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* feat(player): play RPG Maker 2000/2003 games in the browser with EasyRPG Embed the EasyRPG web player for extracted game folders on the rpg-maker platform. The backend generates the player's index.json from the scanned files and merges in the free EasyRPG RTP under every name the official and fan RTPs give its assets, so games that lean on the RTP find them. In-game saves sync with the user's RomM saves through the player's IndexedDB storage. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]> * refactor(easyrpg): read the free RTP from a fixed path instead of an env var The full image always keeps the RTP at /var/www/html/assets/easyrpg/rtp, so the path is a constant beside the web path nginx serves it under. The dev container links its copy there at startup. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]> * fix(easyrpg): code-review fixes for the save sync and asset endpoint - Wait for an in-flight push before the quit push, so the newest save uploads - Keep Play disabled until the fresh rom (and its saves) is fetched - Stop onPlay and the rom fetch from acting after the view unmounts - Leave through usePlayerExit like the other players - Handle a rejected IDB commit when the run itself fails - Track uploads by the browser's file name - Load only visibility and files per asset request, not the full rom - Serve DEV_MODE files as octet-stream, matching nginx - Make the traversal test actually reach the endpoint Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]> * refactor(easyrpg): simplify pass over the player and asset endpoint - Load only file paths per asset request, and look up RTP folders in O(1) - Reuse RomFile.file_name_for_download and usePlayerFullscreen - Share one dev/prod serve helper for game and RTP files - Derive the save sync's game key from the rom - Have the RTP table tool reuse normalize_name - Make save-module internals private and tidy the prepare/read loops Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]> * feat(easyrpg): flag RPG Maker game folders on the rom schemas Gallery lists carry no files, so the frontend guessed that every multi-file rom on the rpg-maker platform was playable, including RPG Maker XP/VX/MV folders. Rom now has a deferred `is_easyrpg_game` subquery (an RPG_RT.ldb at the folder root), loaded with the other gallery file stats and derived from loaded files on the with_files path, and the frontend reads it. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]> * refactor(easyrpg): drop server save sync, keep saves per user in the browser Server sync moves to a follow-up that puts the web players on device sync. Saves now stay in the player's IndexedDB, as js-dos does, with the same note on the start page. The player is launched as `<rom id>-<user id>` so each RomM account sharing a browser profile keeps its own saves; nginx and Vite drop the user id when routing to the backend. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]> * fix(easyrpg): address Greptile review - Start timing the play session once the player page loads - Use object-form props in the view test's button mock - Keep the RTP table tool's docstring to one sentence Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]> * refactor(easyrpg): keep the RTP table in a fixtures folder Matches handler/metadata/fixtures, where the other bundled data files live. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]> --------- Co-authored-by: Claude Opus 5.5 (1M context) <[email protected]>
152 lines
5.3 KiB
Python
152 lines
5.3 KiB
Python
"""Serves RPG Maker 2000/2003 game folders, with the free RTP merged in, to the EasyRPG web player."""
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import json
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import os
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import unicodedata
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from collections.abc import Iterable, Mapping, Sequence
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from functools import cached_property
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from pathlib import Path
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from typing import Any, Final
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from models.rom import EASYRPG_GAME_DATABASE, RomFile
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# The image ships the free RTP beside the web player, which nginx serves.
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RTP_WEB_PATH: Final = "/assets/easyrpg/rtp"
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RTP_PATH: Final = f"/var/www/html{RTP_WEB_PATH}"
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INDEX_FILE: Final = "index.json"
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# gencache keeps these extensions on files below the game root.
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_KEPT_EXTENSIONS: Final = (".ini", ".po")
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_DIRNAME_KEY: Final = "_dirname"
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_RTP_TABLE_PATH: Final = Path(__file__).parent / "fixtures" / "rtp_table.json"
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type RtpTable = Mapping[str, Sequence[Sequence[str]]]
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def normalize_name(name: str) -> str:
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"""The key the player looks a file up by, as gencache derives it."""
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return unicodedata.normalize("NFKC", name.lower())
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def _strip_extension(name: str) -> str:
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dot = name.rfind(".")
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return name[:dot] if dot != -1 else name
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def _file_key(name: str, at_root: bool) -> str:
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key = normalize_name(name)
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if at_root or key.endswith(_KEPT_EXTENSIONS):
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return "exfont" if _strip_extension(key) == "exfont" else key
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return _strip_extension(key)
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def _rtp_aliases(rtp_table: RtpTable, category: str) -> dict[str, set[str]]:
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"""Every name an RTP asset of `category` goes by, keyed by each of them."""
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aliases: dict[str, set[str]] = {}
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for row in rtp_table.get(category, []):
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for name in row:
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aliases.setdefault(name, set()).update(row)
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return aliases
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def build_index(
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game_files: Iterable[str],
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rtp_files: Mapping[str, Sequence[str]],
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rtp_table: RtpTable,
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) -> dict[str, Any]:
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"""Build a version 2 `index.json` for a game, the format gencache writes.
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Args:
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game_files: Paths of the game's files, relative to its folder.
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rtp_files: RTP file names, keyed by their folder.
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rtp_table: Names of each RTP asset, keyed by category.
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"""
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cache: dict[str, Any] = {}
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for path in game_files:
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*dirs, name = path.split("/")
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node: Any = cache
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for dir_name in dirs:
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node = node.setdefault(normalize_name(dir_name), {_DIRNAME_KEY: dir_name})
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if not isinstance(node, dict):
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break
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else:
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if name != _DIRNAME_KEY:
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node.setdefault(_file_key(name, at_root=not dirs), name)
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# The game's own files win over the RTP's.
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for dir_name, names in sorted(rtp_files.items()):
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category = normalize_name(dir_name)
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node = cache.setdefault(category, {_DIRNAME_KEY: dir_name})
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if not isinstance(node, dict):
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continue
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aliases = _rtp_aliases(rtp_table, category)
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for name in sorted(names):
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stem = normalize_name(_strip_extension(name))
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for alias in sorted(aliases.get(stem, {stem})):
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node.setdefault(alias, name)
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return {"metadata": {"version": 2}, "cache": cache}
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class EasyRpgHandler:
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def __init__(self, rtp_path: str = RTP_PATH) -> None:
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self.rtp_path = rtp_path
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@cached_property
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def rtp_table(self) -> RtpTable:
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table: RtpTable = json.loads(_RTP_TABLE_PATH.read_text(encoding="utf-8"))
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return table
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@cached_property
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def rtp_files(self) -> dict[str, list[str]]:
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"""The RTP's files by folder, or nothing when the image has no RTP."""
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try:
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folders = os.scandir(self.rtp_path)
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except OSError:
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return {}
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with folders:
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return {
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folder.name: sorted(
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entry.name
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for entry in os.scandir(folder.path)
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if entry.is_file() and not entry.name.startswith(".")
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)
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for folder in folders
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if folder.is_dir() and not folder.name.startswith(".")
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}
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@cached_property
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def _rtp_folders(self) -> dict[str, tuple[str, frozenset[str]]]:
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"""Each RTP folder and its file names, keyed by the normalized folder name."""
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return {
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normalize_name(folder): (folder, frozenset(names))
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for folder, names in self.rtp_files.items()
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}
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@staticmethod
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def game_files(files: Iterable[RomFile]) -> dict[str, RomFile]:
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"""A game's files, keyed by their path inside its folder."""
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return {file.file_name_for_download(): file for file in files}
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@staticmethod
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def is_game(game_files: Iterable[str]) -> bool:
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return any(normalize_name(path) == EASYRPG_GAME_DATABASE for path in game_files)
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def build_index(self, game_files: Iterable[str]) -> dict[str, Any]:
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return build_index(game_files, self.rtp_files, self.rtp_table)
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def find_rtp_file(self, path: str) -> str | None:
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"""The RTP file `path` names, under whatever folder spelling the index gave it.
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Returns:
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The file's path inside the RTP, or None when the RTP has no such file.
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"""
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dir_name, _, name = path.rpartition("/")
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folder, names = self._rtp_folders.get(
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normalize_name(dir_name), ("", frozenset())
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)
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return f"{folder}/{name}" if name in names else None
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easyrpg_handler = EasyRpgHandler()
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