mirror of
https://github.com/reactos/wine.git
synced 2024-11-26 13:10:28 +00:00
362 lines
13 KiB
Python
362 lines
13 KiB
Python
@ stdcall glAccum(long float)
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@ stdcall glAlphaFunc(long float)
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@ stdcall glAreTexturesResident(long ptr ptr)
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@ stdcall glArrayElement(long)
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@ stdcall glBegin(long)
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@ stdcall glBindTexture(long long)
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@ stdcall glBitmap(long long float float float float ptr)
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@ stdcall glBlendFunc(long long)
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@ stdcall glCallList(long)
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@ stdcall glCallLists(long long ptr)
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@ stdcall glClear(long)
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@ stdcall glClearAccum(float float float float)
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@ stdcall glClearColor(float float float float)
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@ stdcall glClearDepth(double)
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@ stdcall glClearIndex(float)
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@ stdcall glClearStencil(long)
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@ stdcall glClipPlane(long ptr)
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@ stdcall glColor3b(long long long)
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@ stdcall glColor3bv(ptr)
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@ stdcall glColor3d(double double double)
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@ stdcall glColor3dv(ptr)
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@ stdcall glColor3f(float float float)
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@ stdcall glColor3fv(ptr)
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@ stdcall glColor3i(long long long)
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@ stdcall glColor3iv(ptr)
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@ stdcall glColor3s(long long long)
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@ stdcall glColor3sv(ptr)
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@ stdcall glColor3ub(long long long)
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@ stdcall glColor3ubv(ptr)
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@ stdcall glColor3ui(long long long)
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@ stdcall glColor3uiv(ptr)
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@ stdcall glColor3us(long long long)
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@ stdcall glColor3usv(ptr)
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@ stdcall glColor4b(long long long long)
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@ stdcall glColor4bv(ptr)
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@ stdcall glColor4d(double double double double)
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@ stdcall glColor4dv(ptr)
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@ stdcall glColor4f(float float float float)
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@ stdcall glColor4fv(ptr)
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@ stdcall glColor4i(long long long long)
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@ stdcall glColor4iv(ptr)
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@ stdcall glColor4s(long long long long)
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@ stdcall glColor4sv(ptr)
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@ stdcall glColor4ub(long long long long)
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@ stdcall glColor4ubv(ptr)
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@ stdcall glColor4ui(long long long long)
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@ stdcall glColor4uiv(ptr)
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@ stdcall glColor4us(long long long long)
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@ stdcall glColor4usv(ptr)
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@ stdcall glColorMask(long long long long)
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@ stdcall glColorMaterial(long long)
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@ stdcall glColorPointer(long long long ptr)
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@ stdcall glCopyPixels(long long long long long)
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@ stdcall glCopyTexImage1D(long long long long long long long)
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@ stdcall glCopyTexImage2D(long long long long long long long long)
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@ stdcall glCopyTexSubImage1D(long long long long long long)
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@ stdcall glCopyTexSubImage2D(long long long long long long long long)
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@ stdcall glCullFace(long)
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@ stdcall glDebugEntry(long long)
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@ stdcall glDeleteLists(long long)
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@ stdcall glDeleteTextures(long ptr)
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@ stdcall glDepthFunc(long)
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@ stdcall glDepthMask(long)
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@ stdcall glDepthRange(double double)
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@ stdcall glDisable(long)
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@ stdcall glDisableClientState(long)
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@ stdcall glDrawArrays(long long long)
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@ stdcall glDrawBuffer(long)
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@ stdcall glDrawElements(long long long ptr)
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@ stdcall glDrawPixels(long long long long ptr)
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@ stdcall glEdgeFlag(long)
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@ stdcall glEdgeFlagPointer(long ptr)
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@ stdcall glEdgeFlagv(ptr)
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@ stdcall glEnable(long)
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@ stdcall glEnableClientState(long)
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@ stdcall glEnd()
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@ stdcall glEndList()
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@ stdcall glEvalCoord1d(double)
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@ stdcall glEvalCoord1dv(ptr)
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@ stdcall glEvalCoord1f(float)
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@ stdcall glEvalCoord1fv(ptr)
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@ stdcall glEvalCoord2d(double double)
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@ stdcall glEvalCoord2dv(ptr)
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@ stdcall glEvalCoord2f(float float)
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@ stdcall glEvalCoord2fv(ptr)
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@ stdcall glEvalMesh1(long long long)
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@ stdcall glEvalMesh2(long long long long long)
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@ stdcall glEvalPoint1(long)
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@ stdcall glEvalPoint2(long long)
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@ stdcall glFeedbackBuffer(long long ptr)
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@ stdcall glFinish()
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@ stdcall glFlush()
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@ stdcall glFogf(long float)
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@ stdcall glFogfv(long ptr)
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@ stdcall glFogi(long long)
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@ stdcall glFogiv(long ptr)
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@ stdcall glFrontFace(long)
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@ stdcall glFrustum(double double double double double double)
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@ stdcall glGenLists(long)
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@ stdcall glGenTextures(long ptr)
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@ stdcall glGetBooleanv(long ptr)
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@ stdcall glGetClipPlane(long ptr)
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@ stdcall glGetDoublev(long ptr)
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@ stdcall glGetError()
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@ stdcall glGetFloatv(long ptr)
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@ stdcall glGetIntegerv(long ptr)
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@ stdcall glGetLightfv(long long ptr)
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@ stdcall glGetLightiv(long long ptr)
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@ stdcall glGetMapdv(long long ptr)
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@ stdcall glGetMapfv(long long ptr)
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@ stdcall glGetMapiv(long long ptr)
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@ stdcall glGetMaterialfv(long long ptr)
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@ stdcall glGetMaterialiv(long long ptr)
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@ stdcall glGetPixelMapfv(long ptr)
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@ stdcall glGetPixelMapuiv(long ptr)
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@ stdcall glGetPixelMapusv(long ptr)
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@ stdcall glGetPointerv(long ptr)
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@ stdcall glGetPolygonStipple(ptr)
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@ stdcall glGetString(long)
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@ stdcall glGetTexEnvfv(long long ptr)
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@ stdcall glGetTexEnviv(long long ptr)
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@ stdcall glGetTexGendv(long long ptr)
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@ stdcall glGetTexGenfv(long long ptr)
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@ stdcall glGetTexGeniv(long long ptr)
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@ stdcall glGetTexImage(long long long long ptr)
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@ stdcall glGetTexLevelParameterfv(long long long ptr)
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@ stdcall glGetTexLevelParameteriv(long long long ptr)
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@ stdcall glGetTexParameterfv(long long ptr)
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@ stdcall glGetTexParameteriv(long long ptr)
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@ stdcall glHint(long long)
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@ stdcall glIndexMask(long)
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@ stdcall glIndexPointer(long long ptr)
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@ stdcall glIndexd(double)
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@ stdcall glIndexdv(ptr)
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@ stdcall glIndexf(float)
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@ stdcall glIndexfv(ptr)
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@ stdcall glIndexi(long)
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@ stdcall glIndexiv(ptr)
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@ stdcall glIndexs(long)
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@ stdcall glIndexsv(ptr)
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@ stdcall glIndexub(long)
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@ stdcall glIndexubv(ptr)
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@ stdcall glInitNames()
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@ stdcall glInterleavedArrays(long long ptr)
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@ stdcall glIsEnabled(long)
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@ stdcall glIsList(long)
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@ stdcall glIsTexture(long)
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@ stdcall glLightModelf(long float)
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@ stdcall glLightModelfv(long ptr)
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@ stdcall glLightModeli(long long)
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@ stdcall glLightModeliv(long ptr)
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@ stdcall glLightf(long long float)
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@ stdcall glLightfv(long long ptr)
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@ stdcall glLighti(long long long)
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@ stdcall glLightiv(long long ptr)
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@ stdcall glLineStipple(long long)
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@ stdcall glLineWidth(float)
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@ stdcall glListBase(long)
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@ stdcall glLoadIdentity()
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@ stdcall glLoadMatrixd(ptr)
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@ stdcall glLoadMatrixf(ptr)
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@ stdcall glLoadName(long)
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@ stdcall glLogicOp(long)
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@ stdcall glMap1d(long double double long long ptr)
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@ stdcall glMap1f(long float float long long ptr)
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@ stdcall glMap2d(long double double long long double double long long ptr)
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@ stdcall glMap2f(long float float long long float float long long ptr)
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@ stdcall glMapGrid1d(long double double)
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@ stdcall glMapGrid1f(long float float)
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@ stdcall glMapGrid2d(long double double long double double)
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@ stdcall glMapGrid2f(long float float long float float)
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@ stdcall glMaterialf(long long float)
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@ stdcall glMaterialfv(long long ptr)
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@ stdcall glMateriali(long long long)
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@ stdcall glMaterialiv(long long ptr)
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@ stdcall glMatrixMode(long)
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@ stdcall glMultMatrixd(ptr)
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@ stdcall glMultMatrixf(ptr)
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@ stdcall glNewList(long long)
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@ stdcall glNormal3b(long long long)
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@ stdcall glNormal3bv(ptr)
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@ stdcall glNormal3d(double double double)
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@ stdcall glNormal3dv(ptr)
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@ stdcall glNormal3f(float float float)
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@ stdcall glNormal3fv(ptr)
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@ stdcall glNormal3i(long long long)
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@ stdcall glNormal3iv(ptr)
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@ stdcall glNormal3s(long long long)
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@ stdcall glNormal3sv(ptr)
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@ stdcall glNormalPointer(long long ptr)
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@ stdcall glOrtho(double double double double double double)
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@ stdcall glPassThrough(float)
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@ stdcall glPixelMapfv(long long ptr)
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@ stdcall glPixelMapuiv(long long ptr)
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@ stdcall glPixelMapusv(long long ptr)
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@ stdcall glPixelStoref(long float)
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@ stdcall glPixelStorei(long long)
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@ stdcall glPixelTransferf(long float)
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@ stdcall glPixelTransferi(long long)
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@ stdcall glPixelZoom(float float)
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@ stdcall glPointSize(float)
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@ stdcall glPolygonMode(long long)
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@ stdcall glPolygonOffset(float float)
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@ stdcall glPolygonStipple(ptr)
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@ stdcall glPopAttrib()
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@ stdcall glPopClientAttrib()
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@ stdcall glPopMatrix()
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@ stdcall glPopName()
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@ stdcall glPrioritizeTextures(long ptr ptr)
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@ stdcall glPushAttrib(long)
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@ stdcall glPushClientAttrib(long)
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@ stdcall glPushMatrix()
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@ stdcall glPushName(long)
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@ stdcall glRasterPos2d(double double)
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@ stdcall glRasterPos2dv(ptr)
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@ stdcall glRasterPos2f(float float)
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@ stdcall glRasterPos2fv(ptr)
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@ stdcall glRasterPos2i(long long)
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@ stdcall glRasterPos2iv(ptr)
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@ stdcall glRasterPos2s(long long)
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@ stdcall glRasterPos2sv(ptr)
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@ stdcall glRasterPos3d(double double double)
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@ stdcall glRasterPos3dv(ptr)
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@ stdcall glRasterPos3f(float float float)
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@ stdcall glRasterPos3fv(ptr)
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@ stdcall glRasterPos3i(long long long)
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@ stdcall glRasterPos3iv(ptr)
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@ stdcall glRasterPos3s(long long long)
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@ stdcall glRasterPos3sv(ptr)
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@ stdcall glRasterPos4d(double double double double)
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@ stdcall glRasterPos4dv(ptr)
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@ stdcall glRasterPos4f(float float float float)
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@ stdcall glRasterPos4fv(ptr)
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@ stdcall glRasterPos4i(long long long long)
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@ stdcall glRasterPos4iv(ptr)
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@ stdcall glRasterPos4s(long long long long)
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@ stdcall glRasterPos4sv(ptr)
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@ stdcall glReadBuffer(long)
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@ stdcall glReadPixels(long long long long long long ptr)
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@ stdcall glRectd(double double double double)
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@ stdcall glRectdv(ptr ptr)
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@ stdcall glRectf(float float float float)
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@ stdcall glRectfv(ptr ptr)
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@ stdcall glRecti(long long long long)
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@ stdcall glRectiv(ptr ptr)
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@ stdcall glRects(long long long long)
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@ stdcall glRectsv(ptr ptr)
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@ stdcall glRenderMode(long)
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@ stdcall glRotated(double double double double)
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@ stdcall glRotatef(float float float float)
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@ stdcall glScaled(double double double)
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@ stdcall glScalef(float float float)
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@ stdcall glScissor(long long long long)
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@ stdcall glSelectBuffer(long ptr)
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@ stdcall glShadeModel(long)
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@ stdcall glStencilFunc(long long long)
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@ stdcall glStencilMask(long)
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@ stdcall glStencilOp(long long long)
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@ stdcall glTexCoord1d(double)
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@ stdcall glTexCoord1dv(ptr)
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@ stdcall glTexCoord1f(float)
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@ stdcall glTexCoord1fv(ptr)
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@ stdcall glTexCoord1i(long)
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@ stdcall glTexCoord1iv(ptr)
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@ stdcall glTexCoord1s(long)
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@ stdcall glTexCoord1sv(ptr)
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@ stdcall glTexCoord2d(double double)
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@ stdcall glTexCoord2dv(ptr)
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@ stdcall glTexCoord2f(float float)
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@ stdcall glTexCoord2fv(ptr)
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@ stdcall glTexCoord2i(long long)
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@ stdcall glTexCoord2iv(ptr)
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@ stdcall glTexCoord2s(long long)
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@ stdcall glTexCoord2sv(ptr)
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@ stdcall glTexCoord3d(double double double)
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@ stdcall glTexCoord3dv(ptr)
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@ stdcall glTexCoord3f(float float float)
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@ stdcall glTexCoord3fv(ptr)
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@ stdcall glTexCoord3i(long long long)
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@ stdcall glTexCoord3iv(ptr)
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@ stdcall glTexCoord3s(long long long)
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@ stdcall glTexCoord3sv(ptr)
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@ stdcall glTexCoord4d(double double double double)
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@ stdcall glTexCoord4dv(ptr)
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@ stdcall glTexCoord4f(float float float float)
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@ stdcall glTexCoord4fv(ptr)
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@ stdcall glTexCoord4i(long long long long)
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@ stdcall glTexCoord4iv(ptr)
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@ stdcall glTexCoord4s(long long long long)
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@ stdcall glTexCoord4sv(ptr)
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@ stdcall glTexCoordPointer(long long long ptr)
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@ stdcall glTexEnvf(long long float)
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@ stdcall glTexEnvfv(long long ptr)
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@ stdcall glTexEnvi(long long long)
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@ stdcall glTexEnviv(long long ptr)
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@ stdcall glTexGend(long long double)
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@ stdcall glTexGendv(long long ptr)
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@ stdcall glTexGenf(long long float)
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@ stdcall glTexGenfv(long long ptr)
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@ stdcall glTexGeni(long long long)
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@ stdcall glTexGeniv(long long ptr)
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@ stdcall glTexImage1D(long long long long long long long ptr)
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@ stdcall glTexImage2D(long long long long long long long long ptr)
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@ stdcall glTexParameterf(long long float)
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@ stdcall glTexParameterfv(long long ptr)
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@ stdcall glTexParameteri(long long long)
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@ stdcall glTexParameteriv(long long ptr)
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@ stdcall glTexSubImage1D(long long long long long long ptr)
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@ stdcall glTexSubImage2D(long long long long long long long long ptr)
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@ stdcall glTranslated(double double double)
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@ stdcall glTranslatef(float float float)
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@ stdcall glVertex2d(double double)
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@ stdcall glVertex2dv(ptr)
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@ stdcall glVertex2f(float float)
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@ stdcall glVertex2fv(ptr)
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@ stdcall glVertex2i(long long)
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@ stdcall glVertex2iv(ptr)
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@ stdcall glVertex2s(long long)
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@ stdcall glVertex2sv(ptr)
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@ stdcall glVertex3d(double double double)
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@ stdcall glVertex3dv(ptr)
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@ stdcall glVertex3f(float float float)
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@ stdcall glVertex3fv(ptr)
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@ stdcall glVertex3i(long long long)
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@ stdcall glVertex3iv(ptr)
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@ stdcall glVertex3s(long long long)
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@ stdcall glVertex3sv(ptr)
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@ stdcall glVertex4d(double double double double)
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@ stdcall glVertex4dv(ptr)
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@ stdcall glVertex4f(float float float float)
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@ stdcall glVertex4fv(ptr)
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@ stdcall glVertex4i(long long long long)
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@ stdcall glVertex4iv(ptr)
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@ stdcall glVertex4s(long long long long)
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@ stdcall glVertex4sv(ptr)
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@ stdcall glVertexPointer(long long long ptr)
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@ stdcall glViewport(long long long long)
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@ stdcall wglChoosePixelFormat(long ptr)
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@ stdcall wglCopyContext(long long long)
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@ stdcall wglCreateContext(long)
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@ stdcall wglCreateLayerContext(long long)
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@ stdcall wglDeleteContext(long)
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@ stdcall wglDescribeLayerPlane(long long long long ptr)
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@ stdcall wglDescribePixelFormat(long long long ptr)
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@ stdcall wglGetCurrentContext()
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@ stdcall wglGetCurrentDC()
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@ stub wglGetDefaultProcAddress
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@ stdcall wglGetLayerPaletteEntries(long long long long ptr)
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@ stdcall wglGetPixelFormat(long)
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@ stdcall wglGetProcAddress(str)
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@ stdcall wglMakeCurrent(long long)
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@ stdcall wglRealizeLayerPalette(long long long)
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@ stdcall wglSetLayerPaletteEntries(long long long long ptr)
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@ stdcall wglSetPixelFormat(long long ptr)
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@ stdcall wglShareLists(long long)
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@ stdcall wglSwapBuffers(long)
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@ stdcall wglSwapLayerBuffers(long long)
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@ stdcall wglUseFontBitmapsA(long long long long)
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@ stdcall wglUseFontBitmapsW(long long long long)
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@ stdcall wglUseFontOutlinesA(long long long long long long long ptr)
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@ stdcall wglUseFontOutlinesW(long long long long long long long ptr)
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