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217fdab78f
The handle count must not be 0 in NtWaitForMultipleObjects (spotted by Troy Rollo).
186 lines
5.7 KiB
C
186 lines
5.7 KiB
C
/*
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* Win32 process and thread synchronisation
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*
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* Copyright 1997 Alexandre Julliard
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include "winbase.h"
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#include "winternl.h"
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#include "../kernel/kernel_private.h" /* FIXME: to be changed when moving file to dlls/kernel */
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/***********************************************************************
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* Sleep (KERNEL32.@)
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*/
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VOID WINAPI Sleep( DWORD timeout )
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{
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SleepEx( timeout, FALSE );
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}
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/******************************************************************************
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* SleepEx (KERNEL32.@)
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*/
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DWORD WINAPI SleepEx( DWORD timeout, BOOL alertable )
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{
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NTSTATUS status;
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if (timeout == INFINITE) status = NtDelayExecution( alertable, NULL );
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else
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{
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LARGE_INTEGER time;
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time.QuadPart = timeout * (ULONGLONG)10000;
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time.QuadPart = -time.QuadPart;
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status = NtDelayExecution( alertable, &time );
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}
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if (status != STATUS_USER_APC) status = STATUS_SUCCESS;
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return status;
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}
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/***********************************************************************
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* WaitForSingleObject (KERNEL32.@)
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*/
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DWORD WINAPI WaitForSingleObject( HANDLE handle, DWORD timeout )
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{
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return WaitForMultipleObjectsEx( 1, &handle, FALSE, timeout, FALSE );
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}
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/***********************************************************************
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* WaitForSingleObjectEx (KERNEL32.@)
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*/
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DWORD WINAPI WaitForSingleObjectEx( HANDLE handle, DWORD timeout,
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BOOL alertable )
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{
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return WaitForMultipleObjectsEx( 1, &handle, FALSE, timeout, alertable );
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}
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/***********************************************************************
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* WaitForMultipleObjects (KERNEL32.@)
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*/
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DWORD WINAPI WaitForMultipleObjects( DWORD count, const HANDLE *handles,
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BOOL wait_all, DWORD timeout )
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{
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return WaitForMultipleObjectsEx( count, handles, wait_all, timeout, FALSE );
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}
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/***********************************************************************
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* WaitForMultipleObjectsEx (KERNEL32.@)
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*/
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DWORD WINAPI WaitForMultipleObjectsEx( DWORD count, const HANDLE *handles,
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BOOL wait_all, DWORD timeout,
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BOOL alertable )
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{
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NTSTATUS status;
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HANDLE hloc[MAXIMUM_WAIT_OBJECTS];
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int i;
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if (count >= MAXIMUM_WAIT_OBJECTS)
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{
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SetLastError(ERROR_INVALID_PARAMETER);
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return WAIT_FAILED;
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}
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for (i = 0; i < count; i++)
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{
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if ((handles[i] == (HANDLE)STD_INPUT_HANDLE) ||
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(handles[i] == (HANDLE)STD_OUTPUT_HANDLE) ||
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(handles[i] == (HANDLE)STD_ERROR_HANDLE))
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hloc[i] = GetStdHandle( (DWORD)handles[i] );
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else
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hloc[i] = handles[i];
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/* yes, even screen buffer console handles are waitable, and are
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* handled as a handle to the console itself !!
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*/
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if (is_console_handle(hloc[i]))
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{
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if (!VerifyConsoleIoHandle(hloc[i]))
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{
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return FALSE;
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}
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hloc[i] = GetConsoleInputWaitHandle();
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}
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}
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if (timeout == INFINITE)
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{
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status = NtWaitForMultipleObjects( count, hloc, wait_all, alertable, NULL );
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}
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else
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{
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LARGE_INTEGER time;
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time.QuadPart = timeout * (ULONGLONG)10000;
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time.QuadPart = -time.QuadPart;
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status = NtWaitForMultipleObjects( count, hloc, wait_all, alertable, &time );
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}
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if (HIWORD(status)) /* is it an error code? */
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{
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SetLastError( RtlNtStatusToDosError(status) );
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status = WAIT_FAILED;
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}
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return status;
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}
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/***********************************************************************
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* WaitForSingleObject (KERNEL.460)
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*/
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DWORD WINAPI WaitForSingleObject16( HANDLE handle, DWORD timeout )
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{
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DWORD retval, mutex_count;
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ReleaseThunkLock( &mutex_count );
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retval = WaitForSingleObject( handle, timeout );
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RestoreThunkLock( mutex_count );
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return retval;
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}
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/***********************************************************************
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* WaitForMultipleObjects (KERNEL.461)
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*/
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DWORD WINAPI WaitForMultipleObjects16( DWORD count, const HANDLE *handles,
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BOOL wait_all, DWORD timeout )
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{
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DWORD retval, mutex_count;
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ReleaseThunkLock( &mutex_count );
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retval = WaitForMultipleObjectsEx( count, handles, wait_all, timeout, FALSE );
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RestoreThunkLock( mutex_count );
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return retval;
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}
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/***********************************************************************
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* WaitForMultipleObjectsEx (KERNEL.495)
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*/
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DWORD WINAPI WaitForMultipleObjectsEx16( DWORD count, const HANDLE *handles,
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BOOL wait_all, DWORD timeout, BOOL alertable )
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{
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DWORD retval, mutex_count;
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ReleaseThunkLock( &mutex_count );
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retval = WaitForMultipleObjectsEx( count, handles, wait_all, timeout, alertable );
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RestoreThunkLock( mutex_count );
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return retval;
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}
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