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347 lines
15 KiB
C
347 lines
15 KiB
C
/*
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* Copyright 2006-2007 Henri Verbeet
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include <d3d8.h>
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#include "wine/test.h"
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static HWND create_window(void)
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{
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WNDCLASS wc = {0};
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wc.lpfnWndProc = DefWindowProc;
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wc.lpszClassName = "d3d8_test_wc";
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RegisterClass(&wc);
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return CreateWindow("d3d8_test_wc", "d3d8_test",
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0, 0, 0, 0, 0, 0, 0, 0, 0);
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}
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static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle)
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{
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IDirect3D8 * (__stdcall * d3d8_create)(UINT SDKVersion) = 0;
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IDirect3D8 *d3d8_ptr = 0;
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IDirect3DDevice8 *device_ptr = 0;
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D3DPRESENT_PARAMETERS present_parameters;
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D3DDISPLAYMODE d3ddm;
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HRESULT hr;
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d3d8_create = (void *)GetProcAddress(d3d8_handle, "Direct3DCreate8");
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ok(d3d8_create != NULL, "Failed to get address of Direct3DCreate8\n");
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if (!d3d8_create) return NULL;
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d3d8_ptr = d3d8_create(D3D_SDK_VERSION);
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if (!d3d8_ptr)
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{
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skip("could not create D3D8\n");
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return NULL;
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}
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IDirect3D8_GetAdapterDisplayMode(d3d8_ptr, D3DADAPTER_DEFAULT, &d3ddm );
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ZeroMemory(&present_parameters, sizeof(present_parameters));
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present_parameters.Windowed = TRUE;
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present_parameters.hDeviceWindow = create_window();
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present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
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present_parameters.BackBufferFormat = d3ddm.Format;
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hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
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if(FAILED(hr))
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{
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skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
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return NULL;
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}
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return device_ptr;
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}
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/* Test the behaviour of the IDirect3DDevice8::CreateImageSurface method.
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Expected behaviour (and also documented in the original DX8 docs) is that the
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call returns a surface with the SYSTEMMEM pool type. Games like Max Payne 1
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and 2 which use Direct3D8 calls depend on this behaviour.
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A short remark in the DX9 docs however states that the pool of the
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returned surface object is of type SCRATCH. This is misinformation and results
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in screenshots not appearing in the savegame loading menu of both games
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mentioned above (engine tries to display a texture from the scratch pool).
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This test verifies that the behaviour described in the original D3D8 docs is
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the correct one. For more information about this issue, see the MSDN:
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D3D9 docs: "Converting to Direct3D 9"
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D3D9 reference: "IDirect3DDevice9::CreateOffscreenPlainSurface"
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D3D8 reference: "IDirect3DDevice8::CreateImageSurface"
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*/
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static void test_image_surface_pool(IDirect3DDevice8 *device) {
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IDirect3DSurface8 *surface = 0;
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D3DSURFACE_DESC surf_desc;
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HRESULT hr;
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hr = IDirect3DDevice8_CreateImageSurface(device, 128, 128, D3DFMT_A8R8G8B8, &surface);
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ok(SUCCEEDED(hr), "CreateImageSurface failed (0x%08x)\n", hr);
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hr = IDirect3DSurface8_GetDesc(surface, &surf_desc);
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ok(SUCCEEDED(hr), "GetDesc failed (0x%08x)\n", hr);
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ok((surf_desc.Pool == D3DPOOL_SYSTEMMEM),
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"CreateImageSurface returns surface with unexpected pool type %u (should be SYSTEMMEM = 2)\n", surf_desc.Pool);
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IDirect3DSurface8_Release(surface);
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}
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static void test_surface_get_container(IDirect3DDevice8 *device_ptr)
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{
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IDirect3DTexture8 *texture_ptr = 0;
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IDirect3DSurface8 *surface_ptr = 0;
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void *container_ptr;
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HRESULT hr;
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hr = IDirect3DDevice8_CreateTexture(device_ptr, 128, 128, 1, 0,
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D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture_ptr);
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ok(SUCCEEDED(hr) && texture_ptr != NULL, "CreateTexture returned: hr %#x, texture_ptr %p. "
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"Expected hr %#x, texture_ptr != %p\n", hr, texture_ptr, D3D_OK, NULL);
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if (!texture_ptr || FAILED(hr)) goto cleanup;
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hr = IDirect3DTexture8_GetSurfaceLevel(texture_ptr, 0, &surface_ptr);
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ok(SUCCEEDED(hr) && surface_ptr != NULL, "GetSurfaceLevel returned: hr %#x, surface_ptr %p. "
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"Expected hr %#x, surface_ptr != %p\n", hr, surface_ptr, D3D_OK, NULL);
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if (!surface_ptr || FAILED(hr)) goto cleanup;
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/* These should work... */
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container_ptr = (void *)0x1337c0d3;
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hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IUnknown, &container_ptr);
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ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
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"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
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if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
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container_ptr = (void *)0x1337c0d3;
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hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IDirect3DResource8, &container_ptr);
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ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
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"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
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if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
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container_ptr = (void *)0x1337c0d3;
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hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IDirect3DBaseTexture8, &container_ptr);
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ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
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"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
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if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
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container_ptr = (void *)0x1337c0d3;
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hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IDirect3DTexture8, &container_ptr);
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ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
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"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
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if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
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/* ...and this one shouldn't. This should return E_NOINTERFACE and set container_ptr to NULL */
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container_ptr = (void *)0x1337c0d3;
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hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IDirect3DSurface8, &container_ptr);
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ok(hr == E_NOINTERFACE && container_ptr == NULL, "GetContainer returned: hr %#x, container_ptr %p. "
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"Expected hr %#x, container_ptr %p\n", hr, container_ptr, E_NOINTERFACE, NULL);
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if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
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cleanup:
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if (texture_ptr) IDirect3DTexture8_Release(texture_ptr);
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if (surface_ptr) IDirect3DSurface8_Release(surface_ptr);
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}
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static void test_lockrect_invalid(IDirect3DDevice8 *device)
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{
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IDirect3DSurface8 *surface = 0;
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D3DLOCKED_RECT locked_rect;
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unsigned int i;
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BYTE *base;
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HRESULT hr;
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const RECT valid[] = {
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{60, 60, 68, 68},
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{120, 60, 128, 68},
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{60, 120, 68, 128},
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};
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const RECT invalid[] = {
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{60, 60, 60, 68}, /* 0 height */
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{60, 60, 68, 60}, /* 0 width */
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{68, 60, 60, 68}, /* left > right */
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{60, 68, 68, 60}, /* top > bottom */
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{-8, 60, 0, 68}, /* left < surface */
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{60, -8, 68, 0}, /* top < surface */
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{-16, 60, -8, 68}, /* right < surface */
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{60, -16, 68, -8}, /* bottom < surface */
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{60, 60, 136, 68}, /* right > surface */
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{60, 60, 68, 136}, /* bottom > surface */
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{136, 60, 144, 68}, /* left > surface */
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{60, 136, 68, 144}, /* top > surface */
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};
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hr = IDirect3DDevice8_CreateImageSurface(device, 128, 128, D3DFMT_A8R8G8B8, &surface);
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ok(SUCCEEDED(hr), "CreateImageSurface failed (0x%08x)\n", hr);
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hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
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ok(SUCCEEDED(hr), "LockRect failed (0x%08x)\n", hr);
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base = locked_rect.pBits;
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hr = IDirect3DSurface8_UnlockRect(surface);
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ok(SUCCEEDED(hr), "UnlockRect failed (0x%08x)\n", hr);
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for (i = 0; i < (sizeof(valid) / sizeof(*valid)); ++i)
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{
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unsigned int offset, expected_offset;
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const RECT *rect = &valid[i];
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locked_rect.pBits = (BYTE *)0xdeadbeef;
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locked_rect.Pitch = 0xdeadbeef;
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hr = IDirect3DSurface8_LockRect(surface, &locked_rect, rect, 0);
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ok(SUCCEEDED(hr), "LockRect failed (0x%08x) for rect [%d, %d]->[%d, %d]\n",
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hr, rect->left, rect->top, rect->right, rect->bottom);
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offset = (BYTE *)locked_rect.pBits - base;
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expected_offset = rect->top * locked_rect.Pitch + rect->left * 4;
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ok(offset == expected_offset, "Got offset %u, expected offset %u for rect [%d, %d]->[%d, %d]\n",
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offset, expected_offset, rect->left, rect->top, rect->right, rect->bottom);
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hr = IDirect3DSurface8_UnlockRect(surface);
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ok(SUCCEEDED(hr), "UnlockRect failed (0x%08x)\n", hr);
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}
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for (i = 0; i < (sizeof(invalid) / sizeof(*invalid)); ++i)
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{
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const RECT *rect = &invalid[i];
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hr = IDirect3DSurface8_LockRect(surface, &locked_rect, rect, 0);
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ok(hr == D3DERR_INVALIDCALL, "LockRect returned 0x%08x for rect [%d, %d]->[%d, %d]"
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", expected D3DERR_INVALIDCALL (0x%08x)\n", hr, rect->left, rect->top,
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rect->right, rect->bottom, D3DERR_INVALIDCALL);
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}
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hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
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ok(SUCCEEDED(hr), "LockRect failed (0x%08x) for rect NULL\n", hr);
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hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
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ok(hr == D3DERR_INVALIDCALL, "Double LockRect returned 0x%08x for rect NULL\n", hr);
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hr = IDirect3DSurface8_UnlockRect(surface);
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ok(SUCCEEDED(hr), "UnlockRect failed (0x%08x)\n", hr);
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hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[0], 0);
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ok(hr == D3D_OK, "LockRect failed (0x%08x) for rect [%d, %d]->[%d, %d]"
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", expected D3D_OK (0x%08x)\n", hr, valid[0].left, valid[0].top,
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valid[0].right, valid[0].bottom, D3D_OK);
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hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[0], 0);
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ok(hr == D3DERR_INVALIDCALL, "Double LockRect failed (0x%08x) for rect [%d, %d]->[%d, %d]"
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", expected D3DERR_INVALIDCALL (0x%08x)\n", hr, valid[0].left, valid[0].top,
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valid[0].right, valid[0].bottom,D3DERR_INVALIDCALL);
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hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[1], 0);
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ok(hr == D3DERR_INVALIDCALL, "Double LockRect failed (0x%08x) for rect [%d, %d]->[%d, %d]"
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", expected D3DERR_INVALIDCALL (0x%08x)\n", hr, valid[1].left, valid[1].top,
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valid[1].right, valid[1].bottom, D3DERR_INVALIDCALL);
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hr = IDirect3DSurface8_UnlockRect(surface);
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ok(SUCCEEDED(hr), "UnlockRect failed (0x%08x)\n", hr);
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IDirect3DSurface8_Release(surface);
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}
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static ULONG getref(IUnknown *iface)
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{
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IUnknown_AddRef(iface);
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return IUnknown_Release(iface);
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}
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static void test_private_data(IDirect3DDevice8 *device)
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{
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HRESULT hr;
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IDirect3DSurface8 *surface;
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ULONG ref, ref2;
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IUnknown *ptr;
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DWORD size = sizeof(IUnknown *);
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hr = IDirect3DDevice8_CreateImageSurface(device, 4, 4, D3DFMT_A8R8G8B8, &surface);
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ok(SUCCEEDED(hr), "CreateImageSurface failed (0x%08x)\n", hr);
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if(!surface)
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{
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return;
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}
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/* This fails */
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hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8 /* Abuse this tag */, device, 0, D3DSPD_IUNKNOWN);
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ok(hr == D3DERR_INVALIDCALL, "IDirect3DSurface8_SetPrivateData failed with %08x\n", hr);
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hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8 /* Abuse this tag */, device, 5, D3DSPD_IUNKNOWN);
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ok(hr == D3DERR_INVALIDCALL, "IDirect3DSurface8_SetPrivateData failed with %08x\n", hr);
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hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8 /* Abuse this tag */, device, sizeof(IUnknown *) * 2, D3DSPD_IUNKNOWN);
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ok(hr == D3DERR_INVALIDCALL, "IDirect3DSurface8_SetPrivateData failed with %08x\n", hr);
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ref = getref((IUnknown *) device);
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hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8 /* Abuse this tag */, device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
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ok(hr == D3D_OK, "IDirect3DSurface8_SetPrivateData failed with %08x\n", hr);
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ref2 = getref((IUnknown *) device);
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ok(ref2 == ref + 1, "Object reference is %d, expected %d\n", ref2, ref + 1);
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hr = IDirect3DSurface8_FreePrivateData(surface, &IID_IDirect3DSurface8);
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ok(hr == D3D_OK, "IDirect3DSurface8_FreePrivateData returned %08x\n", hr);
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ref2 = getref((IUnknown *) device);
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ok(ref2 == ref, "Object reference is %d, expected %d\n", ref2, ref);
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hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8, device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
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ok(hr == D3D_OK, "IDirect3DSurface8_SetPrivateData failed with %08x\n", hr);
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hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8, surface, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
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ok(hr == D3D_OK, "IDirect3DSurface8_SetPrivateData failed with %08x\n", hr);
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ref2 = getref((IUnknown *) device);
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ok(ref2 == ref, "Object reference is %d, expected %d\n", ref2, ref);
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hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8, device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
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ok(hr == D3D_OK, "IDirect3DSurface8_SetPrivateData failed with %08x\n", hr);
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hr = IDirect3DSurface8_GetPrivateData(surface, &IID_IDirect3DSurface8, &ptr, &size);
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ok(hr == D3D_OK, "IDirect3DSurface8_GetPrivateData failed with %08x\n", hr);
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ref2 = getref((IUnknown *) device);
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/* Object is NOT being addrefed */
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ok(ptr == (IUnknown *) device, "Returned interface pointer is %p, expected %p\n", ptr, device);
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ok(ref2 == ref + 2, "Object reference is %d, expected %d. ptr at %p, orig at %p\n", ref2, ref + 2, ptr, device);
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IUnknown_Release(ptr);
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IDirect3DSurface8_Release(surface);
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/* Destroying the surface frees the held reference */
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ref2 = getref((IUnknown *) device);
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/* -1 because the surface was released and held a reference before */
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ok(ref2 == (ref - 1), "Object reference is %d, expected %d\n", ref2, ref - 1);
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}
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START_TEST(surface)
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{
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HMODULE d3d8_handle;
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IDirect3DDevice8 *device_ptr;
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ULONG refcount;
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d3d8_handle = LoadLibraryA("d3d8.dll");
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if (!d3d8_handle)
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{
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skip("Could not load d3d8.dll\n");
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return;
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}
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device_ptr = init_d3d8(d3d8_handle);
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if (!device_ptr) return;
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test_image_surface_pool(device_ptr);
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test_surface_get_container(device_ptr);
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test_lockrect_invalid(device_ptr);
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test_private_data(device_ptr);
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refcount = IDirect3DDevice8_Release(device_ptr);
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ok(!refcount, "Device has %u references left\n", refcount);
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}
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