wine/dlls/wined3d
Henri Verbeet ca1b35aaff wined3d: Rename some GL vendors.
GL_VENDOR_ATI -> GL_VENDOR_FGLRX because it's much more specific. Besides, AMD
also works on the Mesa drivers.
2010-04-05 11:37:45 +02:00
..
arb_program_shader.c wined3d: Explicitly set the state handler to NULL for states with a representative. 2010-04-01 18:12:42 +02:00
ati_fragment_shader.c wined3d: Explicitly set the state handler to NULL for states with a representative. 2010-04-01 18:12:42 +02:00
basetexture.c
buffer.c
clipper.c
context.c
cubetexture.c
device.c wined3d: Make some functions static. 2010-04-05 11:37:34 +02:00
directx.c wined3d: Rename some GL vendors. 2010-04-05 11:37:45 +02:00
drawprim.c
gl_compat.c
glsl_shader.c
Makefile.in
nvidia_texture_shader.c wined3d: Explicitly set the state handler to NULL for states with a representative. 2010-04-01 18:12:42 +02:00
palette.c
query.c
resource.c wined3d: Simply inline dumpResources(). 2010-04-05 11:37:28 +02:00
shader_sm1.c
shader_sm4.c
shader.c
state.c wined3d: Verify all render states have a handler. 2010-04-02 10:36:17 +02:00
stateblock.c
surface_base.c
surface_gdi.c
surface.c wined3d: Remove the swapchain parameter from fb_copy_to_texture_hwstretch in order to unify all blit calls. 2010-04-02 15:22:51 +02:00
swapchain_base.c
swapchain_gdi.c
swapchain.c
texture.c
utils.c wined3d: Move handling of the unimplemented WINED3DRS_STIPPLEPATTERN states to ddraw. 2010-04-02 10:36:06 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c
volumetexture.c
wined3d_gl.h
wined3d_main.c wined3d: Add a separate function for wined3d object initialization. 2010-04-05 11:37:24 +02:00
wined3d_private.h wined3d: Rename some GL vendors. 2010-04-05 11:37:45 +02:00
wined3d.spec