wine/dlls/wined3d
Henri Verbeet faaea93573 wined3d: Remove WINED3DFMT_R16G16B16A16_SNORM from the GL formats template.
This entry obviously can't work correctly.
2009-06-04 12:18:42 +02:00
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arb_program_shader.c wined3d: Replace the wined3d hash table with the generic red-black tree. 2009-06-03 11:40:14 +02:00
ati_fragment_shader.c wined3d: Replace the wined3d hash table with the generic red-black tree. 2009-06-03 11:40:14 +02:00
baseshader.c wined3d: Don't enable the NV frag extensions if we don't need them. 2009-06-01 16:16:00 +02:00
basetexture.c wined3d: Call resource_init() from basetexture_init(). 2009-06-02 11:57:22 +02:00
buffer.c
clipper.c
context.c wined3d: Work around an ARBFP vs GLSL bug in Mac OS. 2009-05-27 11:57:54 +02:00
cubetexture.c wined3d: Introduce cubetexture_init() to handle most of the cube texture initialization. 2009-06-03 11:39:04 +02:00
device.c wined3d: Introduce volumetexture_init() to handle most of the volume texture initialization. 2009-06-03 11:39:16 +02:00
directx.c wined3d: Fix CheckDeviceMultiSampleType when queried with D3DMULTISAMPLE_NONE. 2009-05-28 15:02:08 +02:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Free priv->stack in shader_glsl_free(). 2009-06-04 12:18:27 +02:00
Makefile.in
nvidia_texture_shader.c
palette.c
pixelshader.c wined3d: Make find_gl_pshader backend private. 2009-05-28 12:44:43 +02:00
query.c
resource.c wined3d: Add device resources from resource_init(). 2009-05-29 11:26:44 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Update clipplanes on a shader-fixed function switch. 2009-06-02 12:09:46 +02:00
stateblock.c
surface_base.c
surface_gdi.c
surface.c
swapchain_base.c
swapchain_gdi.c
swapchain.c
texture.c wined3d: Introduce texture_init() to handle most of the 2D texture initialization. 2009-06-03 11:38:50 +02:00
utils.c wined3d: Remove WINED3DFMT_R16G16B16A16_SNORM from the GL formats template. 2009-06-04 12:18:42 +02:00
vertexdeclaration.c
vertexshader.c wined3d: Make find_gl_vshader backend specific. 2009-05-28 12:45:10 +02:00
view.c
volume.c
volumetexture.c wined3d: Introduce volumetexture_init() to handle most of the volume texture initialization. 2009-06-03 11:39:16 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Replace the wined3d hash table with the generic red-black tree. 2009-06-03 11:40:14 +02:00
wined3d.spec