8: Move loading local d3d8 vertex shader constants from wined3d to d3d8. 2007-02-14 13:54:55 +01:00
baseshader.c wined3d: Add WINED3DDECLUSAGE, use it. 2007-02-14 13:50:22 +01:00
basetexture.c Revert "wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4." 2006-12-29 11:35:57 +01:00
context.c wined3d: Use the context manager to create onscreen contexts. 2007-02-13 12:08:02 +01:00
cubetexture.c d3d: Callback infrastructure for implicit surface destruction in IWineD3DCubeTexture. 2006-12-06 12:38:51 +01:00
device.c d3d9: Don't store the d3d9 declaration in the wined3d object. 2007-02-14 13:54:42 +01:00
directx.c wined3d: Always use np2 repacking if no native np2 support is available. 2007-02-14 12:29:01 +01:00
drawprim.c wined3d: Get rid of the vertexDeclaration field in IWineD3DVertexShaderImpl. 2007-02-14 13:54:29 +01:00
glsl_shader.c d3d8: Move loading local d3d8 vertex shader constants from wined3d to d3d8. 2007-02-14 13:54:55 +01:00
indexbuffer.c wined3d: Win64 printf fixes. 2006-10-02 14:38:04 +02:00
Makefile.in wined3d: Use the context manager to prepare for drawing. 2007-02-13 12:03:40 +01:00
palette.c wined3d: Win64 printf fixes. 2006-10-02 14:38:04 +02:00
pixelshader.c wined3d: The sincos instruction is valid for ps/vs 2.1 as well. 2007-01-19 12:29:17 +01:00
query.c wined3d: Do not block waiting for occlusion query result in GetData. 2007-01-12 11:24:20 +01:00
resource.c wined3d: Win64 printf fixes. 2006-10-02 14:38:04 +02:00
state.c wined3d: Get rid of the vertexDeclaration field in IWineD3DVertexShaderImpl. 2007-02-14 13:54:29 +01:00
stateblock.c wined3d: Store the scissor rect in the stateblock. 2007-01-10 22:01:20 +01:00
surface_gdi.c wined3d: Remove pow2Size from the surfaces. 2007-02-14 12:28:19 +01:00
surface.c wined3d: Do not allocate compressed surfaces with glTexImage2D. 2007-02-14 12:29:42 +01:00
swapchain.c wined3d: Swap the SFLAG_DIBSECTION flag when swaping hdc and memory. 2007-02-14 12:29:29 +01:00
texture.c d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture. 2006-12-06 12:38:37 +01:00
utils.c wined3d: Add WINED3DDECLUSAGE, use it. 2007-02-14 13:50:22 +01:00
vertexbuffer.c wined3d: Better tracking of vertex buffer assignments. 2007-01-15 12:43:40 +01:00
vertexdeclaration.c d3d8: Don't store the d3d8 declaration in the wined3d object. 2007-02-14 13:56:50 +01:00
vertexshader.c d3d8: Move loading local d3d8 vertex shader constants from wined3d to d3d8. 2007-02-14 13:54:55 +01:00
volume.c wined3d: Remove IWineD3DVolume_GetContainerParent. 2006-12-18 12:02:28 +01:00
volumetexture.c d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture. 2006-12-06 12:39:14 +01:00
wined3d_main.c wined3d: Always use np2 repacking if no native np2 support is available. 2007-02-14 12:29:01 +01:00
wined3d_private_types.h wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes. 2006-11-17 18:14:25 +01:00
wined3d_private.h d3d8: Don't store the d3d8 declaration in the wined3d object. 2007-02-14 13:56:50 +01:00
wined3d.spec WineDirect3DCreate has 3 args in the source. 2005-03-21 10:52:32 +00:00