mirror of
https://github.com/reactos/wine.git
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a2460b2424
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
476 lines
25 KiB
Plaintext
476 lines
25 KiB
Plaintext
The Wine development release 2.3 is now available.
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What's new in this release (see below for details):
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- Obsolete wineinstall script removed.
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- More Direct3D command stream work.
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- A few more Shader Model 5 instructions.
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- Better underline rendering in DirectWrite.
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- Improved ODBC support on 64-bit.
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- Various bug fixes.
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The source is available from the following locations:
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http://dl.winehq.org/wine/source/2.x/wine-2.3.tar.xz
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http://mirrors.ibiblio.org/wine/source/2.x/wine-2.3.tar.xz
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Binary packages for various distributions will be available from:
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http://www.winehq.org/download
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You will find documentation on http://www.winehq.org/documentation
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You can also get the current source directly from the git
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repository. Check http://www.winehq.org/git for details.
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Wine is available thanks to the work of many people. See the file
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AUTHORS in the distribution for the complete list.
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----------------------------------------------------------------
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Bugs fixed in 2.3 (total 41):
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13249 Putty 0.60: Yes/No/Cancel dialog moving with keyboard arrows
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20215 Extra mouse buttons do not work in Firefox
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23187 DeferWindowPos behaves wrong when invalid HWND
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25700 MessageBox does not display last word if string contains '&' (ampersand)
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33423 Cultures 3 multiplayer hangs while creating a game
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33717 regedit: Sorting registry keys on refreshing
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37070 Missing polygons on 3D objects in Revenant (ddraw:d3d_device7_GetClipStatus iface, clip_status stub)
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37390 Word 2007: crashes when choosing a font
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37976 Poedit 1.7.4 crashes on unimplemented function msvcr120.dll.??0_ReentrantBlockingLock@details@Concurrency@@QAE@XZ
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38354 Multiple games and applications need msvcr120.dll._except1 (Audacity 2.1.0, Tera Online)
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39895 MalwareBytes Anti-malware software needs msvcr100.dll.lldiv implementation
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40488 Revenant crashes when starting a new game
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40948 Multiple apps need api-ms-win-crt-locale-l1-1-0.dll.__initialize_lconv_for_unsigned_char
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40956 unimplemented function msvcr110.dll._Lock_shared_ptr_spin_lock when starting Zoner Photo Studio 18
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41394 3DMark2001se 'Car chase' speed regression on mesa/nouveau
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41408 Multiple applications crash on unimplemented function msvcp140.dll.??0task_continuation_context@Concurrency@@AAE@XZ
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41682 SPG-Verein 3.2 fails to install, needs advapi32.LookupSecurityDescriptorPartsA
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41725 Unimplemented function api-ms-win-crt-math-l1-1-0.dll._except1 (Starcraft 2 main menu, Firefox)
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41907 Necropolis: Unimplemented copy from WINED3D_LOCATION_TEXTURE_RGB to WINED3D_LOCATION_TEXTURE_RGB for depth/stencil buffers
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41928 Mortal Kombat X needs msvcr110.dll._get_dstbias
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42001 SC2 unimplemented function ucrtbase.dll._except1
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42129 Steam client - unimplemented function mfreadwrite.dll.MFCreateSourceReaderFromMediaSource
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42138 bug when running reaktor 6: "Unhandled exception: unimplemented function concrt140.dll.??0_ReentrantBlockingLock@details@Concurrency@@QAE@XZ called in 32-bit code (0x7b43bf1c)."
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42240 Kontact 5.6 needs concrt140.dll.??0_ReentrantBlockingLock@details@Concurrency@@QEAA@XZ
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42381 Final Fantasy V crashes
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42405 Drawn lines are too long.
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42426 ReportTool, part of SteuerSparErklaerung 2017 (german tax app) crashes on unimplemented function wlanapi.dll.WlanRegisterNotification
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42463 ZmLearn crash at startup: "Assertion 'm->state == STATE_PASSIVE' failed at pulse/mainloop.c:787, function pa_mainloop_prepare(). Aborting."
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42465 winhttp set_cookies() violates RFC6265 string comparison rules
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42469 GetOpenFileName should expand environment variables in lpstrInitialDir
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42483 Build for Ubuntu Precise fails because MPG123_IGNORE_INFOFRAME is undeclared
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42487 Free Devanagari font Samanata crashes during GPOS processing
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42490 Assertion failure when clicking boxes in altWinDirStat
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42504 Computemark 2.1 runs with Wine 2.2 but black benchmark window..
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42506 STALKER Shadow of Chernobyl crashes on startup
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42507 Final Fantasy XI Online: Intermittent crashes.
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42509 The Witcher 3 hangs the system on startup
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42511 winnt.h: invalid conversion from 'void*' to 'volatile char*'
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42516 Kholat hangs on splash screen
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42547 winex11.drv compilation fails on systems without XInput2 support
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42567 Acid Pro Trial 7.0e fails to install
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----------------------------------------------------------------
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Changes since 2.2:
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Alex Henrie (5):
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comctl32: Return TRUE from LVM_REDRAWITEMS with bad indices.
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user32: Translate WM_(NC)XBUTTONUP to WM_APPCOMMAND in DefWindowProc.
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user32: Include space for ampersands when determining MessageBox size.
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d3dx9/tests: Fix a copy-paste error in test_D3DXSHMultiply3.
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oledb32/tests: Fix a use-after-free in test_converttobyrefwstr.
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Alexandre Julliard (1):
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include: Add back a typecast that's needed for C++.
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Alistair Leslie-Hughes (7):
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oledb32: Support converting to DBTYPE_BYREF | DBTYPE_STR in DataConvert.
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dplayx/tests: Fix memory leaks (valgrind).
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include: Add mfreadwrite.idl.
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mfreadwrite: Add MFCreateSourceReaderFromMediaSource stub.
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dpnet: Handle unknown service GUID in enum_services_providers.
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dpwsockx: Implementation of GetCaps callback.
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oledb32/tests: Add tests for conversion to DBTYPE_STR.
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Andreas Damm (1):
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odbc32: Made ODBC function signatures 64-bit compliant.
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André Hentschel (30):
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widl: Initialize decoded_size.
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setupapi: Fix some more spec file entries.
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ntoskrnl.exe: Fix some spec file entries.
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wintrust: Fix CryptCATAdminAcquireContext spec file entry.
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shell32: Fix some more spec file entries.
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krnl386.exe16: Fix AllocSLCallback spec file entry.
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wininet: Fix some more spec file entries.
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dbgeng: Fix DebugConnect spec file entry.
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d3dx9_36: Fix some spec file entries.
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advpack: Fix some spec file entries.
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advapi32: Fix even more spec file entries.
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msi: Fix some more spec file entries.
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urlmon: Fix some spec file entries.
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ieframe: Fix IEWinMain spec file entry.
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xmllite: Fix CreateXmlReaderInputWithEncodingName spec file entry.
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serialui: Fix some spec file entries.
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propsys: Fix PSGetPropertyDescriptionListFromString spec file entry.
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odbccp32: Fix some spec file entries.
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hhcrtl.ocx: Fix some spec file entries.
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mscoree: Fix some spec file entries.
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gdiplus: Fix GdipCreateStreamOnFile spec file entry.
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user32: Fix some spec file entries.
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oleaut32: Fix OleLoadPictureEx spec file entry.
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kernel32: Fix some more spec file entries.
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mscms: Fix some spec file entries.
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msvcrt: Fix _CxxThrowException spec file entry.
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usp10: Fix ScriptGetProperties spec file entry.
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iphlpapi/tests: Test ScopeID only for IPv6.
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tapi32: Fix phoneInitializeExW spec file entry.
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d3dx9: Fix some spec file entries.
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Aurimas Fišeras (1):
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po: Update Lithuanian translation.
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Austin English (2):
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advapi32: Add LookupSecurityDescriptorPartsA/W stubs.
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tools: Remove wineinstall.
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Bruno Jesus (15):
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ws2_32: Trace accept() error.
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ws2_32/tests: Add IP_HDRINCL tests.
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winemp3.acm: Fixes compilation for older mpg123 library versions.
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ws2_32: Cope with NULL address in connect() call.
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include: Add missing GetIfTable2 to netioapi.h.
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ws2_32/tests: Add a 2 buffer WSARecv test.
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winegstreamer: Avoid a magic number for empty offset.
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ws2_32: Discard MSG_PARTIAL as it is supported only in message protocols.
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ws2_32: Make it clear that bit flags are in hex when tracing.
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wined3d: Recognize Geforce GT 525M.
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wine.inf: Add RtlTryEnterCriticalSection to default RelayExclude.
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winmm: Cope with empty string in mciSendString.
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ws2_32: Turn SIO_GET_EXTENSION_FUNCTION_POINTER into a table.
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ws2_32/tests: Rework WSAStringToAddress tests.
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ws2_32: Fix WSAStringToAddress parsing for IPv6.
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Carlo Bramini (1):
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msvcrt: Use return value of *printf() instead of calling strlen() and simplify code.
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Chris Morgan (1):
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winex11: Wrap XInput2 dependent functions with appropriate #ifdef.
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Eric Kohl (1):
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comctl32: Update the tooltip rectangle when a tool button is hidden.
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Fabian Maurer (2):
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user32: Send WM_NCPAINT and WM_ERASEBKGND when window is shown.
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user32: Only send position-change messages when needed.
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François Gouget (24):
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odbccp32: Add a __WINE_ALLOC_SIZE attribute to heap_alloc().
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netprofm: Add a __WINE_ALLOC_SIZE attribute to heap_alloc().
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msident: Add a __WINE_ALLOC_SIZE attribute to heap_alloc().
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hlink: Add __WINE_ALLOC_SIZE attributes to heap_xxx() functions.
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dnsapi: Add __WINE_ALLOC_SIZE attributes to heap_xxx() functions.
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user32/tests: Occasional spelling fixes in comments.
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msxml3: Add __WINE_ALLOC_SIZE attributes to heap_xxx() functions.
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dwrite: Add __WINE_ALLOC_SIZE attributes to heap_xxx() functions.
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urlmon: Add a __WINE_ALLOC_SIZE attribute to heap_alloc().
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jscript: Add __WINE_ALLOC_SIZE attributes to heap_xxx() functions.
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ieframe: Add __WINE_ALLOC_SIZE attributes to heap_xxx() functions.
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webservices: Add __WINE_ALLOC_SIZE attributes to heap_xxx() functions.
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wbemdisp: Simplify and standardize the heap_xxx() declarations.
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pdh: Add __WINE_ALLOC_SIZE attributes to heap_xxx() functions.
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oledb32: Add __WINE_ALLOC_SIZE attributes to heap_xxx() functions.
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taskschd: Simplify and standardize the heap_xxx() declarations.
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wine/test.h: Identify the process responsible for test summary lines.
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vbscript: Add __WINE_ALLOC_SIZE attributes to heap_xxx() functions.
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urlmon: Add __WINE_ALLOC_SIZE attributes to heap_xxx() functions.
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xmllite: Add __WINE_ALLOC_SIZE attributes to heap_xxx() functions.
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gdiplus: Simplify and standardize the heap_xxx() declarations.
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usp10: Add __WINE_ALLOC_SIZE attributes to heap_xxx() functions.
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wbemprox: Simplify and standardize the heap_xxx() declarations.
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wmiutils: Simplify and standardize the heap_xxx() declarations.
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Gerald Pfeifer (1):
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propsys: Use snprintf in PROPVAR_ConvertFILETIME.
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Guillaume Charifi (2):
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wined3d: Recognize SM5 dcl_hs_join_phase_instance_count instruction.
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wined3d: Recognize SM5 vJoinInstanceId register.
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Hans Leidekker (6):
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winhttp: Parse cookie attributes.
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winhttp: Cookie attributes are case-insensitive.
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winhttp/tests: Fix two memory leaks.
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webservices: Enforce the heap limit.
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riched20/tests: Add a test to show that empty paragraphs get a font size declaration.
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msi: Implement MsiGetComponentPathExA/W.
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Henri Verbeet (45):
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wined3d: Send light updates through the command stream.
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wined3d: Send light enable updates through the command stream.
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wined3d: Parse the shader version in shader_sm4_init().
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wined3d: Validate the SM4 token count (AFL).
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wined3d: Explicitly pass the byte-code format to shader creation functions (AFL).
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wined3d: Store used pixel shader input registers as a bitmap (AFL).
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wined3d: Validate WINED3DSPR_TEXCRDOUT indices in shader_get_registers_used() (AFL).
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wined3d: Validate ps 1.x sampler indices in shader_get_registers_used().
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usp10: Properly get glyph widths for OpenType fonts in ScriptPlaceOpenType().
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usp10: Introduce an enumeration for GPOS lookup types.
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usp10: Return the logical offset in GPOS_apply_PairAdjustment().
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usp10: Return the logical offset in GPOS_apply_ContextPos().
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usp10: Return the logical offset in GPOS_apply_ChainContextPos().
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usp10: Return the logical offset in GPOS_apply_lookup().
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usp10: Iterate in visual order in GPOS_apply_feature().
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wined3d: Return a BOOL from surface_load_location().
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wined3d: Return a failure if the location couldn't be loaded in surface_load_sysmem().
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wined3d: Check for depth/stencil surfaces in individual surface location loaders.
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wined3d: Merge surface_convert_depth_to_float() into wined3d_format_convert_color_to_float().
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wined3d: Support depth formats in wined3d_format_convert_from_float().
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wined3d: Copy the shader byte-code before initialising the front-end.
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wined3d: Validate WINED3D_LOCATION_BUFFER on WINED3D_MAP_DISCARD buffer maps.
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d2d1/tests: Add tests for drawing simple shapes.
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d2d1: Create open, hollow geometry in d2d_d3d_render_target_DrawLine().
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wined3d: Support downloading depth textures in surface_load_sysmem().
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wined3d: Support uploading depth textures in surface_load_texture().
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wined3d: Get rid of the depth/stencil FIXME in texture_resource_sub_resource_unmap().
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wined3d: Implement depth fills in the CPU blitter.
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ddraw/tests: Test depth fill results in test_color_fill().
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wined3d: Get rid of some redundant "texture" accesses in texture_resource_sub_resource_map().
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wined3d: Do not record the GL primitive type in stateblocks.
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wined3d: Pass the primitive type to wined3d_cs_emit_draw().
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wined3d: Use the command stream state in device_clear_render_targets().
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wined3d: Use the command stream state in wined3d_cs_exec_clear().
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usp10: Introduce an enumeration for GSUB lookup types.
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wined3d: Use the command stream state in wined3d_cs_exec_draw().
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wined3d: Use the command stream state in wined3d_cs_exec_dispatch().
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wined3d: Use the command stream state in swapchain_gl_present().
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wined3d: Get rid of an unneeded context_release() in swapchain_init().
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wined3d: Send swapchain context destruction through the command stream.
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wined3d: Send swapchain context creation through the command stream.
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ddraw: Avoid destroying ddraw objects from DllMain().
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usp10: Make feature tables const.
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usp10: Use memmove() in GSUB_apply_LigatureSubst().
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usp10: Use USP10_FindGlyphInLogClust() in UpdateClusters().
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Hugh McMaster (3):
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regedit/tests: Test import with non-standard registry file headers.
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reg/tests: Test import with non-standard registry file headers.
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reg/tests: Add some line concatenation tests.
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Huw D. M. Davies (12):
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widl: Add missing width and alignment for VARIANT.
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dsound: Correctly update buflen.
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dsound: Merge two identical allocation blocks.
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dsound: Allow enough space for multi-channel frames.
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oledb32: Fixed length calculation in conversion to DBTYPE_STR.
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oledb32: Fix conversion of strings with embedded '\0' to DBTYPE_STR | DBTYPE_BYREF.
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dsound: Don't propagate writepos in the non-WRITEPRIMARY case - it's unused.
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dsound: Use frame rather than byte counts to clarify the mixing.
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dsound: Pass sample count to the normfunction.
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riched20: Write the char format for the end-of-paragraph marker.
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riched20: Remove a hack that should be longer be needed.
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riched20: Add linefeeds after the colortbl and generator groups.
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Jacek Caban (31):
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msvcrt: Added lldiv implementation.
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ole32: Added generic class factory implementation and use it for file moniker.
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ole32: Use generic class factory for item moniker.
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ole32: Use generic class factory for anti moniker.
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ole32: Use generic class factory for composite moniker.
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ole32: Use generic class factory for class moniker.
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ole32: Use generic class factory for pointer moniker.
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ole32: Use generic class factory for StdComponentCategoriesMgr object.
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server: Removed no longer needed user_arg from irp_call struct.
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server: Allow creating async object not associated with a queue.
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server: Create async objects in read and write request handlers.
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server: Create async object in register_async handler.
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server: Create async object in ioctl request handler.
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server: Create async object in flush request handler.
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server: Pass existing async object to fd_queue_async.
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server: Introduced new pipe_end struct containing common parts of pipe_client and pipe_server.
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server: Moved server-independent parts of pipe_server_flush into separated function.
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uiautomationcore: Added stub dll.
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uiautomationcore: Added UiaClientsAreListening stub.
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ole32: Added GlobalOptions object stub implementation.
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shlobj.h: Added SHGetPathFromIDListEx declaration.
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shlwapi: Fixed error handling in StrRetToBufW.
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shell32: Added SHGetPathFromIDListEx implementation.
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wininet: Improved netconn_drain_content.
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secur32: Added support for SECPKG_ATTR_ENDPOINT_BINDINGS in schannel.
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psapi.h: Added support for PSAPI_VERSION version 2.
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dbghelp: Removed no longer needed psapi import.
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dxdiagn: Removed no longer needed psapi import.
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taskkill: Removed no longer needed psapi import.
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taskmgr: Removed no longer needed psapi import.
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winedbg: Removed no longer needed psapi import.
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Jetro Jormalainen (2):
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dinput: Keep username same between device objects.
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dinput: Handle username in EnumDevicesBySemantics.
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Józef Kucia (69):
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d3d11/tests: Properly check if raw buffers are supported.
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d3d8: Allocate WINED3DCAPS on stack.
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d3d9: Allocate WINED3DCAPS on stack.
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wined3d: Expose double precision shader capability in WINED3DCAPS.
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d3d11: Implement CheckFeatureSupport() for D3D11_FEATURE_DOUBLES.
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wined3d: Fix swizzle for ld_raw instruction.
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wined3d: Get rid of shader_glsl_get_version_declaration().
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wined3d: Request compatibility profile in GLSL for legacy contexts.
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d3d8: Get rid of WINECAPSTOD3D8CAPS() macro.
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d3d8: Merge fixup_caps() into d3dcaps_from_wined3dcaps().
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d3d9: Get rid of WINECAPSTOD3D9CAPS() macro.
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d3d9: Merge filter_caps() into d3dcaps_from_wined3dcaps().
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wined3d: Get rid of "tmp" variables in wined3d_adapter_init_limits().
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wined3d: Store actual GL_MAX_TEXTURE_IMAGE_UNITS in "fragment_samplers".
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wined3d: Check if texture unit mapping is required in context_update_tex_unit_map().
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wined3d: Load unordered access resources before binding shader resources.
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wined3d: Do not try to invalidate compute states for freshly created contexts.
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wined3d: Do not read rev_tex_unit_mapping for texture units >= MAX_COMBINED_SAMPLERS.
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wined3d: Allocate "context->texture_type" dynamically.
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wined3d: Introduce wined3d_device_set_cs_resource_view().
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d3d11: Implement d3d11_immediate_context_CSSetShaderResources().
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wined3d: Introduce wined3d_device_set_cs_sampler().
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d3d11: Implement d3d11_immediate_context_CSSetSamplers().
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wined3d: Allocate texture binding set for compute pipeline.
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wined3d: Load sampler bindings for compute shaders.
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wined3d: Implement compute shader resource binding.
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wined3d: Fix return type for surface_load_texture().
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wined3d: Fix handling of SM4+ integer registers.
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wined3d: Handle structured UAV declarations.
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wined3d: Implement SM5 store_structured instruction.
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wined3d: Pass structure byte stride to wined3d_buffer_create().
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wined3d: Implement structured buffer views.
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d3d11/tests: Add test for compute shader input registers.
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wined3d: Extract common code to validate_shader_resource_view().
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wined3d: Use string_buffer_sprintf() in shader_glsl_sprintf_cast().
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wined3d: Record sampler usage for ld_structured.
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wined3d: Handle structured resource declarations.
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wined3d: Implement ld_structured instruction.
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wined3d: Update UAV read bitmask for ld_raw and ld_structured instructions.
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wined3d: Always use correct sampler bind index for ld_raw and ld_structured.
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d3d11/tests: Add test for ld_structured instruction.
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wined3d: Allow swizzle on vThreadIDInGroupFlattened register.
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wined3d: Use GL_ARB_shading_language_420pack for swizzle operations on scalars.
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wined3d: Implement [imm_]atomic_{umax, umin} instructions for unsigned integers.
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wined3d: Implement [imm_]atomic_{imax, imin} instructions for signed integers.
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wined3d: Do not crash when attempting to issue draw call with no attachments.
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wined3d: Pass wined3d_caps_gl_ctx to driver quirk match() function.
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wined3d: Add quirk for Nvidia viewport subpixel bits bug.
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wined3d: Implement atomic instructions on structured buffer memory.
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wined3d: Introduce helper function to reserve memory for arrays.
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wined3d: Handle raw thread group shared memory declarations.
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wined3d: Handle structured thread group shared memory declarations.
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wined3d: Add shader_reg_maps_add_tgsm() helper function.
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wined3d: Add support for ld_raw on thread group shared memory.
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wined3d: Rename shader_glsl_ld_buffer() to shader_glsl_ld_raw_structured().
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wined3d: Add support for atomic operations on thread group shared memory.
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wined3d: Add support for store_{raw, structured} on thread group shared memory.
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wined3d: Implement SM5 sync instruction.
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wined3d: Add ARB_shader_storage_buffer_object extension.
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d3d11/tests: Add test for thread group shared memory.
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wined3d: Don't leak texture in wined3d_unordered_access_view_destroy_object().
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wined3d: Add support for atomic min/max operations on thread group shared memory.
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wined3d: Add FIXME() for unhandled UAV flags.
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wined3d: Add ARB_shader_atomic_counters extension.
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wined3d: Implement SM5 imm_atomic_alloc instruction.
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wined3d: Implement SM5 imm_atomic_consume instruction.
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wined3d: Implement UAV counters.
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ntdll/tests: Add test for flushing file with FILE_APPEND_DATA access.
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ntdll: Fix NtFlushBuffersFile() for files with FILE_APPEND_DATA access.
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|
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Kim Malmo (1):
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po: Update Norwegian translation.
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Lauri Kenttä (3):
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po: Update Finnish translation.
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|
readme: Update Finnish translation.
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|
readme: Update Swedish translation.
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|
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Louis Lenders (2):
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httpapi: Add stub for HttpCreateServerSession.
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wmvcore: Add version resource.
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|
|
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Marcin Mikołajczak (1):
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po: Updated Polish translation.
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|
|
|
Matteo Bruni (3):
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wined3d: Don't require a separate sRGB GL texture if the format doesn't support sRGB reads.
|
|
wined3d: Fix querying texture-related limits on core profile.
|
|
ddraw: Get rid of multiple interfaces from vertex buffer objects.
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|
|
|
Michael Müller (1):
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|
wininet: Handle query parameters for HTTPS urls in InternetOpenUrlW.
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|
|
|
Nikolay Sivov (25):
|
|
regedit: Sort each of top level branches separately.
|
|
oledlg: Use W-functions to access window property.
|
|
explorerframe: Use W-functions to access window property.
|
|
include: Fix PROPSHEETPAGE_V4_SIZE definition.
|
|
comctl32/tests: Some tests for property page initialization.
|
|
po: Update Russian translation.
|
|
comdlg32: Expand initial directory path for file open dialog.
|
|
comdlg32: Consolidate file dialog initialization to avoid duplication.
|
|
comdlg32: Use GetPropW() to get to file dialog data.
|
|
usp10: Ignore device tables with invalid delta format.
|
|
dwrite/tests: Test runHeight underline attribute with all available fonts.
|
|
dwrite: Set runHeight attribute for underlines.
|
|
d2d1: Use DrawLine() to draw underlines.
|
|
dxgi: Fix naming in error traces.
|
|
ddraw: Remove references to IWineD3DDevice that doesn't exist anymore.
|
|
d3d8: Fix debug messages.
|
|
d2d1: Support strikethrough in DrawText()/DrawTextLayout().
|
|
usp10: Filter out DeltaFormat == 0 too, valid range is [1, 3].
|
|
shell32: Implement SHGetPropertyStoreFromParsingName() as a wrapper over IShellItem2.
|
|
gdiplus/tests: Fix region leak (Valgrind).
|
|
comctl32/propsheet: Enforce minimal PROPSHEETPAGE structure size when creating a page.
|
|
comctl32/propsheet: Implement PSPCB_ADDREF/PSPCB_RELEASE notifications.
|
|
xmllite/reader: Fix writing back resolved character reference value.
|
|
xmllite/writer: Implement WriteString().
|
|
xmllite/writer: Fix Release() trace.
|
|
|
|
Paul Gofman (2):
|
|
ntdll/tests: Add test for NtFlushBuffersFile error conditions.
|
|
ntdll: NtFlushBuffersFile should fail if the file handle has no write access.
|
|
|
|
Piotr Caban (11):
|
|
ucrtbase: Add __initialize_lconv_for_unsigned_char implementation.
|
|
msvcrt: Use charmax to initialize lconv fields.
|
|
msvcrt: Add __ExceptionPtrCopyException implementation.
|
|
msvcr100: Add _ReentrantBlockingLock class implementation.
|
|
msvcr100: Add _NonReentrantBlockingLock class implementation.
|
|
msvcr100: Add _ReentrantBlockingLock tests.
|
|
msvcp110: Add _Lock_shared_ptr_spin_lock implementation.
|
|
msvcr110: Add _Lock_shared_ptr_spin_lock implementation.
|
|
msvcr100: Use InterlockedDecrement in SpinWait::_SpinOnce.
|
|
msvcr: Add _get_dstbias implementation.
|
|
msvcp140: Add task_continuation_context constructor implementation.
|
|
|
|
Sebastian Lackner (1):
|
|
wined3d: Clear device state in wined3d_device_reset.
|
|
|
|
Stefan Dösinger (5):
|
|
d3d8/tests: Allow a higher slop for test_updatetexture.
|
|
d3d9/tests: Allow a higher slop for test_updatetexture.
|
|
d3d8/tests: Work around a r500 Windows point sprite bug.
|
|
d3d9/tests: Work around a r500 Windows point sprite bug.
|
|
d3d9/tests: AMD r500 needs dummy texture output from vertex shaders for point sprites to work.
|
|
|
|
Thomas Faber (3):
|
|
winex11: Avoid unused variable warning when building without LIBGL.
|
|
ole32: Zero STGMEDIUM before calling IDataObject::GetData.
|
|
msacm32: Free session driver instance using the correct heap.
|
|
|
|
Zebediah Figura (5):
|
|
compobj.dll16: Implement CoGetClassObject16().
|
|
storage.dll16: Fix an error in a comment.
|
|
storage.dll16: Fix get_nth_next_small_blocknr.
|
|
mciavi32: Report version as 1.1.
|
|
winmm/tests: Test for avivideo driver version.
|
|
|
|
--
|
|
Alexandre Julliard
|
|
julliard@winehq.org
|