wine/dlls/d3dx9_36/line.c
2011-07-06 16:47:48 +02:00

359 lines
9.5 KiB
C

/*
* Copyright 2010 Christian Costa
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "wine/debug.h"
#include "d3dx9_36_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
static const struct ID3DXLineVtbl ID3DXLine_Vtbl;
typedef struct ID3DXLineImpl {
ID3DXLine ID3DXLine_iface;
LONG ref;
IDirect3DDevice9 *device;
IDirect3DStateBlock9 *state;
} ID3DXLineImpl;
static inline ID3DXLineImpl *impl_from_ID3DXLine(ID3DXLine *iface)
{
return CONTAINING_RECORD(iface, ID3DXLineImpl, ID3DXLine_iface);
}
/*** IUnknown methods ***/
static HRESULT WINAPI ID3DXLineImpl_QueryInterface(ID3DXLine* iface, REFIID riid, LPVOID* object)
{
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_ID3DXLine))
{
ID3DXLine_AddRef(iface);
*object = This;
return S_OK;
}
ERR("Interface %s not found\n", debugstr_guid(riid));
return E_NOINTERFACE;
}
static ULONG WINAPI ID3DXLineImpl_AddRef(ID3DXLine* iface)
{
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
TRACE("(%p)->(): AddRef from %u\n", This, This->ref);
return InterlockedIncrement(&This->ref);
}
static ULONG WINAPI ID3DXLineImpl_Release(ID3DXLine* iface)
{
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p)->(): Release from %u\n", This, ref + 1);
if (!ref)
{
IDirect3DDevice9_Release(This->device);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/*** ID3DXLine methods ***/
static HRESULT WINAPI ID3DXLineImpl_GetDevice(ID3DXLine* iface, LPDIRECT3DDEVICE9* device)
{
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
TRACE ("(%p)->(%p): relay\n", This, device);
if (device == NULL) return D3DERR_INVALIDCALL;
*device = This->device;
IDirect3DDevice9_AddRef(This->device);
return D3D_OK;
}
static HRESULT WINAPI ID3DXLineImpl_Begin(ID3DXLine* iface)
{
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
HRESULT hr;
D3DXMATRIX identity, projection;
D3DVIEWPORT9 vp;
TRACE ("(%p)->()\n", This);
if (This->state != NULL) /* We already began. Return error. */
return D3DERR_INVALIDCALL;
hr = IDirect3DDevice9_CreateStateBlock(This->device, D3DSBT_ALL, &This->state);
if (FAILED(hr)) return D3DXERR_INVALIDDATA;
hr = IDirect3DDevice9_GetViewport(This->device, &vp);
if (FAILED(hr)) goto failed;
D3DXMatrixIdentity(&identity);
D3DXMatrixOrthoOffCenterLH(&projection,
0.0, vp.Width, /* Min and max x */
vp.Height, 0.0, /* Min and max y. Screen y is on top so this is inverted */
0.0, 1.0); /* Min and max z */
hr = IDirect3DDevice9_SetTransform(This->device, D3DTS_WORLD, &identity);
if (FAILED(hr)) goto failed;
hr = IDirect3DDevice9_SetTransform(This->device, D3DTS_VIEW, &identity);
if (FAILED(hr)) goto failed;
hr = IDirect3DDevice9_SetTransform(This->device, D3DTS_PROJECTION, &projection);
if (FAILED(hr)) goto failed;
/* Windows sets similar states so we do the same */
hr = IDirect3DDevice9_SetRenderState(This->device, D3DRS_LIGHTING, FALSE);
if (FAILED(hr)) goto failed;
hr = IDirect3DDevice9_SetRenderState(This->device, D3DRS_FOGENABLE, FALSE);
if (FAILED(hr)) goto failed;
hr = IDirect3DDevice9_SetRenderState(This->device, D3DRS_SHADEMODE, D3DSHADE_FLAT);
if (FAILED(hr)) goto failed;
hr = IDirect3DDevice9_SetRenderState(This->device, D3DRS_ALPHABLENDENABLE, TRUE);
if (FAILED(hr)) goto failed;
hr = IDirect3DDevice9_SetRenderState(This->device, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
if (FAILED(hr)) goto failed;
hr = IDirect3DDevice9_SetRenderState(This->device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
if (FAILED(hr)) goto failed;
return D3D_OK;
failed:
IDirect3DStateBlock9_Apply(This->state);
IDirect3DStateBlock9_Release(This->state);
This->state = NULL;
return D3DXERR_INVALIDDATA;
}
static HRESULT WINAPI ID3DXLineImpl_Draw(ID3DXLine* iface, CONST D3DXVECTOR2* vertexlist, DWORD vertexlistcount, D3DCOLOR color)
{
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
FIXME("(%p)->(%p, %u, %#x): stub\n", This, vertexlist, vertexlistcount, color);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXLineImpl_DrawTransform(ID3DXLine* iface, CONST D3DXVECTOR3* vertexlist, DWORD vertexlistcount,
CONST D3DXMATRIX* transform, D3DCOLOR color)
{
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
FIXME("(%p)->(%p, %u, %p, %#x): stub\n", This, vertexlist, vertexlistcount, transform, color);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXLineImpl_SetPattern(ID3DXLine* iface, DWORD pattern)
{
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
FIXME("(%p)->(%#x): stub\n", This, pattern);
return E_NOTIMPL;
}
static DWORD WINAPI ID3DXLineImpl_GetPattern(ID3DXLine* iface)
{
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
FIXME("(%p)->(): stub\n", This);
return 0xFFFFFFFF;
}
static HRESULT WINAPI ID3DXLineImpl_SetPatternScale(ID3DXLine* iface, FLOAT scale)
{
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
FIXME("(%p)->(%f): stub\n", This, scale);
return E_NOTIMPL;
}
static FLOAT WINAPI ID3DXLineImpl_GetPatternScale(ID3DXLine* iface)
{
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
FIXME("(%p)->(): stub\n", This);
return 1.0f;
}
static HRESULT WINAPI ID3DXLineImpl_SetWidth(ID3DXLine* iface, FLOAT width)
{
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
FIXME("(%p)->(%f): stub\n", This, width);
return E_NOTIMPL;
}
static FLOAT WINAPI ID3DXLineImpl_GetWidth(ID3DXLine* iface)
{
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
FIXME("(%p)->(): stub\n", This);
return 1.0f;
}
static HRESULT WINAPI ID3DXLineImpl_SetAntialias(ID3DXLine* iface, BOOL antialias)
{
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
FIXME("(%p)->(%u): stub\n", This, antialias);
return E_NOTIMPL;
}
static BOOL WINAPI ID3DXLineImpl_GetAntialias(ID3DXLine* iface)
{
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
FIXME("(%p)->(): stub\n", This);
return FALSE;
}
static HRESULT WINAPI ID3DXLineImpl_SetGLLines(ID3DXLine* iface, BOOL gl_lines)
{
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
FIXME("(%p)->(%u): stub\n", This, gl_lines);
return E_NOTIMPL;
}
static BOOL WINAPI ID3DXLineImpl_GetGLLines(ID3DXLine* iface)
{
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
FIXME("(%p)->(): stub\n", This);
return FALSE;
}
static HRESULT WINAPI ID3DXLineImpl_End(ID3DXLine* iface)
{
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
HRESULT hr;
TRACE ("(%p)->()\n", This);
if (This->state == NULL) /* We haven't begun yet. */
return D3DERR_INVALIDCALL;
hr = IDirect3DStateBlock9_Apply(This->state);
IDirect3DStateBlock9_Release(This->state);
This->state = NULL;
if (FAILED(hr)) return D3DXERR_INVALIDDATA;
else return D3D_OK;
}
static HRESULT WINAPI ID3DXLineImpl_OnLostDevice(ID3DXLine* iface)
{
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
FIXME("(%p)->(): stub\n", This);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXLineImpl_OnResetDevice(ID3DXLine* iface)
{
ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
FIXME("(%p)->(): stub\n", This);
return E_NOTIMPL;
}
static const struct ID3DXLineVtbl ID3DXLine_Vtbl =
{
/*** IUnknown methods ***/
ID3DXLineImpl_QueryInterface,
ID3DXLineImpl_AddRef,
ID3DXLineImpl_Release,
/*** ID3DXLine methods ***/
ID3DXLineImpl_GetDevice,
ID3DXLineImpl_Begin,
ID3DXLineImpl_Draw,
ID3DXLineImpl_DrawTransform,
ID3DXLineImpl_SetPattern,
ID3DXLineImpl_GetPattern,
ID3DXLineImpl_SetPatternScale,
ID3DXLineImpl_GetPatternScale,
ID3DXLineImpl_SetWidth,
ID3DXLineImpl_GetWidth,
ID3DXLineImpl_SetAntialias,
ID3DXLineImpl_GetAntialias,
ID3DXLineImpl_SetGLLines,
ID3DXLineImpl_GetGLLines,
ID3DXLineImpl_End,
ID3DXLineImpl_OnLostDevice,
ID3DXLineImpl_OnResetDevice
};
HRESULT WINAPI D3DXCreateLine(LPDIRECT3DDEVICE9 device, LPD3DXLINE* line)
{
ID3DXLineImpl* object;
TRACE("(%p, %p)\n", device, line);
if (!device || !line)
return D3DERR_INVALIDCALL;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXLineImpl));
if (!object)
{
ERR("Out of memory\n");
return E_OUTOFMEMORY;
}
object->ID3DXLine_iface.lpVtbl = &ID3DXLine_Vtbl;
object->ref = 1;
object->device = device;
object->state = NULL; /* We only initialize it on Begin */
IDirect3DDevice9_AddRef(device);
*line = &object->ID3DXLine_iface;
return D3D_OK;
}