mirror of
https://github.com/reactos/wine.git
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359 lines
9.5 KiB
C
359 lines
9.5 KiB
C
/*
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* Copyright 2010 Christian Costa
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "wine/debug.h"
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#include "d3dx9_36_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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static const struct ID3DXLineVtbl ID3DXLine_Vtbl;
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typedef struct ID3DXLineImpl {
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ID3DXLine ID3DXLine_iface;
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LONG ref;
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IDirect3DDevice9 *device;
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IDirect3DStateBlock9 *state;
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} ID3DXLineImpl;
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static inline ID3DXLineImpl *impl_from_ID3DXLine(ID3DXLine *iface)
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{
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return CONTAINING_RECORD(iface, ID3DXLineImpl, ID3DXLine_iface);
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}
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/*** IUnknown methods ***/
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static HRESULT WINAPI ID3DXLineImpl_QueryInterface(ID3DXLine* iface, REFIID riid, LPVOID* object)
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{
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ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
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TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_IUnknown) ||
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IsEqualGUID(riid, &IID_ID3DXLine))
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{
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ID3DXLine_AddRef(iface);
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*object = This;
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return S_OK;
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}
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ERR("Interface %s not found\n", debugstr_guid(riid));
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return E_NOINTERFACE;
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}
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static ULONG WINAPI ID3DXLineImpl_AddRef(ID3DXLine* iface)
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{
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ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
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TRACE("(%p)->(): AddRef from %u\n", This, This->ref);
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return InterlockedIncrement(&This->ref);
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}
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static ULONG WINAPI ID3DXLineImpl_Release(ID3DXLine* iface)
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{
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ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p)->(): Release from %u\n", This, ref + 1);
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if (!ref)
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{
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IDirect3DDevice9_Release(This->device);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/*** ID3DXLine methods ***/
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static HRESULT WINAPI ID3DXLineImpl_GetDevice(ID3DXLine* iface, LPDIRECT3DDEVICE9* device)
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{
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ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
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TRACE ("(%p)->(%p): relay\n", This, device);
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if (device == NULL) return D3DERR_INVALIDCALL;
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*device = This->device;
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IDirect3DDevice9_AddRef(This->device);
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXLineImpl_Begin(ID3DXLine* iface)
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{
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ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
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HRESULT hr;
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D3DXMATRIX identity, projection;
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D3DVIEWPORT9 vp;
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TRACE ("(%p)->()\n", This);
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if (This->state != NULL) /* We already began. Return error. */
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return D3DERR_INVALIDCALL;
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hr = IDirect3DDevice9_CreateStateBlock(This->device, D3DSBT_ALL, &This->state);
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if (FAILED(hr)) return D3DXERR_INVALIDDATA;
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hr = IDirect3DDevice9_GetViewport(This->device, &vp);
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if (FAILED(hr)) goto failed;
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D3DXMatrixIdentity(&identity);
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D3DXMatrixOrthoOffCenterLH(&projection,
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0.0, vp.Width, /* Min and max x */
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vp.Height, 0.0, /* Min and max y. Screen y is on top so this is inverted */
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0.0, 1.0); /* Min and max z */
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hr = IDirect3DDevice9_SetTransform(This->device, D3DTS_WORLD, &identity);
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if (FAILED(hr)) goto failed;
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hr = IDirect3DDevice9_SetTransform(This->device, D3DTS_VIEW, &identity);
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if (FAILED(hr)) goto failed;
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hr = IDirect3DDevice9_SetTransform(This->device, D3DTS_PROJECTION, &projection);
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if (FAILED(hr)) goto failed;
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/* Windows sets similar states so we do the same */
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hr = IDirect3DDevice9_SetRenderState(This->device, D3DRS_LIGHTING, FALSE);
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if (FAILED(hr)) goto failed;
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hr = IDirect3DDevice9_SetRenderState(This->device, D3DRS_FOGENABLE, FALSE);
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if (FAILED(hr)) goto failed;
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hr = IDirect3DDevice9_SetRenderState(This->device, D3DRS_SHADEMODE, D3DSHADE_FLAT);
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if (FAILED(hr)) goto failed;
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hr = IDirect3DDevice9_SetRenderState(This->device, D3DRS_ALPHABLENDENABLE, TRUE);
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if (FAILED(hr)) goto failed;
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hr = IDirect3DDevice9_SetRenderState(This->device, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
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if (FAILED(hr)) goto failed;
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hr = IDirect3DDevice9_SetRenderState(This->device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
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if (FAILED(hr)) goto failed;
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return D3D_OK;
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failed:
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IDirect3DStateBlock9_Apply(This->state);
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IDirect3DStateBlock9_Release(This->state);
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This->state = NULL;
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return D3DXERR_INVALIDDATA;
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}
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static HRESULT WINAPI ID3DXLineImpl_Draw(ID3DXLine* iface, CONST D3DXVECTOR2* vertexlist, DWORD vertexlistcount, D3DCOLOR color)
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{
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ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
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FIXME("(%p)->(%p, %u, %#x): stub\n", This, vertexlist, vertexlistcount, color);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXLineImpl_DrawTransform(ID3DXLine* iface, CONST D3DXVECTOR3* vertexlist, DWORD vertexlistcount,
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CONST D3DXMATRIX* transform, D3DCOLOR color)
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{
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ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
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FIXME("(%p)->(%p, %u, %p, %#x): stub\n", This, vertexlist, vertexlistcount, transform, color);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXLineImpl_SetPattern(ID3DXLine* iface, DWORD pattern)
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{
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ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
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FIXME("(%p)->(%#x): stub\n", This, pattern);
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return E_NOTIMPL;
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}
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static DWORD WINAPI ID3DXLineImpl_GetPattern(ID3DXLine* iface)
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{
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ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
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FIXME("(%p)->(): stub\n", This);
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return 0xFFFFFFFF;
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}
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static HRESULT WINAPI ID3DXLineImpl_SetPatternScale(ID3DXLine* iface, FLOAT scale)
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{
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ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
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FIXME("(%p)->(%f): stub\n", This, scale);
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return E_NOTIMPL;
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}
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static FLOAT WINAPI ID3DXLineImpl_GetPatternScale(ID3DXLine* iface)
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{
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ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
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FIXME("(%p)->(): stub\n", This);
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return 1.0f;
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}
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static HRESULT WINAPI ID3DXLineImpl_SetWidth(ID3DXLine* iface, FLOAT width)
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{
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ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
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FIXME("(%p)->(%f): stub\n", This, width);
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return E_NOTIMPL;
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}
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static FLOAT WINAPI ID3DXLineImpl_GetWidth(ID3DXLine* iface)
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{
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ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
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FIXME("(%p)->(): stub\n", This);
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return 1.0f;
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}
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static HRESULT WINAPI ID3DXLineImpl_SetAntialias(ID3DXLine* iface, BOOL antialias)
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{
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ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
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FIXME("(%p)->(%u): stub\n", This, antialias);
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return E_NOTIMPL;
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}
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static BOOL WINAPI ID3DXLineImpl_GetAntialias(ID3DXLine* iface)
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{
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ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
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FIXME("(%p)->(): stub\n", This);
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return FALSE;
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}
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static HRESULT WINAPI ID3DXLineImpl_SetGLLines(ID3DXLine* iface, BOOL gl_lines)
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{
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ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
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FIXME("(%p)->(%u): stub\n", This, gl_lines);
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return E_NOTIMPL;
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}
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static BOOL WINAPI ID3DXLineImpl_GetGLLines(ID3DXLine* iface)
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{
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ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
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FIXME("(%p)->(): stub\n", This);
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return FALSE;
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}
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static HRESULT WINAPI ID3DXLineImpl_End(ID3DXLine* iface)
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{
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ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
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HRESULT hr;
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TRACE ("(%p)->()\n", This);
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if (This->state == NULL) /* We haven't begun yet. */
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return D3DERR_INVALIDCALL;
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hr = IDirect3DStateBlock9_Apply(This->state);
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IDirect3DStateBlock9_Release(This->state);
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This->state = NULL;
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if (FAILED(hr)) return D3DXERR_INVALIDDATA;
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else return D3D_OK;
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}
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static HRESULT WINAPI ID3DXLineImpl_OnLostDevice(ID3DXLine* iface)
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{
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ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
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FIXME("(%p)->(): stub\n", This);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXLineImpl_OnResetDevice(ID3DXLine* iface)
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{
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ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
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FIXME("(%p)->(): stub\n", This);
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return E_NOTIMPL;
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}
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static const struct ID3DXLineVtbl ID3DXLine_Vtbl =
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{
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/*** IUnknown methods ***/
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ID3DXLineImpl_QueryInterface,
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ID3DXLineImpl_AddRef,
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ID3DXLineImpl_Release,
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/*** ID3DXLine methods ***/
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ID3DXLineImpl_GetDevice,
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ID3DXLineImpl_Begin,
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ID3DXLineImpl_Draw,
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ID3DXLineImpl_DrawTransform,
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ID3DXLineImpl_SetPattern,
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ID3DXLineImpl_GetPattern,
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ID3DXLineImpl_SetPatternScale,
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ID3DXLineImpl_GetPatternScale,
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ID3DXLineImpl_SetWidth,
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ID3DXLineImpl_GetWidth,
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ID3DXLineImpl_SetAntialias,
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ID3DXLineImpl_GetAntialias,
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ID3DXLineImpl_SetGLLines,
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ID3DXLineImpl_GetGLLines,
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ID3DXLineImpl_End,
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ID3DXLineImpl_OnLostDevice,
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ID3DXLineImpl_OnResetDevice
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};
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HRESULT WINAPI D3DXCreateLine(LPDIRECT3DDEVICE9 device, LPD3DXLINE* line)
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{
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ID3DXLineImpl* object;
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TRACE("(%p, %p)\n", device, line);
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if (!device || !line)
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return D3DERR_INVALIDCALL;
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXLineImpl));
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if (!object)
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{
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ERR("Out of memory\n");
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return E_OUTOFMEMORY;
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}
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object->ID3DXLine_iface.lpVtbl = &ID3DXLine_Vtbl;
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object->ref = 1;
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object->device = device;
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object->state = NULL; /* We only initialize it on Begin */
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IDirect3DDevice9_AddRef(device);
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*line = &object->ID3DXLine_iface;
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return D3D_OK;
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}
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