wine/dlls/wined3d
2015-07-13 22:06:38 +09:00
..
arb_program_shader.c wined3d: Keep track of renderbuffer capabilities. 2015-06-08 18:51:30 +09:00
ati_fragment_shader.c wined3d: Handle color key dirtification in wined3d_cs_exec_set_texture. 2015-04-15 22:21:57 +09:00
buffer.c wined3d: Set the gl resource type in resource_init. 2015-06-08 18:51:24 +09:00
context.c wined3d: Bind a VAO when using core profile contexts. 2015-07-13 22:06:38 +09:00
cs.c wined3d: Implement vertex blending in glsl_vertex_pipe. 2015-07-03 16:51:34 +09:00
device.c wined3d: Handle point sprites with PS 3.0. 2015-06-05 16:52:29 +09:00
directx.c wined3d: Bind a VAO when using core profile contexts. 2015-07-13 22:06:38 +09:00
drawprim.c wined3d: Avoid the builtin GLSL vertex attributes. 2015-06-12 21:23:12 +09:00
gl_compat.c wined3d: Prefer the core glActiveTexture function. 2015-01-09 11:49:33 +01:00
glsl_shader.c wined3d: Use GLSL 1.50 on core contexts. 2015-07-09 17:18:22 +09:00
Makefile.in
nvidia_texture_shader.c wined3d: Handle color key dirtification in wined3d_cs_exec_set_texture. 2015-04-15 22:21:57 +09:00
palette.c wined3d: Set palettes on the swapchain. 2014-06-30 22:04:53 +02:00
query.c wined3d: Fix the TIMESTAMP_DISJOINT query. 2015-05-05 18:51:10 +09:00
resource.c wined3d: Require FBO attachability for render targets and depth stencils. 2015-06-09 22:09:57 +09:00
sampler.c wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
shader_sm1.c wined3d: Record the data type of shader resources. 2014-12-03 11:14:25 +01:00
shader_sm4.c wined3d: Recognize the SM4 or opcode. 2015-02-11 23:05:17 +09:00
shader.c wined3d: Replace an open-coded implementation of LIST_FOR_EACH_ENTRY_SAFE. 2015-07-03 16:51:21 +09:00
state.c wined3d: Implement vertex blending in glsl_vertex_pipe. 2015-07-03 16:51:34 +09:00
stateblock.c wined3d: Handle point sprites with PS 3.0. 2015-06-05 16:52:29 +09:00
surface.c wined3d: Use surface_get_rect() in wined3d_surface_update_overlay(). 2015-06-15 22:10:35 +09:00
swapchain.c wined3d: Use the correct texture coordinates in swapchain_blit() in the non-glBlitFramebuffer, NP2 case. 2015-07-09 17:18:22 +09:00
texture.c wined3d: Set the gl resource type in resource_init. 2015-06-08 18:51:24 +09:00
utils.c wined3d: Use a core-compatible GL format for ATI2N. 2015-07-07 21:04:12 +09:00
version.rc
vertexdeclaration.c wined3d: Implement d3d10 style instance data step rates. 2015-03-24 17:41:06 +09:00
view.c wined3d: Introduce resource-type specific format flags. 2015-04-24 19:08:35 +09:00
volume.c wined3d: Set the gl resource type in resource_init. 2015-06-08 18:51:24 +09:00
wined3d_gl.h wined3d: Add a setting for the maximum OpenGL version to use. 2015-07-09 17:18:22 +09:00
wined3d_main.c wined3d: Add a setting for the maximum OpenGL version to use. 2015-07-09 17:18:22 +09:00
wined3d_private.h wined3d: Add a setting for the maximum OpenGL version to use. 2015-07-09 17:18:22 +09:00
wined3d.spec d3d10core: Implement d3d10_device_DrawInstanced(). 2015-03-24 17:41:17 +09:00