wine/dlls/wined3d
Henri Verbeet e0e4f9bbcd wined3d: Use WINED3D_CS_QUEUE_MAP for WINED3D_CS_OP_UPDATE_SUB_RESOURCE.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-06-07 22:55:07 +02:00
..
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c wined3d: Implement WINED3D_QUERY_TYPE_PIPELINE_STATISTICS. 2017-06-05 19:47:31 +02:00
cs.c wined3d: Use WINED3D_CS_QUEUE_MAP for WINED3D_CS_OP_UPDATE_SUB_RESOURCE. 2017-06-07 22:55:07 +02:00
device.c wined3d: Use WINED3D_CS_QUEUE_MAP for WINED3D_CS_OP_UPDATE_SUB_RESOURCE. 2017-06-07 22:55:07 +02:00
directx.c wined3d: Implement WINED3D_QUERY_TYPE_PIPELINE_STATISTICS. 2017-06-05 19:47:31 +02:00
drawprim.c
gl_compat.c
glsl_shader.c
Makefile.in
nvidia_texture_shader.c
palette.c
query.c wined3d: Rearrange wined3d_query_type enum values. 2017-06-05 19:47:40 +02:00
resource.c
sampler.c
shader_sm1.c
shader_sm4.c
shader.c
state.c
stateblock.c
surface.c
swapchain.c
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d_gl.h wined3d: Implement WINED3D_QUERY_TYPE_PIPELINE_STATISTICS. 2017-06-05 19:47:31 +02:00
wined3d_main.c wined3d: Add a trailing newline to an ERR() message. 2017-06-05 19:47:08 +02:00
wined3d_private.h wined3d: Implement WINED3D_QUERY_TYPE_PIPELINE_STATISTICS. 2017-06-05 19:47:31 +02:00
wined3d.spec