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418 lines
19 KiB
C
418 lines
19 KiB
C
/*
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* IDirect3D8 implementation
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*
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* Copyright 2002-2004 Jason Edmeades
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* Copyright 2003-2004 Raphael Junqueira
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* Copyright 2004 Christian Costa
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include <stdarg.h>
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#include "windef.h"
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#include "winbase.h"
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#include "wingdi.h"
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#include "winuser.h"
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#include "wine/debug.h"
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#include "wine/unicode.h"
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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/* IDirect3D IUnknown parts follow: */
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static HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface, REFIID riid,LPVOID *ppobj)
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{
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3D8)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return S_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid),ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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return ref;
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}
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static ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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if (ref == 0) {
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TRACE("Releasing wined3d %p\n", This->WineD3D);
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IWineD3D_Release(This->WineD3D);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/* IDirect3D8 Interface follow: */
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static HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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return IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
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}
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static UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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return IWineD3D_GetAdapterCount(This->WineD3D);
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}
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static HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface,
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UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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WINED3DADAPTER_IDENTIFIER adapter_id;
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/* dx8 and dx9 have different structures to be filled in, with incompatible
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layouts so pass in pointers to the places to be filled via an internal
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structure */
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adapter_id.Driver = pIdentifier->Driver;
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adapter_id.Description = pIdentifier->Description;
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adapter_id.DeviceName = NULL; /* d3d9 only */
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adapter_id.DriverVersion = &pIdentifier->DriverVersion;
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adapter_id.VendorId = &pIdentifier->VendorId;
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adapter_id.DeviceId = &pIdentifier->DeviceId;
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adapter_id.SubSysId = &pIdentifier->SubSysId;
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adapter_id.Revision = &pIdentifier->Revision;
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adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier;
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adapter_id.WHQLLevel = &pIdentifier->WHQLLevel;
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return IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
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}
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static UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Adapter) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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return IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, 0 /* format */);
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}
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static HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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/* FIXME: USe a constant WINED3DFOTMAT_ANY, or something similar */
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return IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, 0 /* format */, Mode, (WINED3DDISPLAYMODE *) pMode);
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}
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static HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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return IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
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}
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static HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface,
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UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
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D3DFORMAT BackBufferFormat, BOOL Windowed) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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return IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat,
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BackBufferFormat, Windowed);
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}
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static HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface,
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UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
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DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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return IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat,
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Usage, RType, CheckFormat);
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}
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static HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface,
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UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
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BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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return IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat,
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Windowed, (WINED3DMULTISAMPLE_TYPE) MultiSampleType, NULL);
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}
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static HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface,
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UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
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D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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return IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat,
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RenderTargetFormat, DepthStencilFormat);
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}
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static HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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HRESULT hrc = D3D_OK;
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WINED3DCAPS *pWineCaps;
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TRACE("(%p) Relay %d %u %p\n", This, Adapter, DeviceType, pCaps);
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if(NULL == pCaps){
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return D3DERR_INVALIDCALL;
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}
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pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
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if(pWineCaps == NULL){
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return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
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}
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D3D8CAPSTOWINECAPS(pCaps, pWineCaps)
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hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
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HeapFree(GetProcessHeap(), 0, pWineCaps);
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/* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
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if(pCaps->PixelShaderVersion > D3DPS_VERSION(1,4)){
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pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
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}
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if(pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)){
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pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
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}
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TRACE("(%p) returning %p\n", This, pCaps);
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return hrc;
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}
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static HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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return IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
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}
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/* Internal function called back during the CreateDevice to create a render target */
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HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
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WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
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DWORD MultisampleQuality, BOOL Lockable,
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IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
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HRESULT res = D3D_OK;
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IDirect3DSurface8Impl *d3dSurface = NULL;
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TRACE("(%p) call back\n", device);
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res = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)device, Width, Height,
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(D3DFORMAT)Format, MultiSample, Lockable,
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(IDirect3DSurface8 **)&d3dSurface);
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if (SUCCEEDED(res)) {
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*ppSurface = d3dSurface->wineD3DSurface;
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d3dSurface->container = device;
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d3dSurface->isImplicit = TRUE;
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/* Implicit surfaces are created with an refcount of 0 */
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IUnknown_Release((IUnknown *)d3dSurface);
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} else {
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*ppSurface = NULL;
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}
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return res;
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}
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ULONG WINAPI D3D8CB_DestroyRenderTarget(IWineD3DSurface *pSurface) {
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IDirect3DSurface8Impl* surfaceParent;
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TRACE("(%p) call back\n", pSurface);
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IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
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surfaceParent->isImplicit = FALSE;
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/* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
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return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);
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}
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/* Callback for creating the inplicite swapchain when the device is created */
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static HRESULT WINAPI D3D8CB_CreateAdditionalSwapChain(IUnknown *device,
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WINED3DPRESENT_PARAMETERS* pPresentationParameters,
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IWineD3DSwapChain ** ppSwapChain){
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HRESULT res = D3D_OK;
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IDirect3DSwapChain8Impl *d3dSwapChain = NULL;
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D3DPRESENT_PARAMETERS localParameters;
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TRACE("(%p) call back\n", device);
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localParameters.BackBufferWidth = *(pPresentationParameters->BackBufferWidth);
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localParameters.BackBufferHeight = *(pPresentationParameters->BackBufferHeight);
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localParameters.BackBufferFormat = *(pPresentationParameters->BackBufferFormat);
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localParameters.BackBufferCount = *(pPresentationParameters->BackBufferCount);
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localParameters.MultiSampleType = *(pPresentationParameters->MultiSampleType);
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/* d3d9 only */
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/* localParameters.MultiSampleQuality = *(pPresentationParameters->MultiSampleQuality); */
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localParameters.SwapEffect = *(pPresentationParameters->SwapEffect);
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localParameters.hDeviceWindow = *(pPresentationParameters->hDeviceWindow);
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localParameters.Windowed = *(pPresentationParameters->Windowed);
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localParameters.EnableAutoDepthStencil = *(pPresentationParameters->EnableAutoDepthStencil);
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localParameters.AutoDepthStencilFormat = *(pPresentationParameters->AutoDepthStencilFormat);
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localParameters.Flags = *(pPresentationParameters->Flags);
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localParameters.FullScreen_RefreshRateInHz = *(pPresentationParameters->FullScreen_RefreshRateInHz);
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/* d3d9 only */
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/* localParameters.PresentationInterval = *(pPresentationParameters->PresentationInterval); */
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/*copy the presentation parameters*/
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res = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)device, &localParameters, (IDirect3DSwapChain8 **)&d3dSwapChain);
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if (SUCCEEDED(res)) {
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*ppSwapChain = d3dSwapChain->wineD3DSwapChain;
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IUnknown_Release(d3dSwapChain->parentDevice);
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d3dSwapChain->parentDevice = NULL;
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} else {
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*ppSwapChain = NULL;
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}
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/*Copy back the presentation parameters*/
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*pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
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*pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
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*pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
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*pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
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*pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
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/* d3d9 only */
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/* *pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality; */
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*pPresentationParameters->SwapEffect = localParameters.SwapEffect;
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*pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
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*pPresentationParameters->Windowed = localParameters.Windowed;
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*pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
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*pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
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*pPresentationParameters->Flags = localParameters.Flags;
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*pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
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/* d3d9 only */
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/* *pPresentationParameters->PresentationInterval = localParameters.PresentationInterval; */
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return res;
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}
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ULONG WINAPI D3D8CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
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IUnknown* swapChainParent;
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TRACE("(%p) call back\n", pSwapChain);
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IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
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IUnknown_Release(swapChainParent);
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return IUnknown_Release(swapChainParent);
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}
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/* Internal function called back during the CreateDevice to create a render target */
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HRESULT WINAPI D3D8CB_CreateDepthStencilSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
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WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
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DWORD MultisampleQuality, BOOL Discard,
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IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
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HRESULT res = D3D_OK;
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IDirect3DSurface8Impl *d3dSurface = NULL;
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TRACE("(%p) call back\n", device);
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res = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)device, Width, Height,
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(D3DFORMAT)Format, MultiSample, (IDirect3DSurface8 **)&d3dSurface);
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if (SUCCEEDED(res)) {
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*ppSurface = d3dSurface->wineD3DSurface;
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d3dSurface->container = device;
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d3dSurface->isImplicit = TRUE;
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/* Implicit surfaces are created with an refcount of 0 */
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IUnknown_Release((IUnknown *)d3dSurface);
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}
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return res;
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}
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ULONG WINAPI D3D8CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
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IDirect3DSurface8Impl* surfaceParent;
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TRACE("(%p) call back\n", pSurface);
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IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
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surfaceParent->isImplicit = FALSE;
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/* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
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return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);
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}
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static HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
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DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
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IDirect3DDevice8** ppReturnedDeviceInterface) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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IDirect3DDevice8Impl *object = NULL;
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WINED3DPRESENT_PARAMETERS localParameters;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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/* Check the validity range of the adapter parameter */
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if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
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*ppReturnedDeviceInterface = NULL;
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return D3DERR_INVALIDCALL;
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}
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/* Allocate the storage for the device object */
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl));
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if (NULL == object) {
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FIXME("Allocation of memory failed\n");
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*ppReturnedDeviceInterface = NULL;
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return D3DERR_OUTOFVIDEOMEMORY;
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}
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object->lpVtbl = &Direct3DDevice8_Vtbl;
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object->ref = 1;
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object->shader_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, INITIAL_SHADER_HANDLE_TABLE_SIZE * sizeof(shader_handle));
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object->shader_handle_table_size = INITIAL_SHADER_HANDLE_TABLE_SIZE;
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*ppReturnedDeviceInterface = (IDirect3DDevice8 *)object;
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/* Allocate an associated WineD3DDevice object */
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localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
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localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
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localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
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localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
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localParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType;
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/* d3d9 only */
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localParameters.MultiSampleQuality = NULL;
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localParameters.SwapEffect = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect;
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localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
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localParameters.Windowed = &pPresentationParameters->Windowed;
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localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
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localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;
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localParameters.Flags = &pPresentationParameters->Flags;
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localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
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localParameters.PresentationInterval = &pPresentationParameters->FullScreen_PresentationInterval;/* Renamed in dx9 */
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hr =IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &object->WineD3DDevice, (IUnknown *)object);
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if (hr != D3D_OK) {
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HeapFree(GetProcessHeap(), 0, object);
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*ppReturnedDeviceInterface = NULL;
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return hr;
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}
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TRACE("(%p) : Created Device %p\n", This, object);
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hr = IWineD3DDevice_Init3D(object->WineD3DDevice, &localParameters, D3D8CB_CreateAdditionalSwapChain);
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if (hr != D3D_OK) {
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FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice);
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HeapFree(GetProcessHeap(), 0, object);
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*ppReturnedDeviceInterface = NULL;
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}
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return hr;
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}
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const IDirect3D8Vtbl Direct3D8_Vtbl =
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{
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/* IUnknown */
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IDirect3D8Impl_QueryInterface,
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IDirect3D8Impl_AddRef,
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IDirect3D8Impl_Release,
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/* IDirect3D8 */
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IDirect3D8Impl_RegisterSoftwareDevice,
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IDirect3D8Impl_GetAdapterCount,
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IDirect3D8Impl_GetAdapterIdentifier,
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IDirect3D8Impl_GetAdapterModeCount,
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IDirect3D8Impl_EnumAdapterModes,
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IDirect3D8Impl_GetAdapterDisplayMode,
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IDirect3D8Impl_CheckDeviceType,
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IDirect3D8Impl_CheckDeviceFormat,
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IDirect3D8Impl_CheckDeviceMultiSampleType,
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IDirect3D8Impl_CheckDepthStencilMatch,
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IDirect3D8Impl_GetDeviceCaps,
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IDirect3D8Impl_GetAdapterMonitor,
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IDirect3D8Impl_CreateDevice
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};
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